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Entry Level Remote Concept Artist Jobs in Florida

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Entry Level Remote Concept Artist information

What does an entry level remote concept artist do?

An Entry Level Remote Concept Artist creates visual ideas and sketches for characters, environments, props, or scenes that help define the look and feel of projects such as video games, movies, or animations. Working remotely, they collaborate with art directors and other team members online, using digital tools to communicate and share their work. Their main job is to translate written or verbal ideas into compelling visual representations that guide the production team. This role often involves research, brainstorming, and producing multiple iterations based on feedback. It's an important starting point for artists looking to break into the entertainment industry.

What are the key skills and qualifications needed to thrive as an entry level remote concept artist?

To thrive as an Entry Level Remote Concept Artist, you need a solid grasp of fundamental art principles, proficiency in digital illustration, and a relevant portfolio showcasing your creativity. Familiarity with digital painting software such as Adobe Photoshop, Procreate, or Corel Painter is typically required, and knowledge of collaborative platforms like Slack or Trello is beneficial. Strong communication, self-motivation, and openness to feedback are vital soft skills for remote work and creative collaboration. These skills ensure you can efficiently produce compelling concepts that meet client briefs while adapting to team dynamics and project goals.

What are some common challenges faced by entry level remote concept artists, and how can they effectively overcome them?

Entry level remote concept artists often face challenges such as communicating their ideas clearly across digital platforms and managing feedback from multiple stakeholders. Working remotely can sometimes make it harder to gauge team expectations or artistic direction without in-person cues. To overcome these challenges, it's helpful to proactively ask clarifying questions, participate actively in virtual meetings, and regularly share progress updates. Building a habit of seeking and incorporating feedback early in the process also helps ensure alignment with project goals and fosters professional growth.

What is the difference between Entry Level Remote Concept Artist vs Junior Concept Artist?

AspectEntry Level Remote Concept ArtistJunior Concept Artist
Required CredentialsPortfolio, basic art skills, possibly a degree in art or related fieldPortfolio, some professional experience, relevant education
Work EnvironmentRemote, collaborative with art teamsRemote or studio, team-based
Industry UsageCommon in gaming, film, animation industriesSimilar, often used interchangeably with entry level roles

The Entry Level Remote Concept Artist and Junior Concept Artist roles are similar, both requiring a strong portfolio and basic art skills. The main difference lies in experience; the entry level position is suitable for those just starting, while the junior role may require some professional experience. Both roles are typically remote and used within the gaming, film, and animation industries.

What are the most commonly searched types of Remote Concept Artist jobs in Florida? The most popular types of Remote Concept Artist jobs in Florida are:
What are popular job titles related to Entry Level Remote Concept Artist jobs in Florida? For Entry Level Remote Concept Artist jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Entry Level Remote Concept Artist jobs in Florida look for? The top searched job categories for Entry Level Remote Concept Artist jobs in Florida are:
What cities in Florida are hiring for Entry Level Remote Concept Artist jobs? Cities in Florida with the most Entry Level Remote Concept Artist job openings:
Infographic showing various Entry Level Remote Concept Artist job openings in Florida as of August 2026, with employment types broken down into 83% Full Time, and 17% Part Time. Highlights an 100% Remote job distribution.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Orlando, FL • On-site, Remote

Full-time

Re-posted 10 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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