2

Remote Game User Research Jobs (NOW HIRING)

Senior UX/UI Design Lead

OR ยท On-site +1

... game genre, analyzing competitive references, actively participating in playtesting sessions, and collaborating with User Research to uncover player needs and motivations, and address usability ...

Senior UX/UI Design Lead

$173K - $259K/yr

Through research, prototyping and collaboration with other disciplines, you'll turn player ... the game by understanding its product and player needs, working with the Game Director โ€ข ...

User Researcher

Newark, NJ ยท Remote

$60/hr

Hands-on experience with the following methods: lab-based user testing, remote testing, field research, and survey design Qualifications Skills/Experience Requirements Excellent communication ...

Director, UX Research

$163K - $267K/yr

Our services span collectible trading cards, autographs, comic books, coins, video games, event ... For remote roles, and at our discretion, candidates may be asked to participate in an on-site ...

... remote testing tools * A strong desire for creative problem-solving with a positive attitude * Excellent time-management skills * Knowledge of best practices for user experience research and testing

Remote Experiences Required for This Role UX Research - At least 3 years of experience and use cases with the following: * Conduct primary and secondary user research * Conduct and evaluate ...

$30 - $35/hr

Remote Employment Type: Full-time or Part-time Salary: $30 - $35 USD per hour Job Overview TauRx is ... Conduct user research, interviews, and usability testing to gather insights and validate design ...

Remote UX/UI Designer

Chicago, IL ยท On-site +1

$25 - $35/hr

This is a remote position with both full-time and part-time opportunities available. The successful ... Our strong research team, supported through cooperative relationships with multiple academic ...

$101K - $133K/yr

Conduct user research to understand needs, challenges, and workflows. * Design intuitive ... Flexible work environment, ability to work remote, hybrid or in-office * Flexible time off ...

You must be passionate about user research, an exceptional communicator and be comfortable scaling ... field research, diary studies, surveys, usability testing (remote and in-person), and any other ...

Lead UX/Game Designer

Glendale, CA ยท On-site +1

$140K - $165K/yr

The company's research-based curriculum, developed by education experts, includes the award-winning ... The Lead UX/Game Designer will work across all of ABCmouse's game experiences: improving existing ...

Zoom-based remote facilitation * Google Workspace * Standard research documentation and synthesis workflows Engagement Details * Contract role; duration and commitment vary by project * Remote; U.S ...

UX Lead

$140K - $160K/yr

... remote work arrangements. We take pride in our mission to improve public health and quality of care and to advance research. Primary purpose: Leads human-centered design (HCD), UX research, usability ...

Senior UX Designer - Remote

Los Angeles, CA ยท On-site +1

$109K - $174K/yr

When you join our team, you'll gain access to our groundbreaking biomedical research facilities and ... user/customers and major stakeholders. *Approved Remote States: Arizona, California, Colorado ...

Lead UI Engineer

San Mateo, CA ยท On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

next page

Showing results 1-20

Remote Game User Research information

See salary details

$30K

$113.1K

$164.5K

How much do remote game user research jobs pay per year?

As of Sep 14, 2026, the average yearly pay for remote game user research in the United States is $113,102.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $154,000.00 per year, depending on experience, location, and employer.
More about Remote Game User Research jobs

What cities are hiring for Remote Game User Research jobs?

Cities with the most Remote Game User Research job openings:

What are the most commonly searched types of Game User Research jobs?

The most popular types of Game User Research jobs are:

What states have the most Remote Game User Research jobs?

States with the most job openings for Remote Game User Research jobs include:

What are popular job titles related to Remote Game User Research jobs?

For Remote Game User Research jobs, the most frequently searched job titles are:

Infographic showing various Remote Game User Research job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 87% Full Time, 10% Part Time, and 1% Contract. Highlights an 76% Physical, 4% Hybrid, and 20% Remote job distribution, with an average salary of $113,102 per year, or $54.4 per hour.

Senior UX/UI Design Lead

OR โ€ข On-site, Remote

Full-time

Re-posted 13 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you delighted by game interfaces that make it frictionless to play with friends? Are you drawn to dissecting trends in game UX and interaction design?

As the Senior UX/UI Design Lead on teamLFG, you will drive the UX/UI of an Unannounced Project from pre-production and beyond. Through collaborating with Directors and other Leads, you will develop product and staffing strategies for the UX/UI discipline. Through research, prototyping and collaboration with other disciplines, you'll turn player experience goals into user experiences that support both player needs and product goals. Most importantly, you will work with a fun, dedicated, cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Establish and maintain the UX/UI development roadmap, upholding the vision of the game by understanding its product and player needs, working with the Game Director

Proactively represent UX/UI in discussions, feature prioritization, and goal creation, ensuring the UX/UI and player experiences effectively support aspects of the game such as core gameplay mechanics, social mechanics, monetization strategies, live events, and player progression systems

Collaborate with the Art Director to capture the look and feel of the user interface, communicating the direction, feedback and thoughts to the UX/UI team

Deliver functional wireframe specs, user flow diagrams, information architecture, interactive prototypes and more to drive alignment on UX/UI vision to cross-functional teammates

Design from first principles, through deeply understanding the game genre, analyzing competitive references, actively participating in playtesting sessions, and collaborating with User Research to uncover player needs and motivations, and address usability concerns

Establish and maintain robust UX standards and best practices across the studio in coordination with the UX/UI department, encompassed by UX/UI pillars, design systems, pipelines, and component libraries to enhance development efficiency, consistency, and quality

Build and maintain a healthy UX/UI team through managing, staffing planning, hiring, and exdev management, embracing a "we" culture

REQUIRED SKILLS

Experience leading or directly supporting leadership in an ongoing live service game

Expert skills of clear written and verbal communication, such as Slack messages, presentations, wireframes, flows, prototypes, and design documentation

Expert ability to articulate UX/UI design decisions and work effectively with cross-disciplinary teams (Game Design, Art, Engineering, Test, etc.)

Expert ability to give constructive feedback, receive feedback, and determine next steps Proficiency in design tools such as Figma, Sketch, Adobe XD, or similar

Expert ability to create functional prototypes and accompanying technical documentation

Strong management, strategy, planning, and team building experience

Strong understanding of design and user-center principles

Strong understanding of game development pipelines and technical constraints

Experience bridging the gap between technical specs and player experiences

Experience with multiplayer genres and across a variety of platforms (PC, console)

NICE-TO-HAVE SKILLS

Experience with global gaming markets and the competitive gaming/esports landscape

Familiarity with development using Unreal Engine

REQUIRED

Strong portfolio showcasing previous UX/UI design work in games