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Remote Game User Research Jobs (NOW HIRING)

Senior UX/UI Design Lead

$173K - $259K/yr

Through research, prototyping and collaboration with other disciplines, you'll turn player ... the game by understanding its product and player needs, working with the Game Director โ€ข ...

User Researcher

Newark, NJ ยท Remote

$60/hr

Hands-on experience with the following methods: lab-based user testing, remote testing, field research, and survey design Qualifications Skills/Experience Requirements Excellent communication ...

User Researcher

New York, NY ยท On-site +1

Versed in remote and in-person user research methodologies * Communicate and utilize storytelling effectively * Thrive on managing multiple priorities and executing projects * Open to learning new ...

... remote testing tools * A strong desire for creative problem-solving with a positive attitude * Excellent time-management skills * Knowledge of best practices for user experience research and testing

In this role, the Research Data Analyst is part of the User Research team and partners with Sony Game Analytics to transform player data into insights that inform actionable next steps for game ...

Remote Experiences Required for This Role UX Research - At least 3 years of experience and use cases with the following: * Conduct primary and secondary user research * Conduct and evaluate ...

You must be passionate about user research, an exceptional communicator and be comfortable scaling ... field research, diary studies, surveys, usability testing (remote and in-person), and any other ...

Zoom-based remote facilitation * Google Workspace * Standard research documentation and synthesis workflows Engagement Details * Contract role; duration and commitment vary by project * Remote; U.S ...

User Research & Data-Driven Strategy * Insights Gathering: Design and execute user research ... Thrives in a multi-disciplinary environment, working seamlessly with both local and remote team ...

UX/UI Manager (Remote)

Atlanta, GA ยท On-site +1

$150K - $160K/yr

Present design strategy, research findings, and experience recommendations to senior leadership and ... remote environment Preferred Skills and Experience: * Experience in e-commerce UX/UI design ...

UX/UI Manager (Remote)

Atlanta, GA ยท Remote

$150K - $160K/yr

Present design strategy, research findings, and experience recommendations to senior leadership and ... remote environment Preferred Skills and Experience: * Experience in e-commerce UX/UI design ...

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Remote Game User Research information

See salary details

$30K

$113.1K

$164.5K

How much do remote game user research jobs pay per year?

As of Jun 19, 2026, the average yearly pay for remote game user research in the United States is $113,102.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $154,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Game User Researcher, and why are they important?

To thrive as a Remote Game User Researcher, you need a solid background in user research, data analysis, and a good understanding of game design principles, often supported by a degree in psychology, human-computer interaction, or a related field. Familiarity with research tools such as survey platforms, usability testing software, and analytics systems like UserTesting, Lookback, or PlaytestCloud is typically required. Excellent communication, critical thinking, and the ability to synthesize player feedback make someone stand out in this role. These skills are crucial to accurately gather, interpret, and present player insights that drive game improvements and user satisfaction.

What is remote game user research?

Remote game user research is the process of studying how players interact with video games by collecting feedback and data from participants who play games from their own locations, rather than in a traditional lab setting. Researchers use online tools to observe gameplay, conduct interviews, and analyze user experiences to help developers improve game design, usability, and overall player satisfaction. This approach allows for a diverse range of participants and can be more flexible and cost-effective than in-person research.

What are some common challenges faced by Remote Game User Researchers, and how can they be addressed?

Remote Game User Researchers often encounter challenges such as coordinating playtests across different time zones, ensuring reliable data collection from diverse participants, and maintaining engagement during virtual sessions. To address these issues, researchers typically use flexible scheduling tools, secure digital platforms for data collection, and clear communication strategies to keep participants motivated. Building strong collaboration with design and development teams through regular virtual meetings also helps translate research findings into actionable improvements for the game.
More about Remote Game User Research jobs
What cities are hiring for Remote Game User Research jobs? Cities with the most Remote Game User Research job openings:
What are the most commonly searched types of Game User Research jobs? The most popular types of Game User Research jobs are:
What states have the most Remote Game User Research jobs? States with the most job openings for Remote Game User Research jobs include:
Infographic showing various Remote Game User Research job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 87% Full Time, 10% Part Time, and 2% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $113,102 per year, or $54.4 per hour.
Senior UX/UI Design Lead

Senior UX/UI Design Lead

Sony Interactive Entertainment (SIE)

Cheyenne, WY โ€ข On-site, Remote

$173K - $259K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 17 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you delighted by game interfaces that make it frictionless to play with friends? Are you drawn to dissecting trends in game UX and interaction design?

As the Senior UX/UI Design Lead on teamLFG, you will drive the UX/UI of an Unannounced Project from pre-production and beyond. Through collaborating with Directors and other Leads, you will develop product and staffing strategies for the UX/UI discipline. Through research, prototyping and collaboration with other disciplines, you'll turn player experience goals into user experiences that support both player needs and product goals. Most importantly, you will work with a fun, dedicated, cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Establish and maintain the UX/UI development roadmap, upholding the vision of the game by understanding its product and player needs, working with the Game Director

Proactively represent UX/UI in discussions, feature prioritization, and goal creation, ensuring the UX/UI and player experiences effectively support aspects of the game such as core gameplay mechanics, social mechanics, monetization strategies, live events, and player progression systems

Collaborate with the Art Director to capture the look and feel of the user interface, communicating the direction, feedback and thoughts to the UX/UI team

Deliver functional wireframe specs, user flow diagrams, information architecture, interactive prototypes and more to drive alignment on UX/UI vision to cross-functional teammates

Design from first principles, through deeply understanding the game genre, analyzing competitive references, actively participating in playtesting sessions, and collaborating with User Research to uncover player needs and motivations, and address usability concerns

Establish and maintain robust UX standards and best practices across the studio in coordination with the UX/UI department, encompassed by UX/UI pillars, design systems, pipelines, and component libraries to enhance development efficiency, consistency, and quality

Build and maintain a healthy UX/UI team through managing, staffing planning, hiring, and exdev management, embracing a "we" culture

REQUIRED SKILLS

Experience leading or directly supporting leadership in an ongoing live service game

Expert skills of clear written and verbal communication, such as Slack messages, presentations, wireframes, flows, prototypes, and design documentation

Expert ability to articulate UX/UI design decisions and work effectively with cross-disciplinary teams (Game Design, Art, Engineering, Test, etc.)

Expert ability to give constructive feedback, receive feedback, and determine next steps Proficiency in design tools such as Figma, Sketch, Adobe XD, or similar

Expert ability to create functional prototypes and accompanying technical documentation

Strong management, strategy, planning, and team building experience

Strong understanding of design and user-center principles

Strong understanding of game development pipelines and technical constraints

Experience bridging the gap between technical specs and player experiences

Experience with multiplayer genres and across a variety of platforms (PC, console)

NICE-TO-HAVE SKILLS

Experience with global gaming markets and the competitive gaming/esports landscape

Familiarity with development using Unreal Engine

REQUIRED

Strong portfolio showcasing previous UX/UI design work in games

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$173,000-$259,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.