Teamlfg

41 Teamlfg Jobs Hiring Near You

OR

$120K - $126K/yr

Come join us at teamLFG ! As a Tech Art Lead at teamLFG , you'll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at ...

Would you like to work on a new IP and new genre at teamLFG that combines amazing action feel with lighthearted and whimsical characters? Are you on a mission to create games that bond players ...

OR · On-site

$104K - $142K/yr

Come join us at teamLFG! As a Senior Engineer at teamLFG, you will improve and maintain the systems that deliver builds to both developers and customers. You'll seek opportunities to speed up ...

Join us at teamLFG! As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP! Your leadership ...

As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the engine and our content creators, empowering them to create the game in an online environment that ...

Would you like to work on a new IP and new genre at teamLFG that combines amazing action feel with lighthearted and whimsical characters? Are you on a mission to create games that bond players ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual ...

3D Character Art Lead

$153K - $230K/yr

Join us at teamLFG! As the 3D Character Art Lead at teamLFG, you will guide and help create art with the team from pre-production to production and beyond on our innovative new IP! Your leadership ...

As a Senior Online Game Services Engineering Lead for teamLFG, you will design and build the core services that take our game from prototype to production, from gathering requirements to ...

Come join us at teamLFG! As a Senior Engineer at teamLFG, you will improve and maintain the systems that deliver builds to both developers and customers. You'll seek opportunities to speed up ...

Tech Art Lead

$143K - $215K/yr

Come join us at teamLFG ! As a Tech Art Lead at teamLFG , you'll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at ...

OR · On-site

$122K - $161K/yr

As a Senior Services Engineer at teamLFG, you will drive the development of the orchestration system that coordinates our global fleet of containerized game servers, from requirements gathering and ...

As a Staff Services Engineer for teamLFG, you will design and build the core services that take our game from prototype to production, from gathering requirements to implementation and scaling. Most ...

As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the engine and our content creators, empowering them to create the game in an online environment that ...

OR · On-site

As a Senior Codev Producer on teamLFG, you will be responsible for external and co-development relationships creating a major portion of a brand new IP at PlayStation. Through collaboration with ...

We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You will work closely with the entire Design ...

We are seeking a technically skilled, creative, and team-oriented hands-on Principal Progression Economy Designer to contribute to a new multiplayer action game on teamLFG. Most importantly, you will ...

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team ...

As a Senior Services Engineer at teamLFG, you will drive the development of the orchestration system that coordinates our global fleet of containerized game servers, from requirements gathering and ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual ...

next page

Showing results 1-20

Teamlfg Jobs Information

What are the most popular cities for Teamlfg jobs?
What are the most popular states for Teamlfg jobs?
What are the most popular job types at Teamlfg?
    Infographic showing various job openings at Teamlfg in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

    $120K - $126K/yr

    Other

    Re-posted 4 days ago


    Job description

    Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Do you think a lot about how modular rigging systems enable quick iteration, how streamlined DCC pipelines empower artists, or how to achieve feature-quality character animation within real-time constraints? Come join us at teamLFG!

    As a Tech Art Lead at teamLFG, you'll collaborate closely with the art team to bring iconic characters to life from pre-production and beyond for a completely new world at PlayStation. Your ability to craft exceptional character rigs and efficient art workflows with a high degree of autonomy will delight animators and contribute to a class-leading action game!

    As a member of our tight-knit art team, you'll balance craft expertise with a player-first mindset and willingness to contribute beyond your role to improve the prototype experience. Help build and deliver functional and innovative rigs in prototypes and establish scalable pipelines for production. Most importantly, you will work with a fun, diverse, cross-discipline team devoted to building a new universe from scratch.

    We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

    RESPONSIBILITIES  

    • Lead the Tech Art discipline & define the team's goals while also contributing directly as an IC in early stages of the project
    • Build and manage the Technical Art team, including mentoring and management of internal Tech Artists and overseeing external Tech Art work
    • Work closely with the Art Director to find innovative methods for bringing the team's artistic vision to screen
    • Ensure visual aspects of the game are performant across all platforms (PC, console)
    • Collaborate with project leadership to define and oversee the Technical Art roadmap, working cross team with technical artists, animators & designers to inform these decisions
    • Create custom tools to enhance the game's visual fidelity and performance.
    • Develop and refine workflows and pipelines that boost production efficiency and foster team collaboration.
    • Introduce new features to the art team by showcasing examples, giving presentations, and producing relevant documentation.
    • Engage in proactive communication with all stakeholders to ensure shared objectives and preemptively manage any challenges.  

    REQUIRED SKILLS  

    • Experience in rigging workflow & pipeline creation
    • Production experience with standard content creation tools such as Maya, Substance Painter, and Photoshop as well as professional experience using Python
    • Ability to independently translate art team goals into creative solutions with a thorough understanding of cost, efficiency, and quality tradeoffs
    • Excellent communication and interpersonal skills, with the ability to work effectively in a team environment
    • Experience in producing clear, concise, and accurate technical documentation, with the ability to simplify complex topics
    • Experience in managing and resolving stability, performance, and memory issues across different platforms.
    • Experience with Unreal Engine
    • Experience managing external resources effectively
    • Experience shipping across multiple platforms (PC, console)

     

    Nice to have Skills

    • Ability to creatively solve problems for a wide variety of asks during R+D, as demonstrated by prior success in incubation environments
    • Ability to create unique custom shaders and effects that are efficient, scalable and deliver on the team's vision. 
    • Ability to create and hook up gameplay VFX assets
    • Experience creating/managing modular environment systems