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Remote Game User Research Jobs in Oregon (NOW HIRING)

... game genre, analyzing competitive references, actively participating in playtesting sessions, and collaborating with User Research to uncover player needs and motivations, and address usability ...

You will be accountable to the Assistant Game Director while continuing to drive consistent and ... Research. * Managing UI/UX discipline including defining UI/UX roles, performance expectations ...

Staff UX Product Designer

OR · On-site +1

$150K - $190K/yr

... in user research, journey mapping, and persona development * Deep understanding of modern design ... There may be remote flexibility for exceptional candidates in the following states: California ...

Document and present your work through user stories, flowcharts and wireframes so every team and ... Excellent written and spoken English Department Game Design Locations Remote Remote status Fully ...

For Remote Roles : If this role is remote, there will be in-office events that will require travel ... We also reinvest a significant percentage of our revenue back into research and development ...

This is a remote position and we are looking to hire in the following states: AZ, FL, GA, NJ, PA ... Research amp; Issue Discovery * Review live pages and competitor experiences to identify usability ...

New

... assisting in research, designing graphic elements and building navigation components. To be ... remote systems architect. If you have a portfolio of professional design projects that includes ...

Senior Program Manager, Gen AI - Games

OR · On-site +1

$115K - $116K/yr

... accelerate game development, supporting teams in their work. Derive insights from user research and quantitative data to create product roadmaps, which identify the highest return investments ...

End-to-end design: problem/goal definition, rapid user testing and user research, wireframing and ... Remote Time zone requirements The team operates on the East/West coast time zones. Travel ...

Senior Product Engineer, Cresta Labs

OR · On-site +1

$190K - $270K/yr

The team works at the intersection of product engineering, applied AI, user research, and design ... Remote work setup budget to help you create a productive home office * Monthly wellness and ...

Design Engineer, Industrial Solutions

OR · On-site +1

$130K - $170K/yr

US Remote Job Term: Full-Time The Opportunity Picarro is looking for a Design Engineer to own the ... User Research & Workflow Design Deeply understand how industrial customers, compliance managers ...

Remote (U.S.) Clearance: Ability to obtain and maintain a Public Trust LTS is seeking an ... Practical experience applying human-centered design methods - user research, personas, journey ...

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Senior UX/UI Design Lead

OR • On-site, Remote

Full-time

Re-posted 26 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you delighted by game interfaces that make it frictionless to play with friends? Are you drawn to dissecting trends in game UX and interaction design?

As the Senior UX/UI Design Lead on teamLFG, you will drive the UX/UI of an Unannounced Project from pre-production and beyond. Through collaborating with Directors and other Leads, you will develop product and staffing strategies for the UX/UI discipline. Through research, prototyping and collaboration with other disciplines, you'll turn player experience goals into user experiences that support both player needs and product goals. Most importantly, you will work with a fun, dedicated, cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Establish and maintain the UX/UI development roadmap, upholding the vision of the game by understanding its product and player needs, working with the Game Director

Proactively represent UX/UI in discussions, feature prioritization, and goal creation, ensuring the UX/UI and player experiences effectively support aspects of the game such as core gameplay mechanics, social mechanics, monetization strategies, live events, and player progression systems

Collaborate with the Art Director to capture the look and feel of the user interface, communicating the direction, feedback and thoughts to the UX/UI team

Deliver functional wireframe specs, user flow diagrams, information architecture, interactive prototypes and more to drive alignment on UX/UI vision to cross-functional teammates

Design from first principles, through deeply understanding the game genre, analyzing competitive references, actively participating in playtesting sessions, and collaborating with User Research to uncover player needs and motivations, and address usability concerns

Establish and maintain robust UX standards and best practices across the studio in coordination with the UX/UI department, encompassed by UX/UI pillars, design systems, pipelines, and component libraries to enhance development efficiency, consistency, and quality

Build and maintain a healthy UX/UI team through managing, staffing planning, hiring, and exdev management, embracing a "we" culture

REQUIRED SKILLS

Experience leading or directly supporting leadership in an ongoing live service game

Expert skills of clear written and verbal communication, such as Slack messages, presentations, wireframes, flows, prototypes, and design documentation

Expert ability to articulate UX/UI design decisions and work effectively with cross-disciplinary teams (Game Design, Art, Engineering, Test, etc.)

Expert ability to give constructive feedback, receive feedback, and determine next steps Proficiency in design tools such as Figma, Sketch, Adobe XD, or similar

Expert ability to create functional prototypes and accompanying technical documentation

Strong management, strategy, planning, and team building experience

Strong understanding of design and user-center principles

Strong understanding of game development pipelines and technical constraints

Experience bridging the gap between technical specs and player experiences

Experience with multiplayer genres and across a variety of platforms (PC, console)

NICE-TO-HAVE SKILLS

Experience with global gaming markets and the competitive gaming/esports landscape

Familiarity with development using Unreal Engine

REQUIRED

Strong portfolio showcasing previous UX/UI design work in games