1

Game Audio Designer Jobs in Oregon (NOW HIRING)

OR · On-site

... with audio, effects, 3D and animation to make in-game gameplay affordances clear to players ... with designers, artists, programmers, audio professionals, quality assurance and producers to ...

OR · On-site

Do you spend your time thinking about how different game mechanics can come together to create ... audio, effects, and animation to clearly communicate gameplay affordances to players REQUIRED ...

OR · On-site

$210K - $300K/yr

About the Job Creative Publishing is Netflix's creative leadership for games, maintaining a ... Provide actionable feedback for design, art, audio, and narrative teams to ensure we are held to ...

... and audio systems. Our products bring excitement to professional, college and high school games ... sign designers. * You will be responsible for promoting Daktronics products/services, during in ...

Sales Representative

Portland, OR · On-site

$72K - $100K/yr

... and audio systems. Our products bring excitement to professional, college and high school games ... sign designers. * You will be responsible for promoting Daktronics products/services, during in ...

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... designing, training, and evaluating generative models for image/video/audio, with strong ...

Game Audio Designer information

See Oregon salary details

$49.7K

$164.9K

How much do game audio designer jobs pay per year?

As of Aug 4, 2026, the average yearly pay for game audio designer in Oregon is $157,660.00, according to ZipRecruiter salary data. Most workers in this role earn between $163,900.00 and $163,900.00 per year, depending on experience, location, and employer.

What does a game audio designer do?

A typical day for a Game Audio Designer may involve creating sound effects, recording or editing dialogue, composing background music, and implementing audio assets into the game engine. They regularly collaborate with game developers, animators, and narrative designers to ensure audio elements align with gameplay, story, and artistic direction. Game Audio Designers also troubleshoot technical issues and adjust sounds based on team feedback during playtesting. This close teamwork allows for a seamless integration of audio that supports the overall player experience.

What are the key skills and qualifications needed to thrive as a game audio designer?

To thrive as a Game Audio Designer, you need expertise in sound design, music production, and audio integration, typically supported by a background in audio engineering or related fields. Familiarity with digital audio workstations (DAWs) like Pro Tools or Reaper, middleware such as FMOD or Wwise, and game engines like Unity or Unreal is essential. Strong collaboration, creative problem-solving, and attention to detail are standout soft skills in this role. These abilities ensure immersive, high-quality audio experiences that enhance gameplay and player engagement.

What is a game audio designer?

A Game Audio Designer is responsible for creating, implementing, and optimizing all audio elements in a video game, including sound effects, ambient sounds, dialogue, and music. They work closely with developers, artists, and designers to ensure that sound enhances gameplay and storytelling. Using audio tools and middleware like Wwise or FMOD, they integrate sound assets into the game engine. Their goal is to create an immersive auditory experience that enhances player engagement and emotional impact.

What are popular job titles related to Game Audio Designer jobs in Oregon? For Game Audio Designer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Game Audio Designer jobs in Oregon look for? The top searched job categories for Game Audio Designer jobs in Oregon are:
What cities in Oregon are hiring for Game Audio Designer jobs? Cities in Oregon with the most Game Audio Designer job openings:
Infographic showing various Game Audio Designer job openings in Oregon as of July 2026, with employment types broken down into 80% Full Time, 17% Part Time, 1% Temporary, and 2% Contract. Highlights an 89% Physical, 1% Hybrid, and 10% Remote job distribution, with an average salary of $157,660 per year, or $75.8 per hour.

Senior Gameplay Designer (Combat & AI)

teamLFG

OR • On-site

Other

Re-posted 19 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how to build combat puzzles for players that have potential to create memorable teamplay moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and readability?

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team designing, crafting, and implementing a robust suite of AI characters for use in an objective-based team game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will establish good design processes and evangelize them throughout the design team. Most importantly, you will work with a fun, dedicated, and cross discipline team devoted to turning a creative dream into a new franchise at PlayStation.

RESPONSIBILITIES

An active member of a cross-discipline small team building new AI enemies, player objectives, and the core systems that enable the creation of future AI, such as navigation, perception, behavior, and combat prioritization

Create and balance a suite of active and passive player items that can extend and amplify player base kits and act as meaningful inter-match upgrades

Review content created by multiple disciplines, giving feedback to ensure competitive readability, best in class game feel, and compelling fantasies

Create and maintain endearing characters that uphold IP quality, consistency, along with sandbox design principles

Work with audio, effects, 3D and animation to make in-game gameplay affordances clear to players

REQUIRED SKILLS

Intuitive understanding of how second-to-second action games work and why people play them

Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment

Broad T-shaped rapid prototyping skills, with strong technical scripting ability and enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential

Strong understanding of combat animation; is experienced in discussing anticipation, follow through, character and timing, and their impact on game readability and balance

Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors

Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity

Understanding of PvP game design and balance, getting the challenge level right for a wide variety of situations

Understanding of how systemically consistent, combinatoric game design can create player surprise and laughter

Outstanding oral and written communication skills

PREFERRED EXPERIENCE

Experience as a Sandbox/Gameplay Designer on a multiplayer action game, designing, documenting, and building combat/character systems

Experience delegating work or ownership of an area to multi-disciplinary peers

Knowledge and perspective from playing competitive team games