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Technical Game Designer Jobs in Oregon (NOW HIRING)

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team ...

... designer- and artist-facing components and tools Ability to work autonomously and drive technical ... Gameplay Networking

OR · On-site

... game feel, and expressive communication? We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You ...

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and ... technical goals. * Ensures consistency in design systems across the whole game experience by ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical ...

OR · On-site

Production experience designing and building backend game services * Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and ...

And are you excited to build the systems and tools to help others create a rich, innovative game ... Provide technical guidance to teammates on how to build code and content to work nicely with our ...

OR · On-site

$230K - $360K/yr

You will work with Producers, Program Managers, Product Managers, Designers, Engineers, and others ... Whether you are having strategic conversations with Netflix Product or font conversations with game ...

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than ... designers, and enterprises build connected, intelligent 3D pipelines. We work across industries ...

OR · On-site

$466K - $750K/yr

Lead the technical integration of GenAI tools and techniques into existing game engines (Unity/Unreal/Proprietary) and development workflows. Feature Prototyping: Work directly with designers to ...

... designing and building networked game systems related to long-term player pursuits Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate ...

OR · On-site

$388K - $558K/yr

... game engines such as Unity and Unreal, native plugins, and bindings Deep understanding of the technical landscape of mobile development and can introduce new paradigms and practices Experience ...

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Technical Game Designer information

See Oregon salary details

$37.5K

$84.9K

$133.2K

How much do technical game designer jobs pay per year?

As of Jul 29, 2026, the average yearly pay for technical game designer in Oregon is $84,863.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,700.00 and $97,300.00 per year, depending on experience, location, and employer.

What is the 80 20 rule in game design?

The 80/20 rule in game design suggests that approximately 80% of player engagement comes from 20% of the game content or features. As a technical game designer, understanding this principle helps prioritize core mechanics and optimize development efforts to enhance player experience efficiently.

What is a Technical Game Designer job?

A Technical Game Designer bridges the gap between design and engineering, using scripting or programming to implement gameplay mechanics, systems, and features. They collaborate with designers, artists, and programmers to prototype ideas, optimize workflows, and solve technical challenges. Their role often involves working with game engines, creating tools, and ensuring that designs are both fun and technically feasible. This position requires both creative problem-solving and technical skills to bring game concepts to life efficiently.

How much does a technical game designer make?

A technical game designer's salary typically ranges from $70,000 to $120,000 annually, depending on experience, location, and the complexity of projects. Senior roles or those with specialized skills in scripting, programming, or tools like Unreal Engine or Unity may earn higher compensation.

What are the key skills and qualifications needed to thrive in the Technical Game Designer position, and why are they important?

To thrive as a Technical Game Designer, you need a strong background in game design principles, scripting or programming (such as C#, C++, or visual scripting), and a solid understanding of game engines like Unity or Unreal Engine, often supported by a degree in game design, computer science, or a related field. Proficiency with industry-standard tools for prototyping, version control systems (e.g., Git), and sometimes familiarity with middleware or content pipeline processes are typically required. Collaboration, creative problem-solving, and effective communication with interdisciplinary teams are crucial soft skills for this position. These abilities enable Technical Game Designers to effectively translate design concepts into playable experiences, ensure smooth cross-team workflows, and contribute to high-quality game development.

Is game design math heavy?

Game design, including for a technical game designer role, involves some math skills such as understanding probabilities, physics, and algorithms, but it is not solely focused on advanced mathematics. Creativity, problem-solving, and knowledge of game mechanics are equally important, and familiarity with tools like scripting languages can also be beneficial.

What does a game Technical Designer do?

A game Technical Designer bridges the gap between design and programming by implementing gameplay features, scripting interactions, and optimizing performance. They often work with game engines like Unity or Unreal and possess skills in scripting languages such as C# or C++. Their role ensures that design concepts are technically feasible and function correctly within the game environment.

What are the typical daily responsibilities of a Technical Game Designer?

A Technical Game Designer’s daily tasks often include prototyping new gameplay mechanics, creating or tweaking scripts to implement interactive elements, and working closely with both designers and engineers to refine features. They may also review and test game systems to ensure functionality and balance, as well as document their work for future iterations and team reference. Communication and collaboration with art, programming, and QA teams are regular parts of the workflow. This role offers a dynamic mix of creative design and technical problem-solving, making every day both challenging and rewarding.

What are the most commonly searched types of Technical Game Designer jobs in Oregon? The most popular types of Technical Game Designer jobs in Oregon are:
What are popular job titles related to Technical Game Designer jobs in Oregon? For Technical Game Designer jobs in Oregon, the most frequently searched job titles are:
What cities in Oregon are hiring for Technical Game Designer jobs? Cities in Oregon with the most Technical Game Designer job openings:
Infographic showing various Technical Game Designer job openings in Oregon as of July 2026, with employment types broken down into 90% Full Time, 6% Part Time, 1% Temporary, and 3% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $84,863 per year, or $40.8 per hour.

Senior Gameplay Designer (Combat & AI)

teamLFG

OR

Other

Re-posted 13 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how to build combat puzzles for players that have potential to create memorable teamplay moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and readability?

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to contribute to a new multiplayer action game on teamLFG. You will work closely with the entire Design Team designing, crafting, and implementing a robust suite of AI characters for use in an objective-based team game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will establish good design processes and evangelize them throughout the design team. Most importantly, you will work with a fun, dedicated, and cross discipline team devoted to turning a creative dream into a new franchise at PlayStation.

RESPONSIBILITIES

An active member of a cross-discipline small team building new AI enemies, player objectives, and the core systems that enable the creation of future AI, such as navigation, perception, behavior, and combat prioritization

Create and balance a suite of active and passive player items that can extend and amplify player base kits and act as meaningful inter-match upgrades

Review content created by multiple disciplines, giving feedback to ensure competitive readability, best in class game feel, and compelling fantasies

Create and maintain endearing characters that uphold IP quality, consistency, along with sandbox design principles

Work with audio, effects, 3D and animation to make in-game gameplay affordances clear to players

REQUIRED SKILLS

Intuitive understanding of how second-to-second action games work and why people play them

Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment

Broad T-shaped rapid prototyping skills, with strong technical scripting ability and enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential

Strong understanding of combat animation; is experienced in discussing anticipation, follow through, character and timing, and their impact on game readability and balance

Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors

Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity

Understanding of PvP game design and balance, getting the challenge level right for a wide variety of situations

Understanding of how systemically consistent, combinatoric game design can create player surprise and laughter

Outstanding oral and written communication skills

PREFERRED EXPERIENCE

Experience as a Sandbox/Gameplay Designer on a multiplayer action game, designing, documenting, and building combat/character systems

Experience delegating work or ownership of an area to multi-disciplinary peers

Knowledge and perspective from playing competitive team games