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Technical Game Designer Jobs in Portland, OR (NOW HIRING)

The impact you'll make As a Virtual Reality Technical Game Designer, you will design, program and implement learning scenarios in a mixed reality environment that will focus primarily on user ...

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Company Description If you have played the top 100 mobile games in the market, you probably used ... You get to work on challenging technical problems. We are building out core features of our product ...

Company Description If you have played the top 100 mobile games in the market, you probably used ... You get to work on challenging technical problems. We are building out core features of our product ...

Company Description If you have played the top 100 mobile games in the market, you probably used ... Ability to acquire new technical skills. Your past experiences can certainly help you at the start ...

Company Description If you have played the top 100 mobile games in the market, you probably used ... Ability to acquire new technical skills. Your past experiences can certainly help you at the start ...

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Technical Game Designer information

See Portland, OR salary details

$37.6K

$85.1K

$133.6K

How much do technical game designer jobs pay per year?

As of Aug 31, 2026, the average yearly pay for technical game designer in Portland, OR is $85,121.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,900.00 and $97,600.00 per year, depending on experience, location, and employer.

What is a technical game designer?

A Technical Game Designer bridges the gap between design and engineering, using scripting or programming to implement gameplay mechanics, systems, and features. They collaborate with designers, artists, and programmers to prototype ideas, optimize workflows, and solve technical challenges. Their role often involves working with game engines, creating tools, and ensuring that designs are both fun and technically feasible. This position requires both creative problem-solving and technical skills to bring game concepts to life efficiently.

What are the typical daily responsibilities of a technical game designer?

A Technical Game Designer’s daily tasks often include prototyping new gameplay mechanics, creating or tweaking scripts to implement interactive elements, and working closely with both designers and engineers to refine features. They may also review and test game systems to ensure functionality and balance, as well as document their work for future iterations and team reference. Communication and collaboration with art, programming, and QA teams are regular parts of the workflow. This role offers a dynamic mix of creative design and technical problem-solving, making every day both challenging and rewarding.

What are the key skills and qualifications needed to thrive in the technical game designer position, and why are they important?

To thrive as a Technical Game Designer, you need a strong background in game design principles, scripting or programming (such as C#, C++, or visual scripting), and a solid understanding of game engines like Unity or Unreal Engine, often supported by a degree in game design, computer science, or a related field. Proficiency with industry-standard tools for prototyping, version control systems (e.g., Git), and sometimes familiarity with middleware or content pipeline processes are typically required. Collaboration, creative problem-solving, and effective communication with interdisciplinary teams are crucial soft skills for this position. These abilities enable Technical Game Designers to effectively translate design concepts into playable experiences, ensure smooth cross-team workflows, and contribute to high-quality game development.

What are popular job titles related to Technical Game Designer jobs in Portland, OR?

For Technical Game Designer jobs in Portland, OR, the most frequently searched job titles are:

Infographic showing various Technical Game Designer job openings in Portland, OR as of August 2026, with employment types broken down into 86% Full Time, 11% Part Time, 2% Contract, and 1% Nights. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $85,121 per year, or $40.9 per hour.

Technical Game Designer 1

Tualatin, OR • Hybrid


Lam Research
Manufacturing • 10K+ employees

8.2

Company rating: 8.2 out of 10

Based on 46 frontline employees who took The Breakroom Quiz

131st of 495 rated machine equipment manufacturers

People enjoy working here

Good employer

Paid breaks


Full-time

Posted yesterday

New


Job description

The group you'll be a part of Interested in working with the latest technologies in a training environment. Be an integral part of the Technical Training Virtual Reality team. You will use your existing programming experience and 3D modeling skills, help us develop and implement innovative, leading-edge training experiences for our Lam Research work force.

The impact you'll make As a Virtual Reality Technical Game Designer, you will design, program and implement learning scenarios in a mixed reality environment that will focus primarily on user interactions, both self-paced and collaborative, in a virtual semiconductor training lab environment. What you'll do Work with our instructional designers and semiconductor equipment subject-matter experts to develop accurate and scalable mixed reality training scenarios. Work with industry-standard software toolsets to develop scalable, VR-ready 3D CAD models based on our internal CAD equipment models.

Develop a successful and obtainable workflow from the CAD environment to the final VR-based project. Assist with annual updates to existing VR modules to ensure accuracy. Establish and maintain a library of VR-ready models and re-usable VR-specific code and scenes.

Establish recommended mixed reality toolsets and best-known methods for future-proofing our development efforts. Support & troubleshoot VR hardware/software end-user issues in the classroom at both local and global training centers. Provide guidance and training to other internal VR developers.

Preferred Qualifications Minimum bachelor's degree in Mechanical Engineering, Industrial Engineering or Game Design. At least three years' experience in the semiconductor industry preferred. Unity or Unreal certification a plus.

Other preferred qualifications include: Experience creating and manipulating large, 3D CAD models in Siemens NX, Creo, and AutoDesk software environments. Design experience in UI/UX in game related applications. Experience with tools and environments such as: Pixyz, Blender, Maya, Visual Studio, C++, C#, Javascript, and Python.

Knowledge of Lua scripting a plus. Experience developing instructional-based games in Unity or Unreal software platforms a plus. Expert knowledge of VR hardware and software configurations and standards.

Knowledge of Windows OS, Steam, and Oculus/Meta HMDs a plus. Knowledge of video and audio production software, such as Adobe Premiere, Adobe Audition, MS PowerPoint & TechSmith Camtasia. Strong visual and interaction skills.

Being mechanically inclined (good understanding of how hand tools/machines/mechanics work) a plus. Our commitment We believe it is important for every person to feel valued, included, and empowered to achieve their full potential. By bringing unique individuals and viewpoints together, we achieve extraordinary results.

Lam Research ("Lam" or the "Company") is an equal opportunity employer. Lam is committed to and reaffirms support of equal opportunity in employment and non-discrimination in employment policies, practices and procedures on the basis of race, religious creed, color, national origin, ancestry, physical disability, mental disability, medical condition, genetic information, marital status, sex (including pregnancy, childbirth and related medical conditions), gender, gender identity, gender expression, age, sexual orientation, or military and veteran status or any other category protected by applicable federal, state, or local laws. It is the Company's intention to comply with all applicable laws and regulations.

Company policy prohibits unlawful discrimination against applicants or employees. Lam offers a variety of work location models based on the needs of each role. Our hybrid roles combine the benefits of on-site collaboration with colleagues and the flexibility to work remotely and fall into two categories - On-site Flex and Virtual Flex.

'On-site Flex' you'll work 3+ days per week on-site at a Lam or customer/supplier location, with the opportunity to work remotely for the balance of the week. 'Virtual Flex' you'll work 1-2 days per week on-site at a Lam or customer/supplier location, and remotely the rest of the time. #LI-LE1 Our Perks and Benefits At Lam, our people make amazing things possible.

That's why we invest in you throughout the phases of your life with a comprehensive set of outstanding benefits.


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About Lam Research

Sourced by ZipRecruiter

Lam Research designs and builds products for semiconductor manufacturing, including equipment for thin film deposition, plasma etch, photoresist strip, and wafer cleaning processes.

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Fremont, CA, US

Year founded

1980

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