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Technical Game Designer Jobs in Oregon (NOW HIRING)

OR · On-site

Flow Production Tracking Administrator (6 Month CONTRACT) United States Insomniac Games is looking ... Designs and builds Flow dashboards, reports, and custom pages to meet production and leadership ...

... gaming, technical services, training and other support in live, virtual, constructive, and gaming (LVCG) domains. CESI also designs, builds and runs infrastructure, platforms, applications and ...

... gaming, technical services, training and other support in live, virtual, constructive, and gaming (LVCG) domains. CESI also designs, builds and runs infrastructure, platforms, applications and ...

OR · On-site

$499K - $900K/yr

As we scale Live and Cloud Games, the protocols and appliances that deliver our content across the ... Experience designing DoS / resource-exhaustion mitigations for high-scale services. Contributions ...

Posted today

Senior Software Engineer

Portland, OR · On-site

$103K - $116K/yr

This role plays a key part in elevating overall solution quality through technical leadership ... Experience designing distributed systems or microservices architectures * Strong background in ...

Senior Software Engineer

Portland, OR · On-site

$103K - $116K/yr

This role plays a key part in elevating overall solution quality through technical leadership ... Experience designing distributed systems or microservices architectures * Strong background in ...

... product designs to the appropriate technical specialist. Assists in the development of design ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

... product designs to the appropriate technical specialist. Assists in the development of design ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Senior Design Engineer

Portland, OR · On-site

$70K - $85K/yr

... designs and optimize manufacturing processes as well as provide technical expertise to guide ... game with over 6 years of experience in SolidWorks. They can execute a design seamlessly from ...

Job Summary Responsible for providing specific product and/or technical knowledge, advice and ... It is not designed to contain or be interpreted as a comprehensive inventory of all duties ...

New

$122K - $161K/yr

Engineers will play a key role in setting the technical direction and driving best practices to ... Extensive experience designing complex data models that fit into business and compliance ...

Design Verification Engineer

Beaverton, OR · On-site

$141K - $172K/yr

Do you love working on challenges that no one has solved yet and changing the game? We have an ... designs. The responsibilities include all phases of pre-silicon verification including but not ...

Design Verification Engineer

Beaverton, OR · On-site

$141K - $172K/yr

Do you love working on challenges that no one has solved yet and changing the game? We have an ... Minimum Qualifications BS degree in technical subject area and a minimum 10 years relevant industry ...

Showing results 41-60

Technical Game Designer information

See Oregon salary details

$37.5K

$84.9K

$133.2K

How much do technical game designer jobs pay per year?

As of Aug 12, 2026, the average yearly pay for technical game designer in Oregon is $84,863.00, according to ZipRecruiter salary data. Most workers in this role earn between $68,700.00 and $97,300.00 per year, depending on experience, location, and employer.

What is a technical game designer?

A Technical Game Designer bridges the gap between design and engineering, using scripting or programming to implement gameplay mechanics, systems, and features. They collaborate with designers, artists, and programmers to prototype ideas, optimize workflows, and solve technical challenges. Their role often involves working with game engines, creating tools, and ensuring that designs are both fun and technically feasible. This position requires both creative problem-solving and technical skills to bring game concepts to life efficiently.

What are the key skills and qualifications needed to thrive in the technical game designer position, and why are they important?

To thrive as a Technical Game Designer, you need a strong background in game design principles, scripting or programming (such as C#, C++, or visual scripting), and a solid understanding of game engines like Unity or Unreal Engine, often supported by a degree in game design, computer science, or a related field. Proficiency with industry-standard tools for prototyping, version control systems (e.g., Git), and sometimes familiarity with middleware or content pipeline processes are typically required. Collaboration, creative problem-solving, and effective communication with interdisciplinary teams are crucial soft skills for this position. These abilities enable Technical Game Designers to effectively translate design concepts into playable experiences, ensure smooth cross-team workflows, and contribute to high-quality game development.

What are the typical daily responsibilities of a technical game designer?

A Technical Game Designer’s daily tasks often include prototyping new gameplay mechanics, creating or tweaking scripts to implement interactive elements, and working closely with both designers and engineers to refine features. They may also review and test game systems to ensure functionality and balance, as well as document their work for future iterations and team reference. Communication and collaboration with art, programming, and QA teams are regular parts of the workflow. This role offers a dynamic mix of creative design and technical problem-solving, making every day both challenging and rewarding.

What are the most commonly searched types of Technical Game Designer jobs in Oregon? The most popular types of Technical Game Designer jobs in Oregon are:
What are popular job titles related to Technical Game Designer jobs in Oregon? For Technical Game Designer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Technical Game Designer jobs in Oregon look for? The top searched job categories for Technical Game Designer jobs in Oregon are:
What cities in Oregon are hiring for Technical Game Designer jobs? Cities in Oregon with the most Technical Game Designer job openings:
Infographic showing various Technical Game Designer job openings in Oregon as of August 2026, with employment types broken down into 87% Full Time, 10% Part Time, and 3% Contract. Highlights an 80% In-person, and 20% Remote job distribution, with an average salary of $84,863 per year, or $40.8 per hour.

Flow Production Tracking Administrator

PlayStation Global

OR • On-site

Contractor

Posted 21 days ago


Job description

Flow Production Tracking Administrator (6 Month CONTRACT)

United States

Insomniac Games is looking for a Flow Production Tracking Administrator. In this role, the Flow Administrator is responsible for stabilizing and maintaining our Flow Production Tracking (formerly ShotGrid) environment, with an initial focus on the Flow/Jira Bridge that underpins our daily production workflow. Flow is the system of record for production tracking across 300+ users and thousands of tasks per month. The initial scope of the engagement is 6 months, prioritizing bridge stability before expanding to broader Flow improvements.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Stands up a studio-owned instance of the Flow/Jira Bridge so that bridge configuration, deployment, and recovery can be managed internally without dependency on Sony Interactive Entertainment HQ.
  • Stabilizes and maintains the Flow/Jira Bridge as the first priority of the engagement, ensuring data integrity between Flow and Jira.
  • Re-architects the Flow automation and event listener layer for reliability and security, including migration off the current virtual machine to infrastructure that is not prone to unscheduled restarts.
  • Troubleshoots Flow and Jira Bridge issues for internal developers and external development partners; serves as the primary point of escalation when the system is not behaving.
  • Audits and documents the current Flow and Jira Bridge configuration, integration architecture, and recovery procedures.
  • Fixes broken or degraded areas of the Flow pipeline as scoped with pipeline engineering, beginning with the Character workflow.
  • Sets up and improves Flow pipelines for upcoming work, including VFX, and contributes ongoing improvements to the Cinematics pipeline.
  • Administers Flow Production Tracking day-to-day: schema, permissions, page layouts, custom fields, entity relationships, and project setup.
  • Configures and supports vendor (external partner) permissions and workflows, ensuring information access is appropriate to each partnership.
  • Designs and builds Flow dashboards, reports, and custom pages to meet production and leadership reporting needs.
  • Other duties may be assigned.

EXPERIENCE AND EDUCATION

  • Five plus years of professional experience administering Flow Production Tracking, ShotGrid, or Shotgun in a games, VFX, or animation production environment, or an equivalent amount of education and experience.
  • Demonstrated experience operating in a multi-vendor co-development environment.
  • Shipped at least one AAA title with Flow/ShotGrid as the production system of record preferred.

TECHNICAL SKILLS

  • Hands-on experience with the sg-jira-bridge or a comparable Flow/Jira integration, including reading, modifying, and deploying the Python service independently.
  • Working knowledge of the Flow Python API and Toolkit (tk-core, pipeline configurations, YAML configuration).
  • Experience deploying and operating the Flow event listener and automation framework as a reliable service rather than as a fragile script on a virtual machine.
  • Proficiency with Jira administration, including workflows, custom fields, issue types, and the Jira REST API.
  • Comfort designing permissions and information access for mixed internal and external (vendor) user populations.
  • Familiarity with Perforce, Maya, and standard DCC pipelines.
  • Experience with self-hosted services, containerization, or CI/CD for pipeline tooling is a plus.
  • Experience with RV, Deadline, or other render/review tool integrations is a plus.
  • SQL and reporting or BI tool experience is a plus.

OTHER SKILLS

  • Strong written communication; able to produce documentation that others can use to operate and recover the system.
  • Ability to triage between time-sensitive production issues and longer-term platform work without losing momentum on either.
  • High degree of autonomy and accountability; proactively identifies and resolves production issues without requiring close oversight.
  • Collaborative and solutions-oriented mindset with a track record of building strong working relationships with internal teams and external partners.
  • Ability to work effectively across time zones with overseas external development partners.