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Remote 3D Artist Blender Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.

Asset Artist

Los Angeles, CA ยท On-site +1

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.

3D Animator

Pasadena, CA ยท On-site +1

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Floorplan Artist

Tampa, FL ยท Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Salary: MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive ... In this remote position, the Artist must remain reliable and able to work independently, while ...

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

3D Character Art Lead

$153K - $230K/yr

As a leader for the character art team, you'll demonstrate a balance of artistic expertise with a ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Remote 3D Artist Blender information

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How much do remote 3d artist blender jobs pay per hour?

As of Jul 26, 2026, the average hourly pay for remote 3d artist blender in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are Remote 3D Artist Blender jobs?

Remote 3D Artist Blender jobs involve creating 3D models, animations, and visual effects using Blender, a popular open-source 3D software, while working from a remote location. Artists in these roles may work on projects such as video games, architectural visualizations, films, or product designs. Responsibilities typically include modeling, texturing, lighting, rendering, and sometimes animating assets according to project requirements. Communication and collaboration are often conducted online using file-sharing and project management tools. This role is ideal for creative individuals who are skilled in Blender and prefer the flexibility of working from home.

How does a Remote 3D Artist using Blender typically collaborate with other team members on projects?

As a Remote 3D Artist working with Blender, collaboration is generally facilitated through cloud-based platforms and communication tools. You will frequently share project files via services like Google Drive, Dropbox, or version control systems such as Git, ensuring that all team members can access the latest assets. Regular video meetings, chat apps, and project management tools help coordinate tasks and provide feedback. Close communication with art directors, animators, and developers is essential to align your work with project goals and timelines. Clear documentation and timely updates are key to overcoming the challenges of remote teamwork.

What are the key skills and qualifications needed to thrive as a Remote 3D Artist (Blender), and why are they important?

To thrive as a Remote 3D Artist using Blender, you need a solid grasp of 3D modeling, texturing, lighting, and animation, along with a portfolio demonstrating your expertise. Proficiency in Blender software is essential, and familiarity with related tools like Photoshop or Substance Painter can be advantageous. Strong communication, time management, and the ability to collaborate remotely are crucial soft skills for this position. These skills ensure the creation of high-quality assets, efficient project delivery, and seamless teamwork in a virtual work environment.
More about Remote 3D Artist Blender jobs
What cities are hiring for Remote 3D Artist Blender jobs? Cities with the most Remote 3D Artist Blender job openings:
What states have the most Remote 3D Artist Blender jobs? States with the most job openings for Remote 3D Artist Blender jobs include:
Infographic showing various Remote 3D Artist Blender job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 18 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist