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Technical Artist Blender Jobs (NOW HIRING)

Unreal Technical Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

Unreal Technical Artist Location: New Orleans, LA Studio: Swaybox Studios Department: VFX ... Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender ...

Unreal Technical Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

Unreal Technical Artist Location: New Orleans, LA Studio: Swaybox Studios Department: VFX ... Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender ...

Senior Technical Artist

Las Vegas, NV ยท On-site

$116K - $139K/yr

This onsite position is responsible for blending artistic expertise and technical ability, creating visually stimulating content that will enhance game play and showcase original experiences to a ...

Senior Technical Artist

Las Vegas, NV ยท On-site

$110K - $130K/yr

This onsite position is responsible for blending artistic expertise and technical ability, creating visually stimulating content that will enhance game play and showcase original experiences to a ...

Senior Technical Artist - UE5

Beverly Hills, CA ยท On-site +1

$146K - $175K/yr

We are open to Technical Artists with different areas of specialization. Your strengths may be in ... Experience with Maya, Blender, Substance, or other DCC tools and pipeline integration. * Experience ...

AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ... Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance ...

AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ... Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance ...

AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ... Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance ...

Lead Technical Artist

Raleigh, NC ยท On-site

$125 - $150/hr

AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ... Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance ...

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal ... Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director

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Technical Artist Blender information

See salary details

$95.5K

$138.7K

$153.5K

How much do technical artist blender jobs pay per year?

As of Sep 8, 2026, the average yearly pay for technical artist blender in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a technical artist Blender?

A Technical Artist Blender is a professional who bridges the gap between artists and programmers in game development or animation, specializing in using Blender, a popular 3D creation software. They create tools, scripts, and workflows to help artists work more efficiently, troubleshoot technical issues, and ensure that assets are optimized for real-time engines. Technical Artists with Blender expertise often handle tasks such as rigging, shading, automation, and asset integration. Their role requires both artistic sensitivity and technical problem-solving skills. They play a critical part in delivering visually appealing and technically sound projects.

How does a technical artist Blender typically collaborate with 3D artists and programmers during a game development project?

A Technical Artist Blender serves as a bridge between the creative and technical teams, working closely with 3D artists to optimize assets and ensure they are game-ready, while also collaborating with programmers to integrate these assets seamlessly into the game engine. This role often involves troubleshooting issues related to shaders, rigging, and performance, as well as developing custom tools or scripts to streamline workflows. Effective communication and problem-solving skills are essential, as Technical Artists frequently translate artistic vision into technical solutions that maintain visual quality without sacrificing efficiency.

What are the key skills and qualifications needed to thrive as a technical artist Blender, and why are they important?

To excel as a Technical Artist specializing in Blender, you need strong 3D modeling, texturing, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Proficiency in Blender, Python scripting, and familiarity with game engines such as Unity or Unreal Engine are typically required. Creativity, problem-solving abilities, and effective communication are crucial soft skills for bridging the gap between artists and programmers. These skills ensure efficient production workflows, seamless asset integration, and high-quality visual results in interactive or cinematic projects.

What is the difference between Technical Artist Blender vs 3D Artist?

AspectTechnical Artist Blender3D Artist
Required SkillsProficiency in Blender, scripting, technical problem-solvingModeling, texturing, lighting, artistic skills
Work EnvironmentVFX studios, game development, animation companies using BlenderCreative agencies, game studios, animation houses
CertificationsOften Blender certifications, technical coursesPortfolio, artistic degrees, general 3D certifications

Technical Artist Blender focuses on bridging art and technology, optimizing workflows, and scripting within Blender. 3D Artist emphasizes creating visual assets like models and textures. Both roles may overlap but serve different primary functions in the production pipeline.

What states have the most Technical Artist Blender jobs?

States with the most job openings for Technical Artist Blender jobs include:

What are popular job titles related to Technical Artist Blender jobs?

For Technical Artist Blender jobs, the most frequently searched job titles are:

Infographic showing various Technical Artist Blender job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 88% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Unreal Technical Artist

New Orleans, LA โ€ข On-site

$122K - $146K/yr

Full-time

Posted 20 days ago


Job description

Unreal Technical Artist

Location: New Orleans, LA
Studio: Swaybox Studios
Department: VFX Department
Reports To: VFX Supervisor/Unreal Supervisor
Employment Type: Full Time - This is an ONSITE POSITION in New Orleans

Job Summary:

Swaybox Studios is currently seeking an Unreal Technical Artist to join our dynamic VFX team in bringing visually stunning work to life. This role serves as a bridge between the artistic and technical sides of production, helping ensure our Unreal Engine workflows support the visual quality, performance, and efficiency required for high-end cinematic work. It requires strong technical expertise, artistic sensibility, problem-solving skills, and a collaborative mindset.

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This person will collaborate closely with the VFX Supervisor, Unreal Supervisor, CG artists, and TD team to solve technical and creative challenges while maintaining the unique visual aesthetic of the film. They will also play an important role in developing and refining Unreal workflows, troubleshooting production issues, and helping artists work effectively within the engine.

This is a perfect position for a Technical Artist who is passionate about combining artistry and technology to push cinematic quality and hybrid visual storytelling.

Key Responsibilities:

  • Work hands-on within Unreal Engine to support the creation, integration, lighting, rendering, and optimization of high-quality assets and environments for cinematic production.
  • Collaborate with the VFX Supervisor, Unreal Supervisor, CG artists, and TDs to develop technical solutions that support the creative and production goals of the film.
  • Develop and maintain Unreal Engine tools and workflows utilizing Blueprints and other engine-based systems to improve artist efficiency and production consistency.
  • Create and optimize shaders, materials, assets, and scenes within Unreal Engine, using profiling and performance analysis tools to identify bottlenecks and maintain visual quality while ensuring efficient render performance.
  • Support real-time compositing and cinematic rendering workflows, including Unreal Composure, ACES/OCIO color management, and HDR rendering.
  • Support the integration and optimization of assets created in industry-standard DCC applications such as Maya, Rhino3D, Blender, Substance, Mari, and Photoshop.
  • Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements.
  • Create and maintain clear technical documentation for Unreal tools, workflows, best practices, and troubleshooting procedures.
  • Communicate technical issues, requirements, and solutions clearly to both technical and non-technical team members.
  • Research and evaluate new Unreal Engine features, tools, and techniques that may improve production efficiency or visual quality, while sharing knowledge and providing technical guidance to other artists as needed.
  • Excel in a fast-paced environment where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain quality amid evolving creative and technical requirements.

Required Qualifications:

  • 5+ years of experience as a Technical Artist or in a comparable technical art role within high-end live action VFX, animation, Virtual Production, or cinematic production.
  • Strong proficiency in Unreal Engine, including Blueprints, lighting, rendering, materials, shaders, content integration, and real-time compositing.
  • Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender, Substance, Mari, and Photoshop, with a solid understanding of 3D asset workflows.
  • Proven experience working on photorealistic projects using Unreal Engine, with a strong understanding of the visual standards required for high-end cinematic work.
  • Strong understanding of real-time rendering and performance constraints, including experience using Unreal Engine profiling and performance analysis tools to identify and resolve bottlenecks.
  • Strong understanding of shader development and optimization, including experience with HLSL and/or GLSL.
  • Experience with color-managed pipelines, including ACES/OCIO and HDR rendering workflows.
  • Proficiency working within version control systems such as Perforce, Git, or similar platforms.
  • Ability to independently plan, design, troubleshoot, and implement solutions to a broad range of technical art challenges.
  • Strong written and verbal communication skills, including the ability to explain technical concepts to non-technical team members and create clear technical documentation.
  • Experience developing artist-facing tools and workflows within Unreal Engine.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • A collaborative mindset with a willingness to receive feedback, share knowledge, and continually explore new tools, skills, and techniques.

Preferred Qualifications:

  • Experience with Virtual Production and hybrid workflows combining live action, practical elements, CG, and real-time rendered content.
  • Familiarity with Python and/or other scripting languages used to support DCC and Unreal production workflows.
  • Experience working closely with pipeline TDs or developers to design and implement production tools.
  • Understanding of traditional offline VFX rendering and compositing workflows and how they integrate with real-time production.
  • Basic knowledge of compositing in Nuke to create, evaluate, or troubleshoot slap comps and rendered output.
  • Familiarity with tracking software such as ShotGrid (Flow Production Tracking) and version control software such as Perforce.
  • Previous experience mentoring artists or helping establish technical art best practices within a production team.