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Technical Artist Blender Jobs (NOW HIRING)

Expression of Interest - Technical Artist

Los Angeles, CA ยท On-site

$136K - $163K/yr

We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.

Expression of Interest - Technical Artist

Los Angeles, CA ยท On-site

$136K - $163K/yr

We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.

Technical Artist III

Las Vegas, NV ยท On-site

$116K - $139K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements ...

Technical Artist III

Las Vegas, NV ยท On-site

$85K - $110K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements ...

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal ... Job Details * Job Title: Technical Artist * Reports to: Studio Art & Animation Director

Technical Artist III

Las Vegas, NV ยท On-site

$80 - $100/hr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling the highest quality of artwork to be implemented into our games while ensuring technical requirements ...

Senior Artist

Detroit, MI ยท On-site

$100 - $125/hr

Experience and/or formal education in 3D computer graphics as a technical artist * Blender experience (Other software can be used for asset creation, but the final scene will be in and rendered from ...

Senior Artist

Denver, CO ยท On-site

$100 - $125/hr

Experience and/or formal education in 3D computer graphics as a technical artist * Blender experience (Other software can be used for asset creation, but the final scene will be in and rendered from ...

... and runtime blending * Manage baking workflow, texture atlasing, channel packing, and export ... a Technical Artist focused on materials/shaders on shipped AAA titles * Deep knowledge and ...

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Technical Artist Blender information

See salary details

$95.5K

$138.7K

$153.5K

How much do technical artist blender jobs pay per year?

As of Sep 9, 2026, the average yearly pay for technical artist blender in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a technical artist Blender?

A Technical Artist Blender is a professional who bridges the gap between artists and programmers in game development or animation, specializing in using Blender, a popular 3D creation software. They create tools, scripts, and workflows to help artists work more efficiently, troubleshoot technical issues, and ensure that assets are optimized for real-time engines. Technical Artists with Blender expertise often handle tasks such as rigging, shading, automation, and asset integration. Their role requires both artistic sensitivity and technical problem-solving skills. They play a critical part in delivering visually appealing and technically sound projects.

How does a technical artist Blender typically collaborate with 3D artists and programmers during a game development project?

A Technical Artist Blender serves as a bridge between the creative and technical teams, working closely with 3D artists to optimize assets and ensure they are game-ready, while also collaborating with programmers to integrate these assets seamlessly into the game engine. This role often involves troubleshooting issues related to shaders, rigging, and performance, as well as developing custom tools or scripts to streamline workflows. Effective communication and problem-solving skills are essential, as Technical Artists frequently translate artistic vision into technical solutions that maintain visual quality without sacrificing efficiency.

What are the key skills and qualifications needed to thrive as a technical artist Blender, and why are they important?

To excel as a Technical Artist specializing in Blender, you need strong 3D modeling, texturing, and scripting skills, often supported by a degree in computer graphics, game design, or a related field. Proficiency in Blender, Python scripting, and familiarity with game engines such as Unity or Unreal Engine are typically required. Creativity, problem-solving abilities, and effective communication are crucial soft skills for bridging the gap between artists and programmers. These skills ensure efficient production workflows, seamless asset integration, and high-quality visual results in interactive or cinematic projects.

What is the difference between Technical Artist Blender vs 3D Artist?

AspectTechnical Artist Blender3D Artist
Required SkillsProficiency in Blender, scripting, technical problem-solvingModeling, texturing, lighting, artistic skills
Work EnvironmentVFX studios, game development, animation companies using BlenderCreative agencies, game studios, animation houses
CertificationsOften Blender certifications, technical coursesPortfolio, artistic degrees, general 3D certifications

Technical Artist Blender focuses on bridging art and technology, optimizing workflows, and scripting within Blender. 3D Artist emphasizes creating visual assets like models and textures. Both roles may overlap but serve different primary functions in the production pipeline.

What states have the most Technical Artist Blender jobs?

States with the most job openings for Technical Artist Blender jobs include:

What are popular job titles related to Technical Artist Blender jobs?

For Technical Artist Blender jobs, the most frequently searched job titles are:

Infographic showing various Technical Artist Blender job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 88% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist (Video Games) at DISBELIEF Chicago, IL

Chicago, IL โ€ข On-site

Downtown Boulder Partnership
11 - 50 employees

$80 - $100/hr

Other

Posted 21 days ago


Job description

Technical Artist (Video Games) job at DISBELIEF. Chicago, IL.

Job Title

Technical Artist

Type

Full time

Who We Are

Disbelief is a game development studio focusing on contracting and consulting services. Weโ€™ve worked with both AAA and independent studios to help their projects ship. Notable projects weโ€™ve worked on include Tiny Tinaโ€™s Wonderlands, Minecraft, Borderlands 3, Gears Tactics, Gears 5, and Pacific Drive.

At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems for industry leading projects, but also a place where people can grow their careers and skills as valued members of a stable and close-knit team.

Description

Currently, weโ€™re looking for a Technical Artist. This opportunity is for a full-time position in Chicago, IL. Technical Artists at Disbelief are self motivated problem solvers. Our technical artists are equally capable of discussing performance, rendering and gameplay issues with engineers, as they are in critique and creative discussion with the artist and designers. They act as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own. Our Technical Artists work in a variety of areas including scripting for tools and gameplay, modeling, materials, texturing, animation, FX, UI, and writing documentation.

At Disbelief we work with leading edge technologies to make them perform at the top of their capabilities, and we take pride in solving problems others can't. We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.

Key Responsibilities
  • Solve technical problems from an artistโ€™s point of view
  • Solve performance problems while championing visual quality standards
  • Act as a bridge between art, engineering and gameplay teams
  • Continue to explore new software and techniques, including novel solutions
  • Prototype new workflows and systems
  • Make improvements to existing pipelines as part of a team
  • Clearly communicate your work to others
  • Estimate the time it takes to complete tasks
Skills and Requirements
  • Degree in Tech Art or equivalent experience
  • Excellent communication skills, both verbal and written
  • 1+ years in game development, or 3+ in a related industry
  • Understanding of real time rendering
  • Experience with version control with Perforce, Git, or equivalent
  • Portfolio demonstrating AAA quality technical art ability
  • Gameplay or pipeline scripting
  • Proficiency in cross disciplinary tasks
Location

Chicago, IL

Relocation Assistance

Available where applicable

Hybrid

Technical Artists are in the office based on project needs, but can sometimes work from home. Some of our projects require access to physical infrastructure.

Visa Sponsorship

No. Disbelief does not offer visa sponsorship at the current time.

We are an E-Verify employer.

Technologies

Our DCC tools vary depending on the project, but will typically involve a combination of Houdini, Blender, 3ds Max, Maya, Substance, Photoshop. Our real-time work often requires knowledge of animation, physics, material and particle systems. Primarily we work with Unreal Engine, but we also work with custom game engines. Scripting in Python, Maxscript, Mel, Javascript, C# and Unreal Blueprint is often required to solve pipeline and workflow problems.

Salary

This position has a salary range of $83,000 - $100,000. When making a job offer there are many factors that are taken into consideration at Disbelief. This includes, but is not limited to, experience and skills, comparable jobs in the industry/geographical area, and relocation benefits. Therefore the upper end of the shared salary range is oftentimes dedicated to those who showcase strong performance in the role. To learn more about how salary is determined at Disbelief please visit Open Salaries At Disbelief at

Benefits

Please visit Disbelief's company career page at to learn about the amazing benefits we offer.

Contact

Please submit resume and portfolio to jobs@disbelief.com

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