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Remote 3D Artist Blender Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Principal Concept Artist

Madison, WI · On-site +1

$128K - $147K/yr

... open to remote work for those located in the United States and Canada. This role will work ... Collaborate with Art Directors, Design, and 3D teams to ensure concepts are realized in the final ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

Artists should include a portfolio to their application. Responsibilities: * Design and execute ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Artists should include a portfolio to their application. Responsibilities: * Design and execute ... Maya & 3DS Max are valued however Blender is our primary 3D modeling package. * Excellent sense of ...

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Remote Please note that 2K Games and its studios never uses instant messaging apps or personal ...

What We're Building We've developed an in-house LLM storytelling system that blends AI, story, and ... As an early member of this team, you will have significant artistic and research freedom to shape ...

Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area JOB STATUS: Full Time CLEARANCE ... Strong artistic and technical skills, including lighting and composition. * Willingness to learn ...

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Remote 3D Artist Blender information

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$19

$39

$68

How much do remote 3d artist blender jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for remote 3d artist blender in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D artist Blender?

Remote 3D Artist Blender jobs involve creating 3D models, animations, and visual effects using Blender, a popular open-source 3D software, while working from a remote location. Artists in these roles may work on projects such as video games, architectural visualizations, films, or product designs. Responsibilities typically include modeling, texturing, lighting, rendering, and sometimes animating assets according to project requirements. Communication and collaboration are often conducted online using file-sharing and project management tools. This role is ideal for creative individuals who are skilled in Blender and prefer the flexibility of working from home.

How does a remote 3D artist Blender typically collaborate with other team members on projects?

As a Remote 3D Artist working with Blender, collaboration is generally facilitated through cloud-based platforms and communication tools. You will frequently share project files via services like Google Drive, Dropbox, or version control systems such as Git, ensuring that all team members can access the latest assets. Regular video meetings, chat apps, and project management tools help coordinate tasks and provide feedback. Close communication with art directors, animators, and developers is essential to align your work with project goals and timelines. Clear documentation and timely updates are key to overcoming the challenges of remote teamwork.

What are the key skills and qualifications needed to thrive as a remote 3D artist Blender?

To thrive as a Remote 3D Artist using Blender, you need a solid grasp of 3D modeling, texturing, lighting, and animation, along with a portfolio demonstrating your expertise. Proficiency in Blender software is essential, and familiarity with related tools like Photoshop or Substance Painter can be advantageous. Strong communication, time management, and the ability to collaborate remotely are crucial soft skills for this position. These skills ensure the creation of high-quality assets, efficient project delivery, and seamless teamwork in a virtual work environment.
More about Remote 3D Artist Blender jobs
What cities are hiring for Remote 3D Artist Blender jobs? Cities with the most Remote 3D Artist Blender job openings:
What states have the most Remote 3D Artist Blender jobs? States with the most job openings for Remote 3D Artist Blender jobs include:
Infographic showing various Remote 3D Artist Blender job openings in the United States as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Environment Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Re-posted 6 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for an Environment Artist / Generalist with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists.

This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
  • Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
  • Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
  • Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
  • Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
  • Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
  • Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
  • Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
  • Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
  • Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
  • Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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