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Remote 3D Maya Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA ยท Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

Proficient in Autodesk Maya * Great artistic sensibility and excellent eye for design, color ... Active and passionate Sky player This position is available for remote work for candidates within ...

3D Animation Lead

Denver, NC ยท On-site +1

... Maya), and the ability to solve creative and technical challenges while meeting deadlines ... The lead also coaches junior artists, collaborates with other departments, and supports production ...

3D Designer Work hours: 8-5 PST (Remote) Duration: Contract through June 2026 (Potential to extend ... Maya, and V-Ray. * Efficiency using Adobe Creative Suite, MS Office, and CAD tools. * Strong ...

3D Animator

Pasadena, CA ยท On-site +1

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... This is a remote position *M&S Consulting proactively fulfills its role as an equal opportunity ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Proficiency with ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, and other industry-standard ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

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Remote 3D Maya Artist information

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How much do remote 3d maya artist jobs pay per hour?

As of Jul 13, 2026, the average hourly pay for remote 3d maya artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are some common challenges faced by remote 3D Maya Artists, and how can they be addressed?

Remote 3D Maya Artists often encounter challenges such as managing time zone differences when collaborating with global teams, ensuring smooth communication with creative leads, and maintaining version control on shared files. To address these, it's helpful to establish clear communication channels, use project management tools, and adhere to standardized file naming conventions. Regular check-ins with the team and leveraging cloud-based asset management platforms can also streamline collaboration and help avoid misunderstandings.

What is a Remote 3D Maya Artist?

A Remote 3D Maya Artist is a digital artist who specializes in creating 3D models, animations, and visual effects using Autodesk Maya software while working from a remote location. These artists collaborate with teams in industries such as film, gaming, advertising, or architecture. Their responsibilities include modeling, texturing, rigging, and animating 3D assets, ensuring that the visual elements meet project requirements. Working remotely allows them to contribute to projects from anywhere with an internet connection.

What are the key skills and qualifications needed to thrive as a Remote 3D Maya Artist, and why are they important?

To thrive as a Remote 3D Maya Artist, you need advanced proficiency in 3D modeling, texturing, and animation, along with a solid portfolio demonstrating expertise in Autodesk Maya. Familiarity with additional tools such as Adobe Creative Suite, ZBrush, and Unity or Unreal Engine is often required, and certification in Maya can be beneficial. Strong communication, time management, and self-motivation are crucial for effective collaboration and meeting deadlines while working remotely. These skills and qualities ensure the delivery of high-quality visual assets and seamless teamwork in distributed production environments.
More about Remote 3D Maya Artist jobs
What cities are hiring for Remote 3D Maya Artist jobs? Cities with the most Remote 3D Maya Artist job openings:
What are the most commonly searched types of 3D Maya Artist jobs? The most popular types of 3D Maya Artist jobs are:
What states have the most Remote 3D Maya Artist jobs? States with the most job openings for Remote 3D Maya Artist jobs include:
Infographic showing various Remote 3D Maya Artist job openings in the United States as of July 2026, with employment types broken down into 73% Full Time, 9% Temporary, and 18% Contract. Highlights an 100% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA โ€ข Remote

$110K - $140K/yr

Full-time

Posted 5 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist