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Remote 3D Maya Artist Jobs (NOW HIRING)

Postvis Artist

Glendale, CA · Remote

$30 - $40/hr

This is a remote-work opportunity. Duties and Responsibilities * Strong storytelling skills with ... Experience in Maya, After Effects and Photoshop a must. Unreal Engine a plus * Animation skill ...

Postvis Artist

Glendale, CA · On-site +1

$30 - $40/hr

This is a remote-work opportunity. Duties and Responsibilities * Strong storytelling skills with ... Experience in Maya, After Effects and Photoshop a must. Unreal Engine a plus * Animation skill ...

Artists on this team will help shape storytelling and visual aesthetics with creative leadership ... Experience with ComfyUI and traditional CG 2D and/or 3D DCCs such as Photoshop, Maya, Houdini ...

This is a temporary one-year, full time remote position. JOB MISSION: This opportunity will provide ... You'llbe mentored by experienced 3DProduction Artists to help you grow your 3D skillset. MAJOR ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

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How much do remote 3d maya artist jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for remote 3d maya artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is a remote 3D Maya artist?

A Remote 3D Maya Artist is a digital artist who specializes in creating 3D models, animations, and visual effects using Autodesk Maya software while working from a remote location. These artists collaborate with teams in industries such as film, gaming, advertising, or architecture. Their responsibilities include modeling, texturing, rigging, and animating 3D assets, ensuring that the visual elements meet project requirements. Working remotely allows them to contribute to projects from anywhere with an internet connection.

What are the key skills and qualifications needed to thrive as a remote 3D Maya artist?

To thrive as a Remote 3D Maya Artist, you need advanced proficiency in 3D modeling, texturing, and animation, along with a solid portfolio demonstrating expertise in Autodesk Maya. Familiarity with additional tools such as Adobe Creative Suite, ZBrush, and Unity or Unreal Engine is often required, and certification in Maya can be beneficial. Strong communication, time management, and self-motivation are crucial for effective collaboration and meeting deadlines while working remotely. These skills and qualities ensure the delivery of high-quality visual assets and seamless teamwork in distributed production environments.

What are some common challenges faced by remote 3D Maya artists, and how can they be addressed?

Remote 3D Maya Artists often encounter challenges such as managing time zone differences when collaborating with global teams, ensuring smooth communication with creative leads, and maintaining version control on shared files. To address these, it's helpful to establish clear communication channels, use project management tools, and adhere to standardized file naming conventions. Regular check-ins with the team and leveraging cloud-based asset management platforms can also streamline collaboration and help avoid misunderstandings.
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Infographic showing various Remote 3D Maya Artist job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 89% Full Time, 7% Part Time, and 2% Contract. Highlights an 79% Physical, 4% Hybrid, and 17% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Technical Artist (Mid - Senior)

Seattle, WA • Remote

Hardsuit Labs
PC Games • 11 - 50 employees

$130K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 28 days ago


Job description

ABOUT HARDSUIT LABS 

Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft! 

As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms. 

Role Overview

We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.

The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms—from high-end AAA environments to optimized mobile devices.

Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5’s PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.
What You’ll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)

  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details 

  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).

Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $66,000 to $95,000 USD

Primary working language: English

ABOUT HARDSUIT LABS 

We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can  only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and  positive work environment that values them. We believe in a diverse and inclusive workplace and building equity  throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and  efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are  always looking to deliver excellence in the experiences and products that we craft! 

As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of  genres and games, from support work and engagement for hire to the development of original in-house projects.  We have long standing relationships with some of the largest gaming companies in the industry and are certified  developers across all major platforms.  

Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not  discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health  decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a  protected veteran, status as an individual with a disability, genetic information, political views or activity, or other  applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also  consider qualified applicants with criminal histories consistent with applicable federal, state, and local law. 

Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and  disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability,  you may contact us at HR@Hardsuitlabs.com

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at  https://www.keywordsstudios.com/en/applicant-privacy-notice.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organización Participa en E-Verify

Role Information: EN

Studio: Hardsuit Labs

Location: Americas

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote