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Remote Zbrush Jobs (NOW HIRING)

... fully remote internship with flexible scheduling, provided equipment and software, and support from a collaborative 3D team. Responsibilities * Create and modify 3D models using Blender (ZBrush ...

CAD Modeler

Brooklyn, NY · On-site +1

$28.50 - $39.25/hr

Strong knowledge of rhino and/or zbrush are absolutely required * Advanced knowledge of subD & hard ... Due to the high degree of collaboration, remote employment will not be considered for this role.

Animator

Manhattan, NY · On-site +1

$24 - $75/hr

Hourly Contract (Remote) Compensation: $24-$75/hour (depending on role & experience) Location ... ZBrush, Substance Painter, or similar is an advantage Experience with AAA game studios or top ...

Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer ... A passion for solving visual and technical challenges Working at Higharc Higharc has been remote ...

3D Character Artist in Unreal

Redwood City, CA · On-site +1

$148K - $155K/yr

Sculpt high-poly characters in ZBrush: heroes, units, and creatures * Retopologize to clean game ... Remote-friendly * Competitive compensation based on experience Please email your resume and ...

Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer ... remote first since our founding in 2018. We offer flexible hours so you can do your best work ...

Professional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/Designer ... remote first since our founding in 2018. We offer flexible hours so you can do your best work ...

Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

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Remote Zbrush information

See salary details

$104.5K

$120.5K

$128.5K

How much do remote zbrush jobs pay per year?

As of Jun 5, 2026, the average yearly pay for remote zbrush in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote ZBrush Artist, and why are they important?

To thrive as a Remote ZBrush Artist, you need strong 3D modeling and digital sculpting skills, often supported by a degree in art, design, or a related field. Mastery of ZBrush software, familiarity with other 3D tools (such as Maya or Blender), and knowledge of file formats and workflows are typically required. Creativity, self-motivation, and excellent communication skills help remote artists collaborate effectively and meet project goals. These abilities are vital for producing high-quality digital assets and ensuring smooth teamwork in a remote environment.

What are the typical collaboration methods for a Remote Zbrush Artist working with distributed teams?

Remote Zbrush Artists often collaborate with art directors, 3D modelers, and animators using cloud-based project management tools, version control systems, and frequent video meetings. Clear communication is essential, as feedback and revisions typically happen asynchronously across time zones. Artists are expected to share progress via screenshots or turntables and to integrate their work into shared asset libraries. Regular check-ins help ensure alignment on style and technical requirements, while online portfolios and WIP (work-in-progress) channels foster a collaborative, transparent workflow.

What is a Remote ZBrush Artist?

A Remote ZBrush Artist is a digital sculptor who specializes in using ZBrush, a powerful 3D modeling and sculpting software, to create detailed and complex models for industries such as games, movies, and product design. Working remotely means they perform their tasks from any location, often collaborating with clients or teams online. These artists use ZBrush to craft character models, props, and other assets, delivering their work digitally. Remote ZBrush Artists need strong artistic skills, proficiency in the software, and effective communication abilities to succeed in a distributed work environment.

What is the difference between Remote Zbrush vs Remote 3D Modeler?

AspectRemote ZbrushRemote 3D Modeler
Required SkillsZbrush proficiency, sculpting, texturing3D modeling, texturing, rendering
Work EnvironmentDigital sculpting, creative studiosDesign studios, gaming, animation
Industry UsageCharacter and asset creation for games/filmsProduct visualization, game assets, animations

Remote Zbrush focuses on digital sculpting and detailed character modeling using Zbrush software, often for entertainment or creative projects. Remote 3D Modelers have broader responsibilities, including creating and optimizing 3D models for various industries like gaming, product design, or animation. While both roles require 3D skills, Remote Zbrush specialists typically emphasize sculpting techniques, whereas Remote 3D Modelers work across multiple modeling platforms and tasks.

More about Remote Zbrush jobs
What cities are hiring for Remote Zbrush jobs? Cities with the most Remote Zbrush job openings:
What are the most commonly searched types of Zbrush jobs? The most popular types of Zbrush jobs are:
What states have the most Remote Zbrush jobs? States with the most job openings for Remote Zbrush jobs include:
Infographic showing various Remote Zbrush job openings in the United States as of May 2026, with employment types broken down into 60% Full Time, and 40% Contract. Highlights an 100% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Lead 3D Environment Artist - Virtual Reality

Immersive Entertainment

Irvine, CA • On-site, Remote

Contractor

Posted 19 days ago


Job description

Company Description
We create next-generation Virtual Reality Content that represents a new form of entertainment. We bridge the gap between video games and movies, providing a level of immersion, emotional engagement and realism never before seen.
Job Description
  • Creation of high quality game assets in collaboration with concept artists and CCO.
  • Maintaining the production pipeline and meeting deadlines.
  • Working closely with the implementation and gameplay departments.
  • Prototyping new technologies on the given platforms.
  • Leading the environment modellers team
  • Setting the quality targets and bar for 3D environments on the projects
  • Sharing knowledge and techniques across the studio
  • Mentoring 3D environment artists

Qualifications
  • 5+ years of experience in game development
  • Experience with Unreal Engine and or Unity.
  • Perfect knowledge of 3ds Max (or Maya) & Photoshop
  • High texturing and Zbrush skills
  • Ability to create realistic looking objects & environments, being limited by technological frames
  • High texturing and Zbrush skills
  • Excellent communication skills
  • Good eye for details
  • English language
  • A strong team player and leader by example

Additional Information
Pluses
  • Shipped AAA PC or console titles as a Senior 3D Environment Artist
  • Work experience with Unreal Engine 4
  • Understanding the difference between developing for VR compared to traditional game development.
  • A passion for developing and playing virtual reality experiences