2

Remote Zbrush Jobs (NOW HIRING)

Technical Artist - Monopoly GO!

Culver City, CA ยท On-site +1

$139K - $166K/yr

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content and design systems, like Figma and Photoshop Online portfolio showcasing relevant work in AI visual ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and ...

If you need a reasonable accommodation at any point during the job application process, please contact us for more information. #LI-Remote Please note that 2K Games and its studios never uses instant ...

LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not have bonuses You choose each year how much of your compensation you want in salary versus stock ...

3D Character Art Lead

$153K - $230K/yr

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed ...

LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock ...

next page

Showing results 1-20

Remote Zbrush information

See salary details

$104.5K

$120.5K

$128.5K

How much do remote zbrush jobs pay per year?

As of Jun 29, 2026, the average yearly pay for remote zbrush in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What are the typical collaboration methods for a Remote Zbrush Artist working with distributed teams?

Remote Zbrush Artists often collaborate with art directors, 3D modelers, and animators using cloud-based project management tools, version control systems, and frequent video meetings. Clear communication is essential, as feedback and revisions typically happen asynchronously across time zones. Artists are expected to share progress via screenshots or turntables and to integrate their work into shared asset libraries. Regular check-ins help ensure alignment on style and technical requirements, while online portfolios and WIP (work-in-progress) channels foster a collaborative, transparent workflow.

What is the difference between Remote Zbrush vs Remote 3D Modeler?

AspectRemote ZbrushRemote 3D Modeler
Required SkillsZbrush proficiency, sculpting, texturing3D modeling, texturing, rendering
Work EnvironmentDigital sculpting, creative studiosDesign studios, gaming, animation
Industry UsageCharacter and asset creation for games/filmsProduct visualization, game assets, animations

Remote Zbrush focuses on digital sculpting and detailed character modeling using Zbrush software, often for entertainment or creative projects. Remote 3D Modelers have broader responsibilities, including creating and optimizing 3D models for various industries like gaming, product design, or animation. While both roles require 3D skills, Remote Zbrush specialists typically emphasize sculpting techniques, whereas Remote 3D Modelers work across multiple modeling platforms and tasks.

What is a Remote ZBrush Artist?

A Remote ZBrush Artist is a digital sculptor who specializes in using ZBrush, a powerful 3D modeling and sculpting software, to create detailed and complex models for industries such as games, movies, and product design. Working remotely means they perform their tasks from any location, often collaborating with clients or teams online. These artists use ZBrush to craft character models, props, and other assets, delivering their work digitally. Remote ZBrush Artists need strong artistic skills, proficiency in the software, and effective communication abilities to succeed in a distributed work environment.

What are the key skills and qualifications needed to thrive as a Remote ZBrush Artist, and why are they important?

To thrive as a Remote ZBrush Artist, you need strong 3D modeling and digital sculpting skills, often supported by a degree in art, design, or a related field. Mastery of ZBrush software, familiarity with other 3D tools (such as Maya or Blender), and knowledge of file formats and workflows are typically required. Creativity, self-motivation, and excellent communication skills help remote artists collaborate effectively and meet project goals. These abilities are vital for producing high-quality digital assets and ensuring smooth teamwork in a remote environment.
More about Remote Zbrush jobs
What cities are hiring for Remote Zbrush jobs? Cities with the most Remote Zbrush job openings:
What are the most commonly searched types of Zbrush jobs? The most popular types of Zbrush jobs are:
What states have the most Remote Zbrush jobs? States with the most job openings for Remote Zbrush jobs include:
Infographic showing various Remote Zbrush job openings in the United States as of June 2026, with employment types broken down into 80% Full Time, and 20% Temporary. Highlights an 100% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.
3D Environment Artist - Talent Pool (2026 Opportunities)

3D Environment Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR โ€ข Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Posted 4 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.

Within your first 90 days, you will:

  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:

  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!

  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.ย 

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote