2

Remote Unreal Technical Artist Jobs (NOW HIRING)

Technical Artist (UK)

Glendale, CA ยท On-site +1

$135K - $161K/yr

Description We're looking for a proactive Technical Artist to bridge the gap between visualization ... Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering ...

Technical Artist (UK)

Glendale, CA ยท Remote

$130K - $155K/yr

We're looking for a proactive Technical Artist to bridge the gap between visualization and ... Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

... Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... technical chops that can be flexible against various guidelines, mindful of production details, and ...

They are seeking a Senior Unreal Developer to lead technical innovation and enhance the quality and ... artists, and producers to ensure seamless integration between systems and client-facing ...

Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

next page

Showing results 1-20

Remote Unreal Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do remote unreal technical artist jobs pay per year?

As of Jul 29, 2026, the average yearly pay for remote unreal technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What jobs pay $500,000 a year in the US?

High-paying roles for Unreal Technical Artists are rare, with top professionals in specialized fields such as lead technical artists or senior Unreal Engine developers earning close to or above $200,000 annually. Achieving a $500,000 salary typically requires extensive experience, advanced skills in real-time rendering, and often additional responsibilities or leadership positions, but such compensation levels are uncommon in this role alone.

How to make $1000 a week remote?

A remote Unreal Technical Artist can earn $1000 or more weekly by working on freelance projects, contract roles, or full-time positions that pay hourly or project-based rates. Building a strong portfolio, mastering relevant tools like Unreal Engine, and gaining experience can help secure higher-paying opportunities, especially if working consistently or with multiple clients.

What is the difference between Remote Unreal Technical Artist vs Remote Environment Artist?

AspectRemote Unreal Technical ArtistRemote Environment Artist
CredentialsProficiency in Unreal Engine, technical skills, possibly certifications in 3D or game developmentStrong 3D modeling, texturing, and environment design skills, often with similar software proficiency
Work EnvironmentCollaborates with developers, designers, and technical teams within game or film studiosWorks on creating immersive environments, often within game development teams or visual effects companies
Industry UsageCommonly employed in gaming, film, and VR projects requiring technical integrationPrimarily used in gaming and film industries focusing on environment creation

The main difference is that Remote Unreal Technical Artists focus on technical implementation and optimization within Unreal Engine, while Remote Environment Artists specialize in designing and creating visual environments. Both roles require strong 3D skills, but the Technical Artist emphasizes technical problem-solving and engine integration, whereas the Environment Artist emphasizes artistic design and environment aesthetics.

What is the salary of Unreal technical artist?

The average salary for an Unreal Technical Artist typically ranges from $70,000 to $120,000 per year, depending on experience, location, and company size. Skilled artists with knowledge of Unreal Engine, shading, and visual effects tend to earn higher salaries, especially in larger or tech-focused organizations.

How can I make 2000 a week working from home?

A remote Unreal Technical Artist can earn $2,000 or more per week by taking on multiple freelance projects, working for clients on a contract basis, or securing full-time remote positions with competitive salaries. Building a strong portfolio, mastering relevant tools like Unreal Engine, and networking within the industry can help increase earning potential. Consistent work, specialized skills, and a reliable internet connection are essential for reaching this income level from home.
More about Remote Unreal Technical Artist jobs
What cities are hiring for Remote Unreal Technical Artist jobs? Cities with the most Remote Unreal Technical Artist job openings:
What are the most commonly searched types of Unreal Technical Artist jobs? The most popular types of Unreal Technical Artist jobs are:
What states have the most Remote Unreal Technical Artist jobs? States with the most job openings for Remote Unreal Technical Artist jobs include:
Technical Artist (Mid - Senior)

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA โ€ข On-site, Remote

$144K - $173K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

ABOUT HARDSUIT LABS
Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!
As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.
Role Overview
We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.
The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms-from high-end AAA environments to optimized mobile devices.
Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5's PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.

What You'll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)
  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details
  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $66,000 to $95,000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.
Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice
E-Verify Notification
This Organization Participates in E-Verify
Esta Organizaciรณn Participa en E-Verify
Role Information: EN
Studio: Hardsuit Labs
Location: Americas
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote