2

Remote Unreal Technical Artist Jobs (NOW HIRING)

Technical Artist

Frisco, TX · On-site +1

$100K - $185K/yr

Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... Advanced knowledge of building and creating tools for Unreal Engine * A solid understanding of ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play ...

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... technical chops that can be flexible against various guidelines, mindful of production details, and ...

next page

Showing results 1-20

Remote Unreal Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do remote unreal technical artist jobs pay per year?

As of Jun 16, 2026, the average yearly pay for remote unreal technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Unreal Technical Artist vs Remote Environment Artist?

AspectRemote Unreal Technical ArtistRemote Environment Artist
CredentialsProficiency in Unreal Engine, technical skills, possibly certifications in 3D or game developmentStrong 3D modeling, texturing, and environment design skills, often with similar software proficiency
Work EnvironmentCollaborates with developers, designers, and technical teams within game or film studiosWorks on creating immersive environments, often within game development teams or visual effects companies
Industry UsageCommonly employed in gaming, film, and VR projects requiring technical integrationPrimarily used in gaming and film industries focusing on environment creation

The main difference is that Remote Unreal Technical Artists focus on technical implementation and optimization within Unreal Engine, while Remote Environment Artists specialize in designing and creating visual environments. Both roles require strong 3D skills, but the Technical Artist emphasizes technical problem-solving and engine integration, whereas the Environment Artist emphasizes artistic design and environment aesthetics.

More about Remote Unreal Technical Artist jobs
What cities are hiring for Remote Unreal Technical Artist jobs? Cities with the most Remote Unreal Technical Artist job openings:
What are the most commonly searched types of Unreal Technical Artist jobs? The most popular types of Unreal Technical Artist jobs are:
What states have the most Remote Unreal Technical Artist jobs? States with the most job openings for Remote Unreal Technical Artist jobs include:
What job categories do people searching Remote Unreal Technical Artist jobs look for? The top searched job categories for Remote Unreal Technical Artist jobs are:

Technical Artist

Ruckus Games

Frisco, TX • On-site, Remote

$100K - $185K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 4 days ago


Job description

Technical Artist
Department: Tech Art
Employment Type: Full Time
Location: United States
Compensation: $100,000 - $185,000 / year
Description
We're looking for a Senior Material/Technical Artist with at least 5 years experience in game development and one shipped title. You will work closely with the Art Director and Programming team to help bridge the gap between the art and programming teams' day-to-day operations. You will be spearheading technical solutions and optimizations to find the balance between quality and efficiency. Our ideal candidate demonstrates both the artistic and technical sides of the art process, values teamwork, is autonomous, shows initiative and wants to work in a well-funded startup environment.
Responsibilities
  • Collaborate with the artists, designers and programmers to integrate assets in the engine
  • Maintain and improve the efficiency in workflows, content pipelines and develop tools for artists
  • Write and maintain efficient shaders that support the art direction of the game
  • Analyze and improve art asset inefficiencies and optimize game performance by working with artists and programmers
  • Collaborate with design teams by creating mock ups and prototype assets

Qualifications
Required Skills
  • Advanced knowledge of building and creating tools for Unreal Engine
  • A solid understanding of modeling, texture and material creation pipelines
  • Advanced knowledge of writing shaders for Unreal Engine
  • Understanding of technical limitations with art creating pipelines
  • Ability to evaluate needs of the art team and to help create tools to increase efficiency
  • Proven ability to work with art teams to deliver on the games artistic vision
  • Excellent skills in organization, communication and team collaboration
  • Knowledge of content creation software: 3ds Max, Maya, Substance or Photoshop

Desired Skills
  • Good understanding of procedural generation of content and machine learning

Benefits
  • Work from home (anywhere in the US)!
  • Flexible hours - 32 hour a week minimum / 50 hour maximum
  • 3 weeks vacation each year, in addition to paid holidays and sick days
  • Competitive healthcare plans including medical, dental, and vision
  • Available Flexible Spending / Health Savings Accounts
  • 401K with 100% matching up to 4% of your salary
  • Employee stock options