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Remote Unreal Technical Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

... Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... technical chops that can be flexible against various guidelines, mindful of production details, and ...

Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

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Remote Unreal Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do remote unreal technical artist jobs pay per year?

As of Jul 13, 2026, the average yearly pay for remote unreal technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What jobs pay $500,000 a year in the US?

High-paying roles for Unreal Technical Artists are rare, with top professionals in specialized fields such as lead technical artists or senior Unreal Engine developers earning close to or above $200,000 annually. Achieving a $500,000 salary typically requires extensive experience, advanced skills in real-time rendering, and often additional responsibilities or leadership positions, but such compensation levels are uncommon in this role alone.

How to make $1000 a week remote?

A remote Unreal Technical Artist can earn $1000 or more weekly by working on freelance projects, contract roles, or full-time positions that pay hourly or project-based rates. Building a strong portfolio, mastering relevant tools like Unreal Engine, and gaining experience can help secure higher-paying opportunities, especially if working consistently or with multiple clients.

What is the difference between Remote Unreal Technical Artist vs Remote Environment Artist?

AspectRemote Unreal Technical ArtistRemote Environment Artist
CredentialsProficiency in Unreal Engine, technical skills, possibly certifications in 3D or game developmentStrong 3D modeling, texturing, and environment design skills, often with similar software proficiency
Work EnvironmentCollaborates with developers, designers, and technical teams within game or film studiosWorks on creating immersive environments, often within game development teams or visual effects companies
Industry UsageCommonly employed in gaming, film, and VR projects requiring technical integrationPrimarily used in gaming and film industries focusing on environment creation

The main difference is that Remote Unreal Technical Artists focus on technical implementation and optimization within Unreal Engine, while Remote Environment Artists specialize in designing and creating visual environments. Both roles require strong 3D skills, but the Technical Artist emphasizes technical problem-solving and engine integration, whereas the Environment Artist emphasizes artistic design and environment aesthetics.

What is the salary of Unreal technical artist?

The average salary for an Unreal Technical Artist typically ranges from $70,000 to $120,000 per year, depending on experience, location, and company size. Skilled artists with knowledge of Unreal Engine, shading, and visual effects tend to earn higher salaries, especially in larger or tech-focused organizations.

How can I make 2000 a week working from home?

A remote Unreal Technical Artist can earn $2,000 or more per week by taking on multiple freelance projects, working for clients on a contract basis, or securing full-time remote positions with competitive salaries. Building a strong portfolio, mastering relevant tools like Unreal Engine, and networking within the industry can help increase earning potential. Consistent work, specialized skills, and a reliable internet connection are essential for reaching this income level from home.
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Technical Artist

Technical Artist

NxT Level

Chicago, IL โ€ข On-site, Remote

$130K - $156K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Re-posted 24 days ago


Job description

Remote โ€“ US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If youโ€™ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking oneโ€™s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelorโ€™s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobโ€”thereโ€™s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development