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Remote Unreal Engine Technical Artist Jobs (NOW HIRING)

Technical Artist

Frisco, TX ยท On-site +1

$100K - $185K/yr

Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... Advanced knowledge of building and creating tools for Unreal Engine * A solid understanding of ...

Principal Character Technical Artist

San Mateo, CA ยท On-site +1

$133K - $198K/yr

You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

... such as Unity3D and Unreal Engine, including their rendering pipelines and performance ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a ...

Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

$18.50 - $24/hr

... Unreal Engine project as a Rigger, Technical Animator, or Technical Artist. * Proven leadership ... Fully remote work environment with the flexibility to work from almost anywhere in the world.

Senior VFX Artist - Art Center

CA ยท On-site +1

$115K - $155K/yr

Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... Define and elevate VFX standards across multiple Unreal Engine projects * Monitor cross-project VFX ...

Asset Artist

Los Angeles, CA ยท On-site +1

Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

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Remote Unreal Engine Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do remote unreal engine technical artist jobs pay per year?

As of Jun 9, 2026, the average yearly pay for remote unreal engine technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Unreal Engine Technical Artist, and why are they important?

To thrive as a Remote Unreal Engine Technical Artist, you need a strong background in 3D art, visual scripting, and a solid understanding of Unreal Engine, usually supported by a relevant degree or equivalent experience. Expertise with tools like Unreal Engine Blueprint, 3ds Max, Maya, and knowledge of shader creation and optimization are typically required. Strong problem-solving, communication, and collaboration skills help you effectively bridge the gap between artists and programmers, especially when working remotely. These capabilities ensure high-quality visuals, efficient workflows, and seamless integration of assets into interactive environments.

What is the difference between Remote Unreal Engine Technical Artist vs Remote 3D Environment Artist?

AspectRemote Unreal Engine Technical ArtistRemote 3D Environment Artist
Required SkillsUnreal Engine expertise, technical problem-solving, shader creation, scripting3D modeling, texturing, environment design, artistic skills
Work EnvironmentCollaborates with developers, designers, and technical teams within game studios or production companiesWorks primarily with art teams to create immersive environments for games or VR projects
Industry UsageCommonly employed in game development, virtual production, and simulation projectsUsed mainly in game art, film, and VR environment creation

The Remote Unreal Engine Technical Artist focuses on bridging art and technology, optimizing assets, and scripting within Unreal Engine. In contrast, the Remote 3D Environment Artist emphasizes creating visually compelling environments. Both roles require strong artistic skills, but the technical artist also needs programming and engine-specific knowledge, making their work more technical in nature.

How does a Remote Unreal Engine Technical Artist typically collaborate with developers and artists on distributed teams?

As a Remote Unreal Engine Technical Artist, you'll frequently act as a bridge between the art and development teams, ensuring that artistic vision aligns with technical feasibility. Collaboration is primarily achieved through regular video meetings, shared documentation, and project management tools such as Jira or Trello. You'll often review assets, provide optimization feedback, create tools or shaders, and help troubleshoot integration issues, all while maintaining clear communication across time zones. Strong self-management and proactive updates are key to successful teamwork in a remote environment.

What is a Remote Unreal Engine Technical Artist?

A Remote Unreal Engine Technical Artist is a professional who works from a remote location to bridge the gap between artists and programmers in game development, specifically using Unreal Engine. They are responsible for creating and optimizing visual assets, developing tools, and ensuring that art content runs efficiently within the engine. Their work includes shader development, asset integration, and troubleshooting technical issues related to visuals. This role requires both artistic skills and technical expertise in Unreal Engine's tools and scripting languages.
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Technical Artist

Ruckus Games

Frisco, TX โ€ข On-site, Remote

$100K - $185K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 27 days ago


Job description

Technical Artist
Department: Tech Art
Employment Type: Full Time
Location: United States
Compensation: $100,000 - $185,000 / year
Description
We're looking for a Senior Material/Technical Artist with at least 5 years experience in game development and one shipped title. You will work closely with the Art Director and Programming team to help bridge the gap between the art and programming teams' day-to-day operations. You will be spearheading technical solutions and optimizations to find the balance between quality and efficiency. Our ideal candidate demonstrates both the artistic and technical sides of the art process, values teamwork, is autonomous, shows initiative and wants to work in a well-funded startup environment.
Responsibilities
  • Collaborate with the artists, designers and programmers to integrate assets in the engine
  • Maintain and improve the efficiency in workflows, content pipelines and develop tools for artists
  • Write and maintain efficient shaders that support the art direction of the game
  • Analyze and improve art asset inefficiencies and optimize game performance by working with artists and programmers
  • Collaborate with design teams by creating mock ups and prototype assets

Qualifications
Required Skills
  • Advanced knowledge of building and creating tools for Unreal Engine
  • A solid understanding of modeling, texture and material creation pipelines
  • Advanced knowledge of writing shaders for Unreal Engine
  • Understanding of technical limitations with art creating pipelines
  • Ability to evaluate needs of the art team and to help create tools to increase efficiency
  • Proven ability to work with art teams to deliver on the games artistic vision
  • Excellent skills in organization, communication and team collaboration
  • Knowledge of content creation software: 3ds Max, Maya, Substance or Photoshop

Desired Skills
  • Good understanding of procedural generation of content and machine learning

Benefits
  • Work from home (anywhere in the US)!
  • Flexible hours - 32 hour a week minimum / 50 hour maximum
  • 3 weeks vacation each year, in addition to paid holidays and sick days
  • Competitive healthcare plans including medical, dental, and vision
  • Available Flexible Spending / Health Savings Accounts
  • 401K with 100% matching up to 4% of your salary
  • Employee stock options