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Remote Unreal Engine Technical Artist Jobs (NOW HIRING)

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Experience in Unity game engine * Experience in UI / UX implementation * Experience in 2D graphics ...

Expert knowledge utilizing Unreal Engine Editor * Professional experience utilizing Maya, Zbrush ... remote first since our founding in 2018. We offer flexible hours so you can do your best work ...

The game is being developed using Epic Games' Unreal Engine 5 (UE5): For more information about the ... We are looking for 3D Artists skilled in creating Hard Surface assets and textures, such as ...

Deep knowledge of Unreal Engine Editor and Engine (including Blueprint authoring) * Professional ... A passion for solving visual and technical challenges Working at Higharc Higharc has been remote ...

... with Unreal Engine 5 and its rendering framework • Experience building designer- and artist ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Remote Unreal Engine Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do remote unreal engine technical artist jobs pay per year?

As of Jun 10, 2026, the average yearly pay for remote unreal engine technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Unreal Engine Technical Artist, and why are they important?

To thrive as a Remote Unreal Engine Technical Artist, you need a strong background in 3D art, visual scripting, and a solid understanding of Unreal Engine, usually supported by a relevant degree or equivalent experience. Expertise with tools like Unreal Engine Blueprint, 3ds Max, Maya, and knowledge of shader creation and optimization are typically required. Strong problem-solving, communication, and collaboration skills help you effectively bridge the gap between artists and programmers, especially when working remotely. These capabilities ensure high-quality visuals, efficient workflows, and seamless integration of assets into interactive environments.

What is the difference between Remote Unreal Engine Technical Artist vs Remote 3D Environment Artist?

AspectRemote Unreal Engine Technical ArtistRemote 3D Environment Artist
Required SkillsUnreal Engine expertise, technical problem-solving, shader creation, scripting3D modeling, texturing, environment design, artistic skills
Work EnvironmentCollaborates with developers, designers, and technical teams within game studios or production companiesWorks primarily with art teams to create immersive environments for games or VR projects
Industry UsageCommonly employed in game development, virtual production, and simulation projectsUsed mainly in game art, film, and VR environment creation

The Remote Unreal Engine Technical Artist focuses on bridging art and technology, optimizing assets, and scripting within Unreal Engine. In contrast, the Remote 3D Environment Artist emphasizes creating visually compelling environments. Both roles require strong artistic skills, but the technical artist also needs programming and engine-specific knowledge, making their work more technical in nature.

How does a Remote Unreal Engine Technical Artist typically collaborate with developers and artists on distributed teams?

As a Remote Unreal Engine Technical Artist, you'll frequently act as a bridge between the art and development teams, ensuring that artistic vision aligns with technical feasibility. Collaboration is primarily achieved through regular video meetings, shared documentation, and project management tools such as Jira or Trello. You'll often review assets, provide optimization feedback, create tools or shaders, and help troubleshoot integration issues, all while maintaining clear communication across time zones. Strong self-management and proactive updates are key to successful teamwork in a remote environment.

What is a Remote Unreal Engine Technical Artist?

A Remote Unreal Engine Technical Artist is a professional who works from a remote location to bridge the gap between artists and programmers in game development, specifically using Unreal Engine. They are responsible for creating and optimizing visual assets, developing tools, and ensuring that art content runs efficiently within the engine. Their work includes shader development, asset integration, and troubleshooting technical issues related to visuals. This role requires both artistic skills and technical expertise in Unreal Engine's tools and scripting languages.
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Technical Artist - Monopoly GO!

Technical Artist - Monopoly GO!

Scopely

Culver City, CA • On-site, Remote

$139K - $166K/yr

Other

Posted 20 days ago


Job description

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO!  team on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. 

MONOPOLY GO! is a global phenomenon and the biggest mobile game launch in history, captivating millions of players worldwide.

What You Will Do

As a Technical Artist, you will collaborate closely with the art and engineering teams to support smooth feature development and content implementation. You will help maintain and improve the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into Unity. 

  • Import and integrate 2D and 3D assets from external tools into Unity
  • Manage, implement, and optimize assets within a versioned repository
  • With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins
  • Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
  • Help develop tools and workflows to improve artist productivity and pipeline efficiency
  • Explore AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
  • Support, document, and continuously improve pipelines and best practices
What We're Looking For
  • Professional experience as a technical artist or similar discipline
  • Experience in repository management, asset exporting/importing, optimization and pipeline creation
  • Strong understanding of real-time performance constraints and optimization techniques
  • Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
  • Experience in Unity game engine
  • Experience in UI / UX implementation
  • Experience in 2D graphics software such as Photoshop or Illustrator
  • Experience in 3D graphics software such as Maya or Blender
  • Professional proficiency in English