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Director Unreal Engine Technical Artist Jobs (NOW HIRING)

The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page: NOTE: The address listed is our central office, but we are ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

Work with the CG Lead and Creative Director to design and build interactive experiences using ... Extensive experience working with Unreal Engine * Advanced experience of Unreal's Blueprints system

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely ... art directors and project leads to maintain a cohesive vision of quality and efficiency.

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

Work with the CG Lead and Creative Director to design and build interactive experiences using ... Extensive experience working with Unreal Engine * Advanced experience of Unreal's Blueprints system

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely ... art directors and project leads to maintain a cohesive vision of quality and efficiency.

UI Technical Artist

Irvine, CA · On-site

$80K - $120K/yr

... Director. Responsibilities * Implement, optimize, and maintain user interfaces using Unreal Engine ... Technical Artist, UI Implementer, or similar role in game development * A portfolio or demo reel ...

UI Technical Artist

Irvine, CA · On-site

$80K - $120K/yr

... Director. Responsibilities * Implement, optimize, and maintain user interfaces using Unreal Engine ... Technical Artist, UI Implementer, or similar role in game development * A portfolio or demo reel ...

Senior Technical Artist

San Francisco, CA · On-site

$200K - $212K/yr

Senior Technical Artist (Scopely Explore (formerly known as Niantic)): Develop, document, and ... Unity, Unreal Engine, and Blender Game Engine; Art Software: Maya, 3Ds Max, and Adobe Photoshop ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Reports to: Studio Art & Animation Director * Department: Art * Work Location: Fully Remote

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... Support the implementation, integration, and optimization of assets within Unreal Engine, ensuring ...

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Director Unreal Engine Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do director unreal engine technical artist jobs pay per year?

As of Jul 20, 2026, the average yearly pay for director unreal engine technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Director Unreal Engine Technical Artist, and why are they important?

To thrive as a Director Unreal Engine Technical Artist, you need advanced expertise in 3D art creation, animation, and real-time rendering, usually supported by a degree in art, computer graphics, or a related field alongside extensive industry experience. Mastery of Unreal Engine, proficiency in DCC tools like Maya or Blender, and familiarity with scripting languages such as Python or Blueprints are typically required. Leadership, creative vision, and strong communication skills help in guiding teams and collaborating across departments. These skills ensure the production of high-quality visuals, efficient workflows, and successful project execution in complex interactive environments.

What does a Director Unreal Engine Technical Artist do?

A Director Unreal Engine Technical Artist leads teams in creating visually stunning and technically efficient assets and environments using Unreal Engine. They bridge the gap between artists and programmers, overseeing the development of workflows, shaders, and tools that ensure both creative vision and performance needs are met. This role often involves setting technical standards, solving complex visual challenges, and mentoring other technical artists. Directors also collaborate closely with game designers, producers, and engineers to deliver high-quality interactive experiences.

What are the main challenges a Director Unreal Engine Technical Artist faces when leading multidisciplinary teams on large projects?

One of the main challenges in this role is balancing creative vision with technical feasibility, especially when overseeing teams of artists, programmers, and designers. As a Director, you’ll need to communicate complex technical concepts to non-technical stakeholders while ensuring assets are optimized for performance and visual quality. Coordinating workflows, setting clear standards, and resolving pipeline bottlenecks are daily responsibilities. Successfully leading such teams often requires a mix of strong leadership, up-to-date Unreal Engine expertise, and a proactive approach to troubleshooting and mentoring.
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Infographic showing various Director Unreal Engine Technical Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Unreal Engine Technical Artist

Unreal Engine Technical Artist

Epoch Games

Winston Salem, NC

$109K - $130K/yr

Other

Posted 9 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be developing Shaders, Lighting, Particles, Optimization Work and Visual Effects (FX) for The Lays of Althas: Sundered Order (LoA:SO), an open-world Fantasy RPG being developed in Unreal Engine 4 (UE4).

OpenGL and Git experience isn't required, but is recommended.

Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include: attending Slack meetings (Slack is an instant messaging we communicate with), reporting your progress to the Level Design team on a weekly basis and following team policies.

Qualifications

Minimum Requirements:

  • Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization Work, Visual Effects (FX) and more within it
  • Online communication, team-collaboration skills, and English fluency
  • A passion for coding and a dedication to creating AAA quality games

Preferred Requirements:

  • OpenGL Experience
  • Git Experience
Additional Information

All your information will be kept confidential according to EEO guidelines.