Job Summary:
Magnopus is an experience focused technology company founded by a team of Oscar-winning artists, designers, and engineers. They are seeking a Technical Artist to support the Virtual Art Department team in delivering high-fidelity Virtual Production projects, ensuring optimized workflows and smooth performance in Unreal Engine.
Responsibilities:
• Provide technical expertise, advice, and solutions to artists, animators, and riggers as required
• Collaborate across departments and with management to devise comprehensive solutions for quality enhancement and iteration efficiency
• Research and suggest appropriate tools and processes for projects
• Independently extract well-defined requirements from creative and artistic briefs
• Set performance and memory objectives and establish testing methods
• Understand quality / performance trade-offs and develop solutions that maximize both
• Manage multiple concurrent tasks from planning to development and delivery
• Adhere to and contribute to technical art best practices, processes, pipelines and tools
• Conduct code and content performance reviews as needed
• Thoroughly test all work in builds before submission.
• Identify potential risks associated with changes prior to submission to source control
• Understand roles in a scrum environment and assist in the definition of technical art tasks
• Attend daily standups, break down assigned tasks and provide estimates during sprint planning or other planning exercises
• Proactively identify potential project challenges and propose feasible solutions
• Create and maintain comprehensive technical documentation as needed
Qualifications:
Required:
• Expertise in industry-standard DCC tools (Maya, Max, Blender, Substance, Photoshop) to create 2D and 3D assets specifically for high-end realtime environments
• Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering, and content integration for Virtual Production pipelines
• Strong understanding of realtime performance constraints, with the ability to identify and resolve bottlenecks within Unreal to maintain high frame rates on target devices
• Past experience working on photo-real PC projects and Virtual Production workflows, including color-managed pipelines (ACES/OCIO) and HDR rendering
• Strong proficiency in shader development (HLSL/GLSL) to optimize visual quality while adhering to strict realtime performance objectives
• Proactive in preempting and addressing performance limitations on target devices
• Proficient in using performance tools within the engine and on devices to identify performance bottlenecks
• Proficient working with version control for all work (Perforce, git or other), including work in progress
• Experience writing and editing clear technical documentation
• Strong proficiency in creating and optimising through the development of shaders, with a deep understanding of HLSL or GLSL
• Capable of planning, designing and implementing solutions to a broad range of technical art problems
• Able to communicate technical issues to non-technical team members
• A passion and willingness to explore new skills and techniques for themselves and any assigned mentees
Company:
Experiential Content and Technology Founded in 2013, the company is headquartered in Los Angeles, USA, with a team of 51-200 employees. The company is currently Growth Stage.