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Director Unreal Engine Technical Artist Jobs (NOW HIRING)

This position combines technical mastery with leadership - you'll work alongside engineers, artists ... UMG and in-engine tools for interaction and visualization control. * Drive large-scale scene ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx * Self-motivated and diligent, with established habits for tracking ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx * Self-motivated and diligent, with established habits for tracking ...

This position combines technical mastery with leadership - you'll work alongside engineers, artists ... UMG and in-engine tools for interaction and visualization control. * Drive large-scale scene ...

Develop and maintain integrations between Unreal Engine and production tracking systems, including ShotGrid (Flow). * Partner with artists, production teams and technical stakeholders to understand ...

Develop and maintain integrations between Unreal Engine and production tracking systems, including ShotGrid (Flow). * Partner with artists, production teams and technical stakeholders to understand ...

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... Deep knowledge and experience working in Unreal Engine 5 - Material Functions, Layers, Parameter ...

Our team blends cutting-edge technology with artistic craftsmanship to create immersive, real-time ... Contribute to technical planning and help define the studio's Unreal Engine roadmap. What We're ...

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Director Unreal Engine Technical Artist information

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How much do director unreal engine technical artist jobs pay per year?

As of Aug 10, 2026, the average yearly pay for director unreal engine technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a director Unreal Engine technical artist, and why are they important?

To thrive as a Director Unreal Engine Technical Artist, you need advanced expertise in 3D art creation, animation, and real-time rendering, usually supported by a degree in art, computer graphics, or a related field alongside extensive industry experience. Mastery of Unreal Engine, proficiency in DCC tools like Maya or Blender, and familiarity with scripting languages such as Python or Blueprints are typically required. Leadership, creative vision, and strong communication skills help in guiding teams and collaborating across departments. These skills ensure the production of high-quality visuals, efficient workflows, and successful project execution in complex interactive environments.

What does a director Unreal Engine technical artist do?

A Director Unreal Engine Technical Artist leads teams in creating visually stunning and technically efficient assets and environments using Unreal Engine. They bridge the gap between artists and programmers, overseeing the development of workflows, shaders, and tools that ensure both creative vision and performance needs are met. This role often involves setting technical standards, solving complex visual challenges, and mentoring other technical artists. Directors also collaborate closely with game designers, producers, and engineers to deliver high-quality interactive experiences.

What are the main challenges a director Unreal Engine technical artist faces when leading multidisciplinary teams on large projects?

One of the main challenges in this role is balancing creative vision with technical feasibility, especially when overseeing teams of artists, programmers, and designers. As a Director, you’ll need to communicate complex technical concepts to non-technical stakeholders while ensuring assets are optimized for performance and visual quality. Coordinating workflows, setting clear standards, and resolving pipeline bottlenecks are daily responsibilities. Successfully leading such teams often requires a mix of strong leadership, up-to-date Unreal Engine expertise, and a proactive approach to troubleshooting and mentoring.
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Infographic showing various Director Unreal Engine Technical Artist job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, 4% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Expression of Interest - Unreal Environment Artist

AGBO

Los Angeles, CA

$136K - $163K/yr

Temporary

Re-posted 4 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.

This is an Expression of Interest role.


Key Responsibilities:

  • Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
  • Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
  • Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
  • Breakdown environment tasks, create asset briefs and help support both studio and external artists.

Qualifications & Skills:

  • 3+ years of professional experience in computer-generated art for entertainment or games.
  • Experience building environments from initial blackout to final polish/ship.
  • A portfolio with examples of environment asset creation and/or world building.
  • Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
  • Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
  • Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
  • Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
  • A strong understanding of scene composition, scale/proportion and lighting.
  • Excellent communication skills and enjoy collaborating with other team members and departments.
  • A strong work ethic, are self-motivated, organized and work well with deadlines.
  • Basic understanding of the Sequencer and Movie Render Queue.
  • Performs other duties as assigned.

Preferred Qualifications:

  • Experience procedural world building methods & techniques (PCG, Houdini or other).
  • Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
  • Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
  • Experience lighting environments in Unreal Engine.
  • Environment concepting skills.
  • Experience with live shoots on a motion capture stage or experience with LED Wall projects.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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