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Unreal Engine Technical Artist Jobs (NOW HIRING)

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117K - $140K/yr

Role Overview We are seeking an Unreal Engine Technical Artist (7+ years' experience) to drive the visual and technical quality of high-end, real-time VR experiences. This role is critical in ...

The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page: NOTE: The address listed is our central office, but we are ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams. The ideal Technical Artist will be a ...

Technical Artist

Frisco, TX · On-site +1

$100K - $185K/yr

Technical Artist Department: Tech Art Employment Type: Full Time Location: United States ... Advanced knowledge of building and creating tools for Unreal Engine * A solid understanding of ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams. The ideal Technical Artist will be a ...

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Extensive experience working with Unreal Engine * Advanced experience of Unreal's Blueprints system

Technical Artist

Manhattan, NY

$139K - $166K/yr

The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills ... Extensive experience working with Unreal Engine * Advanced experience of Unreal's Blueprints system

UI Technical Artist

Irvine, CA · On-site

$80K - $120K/yr

The ideal candidate will be comfortable working with Unreal Engine 5, UMG, and Figma, while ... Technical Artist, UI Implementer, or similar role in game development * A portfolio or demo reel ...

UI Technical Artist

Irvine, CA · On-site

$80K - $120K/yr

The ideal candidate will be comfortable working with Unreal Engine 5, UMG, and Figma, while ... Technical Artist, UI Implementer, or similar role in game development * A portfolio or demo reel ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA · On-site

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Because of this, the Principal Character Technical Artist is one of the most vital roles in our ... You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and ...

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Unreal Engine Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do unreal engine technical artist jobs pay per year?

As of Jun 10, 2026, the average yearly pay for unreal engine technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is an Unreal Engine Technical Artist job?

An Unreal Engine Technical Artist bridges the gap between art and engineering, optimizing assets, developing shaders, and creating tools to streamline workflows. They work closely with designers and programmers to ensure visual fidelity while maintaining performance. Their responsibilities may include scripting, rigging, procedural content creation, and troubleshooting technical issues. This role requires proficiency in Unreal Engine, blueprint scripting, and knowledge of real-time rendering techniques.

What are the key skills and qualifications needed to thrive in the Unreal Engine Technical Artist position, and why are they important?

To thrive as an Unreal Engine Technical Artist, you need a solid background in 3D art, shader development, and real-time rendering, often supported by a degree in computer graphics, game development, or a related field. Proficiency with Unreal Engine, scripting languages like Python or Blueprints, and industry-standard 3D software such as Maya or Blender is crucial, with certifications in Unreal Engine being advantageous. Strong problem-solving skills, clear communication, and the ability to collaborate across departments help technical artists excel. These capabilities ensure high-quality asset integration, seamless workflow between art and engineering teams, and successful delivery of complex interactive projects.

What are the typical responsibilities of an Unreal Engine Technical Artist on a development team?

An Unreal Engine Technical Artist serves as a bridge between the art and programming teams, ensuring visually stunning assets function optimally in real-time environments. Daily tasks often include creating and optimizing shaders, developing custom tools or scripts to streamline workflows, troubleshooting visual or technical issues, and preparing assets for use within Unreal Engine. You may also work closely with artists to maintain visual quality while meeting performance targets and collaborate with engineers to implement new features. This multifaceted role is dynamic and offers the chance to contribute creatively and technically to game or interactive project development.

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Unreal Engine Technical Artist

Unreal Engine Technical Artist

Embraer

Melbourne, FL • On-site

$117K - $140K/yr

Full-time

Posted 3 days ago


Embraer rating

8.2

Company rating: 8.2 out of 10

Based on 31 frontline employees who took The Breakroom Quiz

31st of 60 rated aerospace companies


Job description

Role Overview

We are seeking an Unreal Engine Technical Artist (7+ years' experience) to drive the visual and technical quality of high-end, real-time VR experiences.

This role is critical in bridging the gap between art and technology-ensuring that all visual elements not only achieve the highest level of realism but also perform efficiently in real-time environments.

The ideal candidate will bring deep expertise in Unreal Engine 5, including materials, lighting (Lumen), geometry systems (Nanite), VFX, UI, and optimization, while also understanding the technical constraints behind each system.

You will work closely with artists, designers, and technical teams to build workflows, systems, and tools that enable the creation of photorealistic, high-performance VR experiences.

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Key Responsibilities

1) Technical Art Leadership & Unreal Expertise

Act as the technical authority for Unreal Engine across the visualization team.

Bridge the gap between artists and technical requirements, ensuring visual quality meets real-time performance targets.

Establish best practices for asset creation, scene setup, and Unreal workflows.

________________________________________

2) Materials, Shaders & Look Development

Design, build, and optimize complex Unreal materials and shaders using the material editor.

Ensure accurate PBR workflows and consistent material behavior across projects.

Develop reusable material systems and libraries for scalability.

Optimize material performance while maintaining visual fidelity.

________________________________________

3) Lighting & Rendering (Lumen)

Own and refine lighting workflows using Unreal Engine Lumen for dynamic global illumination.

Balance visual realism vs performance, especially for VR applications.

Develop lighting presets and standards for consistent, high-end visual results.

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4) Geometry & Performance (Nanite)

Leverage Nanite to manage high-quality geometry efficiently while maintaining performance.

Define strategies for mesh optimization, LOD workflows (when needed), and asset scalability.

Collaborate with artists to ensure assets are built correctly for Unreal ingestion.

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5) VFX, Animation & Simulation

Develop and optimize Niagara-based VFX systems.

Support rigid body simulations, physics interactions, and animation systems within Unreal.

Ensure all effects and simulations are performing and stable in VR environments.

________________________________________

6) UI Development (Operator-Focused Experiences)

Build and refine UMG-based UI systems, including operator-driven interfaces.

Support development of external control systems (e.g., tablet/iPad control panels driving VR experiences).

Ensure UI logic is clean, modular, and scalable.

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7) Optimization & Profiling

Diagnose and resolve performance bottlenecks related to:

oMaterials

oLighting

oGeometry

oVFX

oMemory and draw calls

Use Unreal profiling tools to maintain real-time performance standards.

Ensure all experiences meet high-fidelity VR performance targets.

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8) Pipeline Development & Team Enablement

Improve and maintain 3D pipeline workflows from 3ds Max into Unreal Engine.

Establish asset standards (naming, scale, pivots, materials, polycount, etc.).

Build tools, guidelines, and documentation to improve team efficiency.

Mentor artists transitioning into Unreal workflows.

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Required Qualifications

7+ years of experience in real-time 3D production, with a strong focus on Unreal Engine.

Expert-level proficiency in Unreal Engine (UE4/UE5)

Strong experience with:

oMaterial creation and shader workflows

oLighting (Lumen or equivalent real-time GI systems)

oGeometry systems (Nanite or high-poly real-time workflows)

oVFX (Niagara or similar systems)

Deep understanding of real-time rendering principles and optimization techniques

Experience balancing visual fidelity and performance in real-time environments.

Strong Blueprint knowledge and ability to support technical systems in-engine.

Proven ability to troubleshoot and solve complex technical art problems.

________________________________________

Preferred Qualifications

Experience working on high-end VR experiences

Experience with 3ds Max and asset integration workflows.

Familiarity with Perforce or other version control systems.

Understand rigging, physics, or animation systems.

Exposure to scripting (Python, HLSL, or similar) is a plus.

Experience working in visualization industries such as:

oAviation

oAutomotive

oArchitecture / Interior Design

________________________________________

Soft Skills

Strong problem-solving mindset and technical curiosity.

Ability to communicate complex technical concepts to artists.

Detail-oriented with a passion for visual quality.

Proactive, self-driven, and solution focused.

Comfortable working in fast-paced, collaborative environments.

Employment Type: FULL_TIME

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