1

Procedural Modeling Houdini Jobs (NOW HIRING)

Computational Designer

New York, NY ยท On-site

$115K - $143K/yr

Proficiency in Houdini for computational geometry and procedural modeling is mandatory. Experience with Rhino and Grasshopper workflows is preferred. * Experience developing workflows for site ...

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

... models. You'll work closely with the Pipeline and AI/ML teams to plan and improve the way this 3D ... Develop procedural generation techniques and software that are compatible with Unreal, Unity, and ...

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

... models. You'll work closely with the Pipeline and AI/ML teams to plan and improve the way this 3D ... Develop procedural generation techniques and software that are compatible with Unreal, Unity, and ...

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

... models. You'll work closely with the Pipeline and AI/ML teams to plan and improve the way this 3D ... Develop procedural generation techniques and software that are compatible with Unreal, Unity, and ...

... models. You'll work closely with the Pipeline and AI/ML teams to plan and improve the way this 3D ... Develop procedural generation techniques and software that are compatible with Unreal, Unity, and ...

... models. You'll work closely with the Pipeline and AI/ML teams to plan and improve the way this 3D ... Develop procedural generation techniques and software that are compatible with Unreal, Unity, and ...

... models. You'll work closely with the Pipeline and AI/ML teams to plan and improve the way this 3D ... Develop procedural generation techniques and software that are compatible with Unreal, Unity, and ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...

$133K - $175K/yr

... modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building ...

Highly skilled in 2D design and 3D modeling software (Rhino/Grasshopper, Houdini, Maya, Blender ... Grasshopper and procedural environments (Houdini or equivalent), independently developing ...

next page

Showing results 1-20

Procedural Modeling Houdini information

See salary details

$22

$40

$76

How much do procedural modeling houdini jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for procedural modeling houdini in the United States is $40.33, according to ZipRecruiter salary data. Most workers in this role earn between $31.25 and $43.51 per hour, depending on experience, location, and employer.

What is procedural modeling in Houdini?

Procedural modeling in Houdini is a technique where artists use a series of rules or algorithms to generate 3D models and environments. Unlike traditional modeling, which is manual and static, procedural modeling allows for flexible, non-destructive workflows where changes can be made quickly by adjusting parameters. Houdini is renowned for its node-based system, enabling artists to create complex structures, terrains, or effects that can be easily modified or replicated. This approach is widely used in visual effects, animation, and game development for creating detailed and varied assets efficiently.

What are the key skills and qualifications needed to thrive as a procedural modeling Houdini artist?

To thrive as a Procedural Modeling Houdini Artist, you need a strong grasp of 3D modeling principles, procedural generation techniques, and a solid background in computer graphics or a related field. Mastery of SideFX Houdini software, including its node-based workflow and scripting languages like VEX or Python, is essential, and experience with industry-standard rendering engines is highly beneficial. Creativity, problem-solving abilities, and effective communication distinguish top professionals in this role. These skills and qualities are crucial for efficiently delivering high-quality, flexible assets and collaborating within multidisciplinary teams in fast-paced production environments.

What are some common challenges faced by procedural modeling Houdini artists when working on collaborative projects?

Procedural Modeling Houdini artists often encounter challenges related to maintaining consistency and compatibility of assets within a collaborative workflow, especially when multiple artists contribute to the same project. Sharing and updating Houdini Digital Assets (HDAs) can lead to version control issues, and ensuring that procedural setups are flexible and well-documented is crucial for team efficiency. Additionally, artists must frequently communicate with other departments, such as lighting and animation, to make sure their procedural models integrate seamlessly into the production pipeline. Adopting standardized naming conventions and thorough documentation helps overcome these challenges and ensures smooth collaboration.

What is the difference between Procedural Modeling Houdini vs 3D Modeler?

AspectProcedural Modeling Houdini3D Modeler
CredentialsKnowledge of Houdini, scripting, and procedural workflowsDegree in 3D art, design, or related field; proficiency in modeling software
Work EnvironmentVFX studios, animation, game developmentGame studios, animation, advertising agencies
Industry UsageSpecialized in procedural assets, effects, simulationsCreating detailed, handcrafted models

Procedural Modeling Houdini focuses on creating assets through algorithms and procedural workflows, ideal for complex effects and automation. In contrast, a 3D Modeler typically crafts detailed models manually, emphasizing artistic control. Both roles are vital in digital content creation but serve different production needs.

More about Procedural Modeling Houdini jobs

What cities are hiring for Procedural Modeling Houdini jobs?

Cities with the most Procedural Modeling Houdini job openings:

What states have the most Procedural Modeling Houdini jobs?

States with the most job openings for Procedural Modeling Houdini jobs include:

What job categories do people searching Procedural Modeling Houdini jobs look for?

The top searched job categories for Procedural Modeling Houdini jobs are:

Infographic showing various Procedural Modeling Houdini job openings in the United States as of August 2026, with employment types broken down into 86% Full Time, 11% Part Time, and 3% Contract. Highlights an 82% Physical, 5% Hybrid, and 13% Remote job distribution, with an average salary of $83,896 per year, or $40.3 per hour.

Houdini Technical Director

New Orleans, LA โ€ข On-site

Full-time

Posted 20 days ago


Job description

Houdini Technical Director

Location: New Orleans, LA - Onsite
Studio: Swaybox Studios
Department: VFX / Technical Direction
Reports To: VFX Supervisor
Employment Type: Full Time

Why join Swaybox Studios?

At Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics that bring bold visions to life. This is your chance to help lead a production that's equal parts innovative and unforgettable.

Job Summary:

Swaybox Studios is seeking an experienced Houdini Technical Director to develop, implement, and maintain tools, procedures, and workflows that optimize our Houdini pipeline across VFX, Animation, Unreal, and Technical Direction teams.

Working closely with artists, supervisors, and pipeline developers, you'll create intuitive procedural tools that automate repetitive tasks, improve production efficiency, and solve complex technical challenges. You'll play a critical role in ensuring our artists have reliable, scalable workflows, while helping evolve the studio's overall pipeline architecture to support a hybrid production environment.ย 

This role leans heavily into the technical side, but relies on the creative understanding for the needs of the artists. It's ideal for someone who enjoys solving difficult technical problems, building artist-friendly tools, node graphs, HDA structures, VEX expressions, and collaborating across departments to continually improve how work gets done.ย 

Key Responsibilities:

  • Develop, maintain, and optimize custom Houdini Digital Assets (HDAs), procedural tools, scripts, and workflows that improve artist efficiency and uphold pipeline best practices.
  • Design scalable procedural systems that support simulation, environments, asset generation, geometry processing, lighting, and other production workflows.
  • Develop and maintain non-destructive scene-graph pipelines and create custom operators for the artists to work from.
  • Implement and maintain naming conventions, asset organization standards, version control practices, and pipeline integrations that align with the studio's production infrastructure.
  • Troubleshoot and resolve technical issues related to Houdini tools, simulations, procedural networks, asset processing, caching, lighting, rendering, and pipeline integration, serving as a primary technical resource for artists.
  • Automate manual production tasks through Python, VEX, and Houdini's procedural framework to improve consistency, efficiency, and reliability.
  • Balance immediate production support with long-term pipeline development, prioritizing critical production needs, while continuing to improve studio workflows.
  • Collaborate closely with Supervisors, Pipeline TDs, Production, and artists to identify workflow challenges and develop practical technical solutions.
  • Create and maintain technical documentation, user guides, training materials, and onboarding resources that encourage successful adoption of new tools and workflows.
  • Continuously evaluate production workflows, artist feedback, and emerging technologies to recommend improvements that enhance efficiency and creative flexibility.
  • Partner with Pipeline, Unreal, Maya, and Nuke Technical Directors to ensure smooth interoperability between applications and maintain a cohesive production pipeline.
  • Collaborate with Pipeline TDs and Render Wranglers to integrate Houdini and Arnold with Deadline in-house and via cloud-based rendering.
  • Use ShotGrid (Flow Production Tracking) API to automatically configure networks within Houdini.
  • Excel in a fast-paced environment, with shifting priorities and tight deadlines, demonstrating exceptional organization and flexibility.
  • Stay current with advances in Houdini, procedural workflows, simulation technologies, and industry best practices, evaluating opportunities to improve the studio's technical capabilities.

Required Qualifications:

  • 5+ years of experience as a Houdini Technical Director, Pipeline TD, or similar technical role in a high-end VFX, Animation, or hybrid production environment.
  • Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and rendering through Arnold.
  • Strong proficiency with Python, VEX, and HScript, with experience developing custom procedural tools, automation, and pipeline integrations.
  • Deep understanding of film production pipelines and how Houdini integrates with FX, animation, lighting, compositing, and rendering workflows.
  • Experience building scalable, production-ready tools that support complex film-quality workflows.
  • Strong troubleshooting and debugging skills with a proven ability to diagnose and resolve production issues quickly and effectively.
  • Excellent organizational and project management skills with the ability to balance production support alongside ongoing tool development.
  • Strong communication skills with the ability to clearly explain complex technical concepts to both technical and non-technical artists.
  • Experience with Git, Rez, and other related version control systems and environment & package managers with collaborative development practices.
  • Use of unittest or similar framework testing to ensure no disruptions in active/current scripts.
  • Experience working with cloud-based rendering, distributed simulations, or scalable compute environments.
  • In-depth knowledge of color management, geometry caching, and asset publishing systems.
  • Experience with ShotGrid (Flow Production Tracking) management software's API
  • Efficiency and experience with Linux systems and shell scripting.
  • An iterative mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:

  • PySide, PyQT, or QT Designer experience is preferred.
  • Experience developing procedural workflows for environments, destruction, particles, crowds, vegetation, terrain generation, or large-scale simulations is advantageous.
  • C++ and OpenCL experience is great to have.
  • Familiarity with Unreal Engine and developing Houdini workflows using Houdini Engine.
  • Experience with Maya, Nuke, and modern cross-application pipeline development.
  • Understanding of rendering workflows using Karma, RenderMan, Redshift, or similar renderers.
  • Familiarity with motion capture, photogrammetry, Gaussian splatting, or virtual production workflows is a plus.
  • Previous experience collaborating with SideFX on support tickets, feature requests, or beta programs is highly desirable.