Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and ...
Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and ...
Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and ...
Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and ...
Computational Designer
New York, NY · On-site
$115K - $143K/yr
Proficiency in Houdini for computational geometry and procedural modeling is mandatory. Experience with Rhino and Grasshopper workflows is preferred. * Experience developing workflows for site ...
Computational Designer
New York, NY · On-site
$115K - $143K/yr
Proficiency in Houdini for computational geometry and procedural modeling is mandatory. Experience with Rhino and Grasshopper workflows is preferred. * Experience developing workflows for site ...
Expert-level Polygon, SubD and NURBS modeling across multiple software packages with knowledge of computational design and procedural modeling (Blender, Maya, Rhino, Grasshopper, Houdini etc.), with ...
Expert-level Polygon, SubD and NURBS modeling across multiple software packages with knowledge of computational design and procedural modeling (Blender, Maya, Rhino, Grasshopper, Houdini etc.), with ...
Senior Procedural Technical Artist (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
... Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment ... Self-supporting in Houdini, Python, VEX, USD. If this opportunity sounds like a great fit for you ...
Senior Procedural Technical Artist (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
... Model Hybrid Description & Requirements Electronic Arts creates next-level entertainment ... Self-supporting in Houdini, Python, VEX, USD. If this opportunity sounds like a great fit for you ...
Deformations, procedural modeling and animation. Qualifications "What do I need to have in order to ... Solid understanding of software such as Maya and Houdini. * Scripting proficiency in Mel and Python.
Deformations, procedural modeling and animation. Qualifications "What do I need to have in order to ... Solid understanding of software such as Maya and Houdini. * Scripting proficiency in Mel and Python.
... model. Nice to Have * Development experience with OpenUSD tooling or Omniverse Kit extensions. * Scalable procedural content generation skills (Infinigen, Houdini, Blender Geometry Nodes)
... model. Nice to Have * Development experience with OpenUSD tooling or Omniverse Kit extensions. * Scalable procedural content generation skills (Infinigen, Houdini, Blender Geometry Nodes)
... model. Nice to Have * Development experience with OpenUSD tooling or Omniverse Kit extensions. * Scalable procedural content generation skills (Infinigen, Houdini, Blender Geometry Nodes)
... model. Nice to Have * Development experience with OpenUSD tooling or Omniverse Kit extensions. * Scalable procedural content generation skills (Infinigen, Houdini, Blender Geometry Nodes)
Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)
Cupertino, CA · On-site
$156K - $187K/yr
Experienced Maya user Experience with Maya, Houdini, or other DCC programming APIs. Proven track ... modeling, and command of mesh topology. Experience with lighting: especially procedural systems.
Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)
Cupertino, CA · On-site
$156K - $187K/yr
Experienced Maya user Experience with Maya, Houdini, or other DCC programming APIs. Proven track ... modeling, and command of mesh topology. Experience with lighting: especially procedural systems.
Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)
Cupertino, CA · On-site
$156K - $187K/yr
Experience with Maya, Houdini, or other DCC programming APIs. * Proven track record of innovating ... modeling, and command of mesh topology. * Experience with lighting: especially procedural systems.
Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)
Cupertino, CA · On-site
$156K - $187K/yr
Experience with Maya, Houdini, or other DCC programming APIs. * Proven track record of innovating ... modeling, and command of mesh topology. * Experience with lighting: especially procedural systems.
Senior 3D Technical Artist/Creative Technologist
Redmond, WA · On-site
$155K - $205K/yr
Strong proficiency in Houdini for procedural environment generation, asset processing, and ... Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs). * Agentic ...
Senior 3D Technical Artist/Creative Technologist
Redmond, WA · On-site
$155K - $205K/yr
Strong proficiency in Houdini for procedural environment generation, asset processing, and ... Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs). * Agentic ...
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...
Quick apply
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...
Principal Technical Artist
Seattle, WA · On-site
$144K - $173K/yr
Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...
Principal Technical Artist
Seattle, WA · On-site
$144K - $173K/yr
Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...
Member of Technical Staff - Simulation (Synthetic Data Generation), Frontier AI & Robotics (FAR)
San Francisco, CA · On-site
Our team is building the future of intelligent robotics through frontier foundation models and end ... procedural tools (e.g., Blender, Houdini, Unreal Engine, Unity). - Background in procedural ...
Member of Technical Staff - Simulation (Synthetic Data Generation), Frontier AI & Robotics (FAR)
San Francisco, CA · On-site
Our team is building the future of intelligent robotics through frontier foundation models and end ... procedural tools (e.g., Blender, Houdini, Unreal Engine, Unity). - Background in procedural ...
Senior Software Engineer for Disruptive Architecture Industry Startup (C++/Unreal)
Boston, MA · On-site
$133K - $175K/yr
... modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building ...
Senior Software Engineer for Disruptive Architecture Industry Startup (C++/Unreal)
Boston, MA · On-site
$133K - $175K/yr
... modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building ...
$133K - $175K/yr
... modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building ...
$133K - $175K/yr
... modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building ...
Senior Technical Artist, World and Content Creation
Cary, NC · On-site
$117K - $140K/yr
... modeling, geometry scripting, and procedural content generation * Experience with Unreal's Procedural Content Generation (PCG) Framework, Houdini, Maya, 3ds Max, or Blender * Ability to represent ...
Senior Technical Artist, World and Content Creation
Cary, NC · On-site
$117K - $140K/yr
... modeling, geometry scripting, and procedural content generation * Experience with Unreal's Procedural Content Generation (PCG) Framework, Houdini, Maya, 3ds Max, or Blender * Ability to represent ...
... modeling, and command of mesh topology. Experience with lighting: especially procedural systems ... Experienced Maya user Experience with Maya, Houdini, or other DCC programming APIs. Proven track ...
... modeling, and command of mesh topology. Experience with lighting: especially procedural systems ... Experienced Maya user Experience with Maya, Houdini, or other DCC programming APIs. Proven track ...
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and ... Houdini and Substance beneficial * Perforce required; Jira or equivalent project tracking
Senior Real-Time Viz Artist
Sarasota, FL · On-site
$80K - $90K/yr
Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and ... Houdini and Substance beneficial * Perforce required; Jira or equivalent project tracking
Procedural Modeling Houdini information
See salary details
$22.12 - $27.05
6% of jobs
$30.98 is the 25th percentile. Wages below this are outliers.
$27.05 - $31.99
23% of jobs
The median wage is $34.75 / hr.
$31.99 - $36.93
36% of jobs
$40.16 is the 75th percentile. Wages above this are outliers.
$36.93 - $41.87
14% of jobs
$41.87 - $46.81
5% of jobs
$46.81 - $51.75
4% of jobs
$51.75 - $56.69
4% of jobs
$56.69 - $61.63
2% of jobs
$61.63 - $66.56
1% of jobs
$66.56 - $71.50
0% of jobs
$71.50 - $76.44
3% of jobs
$22
$40
$76
How much do procedural modeling houdini jobs pay per hour?
What is procedural modeling in Houdini?
What are the key skills and qualifications needed to thrive as a procedural modeling Houdini artist?
What are some common challenges faced by procedural modeling Houdini artists when working on collaborative projects?
What is the difference between Procedural Modeling Houdini vs 3D Modeler?
| Aspect | Procedural Modeling Houdini | 3D Modeler |
|---|---|---|
| Credentials | Knowledge of Houdini, scripting, and procedural workflows | Degree in 3D art, design, or related field; proficiency in modeling software |
| Work Environment | VFX studios, animation, game development | Game studios, animation, advertising agencies |
| Industry Usage | Specialized in procedural assets, effects, simulations | Creating detailed, handcrafted models |
Procedural Modeling Houdini focuses on creating assets through algorithms and procedural workflows, ideal for complex effects and automation. In contrast, a 3D Modeler typically crafts detailed models manually, emphasizing artistic control. Both roles are vital in digital content creation but serve different production needs.
What cities are hiring for Procedural Modeling Houdini jobs?
Cities with the most Procedural Modeling Houdini job openings:
What states have the most Procedural Modeling Houdini jobs?
States with the most job openings for Procedural Modeling Houdini jobs include:
What job categories do people searching Procedural Modeling Houdini jobs look for?
The top searched job categories for Procedural Modeling Houdini jobs are:
What other helpful pages are available for Procedural Modeling Houdini?
Other pages related to Procedural Modeling Houdini:

Houdini Technical Director
New Orleans, LA • On-site
Full-time
Re-posted 11 days ago
Key responsibilities
Develop, maintain, and optimize custom Houdini Digital Assets, procedural tools, scripts, and workflows to improve artist efficiency and support pipeline standards.
Design and implement scalable procedural systems for simulation, environments, asset generation, geometry processing, and other production workflows.
Troubleshoot and resolve technical issues related to Houdini tools, simulations, procedural networks, asset processing, caching, lighting, rendering, and pipeline integration.
Job description
Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that's equal parts innovative and unforgettable.
Houdini Technical Director
Location: New Orleans, LA - Onsite
Studio: Swaybox Studios
Department: VFX / Technical Direction
Reports To: VFX Supervisor
Employment Type: Full Time
Why join Swaybox Studios?
At Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics that bring bold visions to life. This is your chance to help lead a production that's equal parts innovative and unforgettable.
Job Summary:
Swaybox Studios is seeking an experienced Houdini Technical Director to develop, implement, and maintain tools, procedures, and workflows that optimize our Houdini pipeline across VFX, Animation, Unreal, and Technical Direction teams.
Working closely with artists, supervisors, and pipeline developers, you'll create intuitive procedural tools that automate repetitive tasks, improve production efficiency, and solve complex technical challenges. You'll play a critical role in ensuring our artists have reliable, scalable workflows, while helping evolve the studio's overall pipeline architecture to support a hybrid production environment.
This role leans heavily into the technical side, but relies on the creative understanding for the needs of the artists. It's ideal for someone who enjoys solving difficult technical problems, building artist-friendly tools, node graphs, HDA structures, VEX expressions, and collaborating across departments to continually improve how work gets done.
Key Responsibilities:
- Develop, maintain, and optimize custom Houdini Digital Assets (HDAs), procedural tools, scripts, and workflows that improve artist efficiency and uphold pipeline best practices.
- Design scalable procedural systems that support simulation, environments, asset generation, geometry processing, lighting, and other production workflows.
- Develop and maintain non-destructive scene-graph pipelines and create custom operators for the artists to work from.
- Implement and maintain naming conventions, asset organization standards, version control practices, and pipeline integrations that align with the studio's production infrastructure.
- Troubleshoot and resolve technical issues related to Houdini tools, simulations, procedural networks, asset processing, caching, lighting, rendering, and pipeline integration, serving as a primary technical resource for artists.
- Automate manual production tasks through Python, VEX, and Houdini's procedural framework to improve consistency, efficiency, and reliability.
- Balance immediate production support with long-term pipeline development, prioritizing critical production needs, while continuing to improve studio workflows.
- Collaborate closely with Supervisors, Pipeline TDs, Production, and artists to identify workflow challenges and develop practical technical solutions.
- Create and maintain technical documentation, user guides, training materials, and onboarding resources that encourage successful adoption of new tools and workflows.
- Continuously evaluate production workflows, artist feedback, and emerging technologies to recommend improvements that enhance efficiency and creative flexibility.
- Partner with Pipeline, Unreal, Maya, and Nuke Technical Directors to ensure smooth interoperability between applications and maintain a cohesive production pipeline.
- Collaborate with Pipeline TDs and Render Wranglers to integrate Houdini and Arnold with Deadline in-house and via cloud-based rendering.
- Use ShotGrid (Flow Production Tracking) API to automatically configure networks within Houdini.
- Excel in a fast-paced environment, with shifting priorities and tight deadlines, demonstrating exceptional organization and flexibility.
- Stay current with advances in Houdini, procedural workflows, simulation technologies, and industry best practices, evaluating opportunities to improve the studio's technical capabilities.
Required Qualifications:
- 5+ years of experience as a Houdini Technical Director, Pipeline TD, or similar technical role in a high-end VFX, Animation, or hybrid production environment.
- Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and rendering through Arnold.
- Strong proficiency with Python, VEX, and HScript, with experience developing custom procedural tools, automation, and pipeline integrations.
- Deep understanding of film production pipelines and how Houdini integrates with FX, animation, lighting, compositing, and rendering workflows.
- Experience building scalable, production-ready tools that support complex film-quality workflows.
- Strong troubleshooting and debugging skills with a proven ability to diagnose and resolve production issues quickly and effectively.
- Excellent organizational and project management skills with the ability to balance production support alongside ongoing tool development.
- Strong communication skills with the ability to clearly explain complex technical concepts to both technical and non-technical artists.
- Experience with Git, Rez, and other related version control systems and environment & package managers with collaborative development practices.
- Use of unittest or similar framework testing to ensure no disruptions in active/current scripts.
- Experience working with cloud-based rendering, distributed simulations, or scalable compute environments.
- In-depth knowledge of color management, geometry caching, and asset publishing systems.
- Experience with ShotGrid (Flow Production Tracking) management software's API
- Efficiency and experience with Linux systems and shell scripting.
- An iterative mindset and willingness to receive and implement constructive feedback.
Preferred Qualifications:
- PySide, PyQT, or QT Designer experience is preferred.
- Experience developing procedural workflows for environments, destruction, particles, crowds, vegetation, terrain generation, or large-scale simulations is advantageous.
- C++ and OpenCL experience is great to have.
- Familiarity with Unreal Engine and developing Houdini workflows using Houdini Engine.
- Experience with Maya, Nuke, and modern cross-application pipeline development.
- Understanding of rendering workflows using Karma, RenderMan, Redshift, or similar renderers.
- Familiarity with motion capture, photogrammetry, Gaussian splatting, or virtual production workflows is a plus.
- Previous experience collaborating with SideFX on support tickets, feature requests, or beta programs is highly desirable.
At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.
We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.
Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.