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Procedural Modeling Houdini Jobs (NOW HIRING)

Computational Designer

New York, NY · On-site

$75K - $225K/yr

Proficiency in Houdini for computational geometry and procedural modeling is mandatory. Experience with Rhino and Grasshopper workflows is preferred. * Experience developing workflows for site ...

Computational Designer Staff

Grand Prairie, TX · On-site +1

$19.50 - $24/hr

Basic Qualifications: • Expertise in procedural geometry modeling with SideFX Houdini (experience with other procedural modeling tools will be considered). • Strong understanding of geometry and ...

Computational Designer Staff

Grand Prairie, TX · On-site +1

$19.50 - $24/hr

Basic Qualifications: • Expertise in procedural geometry modeling with SideFX Houdini (experience with other procedural modeling tools will be considered). • Strong understanding of geometry and ...

Computational Designer Staff

Grand Prairie, TX · On-site

$19.50 - $24/hr

Basic Qualifications • Expertise in procedural geometry modeling with SideFX Houdini (experience with other procedural modeling tools will be considered). • Strong understanding of geometry and ...

Computational Designer Staff

Grand Prairie, TX · On-site +1

$19.50 - $24/hr

Basic Qualifications: • Expertise in procedural geometry modeling with SideFX Houdini (experience with other procedural modeling tools will be considered). • Strong understanding of geometry and ...

Senior Game Specialist

Manhattan, NY · On-site +1

$130K - $155K/yr

... models. You'll work closely with the Pipeline and AI/ML teams to plan and improve the way this 3D ... Extensive experience with procedural generation tools such as Houdini, Unreal Engine's PCG ...

Artist: Environment

Andover, MA

$128K - $154K/yr

Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender, etc.) and procedural node graphs (such as Houdini, Blender, Substance Designer, etc.). * Work ...

Artist: Environment

Andover, MA · On-site

$68K - $85K/yr

Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender, etc.) and procedural node graphs (such as Houdini, Blender, Substance Designer, etc.). * Work ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...

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Procedural Modeling Houdini information

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How much do procedural modeling houdini jobs pay per hour?

As of Jun 20, 2026, the average hourly pay for procedural modeling houdini in the United States is $40.33, according to ZipRecruiter salary data. Most workers in this role earn between $31.25 and $43.51 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Procedural Modeling Houdini Artist, and why are they important?

To thrive as a Procedural Modeling Houdini Artist, you need a strong grasp of 3D modeling principles, procedural generation techniques, and a solid background in computer graphics or a related field. Mastery of SideFX Houdini software, including its node-based workflow and scripting languages like VEX or Python, is essential, and experience with industry-standard rendering engines is highly beneficial. Creativity, problem-solving abilities, and effective communication distinguish top professionals in this role. These skills and qualities are crucial for efficiently delivering high-quality, flexible assets and collaborating within multidisciplinary teams in fast-paced production environments.

What is the difference between Procedural Modeling Houdini vs 3D Modeler?

AspectProcedural Modeling Houdini3D Modeler
CredentialsKnowledge of Houdini, scripting, and procedural workflowsDegree in 3D art, design, or related field; proficiency in modeling software
Work EnvironmentVFX studios, animation, game developmentGame studios, animation, advertising agencies
Industry UsageSpecialized in procedural assets, effects, simulationsCreating detailed, handcrafted models

Procedural Modeling Houdini focuses on creating assets through algorithms and procedural workflows, ideal for complex effects and automation. In contrast, a 3D Modeler typically crafts detailed models manually, emphasizing artistic control. Both roles are vital in digital content creation but serve different production needs.

What are some common challenges faced by Procedural Modeling Houdini artists when working on collaborative projects?

Procedural Modeling Houdini artists often encounter challenges related to maintaining consistency and compatibility of assets within a collaborative workflow, especially when multiple artists contribute to the same project. Sharing and updating Houdini Digital Assets (HDAs) can lead to version control issues, and ensuring that procedural setups are flexible and well-documented is crucial for team efficiency. Additionally, artists must frequently communicate with other departments, such as lighting and animation, to make sure their procedural models integrate seamlessly into the production pipeline. Adopting standardized naming conventions and thorough documentation helps overcome these challenges and ensures smooth collaboration.

What is procedural modeling in Houdini?

Procedural modeling in Houdini is a technique where artists use a series of rules or algorithms to generate 3D models and environments. Unlike traditional modeling, which is manual and static, procedural modeling allows for flexible, non-destructive workflows where changes can be made quickly by adjusting parameters. Houdini is renowned for its node-based system, enabling artists to create complex structures, terrains, or effects that can be easily modified or replicated. This approach is widely used in visual effects, animation, and game development for creating detailed and varied assets efficiently.
More about Procedural Modeling Houdini jobs
What cities are hiring for Procedural Modeling Houdini jobs? Cities with the most Procedural Modeling Houdini job openings:
What states have the most Procedural Modeling Houdini jobs? States with the most job openings for Procedural Modeling Houdini jobs include:
What job categories do people searching Procedural Modeling Houdini jobs look for? The top searched job categories for Procedural Modeling Houdini jobs are:
Infographic showing various Procedural Modeling Houdini job openings in the United States as of June 2026, with employment types broken down into 2% Locum Tenens, 3% As Needed, 1% Full Time, 81% Part Time, 12% Contract, and 1% Nights. Highlights an 76% Physical, 5% Hybrid, and 19% Remote job distribution, with an average salary of $83,896 per year, or $40.3 per hour.
Student TA - CG-3301 Procedural Modeling and Visual Effects (Brunner), F26

Student TA - CG-3301 Procedural Modeling and Visual Effects (Brunner), F26

DigiPen Institute of Technology

Redmond, WA • On-site

$17.13 - $18.25/hr

Part-time

Posted 19 days ago


Job description

Applicants MUST be a current student at DigiPen Institute of Technology to qualify for this position.
  • Student Employment at DigiPen is open to all currently matriculated students if they meet the qualifications for the job.
  • Students may not work during any time when they have a class scheduled, a class is canceled, or a class ends early.
  • Student workers must reside within the State of Washington. Remote work outside of Washington will not be permitted.

Job Title: Student TA - CG-3301 Procedural Modeling and Visual Effects (Brunner), F26
Reports to: Matt Brunner
Scheduled Class Time: W/F 2:00 PM - 3:50 PM
Essential Functions
A Teaching Assistant (TA) is expected to assist the instructor in the classroom as requested by the instructor. Responsibilities may include answering student questions during labs, pre-grading assessments, submitting attendance sheets, etc. TAs are expected to assist with grading outside the classroom, meet regularly with the instructor, and may be required to meet with students outside class to answer questions as needed. Other duties as assigned by the instructor.
TAs will meet weekly with the instructor for performance feedback and duty modification and will receive a full evaluation once per semester.
Duties and Responsibilities
  • Attend all lectures and assist students with their work in Houdini
  • Meet with students outside of class that are trying to understand their work or resolve problems
  • Assist with grading the homework assignments
  • Do research for the class if requested by the professor
  • Accountable for tracking and reporting the amount of time worked

Qualifications/Competencies
  • Must have taken at least one course in Procedural Art using Houdini
  • Must understand the fundamentals of Houdini for the basics of the course: modeling, fracturing and destruction, HDAs, particles, rendering, camera, materials, lighting, VEX, and animation

Experience (if wanted)
  • Have a working knowledge of the Houdini software
  • Have proven experience at solving problems in Houdini and creating procedural art assets
  • Preference: experience using Houdini Engine and bringing assets into either Unreal or Unity

Expected dates of employment: August 31, 2026 - December 16, 2026
Expected number of hours per week: 10
*** Once again, students are not permitted to work during any time when they are scheduled for a class. ***
Wage Range:
$17.13 - 18.25 per hour, depending on number of terms worked at DigiPen
Requirements to Apply:
  • Resume
  • Cover Letter
  • Current Semester Academic Schedule

Working Conditions:
The usual and customary methods of performing the job's functions require the following physical demands: some lifting, carrying, pushing, and/or pulling; some stooping, kneeling, and/or crouching; and fine finger dexterity. May need to lift up to 25 lbs. Generally, the job requires 80% sitting, 10% walking, and 10% standing.
DigiPen Student Employee Academic Requirements:
  • Are currently a Matriculated student at DigiPen Institute of Technology
  • Good Academic Standing - not on Academic Warning as defined in DigiPen Course Catalog
  • A minimum cumulative GPA of 2.5 or higher
  • Have taken and passed CG-3301 with a B or better

Requirement Exceptions:
It is possible to still be selected for a position with DigiPen if you do not meet the requirements above, so don't let that dissuade you from applying!
Once you have applied for - and the supervisor decides to offer you - a position, we will contact the necessary managers (Supervisor, Department Chair, and/or the Dean of Faculty) to complete and sign off on an Academic Waiver form, depending on which requirements need to be waived. Once the Waiver is returned to us, we'll continue you through the hiring process.
Equal opportunity is a priority of DigiPen Institute of Technology, as the institution is committed to fostering a positive learning environment for all. The Institute's intent is to hire the most qualified individuals for faculty and staff, attracting candidates from diverse backgrounds of race and ethnicity, gender, gender identity, gender expression, sexual orientation, age, socioeconomic status, veteran status, nationality, culture, religion, and physical abilities. We are committed to broadening our candidate pool to include more diverse individuals and ensuring fairness in hiring by avoiding bias and determining criteria to judge all candidates prior to posting each new position.
Equal Opportunity Employer
This employer is required to notify all applicants of their rights pursuant to federal employment laws. For further information, please review the Know Your Rights notice from the Department of Labor.