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Procedural Modeling Houdini Jobs (NOW HIRING)

Computational Designer

New York, NY · On-site

$75K - $225K/yr

Proficiency in Houdini for computational geometry and procedural modeling is mandatory. Experience with Rhino and Grasshopper workflows is preferred. * Experience developing workflows for site ...

... 3d modeling and procedural modeling/UV'ing skills are a must. * Strong knowledge and experience ... MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing ...

Lead VFX Artist

$153K - $230.40K/yr

... 3d modeling and procedural modeling/UV'ing skills are a must. * Strong knowledge and experience ... MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in Photoshop for painting and editing ...

Artist: Environment

Andover, MA

$128.60K - $154K/yr

Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender, etc.) and procedural node graphs (such as Houdini, Blender, Substance Designer, etc.). * Work ...

Job Summary : Moonlake AI is building the frontier of interactive world models for gaming and ... Houdini • Experience with: game-engine workflows • Strong software engineering fundamentals • ...

Artist: Environment

Andover, MA · On-site

$68K - $85K/yr

Create procedural 2D and 3D art using traditional modeling packages (such as 3ds Max, Maya, Blender, etc.) and procedural node graphs (such as Houdini, Blender, Substance Designer, etc.). * Work ...

Principal Technical Artist

Seattle, WA · On-site +1

$144.50K - $173K/yr

Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. > * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based ...

Principal Technical Artist

Seattle, WA

$144.50K - $173K/yr

Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155.60K/yr

Procedural content generation. Experience in Houdini or equivalent (Maya, Blender, 3DS Max, Unreal ... models. * Distributed/cloud pipelines. Experience with distributed rendering or cloud-based content ...

$133.10K - $175.50K/yr

... modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building ...

Interactive 3D worlds * World models * Real-time generation * AI infrastructure Moonlake is ... Maya * Houdini * game-engine workflows * Strong software engineering fundamentals * Deep ...

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Procedural Modeling Houdini information

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How much do procedural modeling houdini jobs pay per hour?

As of May 30, 2026, the average hourly pay for procedural modeling houdini in the United States is $40.33, according to ZipRecruiter salary data. Most workers in this role earn between $31.25 and $43.51 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Procedural Modeling Houdini Artist, and why are they important?

To thrive as a Procedural Modeling Houdini Artist, you need a strong grasp of 3D modeling principles, procedural generation techniques, and a solid background in computer graphics or a related field. Mastery of SideFX Houdini software, including its node-based workflow and scripting languages like VEX or Python, is essential, and experience with industry-standard rendering engines is highly beneficial. Creativity, problem-solving abilities, and effective communication distinguish top professionals in this role. These skills and qualities are crucial for efficiently delivering high-quality, flexible assets and collaborating within multidisciplinary teams in fast-paced production environments.

What are some common challenges faced by Procedural Modeling Houdini artists when working on collaborative projects?

Procedural Modeling Houdini artists often encounter challenges related to maintaining consistency and compatibility of assets within a collaborative workflow, especially when multiple artists contribute to the same project. Sharing and updating Houdini Digital Assets (HDAs) can lead to version control issues, and ensuring that procedural setups are flexible and well-documented is crucial for team efficiency. Additionally, artists must frequently communicate with other departments, such as lighting and animation, to make sure their procedural models integrate seamlessly into the production pipeline. Adopting standardized naming conventions and thorough documentation helps overcome these challenges and ensures smooth collaboration.

What is procedural modeling in Houdini?

Procedural modeling in Houdini is a technique where artists use a series of rules or algorithms to generate 3D models and environments. Unlike traditional modeling, which is manual and static, procedural modeling allows for flexible, non-destructive workflows where changes can be made quickly by adjusting parameters. Houdini is renowned for its node-based system, enabling artists to create complex structures, terrains, or effects that can be easily modified or replicated. This approach is widely used in visual effects, animation, and game development for creating detailed and varied assets efficiently.

What is the difference between Procedural Modeling Houdini vs 3D Modeler?

AspectProcedural Modeling Houdini3D Modeler
CredentialsKnowledge of Houdini, scripting, and procedural workflowsDegree in 3D art, design, or related field; proficiency in modeling software
Work EnvironmentVFX studios, animation, game developmentGame studios, animation, advertising agencies
Industry UsageSpecialized in procedural assets, effects, simulationsCreating detailed, handcrafted models

Procedural Modeling Houdini focuses on creating assets through algorithms and procedural workflows, ideal for complex effects and automation. In contrast, a 3D Modeler typically crafts detailed models manually, emphasizing artistic control. Both roles are vital in digital content creation but serve different production needs.

More about Procedural Modeling Houdini jobs
What cities are hiring for Procedural Modeling Houdini jobs? Cities with the most Procedural Modeling Houdini job openings:
What states have the most Procedural Modeling Houdini jobs? States with the most job openings for Procedural Modeling Houdini jobs include:
What job categories do people searching Procedural Modeling Houdini jobs look for? The top searched job categories for Procedural Modeling Houdini jobs are:
Infographic showing various Procedural Modeling Houdini job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $83,896 per year, or $40.3 per hour.
Computational Designer

Computational Designer

Oxman

New York, NY • On-site

$75K - $225K/yr

Full-time

Posted 11 days ago


Job description

Company Overview
OXMAN is a nature-based research and design company based in Manhattan. We incubate ventures and technologies that reimagine the relationship between humanity and the natural world. Working across disciplines-from architecture and ecology to materials science and computation-we develop nature-centric solutions to critical environmental challenges.
Team Overview
Nature provides humanity with services that are critical for survival: the sequestration of carbon, the filtration of water, and the production of the air we breathe. EDEN works to strengthen and regenerate these natural processes by cultivating biodiverse, resilient ecosystems that sustain life for all species-human and non-human alike.
EDEN is a digital design environment for the engineering and design of ecosystems, modeling the flows, relationships, and processes that sustain them. We build tools that quantify how landscapes can be engineered toward specific performance goals-cooling cities, filtering water, sequestering carbon, and protecting key species-and use those tools to guide the design of ecologically active sites.
One hectare of well-designed landscape can sequester up to four times the annual emissions of an average home, filter enough water to support thirteen neighborhoods, and reduce ambient temperatures by more than ten degrees. EDEN enables designers to plan intentionally for these outcomes through analysis, simulation, and optimization, turning ecological function into an actionable design parameter.
Our design team works directly with clients to apply these tools toward site-specific goals, from logistics campuses and residential communities to rewilding and climate-resilient developments. Together with our clients, we are designing biodiverse, productive environments that serve both humanity and nature.
Role Overview
OXMAN is seeking a Computational Designer to join the EDEN design team and develop procedural design workflows that integrate ecological intelligence into architecture, landscape, and planning projects.
This role sits at the intersection of design, data, and simulation. The ideal candidate is fluent in Houdini workflows and uses procedural systems to explore, analyze, and visualize complex spatial relationships. They bring a designer's intuition, a systems thinker's curiosity, and a technical artist's precision-translating ecological and environmental data into adaptive, rule-based geometries that inform real-world design decisions.
Key Responsibilities
  • Collaborate with architects, ecologists, and planners to design nature-centric developments, including industrial campuses, residential communities, and landscape restoration projects.
  • Use EDEN's analytical and simulation tools to optimize land-use configurations for ecosystem services such as carbon sequestration, thermal buffering, and habitat connectivity.
  • Develop and visualize design scenarios that balance ecological and human systems, integrating data-driven insight with creative spatial thinking.
  • Build computational design workflows to analyze and optimize environmental performance in design projects.
  • Translate ecological and spatial data into procedural models that support real-time iteration and informed decision-making.
  • Collaborate with software engineers to test, refine, and provide feedback on tools that quantify and simulate ecological processes.
  • Work directly with clients to understand project goals, communicate performance outcomes, and guide the application of EDEN's tools in design development.
  • Partner with our ecology and computation teams to ensure that ecological performance metrics are legible, actionable, and embedded in the design process.
  • Present design concepts, analysis results, and workflow methodologies to both technical and non-technical audiences.

Key Requirements
  • Advanced degree or equivalent professional experience in Architecture, Landscape Architecture, or Computational Design.
  • A portfolio demonstrating computational and generative design applied to built environment or landscape contexts.
  • Proficiency in Houdini for computational geometry and procedural modeling is mandatory. Experience with Rhino and Grasshopper workflows is preferred.
  • Experience developing workflows for site planning, landscape analysis, or performance-based design.
  • Strong ability to synthesize complex environmental data into clear design logic and visualizations.

Key Goals and Outcomes
  • The opportunity to help define the role of computational design in ecological design.
  • A collaborative, interdisciplinary environment working at the intersection of architecture, ecology, and technology.
  • The chance to contribute to both client-facing design projects and the development of next-generation ecological design tools.
  • Work that directly impacts the future of sustainable, regenerative environments.