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Procedural Modeling Houdini Jobs in Florida (NOW HIRING)

Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and ... Houdini and Substance beneficial. * Perforce required; Jira or equivalent project tracking.

Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and ... Houdini and Substance beneficial * Perforce required; Jira or equivalent project tracking

Procedural Modeling Houdini information

What are the key skills and qualifications needed to thrive as a procedural modeling Houdini artist?

To thrive as a Procedural Modeling Houdini Artist, you need a strong grasp of 3D modeling principles, procedural generation techniques, and a solid background in computer graphics or a related field. Mastery of SideFX Houdini software, including its node-based workflow and scripting languages like VEX or Python, is essential, and experience with industry-standard rendering engines is highly beneficial. Creativity, problem-solving abilities, and effective communication distinguish top professionals in this role. These skills and qualities are crucial for efficiently delivering high-quality, flexible assets and collaborating within multidisciplinary teams in fast-paced production environments.

What is the difference between Procedural Modeling Houdini vs 3D Modeler?

AspectProcedural Modeling Houdini3D Modeler
CredentialsKnowledge of Houdini, scripting, and procedural workflowsDegree in 3D art, design, or related field; proficiency in modeling software
Work EnvironmentVFX studios, animation, game developmentGame studios, animation, advertising agencies
Industry UsageSpecialized in procedural assets, effects, simulationsCreating detailed, handcrafted models

Procedural Modeling Houdini focuses on creating assets through algorithms and procedural workflows, ideal for complex effects and automation. In contrast, a 3D Modeler typically crafts detailed models manually, emphasizing artistic control. Both roles are vital in digital content creation but serve different production needs.

What are some common challenges faced by procedural modeling Houdini artists when working on collaborative projects?

Procedural Modeling Houdini artists often encounter challenges related to maintaining consistency and compatibility of assets within a collaborative workflow, especially when multiple artists contribute to the same project. Sharing and updating Houdini Digital Assets (HDAs) can lead to version control issues, and ensuring that procedural setups are flexible and well-documented is crucial for team efficiency. Additionally, artists must frequently communicate with other departments, such as lighting and animation, to make sure their procedural models integrate seamlessly into the production pipeline. Adopting standardized naming conventions and thorough documentation helps overcome these challenges and ensures smooth collaboration.

What is procedural modeling in Houdini?

Procedural modeling in Houdini is a technique where artists use a series of rules or algorithms to generate 3D models and environments. Unlike traditional modeling, which is manual and static, procedural modeling allows for flexible, non-destructive workflows where changes can be made quickly by adjusting parameters. Houdini is renowned for its node-based system, enabling artists to create complex structures, terrains, or effects that can be easily modified or replicated. This approach is widely used in visual effects, animation, and game development for creating detailed and varied assets efficiently.

What are popular job titles related to Procedural Modeling Houdini jobs in Florida?

For Procedural Modeling Houdini jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Procedural Modeling Houdini jobs in Florida look for?

The top searched job categories for Procedural Modeling Houdini jobs in Florida are:

Infographic showing various Procedural Modeling Houdini job openings in Florida as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 100% In-person job distribution.

Senior Real-Time Viz Artist

Together Group

Sarasota, FL

$80K - $90K/yr

Full-time

Re-posted 18 days ago


Job description


Compensation: $80,000 to $90,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.
We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.


What You'll Do
  • Execute complex real-time production tasks across environments, assets, and architectural content
  • Deliver client-ready work with minimal revision
  • Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
  • Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches
  • Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets
  • Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role
  • Review work and provide specific, actionable technical feedback to junior and mid-level artists
  • Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement
  • Maintain rigorous version control discipline using Perforce
  • Participate in project kickoffs and contribute to process improvements

What We're Looking For
  • 5+ years of professional 3D production experience
  • Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
  • Deep real-time lighting expertise, technically proficient and artistically confident
  • Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
  • Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
  • Perforce required; Jira or equivalent project tracking
  • Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.
Portfolio Requirements
  • Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute
  • Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within
  • Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit
Additional Requirements
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.