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Unreal Houdini Jobs (NOW HIRING)

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ... Experience with Houdini, Unreal Engine, Unity, or other similar game engines, including proficiency ...

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ... Experience with Houdini, Unreal Engine, Unity, or other similar game engines, including proficiency ...

Senior Game Specialist (Houdini)

Manhattan, NY · On-site +1

$130K - $155K/yr

The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ... Experience with Houdini, Unreal Engine, Unity, or other similar game engines, including proficiency ...

Senior VFX Artist (Gameplay)

Los Angeles, CA · On-site

$110K - $207K/yr

Experience creating realistic simulations using Houdini and other simulation packages then making them into Unreal Assets. * Strong knowledge of Photoshop and AfterEffects for texture creation.

$133K - $175K/yr

... Houdini-esque building design tools. * Contribute expertise and intuition to monthly feature ... Deep, intuitive understanding of Unreal Engine 4 (mandatory). * Deep, intuitive understanding of C ...

Experience with Unreal and Houdini. * Experience with 3DS Max (or Maya), Substance Designer, and Photoshop. * Ability to collaborate within a multidisciplinary team. * Curiosity and a desire to ...

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Unreal Houdini information

See salary details

$84.5K

$246.3K

$400K

How much do unreal houdini jobs pay per year?

As of Jul 18, 2026, the average yearly pay for unreal houdini in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is the difference between Unreal Houdini vs Unreal Engine Artist?

AspectUnreal HoudiniUnreal Engine Artist
Primary FocusProcedural content creation, visual effects, and simulations using Houdini within UnrealCreating and implementing assets, environments, and visual effects directly within Unreal Engine
Required SkillsHoudini procedural modeling, VFX, scripting, Unreal Engine integrationUnreal Engine blueprint scripting, asset optimization, level design
Work EnvironmentVFX studios, technical departments, pipeline integrationGame development teams, real-time visualization, virtual production

Unreal Houdini specialists focus on procedural content and effects using Houdini integrated with Unreal Engine, while Unreal Engine Artists primarily work within Unreal to create and implement assets and environments. Both roles require knowledge of Unreal Engine, but Unreal Houdini emphasizes procedural workflows and VFX, whereas Unreal Engine Artists focus on asset placement and level design.

What are Unreal Houdini artists?

Unreal Houdini artists are professionals who specialize in using both Houdini, a powerful 3D procedural modeling and visual effects software, and Unreal Engine, a leading real-time game engine. They use Houdini to create complex simulations, procedural assets, and visual effects, which are then integrated into Unreal Engine for use in games, films, or virtual productions. These artists bridge the gap between procedural content creation and real-time rendering, enabling more efficient workflows and dynamic visual results.

How do Unreal Houdini artists typically collaborate with other departments during the production pipeline?

Unreal Houdini artists often work closely with teams such as environment artists, technical artists, and level designers to integrate procedural assets and effects into game environments. Collaboration usually involves regular meetings to discuss asset requirements, workflow optimizations, and troubleshooting issues related to asset performance or integration. Effective communication and a solid understanding of both Unreal Engine and Houdini workflows help ensure that assets meet both artistic and technical standards, resulting in seamless and visually impressive game experiences.

What are the key skills and qualifications needed to thrive as an Unreal Houdini Artist, and why are they important?

To excel as an Unreal Houdini Artist, you need expertise in procedural asset creation, 3D modeling, and visual effects, typically supported by experience with Houdini and Unreal Engine. Familiarity with technical pipelines, scripting (such as Python or VEX), and digital content creation tools is highly valuable, along with any relevant certifications. Strong problem-solving skills, creativity, and effective communication help artists collaborate and adapt to evolving project needs. These skills and qualities are crucial for delivering high-quality, optimized assets and visual effects within complex, real-time interactive environments.
More about Unreal Houdini jobs
What cities are hiring for Unreal Houdini jobs? Cities with the most Unreal Houdini job openings:
What states have the most Unreal Houdini jobs? States with the most job openings for Unreal Houdini jobs include:
Infographic showing various Unreal Houdini job openings in the United States as of July 2026, with employment types broken down into 4% Internship, 82% Full Time, 4% Part Time, 7% Temporary, and 3% Contract. Highlights an 83% Physical, 1% Hybrid, and 16% Remote job distribution, with an average salary of $246,250 per year, or $118.4 per hour.
Unreal Engine Level Designer

Unreal Engine Level Designer

Epoch Games

Winston Salem, NC

$93K/yr

Other

Re-posted 18 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
https://epochgames.co.uk/wordpress/benefits
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be asked to create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be resourceful with the assets they use. We also expect you to use various Houdini Tools that we've built, so Houdini is recommended, but not required. Blueprint Scripting and Quixel Megascans experience is also recommended.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members. Don't be afraid to ask questions. We are an English-speaking team, so English fluency is a must. All of this is especially important for Level Designers as we expect them to communicate with 3D Artists letting them know assets that are still needed.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate).

Qualifications

Minimum Requirements:

  • Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • Ability to optimize with use of LODs (Level of Detail)

Recommended Requirements:

  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • Unreal Engine 4 Blueprint Scripting experience
  • Quixel Megascans Asset Library usage
  • Heightmap development experience

Required Software:

  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register

Optional Software:

  • SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
  • Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)

Minimum Hardware Requirements:

  • The ability to run Unreal Engine 4
  • The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files