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Unreal Houdini Jobs (NOW HIRING)

Advanced Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or similar technologies to streamline content creation and validation. * Own and improve core art ...

New

Experience with Unreal and Houdini. * Experience with 3DS Max (or Maya), Substance Designer, and Photoshop. * Ability to collaborate within a multidisciplinary team. * Curiosity and a desire to ...

Experience with Unreal and Houdini. * Experience with 3DS Max (or Maya), Substance Designer, and Photoshop. * Ability to collaborate within a multidisciplinary team. * Curiosity and a desire to ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling, and your judgment will shape how our team builds the environments that train and validate autonomous ...

Senior Rendering Engineer

Novato, CA · On-site

$122K - $168K/yr

Preferred : • Strong understanding and familiarity with current Unreal Engine technology desired. • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they ...

VFX Artist

Houston, TX

$150K - $165K/yr

Maya, Houdini, Nuke, After Effects, Cinema 4D * Experience with Unreal Engine preferred * Strong understanding of rendering, lighting, and compositing * Excellent communication and collaboration ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

Strong experience working in Unreal Engine (UE4/UE5). * Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software. * Experience supporting a variety of art ...

Showing results 21-40

Unreal Houdini information

See salary details

$84.5K

$246.3K

$400K

How much do unreal houdini jobs pay per year?

As of Aug 9, 2026, the average yearly pay for unreal houdini in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is the difference between Unreal Houdini vs Unreal Engine Artist?

AspectUnreal HoudiniUnreal Engine Artist
Primary FocusProcedural content creation, visual effects, and simulations using Houdini within UnrealCreating and implementing assets, environments, and visual effects directly within Unreal Engine
Required SkillsHoudini procedural modeling, VFX, scripting, Unreal Engine integrationUnreal Engine blueprint scripting, asset optimization, level design
Work EnvironmentVFX studios, technical departments, pipeline integrationGame development teams, real-time visualization, virtual production

Unreal Houdini specialists focus on procedural content and effects using Houdini integrated with Unreal Engine, while Unreal Engine Artists primarily work within Unreal to create and implement assets and environments. Both roles require knowledge of Unreal Engine, but Unreal Houdini emphasizes procedural workflows and VFX, whereas Unreal Engine Artists focus on asset placement and level design.

What is an Unreal Houdini artist?

Unreal Houdini artists are professionals who specialize in using both Houdini, a powerful 3D procedural modeling and visual effects software, and Unreal Engine, a leading real-time game engine. They use Houdini to create complex simulations, procedural assets, and visual effects, which are then integrated into Unreal Engine for use in games, films, or virtual productions. These artists bridge the gap between procedural content creation and real-time rendering, enabling more efficient workflows and dynamic visual results.

How do Unreal Houdini artists typically collaborate with other departments during the production pipeline?

Unreal Houdini artists often work closely with teams such as environment artists, technical artists, and level designers to integrate procedural assets and effects into game environments. Collaboration usually involves regular meetings to discuss asset requirements, workflow optimizations, and troubleshooting issues related to asset performance or integration. Effective communication and a solid understanding of both Unreal Engine and Houdini workflows help ensure that assets meet both artistic and technical standards, resulting in seamless and visually impressive game experiences.

What skills and qualifications are needed to thrive as an Unreal Houdini artist?

To excel as an Unreal Houdini Artist, you need expertise in procedural asset creation, 3D modeling, and visual effects, typically supported by experience with Houdini and Unreal Engine. Familiarity with technical pipelines, scripting (such as Python or VEX), and digital content creation tools is highly valuable, along with any relevant certifications. Strong problem-solving skills, creativity, and effective communication help artists collaborate and adapt to evolving project needs. These skills and qualities are crucial for delivering high-quality, optimized assets and visual effects within complex, real-time interactive environments.
More about Unreal Houdini jobs
What cities are hiring for Unreal Houdini jobs? Cities with the most Unreal Houdini job openings:
What states have the most Unreal Houdini jobs? States with the most job openings for Unreal Houdini jobs include:
Infographic showing various Unreal Houdini job openings in the United States as of August 2026, with employment types broken down into 62% Full Time, 25% Part Time, and 13% Contract. Highlights an 62% In-person, and 38% Remote job distribution, with an average salary of $246,250 per year, or $118.4 per hour.

Senior Software Engineer for Disruptive Architecture Industry Startup (C++/Unreal)

Generate

Boston, MA • On-site

$133K - $175K/yr

Full-time

Re-posted 18 days ago


Job description

OUR MISSION

Generate is a Boston-based MIT-spin off technology company with the mission to digitize one of the world's largest and least digital industries: the 12-trillion-dollar Architecture, Engineering, and Construction (AEC) sector.

We are bringing the many innovations and techniques from state-of-the-art gaming technology (like Proceduralism, GPGPU, Real-Time Graphics, and more) into transforming how the AEC sector designs and builds. When implemented at scale, our technology can help tackle the global climate and housing crises by accelerating the deployment of cost-effective, sustainable building materials and systems.

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the technology at scale.

YOUR ROLE

In this role, you will:

  • Work as part of a small development team in a lean engineering environment on incremental releases of design software with a planned public launch in Q4 2022. You will make significant contributions to the software's structure and features with a laser focus on providing a fluid, game-like, user-centric design experience.
  • Contribute to significant aspects of the product development process - data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, and building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools.
  • Contribute expertise and intuition to monthly feature development workshops, bi-weekly sprint planning meetings, and quick daily standups.
  • Engage in open-ended workshop sessions, to help the product get from "a user wants to do X" to "here is how we will implement X, given our product architecture."
  • Collaborate with our small, cross-functional team of game developers, architects, and product designers to develop innovative solutions to creating and generating buildings (walls, floors, windows, doors, beams, columns, furniture, etc.).

REQUIREMENTS

  • Deep, intuitive understanding of Unreal Engine 4 (mandatory).
  • Deep, intuitive understanding of C++ and modern software design principles.
  • Track record in the software, technology, or game industries.
  • Experience building and shipping successful games or products.
  • Comfort with the lean product development process in a startup environment: including regular pivots, difficult choices about resource prioritization, and an emphasis on product-market fit.
  • A drive to understand and solve complex problems with novel, creative, and practical solutions.
  • Self-motivated and a self-starter.
  • Excellent communication and collaboration skills, both virtually and in person.
  • Familiarity with version control (We use Git).
  • Operate in a workplace environment conducive to the respectful debate of ideas and opinions. Our team has incredible talent, and our technology will only become better if everyone gets to respectfully challenge each other's ideas to arrive at the best possible solution.
  • Most importantly, treat team members kindly-kindness is contagious, and nobody should feel disrespected in an intrinsically stressful technology-development environment.

NICE TO HAVES

  • Experience with computational and procedural mesh geometry.
  • Previous development of user-facing tools or desktop software.
  • CAD industry experience (Autodesk, Dassault, OnShape, SolidWorks, etc.).
  • Architecture, Engineering, and Construction (AEC) industry experience.
  • With JavaScript systems (Redux, React, TypeScript, Next.js, etc.).
  • Experience with networked systems, distributed data, CRDT, or collaborative editing.

Please include links to any representative code or portfolio samples you can share (Github, Bitbucket, tools, games, apps, etc.) in the "Experience Summary" section of the application. We would prefer candidates in the US, but are eager to talk to anyone with a track record in the game development space and making great software.

Generate is remote work first, but we are also willing to discuss relocation to Boston, Massachusetts: a global epicenter of technological innovation!

We are proud to be an equal opportunity employer and welcome applicants from all backgrounds, including those from historically underrepresented communities. We are committed to reflecting the values of diversity, equity, and inclusion, both in the workplace and in the products we deliver to the industry. We are excited to hear from you!