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Unreal Houdini Jobs (NOW HIRING)

Sr. VFX Artist

Bellevue, WA · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... Unreal Engine * Proficiency in creating VFX Assets using advanced techniques like fluids/pyro/etc in a software package like Houdini/Embergen/Maya/Max/Blender/etc * Deep knowledge of vector math ...

Sr. VFX Artist

Bellevue, WA

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

... Unreal Engine * Proficiency in creating VFX Assets using advanced techniques like fluids/pyro/etc in a software package like Houdini/Embergen/Maya/Max/Blender/etc * Deep knowledge of vector math ...

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... Unreal Engine workflows and tooling, including material and shader workflows * Experience with modular environment construction * Familiarity with procedural content generation tools like Houdini is ...

World Builder

Santa Monica, CA · On-site

$110K - $130K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Build and assemble high-quality open world environments using Unreal Engine 5, working from greybox ... Familiarity with procedural tools (Houdini, PCG workflows, foliage systems, etc.) * Experience ...

World Builder

Santa Monica, CA

$110K - $130K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Build and assemble high-quality open world environments using Unreal Engine 5, working from greybox ... Familiarity with procedural tools (Houdini, PCG workflows, foliage systems, etc.) * Experience ...

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. This ... Houdini and Substance beneficial Preferred : • Architectural visualization or architecture ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity with the GPU stack ( CUDA, PyTorch) , batch/queue systems, and containerization (Docker, Kubernetes)

Pipeline Engineer (Graphics/3D)

San Francisco, CA · Remote

$164K - $203K/yr

Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity with the GPU stack ( CUDA, PyTorch) , batch/queue systems, and containerization (Docker, Kubernetes)

Showing results 41-60

Unreal Houdini information

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$84.5K

$246.3K

$400K

How much do unreal houdini jobs pay per year?

As of Aug 13, 2026, the average yearly pay for unreal houdini in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is the difference between Unreal Houdini vs Unreal Engine Artist?

AspectUnreal HoudiniUnreal Engine Artist
Primary FocusProcedural content creation, visual effects, and simulations using Houdini within UnrealCreating and implementing assets, environments, and visual effects directly within Unreal Engine
Required SkillsHoudini procedural modeling, VFX, scripting, Unreal Engine integrationUnreal Engine blueprint scripting, asset optimization, level design
Work EnvironmentVFX studios, technical departments, pipeline integrationGame development teams, real-time visualization, virtual production

Unreal Houdini specialists focus on procedural content and effects using Houdini integrated with Unreal Engine, while Unreal Engine Artists primarily work within Unreal to create and implement assets and environments. Both roles require knowledge of Unreal Engine, but Unreal Houdini emphasizes procedural workflows and VFX, whereas Unreal Engine Artists focus on asset placement and level design.

What is an Unreal Houdini artist?

Unreal Houdini artists are professionals who specialize in using both Houdini, a powerful 3D procedural modeling and visual effects software, and Unreal Engine, a leading real-time game engine. They use Houdini to create complex simulations, procedural assets, and visual effects, which are then integrated into Unreal Engine for use in games, films, or virtual productions. These artists bridge the gap between procedural content creation and real-time rendering, enabling more efficient workflows and dynamic visual results.

How do Unreal Houdini artists typically collaborate with other departments during the production pipeline?

Unreal Houdini artists often work closely with teams such as environment artists, technical artists, and level designers to integrate procedural assets and effects into game environments. Collaboration usually involves regular meetings to discuss asset requirements, workflow optimizations, and troubleshooting issues related to asset performance or integration. Effective communication and a solid understanding of both Unreal Engine and Houdini workflows help ensure that assets meet both artistic and technical standards, resulting in seamless and visually impressive game experiences.

What skills and qualifications are needed to thrive as an Unreal Houdini artist?

To excel as an Unreal Houdini Artist, you need expertise in procedural asset creation, 3D modeling, and visual effects, typically supported by experience with Houdini and Unreal Engine. Familiarity with technical pipelines, scripting (such as Python or VEX), and digital content creation tools is highly valuable, along with any relevant certifications. Strong problem-solving skills, creativity, and effective communication help artists collaborate and adapt to evolving project needs. These skills and qualities are crucial for delivering high-quality, optimized assets and visual effects within complex, real-time interactive environments.
More about Unreal Houdini jobs

What cities are hiring for Unreal Houdini jobs?

Cities with the most Unreal Houdini job openings:

What states have the most Unreal Houdini jobs?

States with the most job openings for Unreal Houdini jobs include:

Infographic showing various Unreal Houdini job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 76% Full Time, 17% Part Time, 1% Temporary, and 5% Contract. Highlights an 67% Physical, 3% Hybrid, and 30% Remote job distribution, with an average salary of $246,250 per year, or $118.4 per hour.

Expression of Interest - Asset Artist

AGBO

Los Angeles, CA • On-site

Temporary

Re-posted yesterday


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Asset Artist to join our Visual Effects (VFX) team. The Asset Artist will create content for high quality projects using the Unreal Engine. The ideal candidate must have extensive knowledge of the Unreal Engine and be proficient in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets. The Artist will have an excellent artistic eye for detail when creating high quality assets and demonstrates proactive collaboration and communication with the entire team.

This is an Expression of Interest role.


Key Responsibilities:

  • Develop CG assets with an emphasis on matching the look of realistic practical assets, while working within the production schedule and meeting established deadlines.
  • Proficiency in Concepting, Set Design, Layout, Modeling, Surfacing, Basic Rigging, and Optimizing assets.
  • Collaborate with the Pipeline, VAD and Lighting team on creating characters, environments, vehicles, and props to be used in the Unreal Engine.
  • Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment.
  • Ingest assets that are internally created or from third parties into our projects.
  • Active in creative research and development and communicates goals and objectives clearly.
  • Utilize the latest advancements in Unreal Engine to expedite asset development process.
  • Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards.
  • Technical ability to create project-based materials in engine.
  • Critically think and solve technical challenges and limitations within DCC programs and Unreal Engine.
  • Creating Control Rigs in DCC and Unreal Engine when requested.
  • Generate documentation on processes used for content creation.
  • Maintain consistency and quality on all meshes, textures, and shaders created for all types of assets.
  • Creating custom parent materials, procedural materials, and functions.
  • Address revisions in a timely manner with creative and technical solutions.
  • Performs other duties as assigned.


Qualifications & Skills

  • 5+ years of experience with real-time content creation.
  • Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props.
  • Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, PCGs, Splines.
  • Practiced knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender, etc.
  • Experience with optimization processes for assets while keeping high fidelity details intact.
  • Ability to work in a variety of art styles with or without conceptual reference, and is able to gather references and plan for look development.
  • Strong artistic understanding of anatomy, proportions, scale, silhouette, lighting, composition, layout, color theory, atmosphere.
  • Have the ability to communicate and take art direction notes and apply them effectively and efficiently both written and verbal.
  • Experience working in a Volume, LED Stage, Mocap stage, and with Virtual Cameras.
  • Experience photogrammetry and scanning.
  • Experience with lighting, sequencer, camera, layout, fx, and animation in Unreal Engine.
  • Experience with advanced rigging and control rigs within DCC and Unreal Engine.
  • Strong aesthetic sense and keen eye for detail.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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