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Unreal Houdini Jobs (NOW HIRING)

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. This ... Houdini and Substance beneficial Preferred : • Architectural visualization or architecture ...

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity with the GPU stack ( CUDA, PyTorch) , batch/queue systems, and containerization (Docker, Kubernetes)

Pipeline Engineer (Graphics/3D)

San Francisco, CA · On-site

$164K - $203K/yr

Hands-on experience with DCC tools such as Blender, Maya, Houdini, Unreal, or Unity . * Familiarity with the GPU stack ( CUDA, PyTorch) , batch/queue systems, and containerization (Docker, Kubernetes)

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

... and Houdini * Develop reusable material frameworks and workflows that enable tech artists and ... Contribute to improving Unreal Engine material pipelines and best practices What we're looking for

Using Unreal Engine 5 , you will work with particle systems, shaders, Blueprints, materials, and ... Experience with Houdini or other procedural VFX tools * Welcomes and provides valuable ...

Staff Environment Artist

Seattle, WA · On-site

$150K - $170K/yr

... Unreal Engine workflows and tooling, including material and shader workflows * Experience with modular environment construction * Familiarity with procedural content generation tools like Houdini is ...

Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic ... Houdini and Substance beneficial. * Perforce required; Jira or equivalent project tracking.

Showing results 41-60

Unreal Houdini information

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$84.5K

$246.3K

$400K

How much do unreal houdini jobs pay per year?

As of Sep 3, 2026, the average yearly pay for unreal houdini in the United States is $246,250.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,500.00 and $400,000.00 per year, depending on experience, location, and employer.

What is an Unreal Houdini artist?

Unreal Houdini artists are professionals who specialize in using both Houdini, a powerful 3D procedural modeling and visual effects software, and Unreal Engine, a leading real-time game engine. They use Houdini to create complex simulations, procedural assets, and visual effects, which are then integrated into Unreal Engine for use in games, films, or virtual productions. These artists bridge the gap between procedural content creation and real-time rendering, enabling more efficient workflows and dynamic visual results.

What skills and qualifications are needed to thrive as an Unreal Houdini artist?

To excel as an Unreal Houdini Artist, you need expertise in procedural asset creation, 3D modeling, and visual effects, typically supported by experience with Houdini and Unreal Engine. Familiarity with technical pipelines, scripting (such as Python or VEX), and digital content creation tools is highly valuable, along with any relevant certifications. Strong problem-solving skills, creativity, and effective communication help artists collaborate and adapt to evolving project needs. These skills and qualities are crucial for delivering high-quality, optimized assets and visual effects within complex, real-time interactive environments.

How do Unreal Houdini artists typically collaborate with other departments during the production pipeline?

Unreal Houdini artists often work closely with teams such as environment artists, technical artists, and level designers to integrate procedural assets and effects into game environments. Collaboration usually involves regular meetings to discuss asset requirements, workflow optimizations, and troubleshooting issues related to asset performance or integration. Effective communication and a solid understanding of both Unreal Engine and Houdini workflows help ensure that assets meet both artistic and technical standards, resulting in seamless and visually impressive game experiences.

What is the difference between Unreal Houdini vs Unreal Engine Artist?

AspectUnreal HoudiniUnreal Engine Artist
Primary FocusProcedural content creation, visual effects, and simulations using Houdini within UnrealCreating and implementing assets, environments, and visual effects directly within Unreal Engine
Required SkillsHoudini procedural modeling, VFX, scripting, Unreal Engine integrationUnreal Engine blueprint scripting, asset optimization, level design
Work EnvironmentVFX studios, technical departments, pipeline integrationGame development teams, real-time visualization, virtual production

Unreal Houdini specialists focus on procedural content and effects using Houdini integrated with Unreal Engine, while Unreal Engine Artists primarily work within Unreal to create and implement assets and environments. Both roles require knowledge of Unreal Engine, but Unreal Houdini emphasizes procedural workflows and VFX, whereas Unreal Engine Artists focus on asset placement and level design.

More about Unreal Houdini jobs

What cities are hiring for Unreal Houdini jobs?

Cities with the most Unreal Houdini job openings:

What states have the most Unreal Houdini jobs?

States with the most job openings for Unreal Houdini jobs include:

Infographic showing various Unreal Houdini job openings in the United States as of August 2026, with employment types broken down into 100% Contract. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $246,250 per year, or $118.4 per hour.

Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA

Blizzard Entertainment, Inc.

Irvine, CA • On-site

$136K - $163K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 22 days ago


Blizzard Entertainment rating

9.3

Company rating: 9.3 out of 10

Based on 12 frontline employees who took The Breakroom Quiz

3rd of 78 rated media


Job description

Team Name:
Job Title:
Senior Technical Artist I, Pipeline | Unannounced Game | Irvine, CA
Requisition ID:
R027921
Job Description:
Your mission
We are looking for a Senior Technical Artist I, Pipeline to support world-building and environment art through scalable tools, workflows, and pipeline solutions. This role partners closely with artists, tech artists, and engineers to improve content creation, reduce technical friction, and help teams build high-quality environments efficiently in-engine.
Responsibilities:
  • Build and support tools and workflows for world building and environment art production.
  • Partner with environment artists and world builders to identify pipeline gaps and improve day-to-day efficiency.
  • Develop and maintain import, export, validation, and publishing workflows for environment content.
  • Support large-scale environment creation, including terrain, vegetation, modular kits, materials, and world assembly.
  • Create automation that improves asset quality, naming consistency, data integrity, and performance compliance.
  • Troubleshoot content and pipeline issues related to performance, memory, rendering, and build stability.
  • Enable procedural and semi-procedural workflows using tools such as Houdini, Blueprint, PCG, or similar systems.
  • Collaborate with technical art and engineering partners to define sustainable pipeline standards and best practices.
  • Document workflows and provide hands-on support to help artists work effectively and independently.

Experience
  • 8+ years of experience in technical art, pipeline engineering, or a similar role in game development.
  • Shipped at least one major title in a relevant technical-art role.
  • Supported large-scale environment art content pipelines on shipped titles.

Knowledge and Skills
  • Strong Python scripting and tool development skills.
  • Expertise building validation, import/export, and publishing workflows. • Proficiency creating Unreal Engine editor utility widgets.
  • Comprehensive understanding of modern art pipelines and best practices, including proficiency with industry-standard 3D tools such as Maya and Houdini.
  • Solid understanding of environment art workflows, including modular construction, terrain, materials, vegetation, and optimization.
  • Strong working knowledge of Unreal Engine or a comparable real-time engine.

Key Attributes
  • A team-oriented approach to your work, with a strong emphasis on collaboration and cross-disciplinary partnership.
  • Strong debugging, communication, and problem-solving skills.
  • Driven towards creating artist-friendly tools and user interfaces.

Extra Points
  • Familiarity with Perforce, build systems, Jenkins, and automated content checks.
  • Familiarity with Gaea and landscaping techniques/automation.
  • Experience writing tools for Substance 3D Designer.
  • Experience working through early development and R&D phases of a project.
  • Passion for playing a wide variety of video games.

Your Platform
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $39.54 - $73.16 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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