Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department ... Working closely with artists, supervisors, and pipeline developers, you'll create intuitive ...
Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department ... Working closely with artists, supervisors, and pipeline developers, you'll create intuitive ...
Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department ... Working closely with artists, supervisors, and pipeline developers, you'll create intuitive ...
Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department ... Working closely with artists, supervisors, and pipeline developers, you'll create intuitive ...
Senior Technical Artist
Austin, TX · On-site
$120 - $180/hr
Senior Technical Artist Would you like to help push the visual quality of current and future games ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...
Senior Technical Artist
Austin, TX · On-site
$120 - $180/hr
Senior Technical Artist Would you like to help push the visual quality of current and future games ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...
Senior Technical Artist
Austin, TX · On-site
$125K - $150K/yr
Senior Technical Artist Would you like to help push the visual quality of current and future games ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...
Senior Technical Artist
Austin, TX · On-site
$125K - $150K/yr
Senior Technical Artist Would you like to help push the visual quality of current and future games ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...
Senior Technical Artist
Austin, TX · On-site
$125K - $150K/yr
Senior Technical Artist Would you like to help push the visual quality of current and future games ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...
Quick apply
Senior Technical Artist
Austin, TX · On-site
$125K - $150K/yr
Senior Technical Artist Would you like to help push the visual quality of current and future games ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...
Senior Technical Artist - EA SPORTS Technology
Orlando, FL · On-site
$110 - $170/hr
The Role We are looking for a Senior Technical Artist to bridge the gap between creative vision and ... Advanced expertise in Maya and/or Houdini , including scripting and tool creation. * Programming ...
Senior Technical Artist - EA SPORTS Technology
Orlando, FL · On-site
$110 - $170/hr
The Role We are looking for a Senior Technical Artist to bridge the gap between creative vision and ... Advanced expertise in Maya and/or Houdini , including scripting and tool creation. * Programming ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Quick apply
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$130K - $156K/yr
Required : • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar. • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$130K - $156K/yr
Required : • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar. • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape ...
Principal Technical Artist
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Principal Technical Artist
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Expression of Interest - Technical Artist
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Expression of Interest - Technical Artist
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Quick apply
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with procedural tools such as Houdini. * Experience with environment, character ...
New
Quick apply
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with procedural tools such as Houdini. * Experience with environment, character ...
New
Lead Technical Artist
Raleigh, NC · On-site
AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ... Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance ...
Lead Technical Artist
Raleigh, NC · On-site
AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ... Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance ...
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with procedural tools such as Houdini. * Experience with environment, character ...
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$100K - $130K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with procedural tools such as Houdini. * Experience with environment, character ...
Lead Technical Artist
Raleigh, NC · On-site
AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ... Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance ...
Lead Technical Artist
Raleigh, NC · On-site
AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ... Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance ...
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with procedural tools such as Houdini. * Experience with environment, character ...
Senior Technical Artist - Rendering & Shaders
Beverly Hills, CA · On-site +1
$146K - $175K/yr
Senior Technical Artist - Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska ... Experience with procedural tools such as Houdini. * Experience with environment, character ...
Technical Artist (Video Games) at DISBELIEF Chicago, IL
Chicago, IL · On-site
$83 - $100/hr
Technical Artist (Video Games) job at DISBELIEF. Chicago, IL. Job Title Technical Artist Type ... of Houdini, Blender, 3ds Max, Maya, Substance, Photoshop. Our real-time work often requires ...
Technical Artist (Video Games) at DISBELIEF Chicago, IL
Chicago, IL · On-site
$83 - $100/hr
Technical Artist (Video Games) job at DISBELIEF. Chicago, IL. Job Title Technical Artist Type ... of Houdini, Blender, 3ds Max, Maya, Substance, Photoshop. Our real-time work often requires ...
Lead Technical Artist
Raleigh, NC · On-site
AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ... Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance ...
Quick apply
Lead Technical Artist
Raleigh, NC · On-site
AGBO is looking for a Lead Technical Artist to join our Interactive team. This is a generalist ... Deep familiarity with Unreal Engine and standard DCC tools (Maya, Blender, Houdini, Substance ...
Houdini Technical Artist information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do houdini technical artist jobs pay per year?
What is a Houdini Technical Artist?
What are the key skills and qualifications needed to thrive as a Houdini Technical Artist?
How does a Houdini Technical Artist typically collaborate with other departments in a production pipeline?
What is the difference between Houdini Technical Artist vs 3D Generalist?
| Aspect | Houdini Technical Artist | 3D Generalist |
|---|---|---|
| Required Skills | Proficiency in Houdini, scripting, procedural workflows, visual effects | Modeling, texturing, lighting, rendering across multiple software |
| Work Environment | VFX studios, animation, game development with focus on effects and technical pipelines | Varied industries, flexible roles across multiple 3D disciplines |
| Common Usage | Specialized in procedural effects, simulations, and technical pipeline support | Broad 3D content creation, including modeling, animation, and rendering |
The Houdini Technical Artist specializes in procedural effects, scripting, and technical workflows within VFX and game studios, whereas a 3D Generalist handles a wide range of 3D tasks across multiple disciplines. Both roles require strong 3D software skills, but the Houdini Technical Artist focuses more on effects and pipeline optimization, making it more specialized.
What cities are hiring for Houdini Technical Artist jobs?
Cities with the most Houdini Technical Artist job openings:
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States with the most job openings for Houdini Technical Artist jobs include:
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The top searched job categories for Houdini Technical Artist jobs are:

Houdini Technical Director
New Orleans, LA • On-site
Full-time
Posted 22 days ago
Job description
Houdini Technical Director
Location: New Orleans, LA - Onsite
Studio: Swaybox Studios
Department: VFX / Technical Direction
Reports To: VFX Supervisor
Employment Type: Full Time
Why join Swaybox Studios?
At Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics that bring bold visions to life. This is your chance to help lead a production that's equal parts innovative and unforgettable.
Job Summary:
Swaybox Studios is seeking an experienced Houdini Technical Director to develop, implement, and maintain tools, procedures, and workflows that optimize our Houdini pipeline across VFX, Animation, Unreal, and Technical Direction teams.
Working closely with artists, supervisors, and pipeline developers, you'll create intuitive procedural tools that automate repetitive tasks, improve production efficiency, and solve complex technical challenges. You'll play a critical role in ensuring our artists have reliable, scalable workflows, while helping evolve the studio's overall pipeline architecture to support a hybrid production environment.
This role leans heavily into the technical side, but relies on the creative understanding for the needs of the artists. It's ideal for someone who enjoys solving difficult technical problems, building artist-friendly tools, node graphs, HDA structures, VEX expressions, and collaborating across departments to continually improve how work gets done.
Key Responsibilities:
- Develop, maintain, and optimize custom Houdini Digital Assets (HDAs), procedural tools, scripts, and workflows that improve artist efficiency and uphold pipeline best practices.
- Design scalable procedural systems that support simulation, environments, asset generation, geometry processing, lighting, and other production workflows.
- Develop and maintain non-destructive scene-graph pipelines and create custom operators for the artists to work from.
- Implement and maintain naming conventions, asset organization standards, version control practices, and pipeline integrations that align with the studio's production infrastructure.
- Troubleshoot and resolve technical issues related to Houdini tools, simulations, procedural networks, asset processing, caching, lighting, rendering, and pipeline integration, serving as a primary technical resource for artists.
- Automate manual production tasks through Python, VEX, and Houdini's procedural framework to improve consistency, efficiency, and reliability.
- Balance immediate production support with long-term pipeline development, prioritizing critical production needs, while continuing to improve studio workflows.
- Collaborate closely with Supervisors, Pipeline TDs, Production, and artists to identify workflow challenges and develop practical technical solutions.
- Create and maintain technical documentation, user guides, training materials, and onboarding resources that encourage successful adoption of new tools and workflows.
- Continuously evaluate production workflows, artist feedback, and emerging technologies to recommend improvements that enhance efficiency and creative flexibility.
- Partner with Pipeline, Unreal, Maya, and Nuke Technical Directors to ensure smooth interoperability between applications and maintain a cohesive production pipeline.
- Collaborate with Pipeline TDs and Render Wranglers to integrate Houdini and Arnold with Deadline in-house and via cloud-based rendering.
- Use ShotGrid (Flow Production Tracking) API to automatically configure networks within Houdini.
- Excel in a fast-paced environment, with shifting priorities and tight deadlines, demonstrating exceptional organization and flexibility.
- Stay current with advances in Houdini, procedural workflows, simulation technologies, and industry best practices, evaluating opportunities to improve the studio's technical capabilities.
Required Qualifications:
- 5+ years of experience as a Houdini Technical Director, Pipeline TD, or similar technical role in a high-end VFX, Animation, or hybrid production environment.
- Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and rendering through Arnold.
- Strong proficiency with Python, VEX, and HScript, with experience developing custom procedural tools, automation, and pipeline integrations.
- Deep understanding of film production pipelines and how Houdini integrates with FX, animation, lighting, compositing, and rendering workflows.
- Experience building scalable, production-ready tools that support complex film-quality workflows.
- Strong troubleshooting and debugging skills with a proven ability to diagnose and resolve production issues quickly and effectively.
- Excellent organizational and project management skills with the ability to balance production support alongside ongoing tool development.
- Strong communication skills with the ability to clearly explain complex technical concepts to both technical and non-technical artists.
- Experience with Git, Rez, and other related version control systems and environment & package managers with collaborative development practices.
- Use of unittest or similar framework testing to ensure no disruptions in active/current scripts.
- Experience working with cloud-based rendering, distributed simulations, or scalable compute environments.
- In-depth knowledge of color management, geometry caching, and asset publishing systems.
- Experience with ShotGrid (Flow Production Tracking) management software's API
- Efficiency and experience with Linux systems and shell scripting.
- An iterative mindset and willingness to receive and implement constructive feedback.
Preferred Qualifications:
- PySide, PyQT, or QT Designer experience is preferred.
- Experience developing procedural workflows for environments, destruction, particles, crowds, vegetation, terrain generation, or large-scale simulations is advantageous.
- C++ and OpenCL experience is great to have.
- Familiarity with Unreal Engine and developing Houdini workflows using Houdini Engine.
- Experience with Maya, Nuke, and modern cross-application pipeline development.
- Understanding of rendering workflows using Karma, RenderMan, Redshift, or similar renderers.
- Familiarity with motion capture, photogrammetry, Gaussian splatting, or virtual production workflows is a plus.
- Previous experience collaborating with SideFX on support tickets, feature requests, or beta programs is highly desirable.