Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department ... Working closely with artists, supervisors, and pipeline developers, you'll create intuitive ...
Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department ... Working closely with artists, supervisors, and pipeline developers, you'll create intuitive ...
Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department ... Working closely with artists, supervisors, and pipeline developers, you'll create intuitive ...
Houdini Technical Director Location: New Orleans, LA - Onsite Studio: Swaybox Studios Department ... Working closely with artists, supervisors, and pipeline developers, you'll create intuitive ...
Advanced Technical Artist
Austin, TX · On-site
$125K - $150K/yr
Advanced Technical Artist Would you like to help push the visual quality of current and future ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...
New
Advanced Technical Artist
Austin, TX · On-site
$125K - $150K/yr
Advanced Technical Artist Would you like to help push the visual quality of current and future ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...
New
Advanced Technical Artist
Austin, TX · On-site
$125K - $150K/yr
Advanced Technical Artist Would you like to help push the visual quality of current and future ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...
New
Quick apply
Advanced Technical Artist
Austin, TX · On-site
$125K - $150K/yr
Advanced Technical Artist Would you like to help push the visual quality of current and future ... Build and deploy tools using Python, Unreal Editor Utility Blueprints, Houdini Digital Assets, or ...
New
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Principal Technical Artist
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Principal Technical Artist
$144K - $173K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Quick apply
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$130K - $156K/yr
Required : • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar. • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$130K - $156K/yr
Required : • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar. • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape ...
Expression of Interest - Technical Artist
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Expression of Interest - Technical Artist
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Quick apply
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
Senior Unreal Technical Artist
Salina, KS · On-site
$120K/yr
Senior Unreal Technical Artist Job Location: Salina, Kansas About Us Pure Imagination Studios ... Proficiency with DCC tools such as Maya, Blender, Substance, or Houdini for asset prep ...
Quick apply
Senior Unreal Technical Artist
Salina, KS · On-site
$120K/yr
Senior Unreal Technical Artist Job Location: Salina, Kansas About Us Pure Imagination Studios ... Proficiency with DCC tools such as Maya, Blender, Substance, or Houdini for asset prep ...
Senior 3D Technical Artist/Creative Technologist
Redmond, WA · On-site
$155K - $205K/yr
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for ... Strong proficiency in Houdini for procedural environment generation, asset processing, and ...
Senior 3D Technical Artist/Creative Technologist
Redmond, WA · On-site
$155K - $205K/yr
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for ... Strong proficiency in Houdini for procedural environment generation, asset processing, and ...
Senior Procedural Technical Artist (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development ... Self-supporting in Houdini, Python, VEX, USD. If this opportunity sounds like a great fit for you ...
Senior Procedural Technical Artist (Apex Legends)
Madison, WI · On-site
$143K - $217K/yr
The Apex Legends team is looking for a Senior Procedural Technical Artist to drive the development ... Self-supporting in Houdini, Python, VEX, USD. If this opportunity sounds like a great fit for you ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$131K - $157K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and ... Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. * Experience ...
Senior Technical Artist: Procedural Art
Carlsbad, CA · On-site
$131K - $157K/yr
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and ... Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. * Experience ...
Senior Technical Artist
Cary, NC · On-site
$117K - $140K/yr
What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to ... and Houdini * Develop reusable material frameworks and workflows that enable tech artists and ...
Senior Technical Artist
Cary, NC · On-site
$117K - $140K/yr
What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to ... and Houdini * Develop reusable material frameworks and workflows that enable tech artists and ...
... Artist to join our team and create high-quality simulations using Houdini, bringing creative ... Troubleshoot technical challenges under tight deadlines * What we're looking for: * Strong ...
Quick apply
... Artist to join our team and create high-quality simulations using Houdini, bringing creative ... Troubleshoot technical challenges under tight deadlines * What we're looking for: * Strong ...
... Artist to join our team and create high-quality simulations using Houdini, bringing creative ... Troubleshoot technical challenges under tight deadlines * What we're looking for: * Strong ...
Quick apply
... Artist to join our team and create high-quality simulations using Houdini, bringing creative ... Troubleshoot technical challenges under tight deadlines * What we're looking for: * Strong ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Houdini, etc. Passion for making video games, especially in a rapid, focused, smaller form vs ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Houdini, etc. Passion for making video games, especially in a rapid, focused, smaller form vs ...
Proficient in Maya, Houdini, Blender, Substance Designer, Substance Painter, and/or Photoshop ... Technical Artist - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San ...
Proficient in Maya, Houdini, Blender, Substance Designer, Substance Painter, and/or Photoshop ... Technical Artist - Studios Employment Type: Full time Primary City, State, Region, Postal Code: San ...
Houdini Technical Artist information
See salary details
$95.5K - $100.8K
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$100.8K - $106K
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$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
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$137.7K - $143K
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$143K - $148.2K
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$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do houdini technical artist jobs pay per year?
What are the key skills and qualifications needed to thrive as a Houdini Technical Artist?
How does a Houdini Technical Artist typically collaborate with other departments in a production pipeline?
What is a Houdini Technical Artist?
What is the difference between Houdini Technical Artist vs 3D Generalist?
| Aspect | Houdini Technical Artist | 3D Generalist |
|---|---|---|
| Required Skills | Proficiency in Houdini, scripting, procedural workflows, visual effects | Modeling, texturing, lighting, rendering across multiple software |
| Work Environment | VFX studios, animation, game development with focus on effects and technical pipelines | Varied industries, flexible roles across multiple 3D disciplines |
| Common Usage | Specialized in procedural effects, simulations, and technical pipeline support | Broad 3D content creation, including modeling, animation, and rendering |
The Houdini Technical Artist specializes in procedural effects, scripting, and technical workflows within VFX and game studios, whereas a 3D Generalist handles a wide range of 3D tasks across multiple disciplines. Both roles require strong 3D software skills, but the Houdini Technical Artist focuses more on effects and pipeline optimization, making it more specialized.

Full-time
Posted 5 days ago
Job description
Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll help bring bold creative visions to life through hands-on artistry and performance. This is your chance to be a part of a production that's equal parts innovative and unforgettable.
Houdini Technical Director
Location: New Orleans, LA - Onsite
Studio: Swaybox Studios
Department: VFX / Technical Direction
Reports To: VFX Supervisor
Employment Type: Full Time
Why join Swaybox Studios?
At Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros Pictures Animation and Matt Reeves' 6th and Idaho on a revolutionary new project, you'll play a vital role in coordinating the artistry and logistics that bring bold visions to life. This is your chance to help lead a production that's equal parts innovative and unforgettable.
Job Summary:
Swaybox Studios is seeking an experienced Houdini Technical Director to develop, implement, and maintain tools, procedures, and workflows that optimize our Houdini pipeline across VFX, Animation, Unreal, and Technical Direction teams.
Working closely with artists, supervisors, and pipeline developers, you'll create intuitive procedural tools that automate repetitive tasks, improve production efficiency, and solve complex technical challenges. You'll play a critical role in ensuring our artists have reliable, scalable workflows, while helping evolve the studio's overall pipeline architecture to support a hybrid production environment.
This role leans heavily into the technical side, but relies on the creative understanding for the needs of the artists. It's ideal for someone who enjoys solving difficult technical problems, building artist-friendly tools, node graphs, HDA structures, VEX expressions, and collaborating across departments to continually improve how work gets done.
Key Responsibilities:
- Develop, maintain, and optimize custom Houdini Digital Assets (HDAs), procedural tools, scripts, and workflows that improve artist efficiency and uphold pipeline best practices.
- Design scalable procedural systems that support simulation, environments, asset generation, geometry processing, lighting, and other production workflows.
- Develop and maintain non-destructive scene-graph pipelines and create custom operators for the artists to work from.
- Implement and maintain naming conventions, asset organization standards, version control practices, and pipeline integrations that align with the studio's production infrastructure.
- Troubleshoot and resolve technical issues related to Houdini tools, simulations, procedural networks, asset processing, caching, lighting, rendering, and pipeline integration, serving as a primary technical resource for artists.
- Automate manual production tasks through Python, VEX, and Houdini's procedural framework to improve consistency, efficiency, and reliability.
- Balance immediate production support with long-term pipeline development, prioritizing critical production needs, while continuing to improve studio workflows.
- Collaborate closely with Supervisors, Pipeline TDs, Production, and artists to identify workflow challenges and develop practical technical solutions.
- Create and maintain technical documentation, user guides, training materials, and onboarding resources that encourage successful adoption of new tools and workflows.
- Continuously evaluate production workflows, artist feedback, and emerging technologies to recommend improvements that enhance efficiency and creative flexibility.
- Partner with Pipeline, Unreal, Maya, and Nuke Technical Directors to ensure smooth interoperability between applications and maintain a cohesive production pipeline.
- Collaborate with Pipeline TDs and Render Wranglers to integrate Houdini and Arnold with Deadline in-house and via cloud-based rendering.
- Use ShotGrid (Flow Production Tracking) API to automatically configure networks within Houdini.
- Excel in a fast-paced environment, with shifting priorities and tight deadlines, demonstrating exceptional organization and flexibility.
- Stay current with advances in Houdini, procedural workflows, simulation technologies, and industry best practices, evaluating opportunities to improve the studio's technical capabilities.
Required Qualifications:
- 5+ years of experience as a Houdini Technical Director, Pipeline TD, or similar technical role in a high-end VFX, Animation, or hybrid production environment.
- Expert knowledge of Houdini, including procedural modeling, simulations, SOPs, DOPs, LOPs/Solaris, COPs, HDAs, and production pipeline development with a heavy focus/comprehension of lighting and rendering through Arnold.
- Strong proficiency with Python, VEX, and HScript, with experience developing custom procedural tools, automation, and pipeline integrations.
- Deep understanding of film production pipelines and how Houdini integrates with FX, animation, lighting, compositing, and rendering workflows.
- Experience building scalable, production-ready tools that support complex film-quality workflows.
- Strong troubleshooting and debugging skills with a proven ability to diagnose and resolve production issues quickly and effectively.
- Excellent organizational and project management skills with the ability to balance production support alongside ongoing tool development.
- Strong communication skills with the ability to clearly explain complex technical concepts to both technical and non-technical artists.
- Experience with Git, Rez, and other related version control systems and environment & package managers with collaborative development practices.
- Use of unittest or similar framework testing to ensure no disruptions in active/current scripts.
- Experience working with cloud-based rendering, distributed simulations, or scalable compute environments.
- In-depth knowledge of color management, geometry caching, and asset publishing systems.
- Experience with ShotGrid (Flow Production Tracking) management software's API
- Efficiency and experience with Linux systems and shell scripting.
- An iterative mindset and willingness to receive and implement constructive feedback.
Preferred Qualifications:
- PySide, PyQT, or QT Designer experience is preferred.
- Experience developing procedural workflows for environments, destruction, particles, crowds, vegetation, terrain generation, or large-scale simulations is advantageous.
- C++ and OpenCL experience is great to have.
- Familiarity with Unreal Engine and developing Houdini workflows using Houdini Engine.
- Experience with Maya, Nuke, and modern cross-application pipeline development.
- Understanding of rendering workflows using Karma, RenderMan, Redshift, or similar renderers.
- Familiarity with motion capture, photogrammetry, Gaussian splatting, or virtual production workflows is a plus.
- Previous experience collaborating with SideFX on support tickets, feature requests, or beta programs is highly desirable.
At Swaybox Studios, we believe that great storytelling comes from diverse voices, perspectives, and experiences. We are proud to be an Equal Opportunity Employer and are committed to building a team that represents a variety of backgrounds, talents, and identities.
We do not discriminate in employment opportunities or practices on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, age, national origin, disability, genetic information, veteran status, or any other characteristic protected by federal, state, or local law.
Swaybox Studios also complies with applicable Louisiana laws governing non-discrimination in employment. We are dedicated to fostering a creative, inclusive, and respectful environment for all.