Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ...
Lighting Artist / Technical Director - ILM San Francisco (Project Hire) Req ID: 10152348 Position ... Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ...
... Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative ...
... Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative ...
Sr. VFX Artist
Bellevue, WA · On-site
At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: * HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application ...
Sr. VFX Artist
Bellevue, WA · On-site
At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: * HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ...
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco
San Francisco, CA · On-site +1
$134K - $171K/yr
Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco Req ID ... Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop ...
... Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative ...
... Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative ...
At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: * HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application ...
At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: * HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application ...
... Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative ...
... Houdini for game art and technical art, 3D asset creation and integration, procedural workflows, lighting, materials, shaders, rigging, animation systems, scripting for artists, AI-assisted creative ...
Strong understanding of world building workflows, technical constraints and asset creation using ... Experience procedural world building methods & techniques (PCG, Houdini or other). * Experience ...
Strong understanding of world building workflows, technical constraints and asset creation using ... Experience procedural world building methods & techniques (PCG, Houdini or other). * Experience ...
Expression of Interest - Unreal Environment Artist
Los Angeles, CA · On-site
$136K - $163K/yr
Strong understanding of world building workflows, technical constraints and asset creation using ... Experience procedural world building methods & techniques (PCG, Houdini or other). * Experience ...
Expression of Interest - Unreal Environment Artist
Los Angeles, CA · On-site
$136K - $163K/yr
Strong understanding of world building workflows, technical constraints and asset creation using ... Experience procedural world building methods & techniques (PCG, Houdini or other). * Experience ...
VFX AI Pipeline
Manhattan, NY · On-site
... Houdini, Nuke, and Fusionwith AI generation platforms and machine learning models. * Ensure AI ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...
New
Quick apply
VFX AI Pipeline
Manhattan, NY · On-site
... Houdini, Nuke, and Fusionwith AI generation platforms and machine learning models. * Ensure AI ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...
New
VFX AI Pipeline
Manhattan, NY · On-site
... Houdini, Nuke, and Fusion--with AI generation platforms and machine learning models. * Ensure AI ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...
New
Quick apply
VFX AI Pipeline
Manhattan, NY · On-site
... Houdini, Nuke, and Fusion--with AI generation platforms and machine learning models. * Ensure AI ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...
New
Senior Environment Artist
Bellevue, WA · On-site
$143K - $171K/yr
This role requires strong artistic vision, technical expertise, and collaboration skills to ... Deep knowledge of landscape creation tools, such as Houdini, World Machine, Gaea etc. * Experience ...
Senior Environment Artist
Bellevue, WA · On-site
$143K - $171K/yr
This role requires strong artistic vision, technical expertise, and collaboration skills to ... Deep knowledge of landscape creation tools, such as Houdini, World Machine, Gaea etc. * Experience ...
Senior Environment Artist
Bellevue, WA · On-site
$143K - $171K/yr
This role requires strong artistic vision, technical expertise, and collaboration skills to ... Deep knowledge of landscape creation tools, such as Houdini, World Machine, Gaea etc. * Experience ...
Senior Environment Artist
Bellevue, WA · On-site
$143K - $171K/yr
This role requires strong artistic vision, technical expertise, and collaboration skills to ... Deep knowledge of landscape creation tools, such as Houdini, World Machine, Gaea etc. * Experience ...
Identify and troubleshoot visual, technical, or performance-related issues in VFX assets ... Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop ...
Identify and troubleshoot visual, technical, or performance-related issues in VFX assets ... Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop ...
VFX Artist
$150K - $165K/yr
The ideal candidate has strong artistic ability, technical expertise, and experience working within ... Maya, Houdini, Nuke, After Effects, Cinema 4D * Experience with Unreal Engine preferred * Strong ...
Quick apply
VFX Artist
$150K - $165K/yr
The ideal candidate has strong artistic ability, technical expertise, and experience working within ... Maya, Houdini, Nuke, After Effects, Cinema 4D * Experience with Unreal Engine preferred * Strong ...
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
VFX Artist - GameSim - Talent Pipeline
Austin, TX · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
Senior VFX Artist
Frisco, TX · On-site
... Houdini, or Embergen. * Produce basic 3D models, UV mapping, and simple animations when necessary ... Work closely with the Technical Art Director and Lead Artist to understand and, if necessary ...
Senior VFX Artist
Frisco, TX · On-site
... Houdini, or Embergen. * Produce basic 3D models, UV mapping, and simple animations when necessary ... Work closely with the Technical Art Director and Lead Artist to understand and, if necessary ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
VFX Artist - GameSim - Talent Pipeline
Orlando, FL · On-site +1
We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and ... Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other ...
Senior VFX Artist
Frisco, TX · Remote
... Houdini, or Embergen. * Produce basic 3D models, UV mapping, and simple animations when necessary ... Work closely with the Technical Art Director and Lead Artist to understand and, if necessary ...
Senior VFX Artist
Frisco, TX · Remote
... Houdini, or Embergen. * Produce basic 3D models, UV mapping, and simple animations when necessary ... Work closely with the Technical Art Director and Lead Artist to understand and, if necessary ...
Houdini Technical Artist information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do houdini technical artist jobs pay per year?
What are the key skills and qualifications needed to thrive as a Houdini Technical Artist?
How does a Houdini Technical Artist typically collaborate with other departments in a production pipeline?
What is a Houdini Technical Artist?
What is the difference between Houdini Technical Artist vs 3D Generalist?
| Aspect | Houdini Technical Artist | 3D Generalist |
|---|---|---|
| Required Skills | Proficiency in Houdini, scripting, procedural workflows, visual effects | Modeling, texturing, lighting, rendering across multiple software |
| Work Environment | VFX studios, animation, game development with focus on effects and technical pipelines | Varied industries, flexible roles across multiple 3D disciplines |
| Common Usage | Specialized in procedural effects, simulations, and technical pipeline support | Broad 3D content creation, including modeling, animation, and rendering |
The Houdini Technical Artist specializes in procedural effects, scripting, and technical workflows within VFX and game studios, whereas a 3D Generalist handles a wide range of 3D tasks across multiple disciplines. Both roles require strong 3D software skills, but the Houdini Technical Artist focuses more on effects and pipeline optimization, making it more specialized.

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)
San Francisco, CA
$103K - $132K/yr
Full-time
Re-posted 11 days ago
Walt Disney Company rating
7.7
Based on 128 frontline employees who took The Breakroom Quiz
5th of 51 rated entertainment
Job description
Job Posting Title:
Lighting Artist / Technical Director - ILM San Francisco (Project Hire)Req ID:
10152348Job Description:
Position SummaryILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.
We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.
The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.
What You'll DoWork with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.
Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering
Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work
Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions
Actively participate in improving workflows, optimizations and best practices
Identify, triage, and fix bugs as required working with engineering and relevant departments
Take final project to a high degree of polish and optimization
5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film
Strong aesthetic sense for lighting and color theory
Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows
Able to effectively take direction and know what looks good and why
Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting
Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders
Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor
Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools
Excellent communication, organization and problem-solving skills and self-motivated
Bonus points for:
Strong traditional art, photography or film studies background
Proficient with profiling tools to examine & diagnosis performance issues related to lighting
Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke
Interest and capacity to work with proprietary toolsets
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.
JoinILM
The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.Job Posting Segment:
ILM San FranciscoJob Posting Primary Business:
ILM San FranciscoPrimary Job Posting Category:
Lighting Entertainment - StudiosEmployment Type:
Full timePrimary City, State, Region, Postal Code:
San Francisco, CA, USAAlternate City, State, Region, Postal Code:
Date Posted:
2026-05-26What Walt Disney Company employees say
Pay
Benefits
Hours and flexibility
Workplace
Get the full story on Breakroom
About Walt Disney
Sourced by ZipRecruiter
At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!
Industry
Amusement, gambling, and recreation
Company size
10,000+ Employees
Headquarters location
Burbank, CA, US