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Houdini Technical Artist Jobs (NOW HIRING)

At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: * HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application ...

At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: * HLSL or equivalent shader writing language * Houdini Knowledge * Scripting (Python, Vex, Mel, etc.) Required Application ...

... Houdini, Nuke, and Fusionwith AI generation platforms and machine learning models. * Ensure AI ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

New

... Houdini, Nuke, and Fusion--with AI generation platforms and machine learning models. * Ensure AI ... Technical Artist Tools * Develop intuitive tools, interfaces, and scripts that enable artists to ...

New

Senior Environment Artist

Bellevue, WA · On-site

$143K - $171K/yr

This role requires strong artistic vision, technical expertise, and collaboration skills to ... Deep knowledge of landscape creation tools, such as Houdini, World Machine, Gaea etc. * Experience ...

Senior Environment Artist

Bellevue, WA · On-site

$143K - $171K/yr

This role requires strong artistic vision, technical expertise, and collaboration skills to ... Deep knowledge of landscape creation tools, such as Houdini, World Machine, Gaea etc. * Experience ...

Identify and troubleshoot visual, technical, or performance-related issues in VFX assets ... Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop ...

VFX Artist

Houston, TX

$150K - $165K/yr

The ideal candidate has strong artistic ability, technical expertise, and experience working within ... Maya, Houdini, Nuke, After Effects, Cinema 4D * Experience with Unreal Engine preferred * Strong ...

... Houdini, or Embergen. * Produce basic 3D models, UV mapping, and simple animations when necessary ... Work closely with the Technical Art Director and Lead Artist to understand and, if necessary ...

... Houdini, or Embergen. * Produce basic 3D models, UV mapping, and simple animations when necessary ... Work closely with the Technical Art Director and Lead Artist to understand and, if necessary ...

Showing results 21-40

Houdini Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do houdini technical artist jobs pay per year?

As of Aug 6, 2026, the average yearly pay for houdini technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Houdini Technical Artist?

To thrive as a Houdini Technical Artist, you need a strong background in 3D computer graphics, procedural modeling, and visual effects, often supported by a degree in computer graphics, animation, or a related field. Proficiency in SideFX Houdini, scripting languages like Python or VEX, and familiarity with game engines or rendering systems are typically required. Creativity, problem-solving, and effective communication are key soft skills that help in translating artistic visions into technical solutions and collaborating with multidisciplinary teams. These skills and qualities are crucial for delivering high-quality visual effects and efficient workflows in animation, gaming, or film production environments.

How does a Houdini Technical Artist typically collaborate with other departments in a production pipeline?

A Houdini Technical Artist works closely with departments such as modeling, lighting, animation, and compositing to develop procedural tools, assets, and effects that integrate seamlessly into the overall pipeline. They often bridge the gap between artists and programmers by translating creative concepts into technical solutions, troubleshooting issues, and optimizing workflows. Clear communication and adaptability are key, as they must ensure their tools and scripts are user-friendly for artists while meeting technical requirements set by production leads.

What is a Houdini Technical Artist?

A Houdini Technical Artist is a professional who specializes in using SideFX Houdini, a powerful 3D animation and visual effects software, to create complex simulations and procedural assets for games, films, and other media. They bridge the gap between art and technology by developing tools, workflows, and effects that help artists achieve visually stunning results efficiently. Their work often involves scripting, problem-solving, and collaborating closely with both artists and programmers to optimize pipelines and meet creative goals.

What is the difference between Houdini Technical Artist vs 3D Generalist?

AspectHoudini Technical Artist3D Generalist
Required SkillsProficiency in Houdini, scripting, procedural workflows, visual effectsModeling, texturing, lighting, rendering across multiple software
Work EnvironmentVFX studios, animation, game development with focus on effects and technical pipelinesVaried industries, flexible roles across multiple 3D disciplines
Common UsageSpecialized in procedural effects, simulations, and technical pipeline supportBroad 3D content creation, including modeling, animation, and rendering

The Houdini Technical Artist specializes in procedural effects, scripting, and technical workflows within VFX and game studios, whereas a 3D Generalist handles a wide range of 3D tasks across multiple disciplines. Both roles require strong 3D software skills, but the Houdini Technical Artist focuses more on effects and pipeline optimization, making it more specialized.

More about Houdini Technical Artist jobs
What cities are hiring for Houdini Technical Artist jobs? Cities with the most Houdini Technical Artist job openings:
What states have the most Houdini Technical Artist jobs? States with the most job openings for Houdini Technical Artist jobs include:
What job categories do people searching Houdini Technical Artist jobs look for? The top searched job categories for Houdini Technical Artist jobs are:
Infographic showing various Houdini Technical Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA

$103K - $132K/yr

Full-time

Re-posted 11 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 51 rated entertainment


Job description

Job Posting Title:

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

Req ID:

10152348

Job Description:

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.

  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering

  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

  • Strong aesthetic sense for lighting and color theory

  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Able to effectively take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Proficient with profiling tools to examine & diagnosis performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

JoinILM

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-05-26

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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