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Unreal Engine Cinematic Jobs (NOW HIRING)

Magnopus is looking for an Unreal Cinematic Pipeline Engineer to help build and maintain the tools and workflows that connect Unreal Engine with modern cinematic production pipelines. As a spatial ...

Implement multiple camera modes (e.g., cinematic, tracking, cockpit perspectives) * Build ... Implement Unreal Engine networking features: * Multiplayer replication * State synchronization ...

Cinematic Media Artist

Dallas, TX · On-site

$110K - $161K/yr

Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or modify them where necessary. * Create compelling trailers, imagery, and gameplay videos for external ...

Work in Unreal Engine 5, creating bespoke cinematic sequences that utilize existing game assets or modify them where necessary. * Create compelling trailers, imagery, and gameplay videos for external ...

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... Strong sense of motion, timing, lighting, and cinematic composition * Comfort working from ...

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... Strong sense of motion, timing, lighting, and cinematic composition * Comfort working from ...

Senior Sound Designer

Glendale, CA · Remote

$95K - $128K/yr

Implement interactive audio using Unreal Engine, UEFN (Unreal Editor Fortnite), middleware tools ... Have a deep appreciation for Disney's storytelling, cinematic presentation, theme park experiences ...

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Unreal Engine Cinematic information

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How much do unreal engine cinematic jobs pay per hour?

As of Aug 3, 2026, the average hourly pay for unreal engine cinematic in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Unreal Engine Cinematic Artist, and why are they important?

To excel as an Unreal Engine Cinematic Artist, you need strong skills in 3D animation, storytelling, and a solid understanding of Unreal Engine, often supported by a degree in animation, film production, or a related field. Proficiency in Unreal Engine's Sequencer, Blueprints, and integration with tools like Maya or Blender is typically required. Creativity, attention to detail, and the ability to collaborate effectively with multidisciplinary teams are standout soft skills. These abilities ensure high-quality, visually engaging cinematic sequences that align with project goals and storytelling objectives.

What is the difference between Unreal Engine Cinematic vs Unreal Engine Environment Artist?

AspectUnreal Engine CinematicUnreal Engine Environment Artist
Primary FocusCreating high-quality cinematic sequences and visual storytellingDesigning and building immersive 3D environments for games and projects
Skills & CertificationsKnowledge of Unreal Engine, cinematic lighting, animation, and storytelling3D modeling, texturing, level design, and environment optimization
Work EnvironmentFilm, TV, and game cutscene production settingsGame studios, virtual production, and architectural visualization
Usage in IndustryUsed for cinematic sequences, trailers, and cutscenesUsed for creating game worlds, levels, and immersive environments

While Unreal Engine Cinematic specialists focus on storytelling through cinematic sequences, Unreal Engine Environment Artists concentrate on building detailed environments. Both roles require Unreal Engine expertise but serve different production needs within the industry.

What is an Unreal Engine Cinematic artist?

An Unreal Engine Cinematic artist is a professional who uses Unreal Engine, a real-time 3D creation tool, to design and produce cinematic sequences for games, films, or virtual experiences. They are responsible for creating storyboards, animating characters, setting up cameras, lighting, and rendering high-quality visuals within Unreal Engine. Their work brings narratives to life by combining storytelling skills with technical expertise in the engine. Cinematic artists often collaborate with directors, animators, and other team members to achieve the desired visual style and emotional impact.

How do Unreal Engine Cinematic artists typically collaborate with other departments during a project?

Unreal Engine Cinematic artists often work closely with teams such as animation, lighting, audio, and game design to bring cinematic sequences to life. They regularly participate in cross-department meetings to ensure that storyboards, visual effects, and camera movements align with the overall vision of the project. This role requires strong communication skills, as feedback and revisions are common throughout the production cycle. Effective collaboration ensures that cinematic elements integrate seamlessly with gameplay and narrative, resulting in a polished final product.
More about Unreal Engine Cinematic jobs
What cities are hiring for Unreal Engine Cinematic jobs? Cities with the most Unreal Engine Cinematic job openings:
What states have the most Unreal Engine Cinematic jobs? States with the most job openings for Unreal Engine Cinematic jobs include:
What job categories do people searching Unreal Engine Cinematic jobs look for? The top searched job categories for Unreal Engine Cinematic jobs are:
Infographic showing various Unreal Engine Cinematic job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

Unreal Cinematic Pipeline Engineer

Magnopus

Los Angeles, CA • On-site

$130K - $190K/yr

Full-time

Posted 5 days ago


Job description

Magnopus is looking for an Unreal Cinematic Pipeline Engineer to help build and maintain the tools and workflows that connect Unreal Engine with modern cinematic production pipelines.
As a spatial design and innovation company, we work at the intersection of technology, creativity and emerging experiences. Our teams bring together engineers, artists, designers and producers to create ambitious work for some of the world's leading brands and organisations.
In this role, you'll work closely with artists, production teams and fellow engineers to develop tools, automation and integrations that improve production workflows, reduce manual effort and help teams deliver high-quality cinematic experiences more efficiently.
Rather than focusing on a single product or technology, you'll solve real production challenges across Unreal Engine, pipeline tooling and modern VFX workflows. From building automation and production integrations to improving rendering pipelines and artist tooling, you'll play an important role in helping creative teams work faster, more reliably and with greater confidence.
Contract
This is an initial fixed-term project hire through the end of September 2026, with an anticipated extension through February 2027, subject to project requirements.
Location
This is a hybrid role requiring a minimum of two days per week working from our Downtown Los Angeles office. During key phases of the project, additional time in the office may occasionally be required to support close collaboration with the wider team.
What you'll do
  • Design and develop tools that improve artist productivity, reduce iteration time and enhance production quality.
  • Develop custom tools, plugins and automation using Python, C++ and Unreal Engine.
  • Build and maintain rendering workflows using Movie Render Graph (MRG) and Movie Render Queue (MRQ) to support complex cinematic rendering pipelines.
  • Develop and maintain integrations between Unreal Engine and production tracking systems, including ShotGrid (Flow).
  • Partner with artists, production teams and technical stakeholders to understand workflow challenges and deliver practical solutions.
  • Extend and integrate third-party applications and tools where appropriate.
  • Support, troubleshoot and enhance existing pipeline tools and production workflows.
  • Produce clear documentation that supports onboarding, knowledge sharing and long-term maintenance.
  • Participate in code reviews and contribute to the continued improvement of engineering practices.
  • Stay current with developments in Unreal Engine, virtual production and VFX technologies, identifying opportunities to improve our tooling and workflows.

What will help you succeed in this role
  • Strong experience developing pipeline tools and automation using Python.
  • Experience developing Unreal Engine tooling using C++, Python and the Unreal Engine Editor APIs.
  • Strong understanding of Unreal Engine 5, including Sequencer, Movie Render Graph (MRG), Movie Render Queue (MRQ) and related cinematic workflows.
  • Experience working with production tracking systems such as ShotGrid (Flow).
  • Experience working within modern VFX, virtual production or real-time content pipelines, with an understanding of how tools such as Maya, Houdini and Nuke fit into those workflows.
  • Experience using version control systems, including Perforce and Git.
  • Strong problem-solving skills and the ability to investigate and resolve complex pipeline issues.
  • Excellent communication skills and the ability to collaborate effectively with artists, production teams and engineers.
  • A collaborative mindset and a genuine desire to improve production workflows through better tooling and automation.
  • Experience working within Linux-based production environments.

Even better if you also have
  • Experience developing custom Unreal Engine plugins or extending Unreal Engine functionality.
  • Experience building user interfaces for internal tools using frameworks such as PyQt.
  • Experience with cloud rendering, CI/CD pipelines or REST APIs.
  • Familiarity with colour management, camera tracking, lens calibration and other modern cinematic or virtual production workflows.
  • Experience using media processing tools such as FFmpeg.
  • Deep working knowledge of Perforce (Helix Core) in large-scale production environments, including complex stream structures, branch/merge workflows and cross-studio collaboration.
  • Understanding of production and delivery codecs such as ProRes, H.264, HEVC, AV1 and VP9.

We don't expect anyone to tick every box
If you're excited by the opportunity to build tools that help artists and engineers create world-class cinematic experiences, and believe you could be successful in the role, we'd love to hear from you.
$130,000 - $190,000 a year
About Magnopus
Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers and engineers from the worlds of film, games and immersive media.
We create experiences that bring together storytelling, creativity and technology in new ways - from immersive attractions and interactive installations to virtual production, spatial computing, AI-powered experiences and emerging technologies. Our work helps some of the world's most recognisable brands and organisations connect with audiences in ways that weren't previously possible.
We've built experiences for millions of people around the world and continue to explore what's possible at the intersection of creativity, technology and human connection.
Though we've delivered a lot of incredible work, here are just a few examples you can explore yourself:
Metallica: Music Experience in UEFN
Mission: ISS
Alo Moves XR
World of Fallout
Daft Punk Experience, Fortnite
The Wizard of Oz at Sphere
We're proud of the work we create, but we're equally proud of how we create it. Magnopus is built around collaboration, curiosity and respect. We believe great ideas can come from anywhere, and we strive to create an environment where talented people can learn, grow and do some of the best work of their careers.
You'll join a multidisciplinary team of artists, designers, engineers, producers and technologists who specialise in bringing ambitious ideas to life. Studio work at Magnopus is varied, collaborative and often unlike anything you've worked on before, giving you the opportunity to contribute to projects that push creative and technical boundaries.
We may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us.