1

Unreal Engine Cinematic Jobs (NOW HIRING)

Create character-specific animations based on narrative collaborations with cinematic directors, using Unreal Engine's Sequencer and Control Rig toolset. * Drive collaboration across disciplines ...

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... Strong sense of motion, timing, lighting, and cinematic composition * Comfort working from ...

Proficiency with tools such as Unreal Engine, Blender, Maya, and/or After Effects * Ability to ... Strong sense of motion, timing, lighting, and cinematic composition * Comfort working from ...

You'll craft prompts and workflows that produce stunning images and cinematic video content, working alongside our Unreal Engine artists and visualization specialists. Your output directly shapes ...

Senior VFX Artist - Art Center

CA · On-site +1

$115K - $155K/yr

Define and elevate VFX standards across multiple Unreal Engine projects * Monitor cross-project VFX ... Background supporting both game and cinematic VFX workflows Salary Range: $115,000 - $155,000 ...

Senior Technical Animator

Cary, NC · On-site

$98.20K - $112.10K/yr

Set up assets in Unreal Engine 5; including cloth, physics, blueprints * Work closely with modelers ... Direct Technical Animation work for Cinematic trailers, including outsourced and internal trailers

next page

Showing results 1-20

Unreal Engine Cinematic information

See salary details

$12

$22

$37

How much do unreal engine cinematic jobs pay per hour?

As of May 29, 2026, the average hourly pay for unreal engine cinematic in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Unreal Engine Cinematic Artist, and why are they important?

To excel as an Unreal Engine Cinematic Artist, you need strong skills in 3D animation, storytelling, and a solid understanding of Unreal Engine, often supported by a degree in animation, film production, or a related field. Proficiency in Unreal Engine's Sequencer, Blueprints, and integration with tools like Maya or Blender is typically required. Creativity, attention to detail, and the ability to collaborate effectively with multidisciplinary teams are standout soft skills. These abilities ensure high-quality, visually engaging cinematic sequences that align with project goals and storytelling objectives.

How do Unreal Engine Cinematic artists typically collaborate with other departments during a project?

Unreal Engine Cinematic artists often work closely with teams such as animation, lighting, audio, and game design to bring cinematic sequences to life. They regularly participate in cross-department meetings to ensure that storyboards, visual effects, and camera movements align with the overall vision of the project. This role requires strong communication skills, as feedback and revisions are common throughout the production cycle. Effective collaboration ensures that cinematic elements integrate seamlessly with gameplay and narrative, resulting in a polished final product.

What is an Unreal Engine Cinematic artist?

An Unreal Engine Cinematic artist is a professional who uses Unreal Engine, a real-time 3D creation tool, to design and produce cinematic sequences for games, films, or virtual experiences. They are responsible for creating storyboards, animating characters, setting up cameras, lighting, and rendering high-quality visuals within Unreal Engine. Their work brings narratives to life by combining storytelling skills with technical expertise in the engine. Cinematic artists often collaborate with directors, animators, and other team members to achieve the desired visual style and emotional impact.

What is the difference between Unreal Engine Cinematic vs Unreal Engine Environment Artist?

AspectUnreal Engine CinematicUnreal Engine Environment Artist
Primary FocusCreating high-quality cinematic sequences and visual storytellingDesigning and building immersive 3D environments for games and projects
Skills & CertificationsKnowledge of Unreal Engine, cinematic lighting, animation, and storytelling3D modeling, texturing, level design, and environment optimization
Work EnvironmentFilm, TV, and game cutscene production settingsGame studios, virtual production, and architectural visualization
Usage in IndustryUsed for cinematic sequences, trailers, and cutscenesUsed for creating game worlds, levels, and immersive environments

While Unreal Engine Cinematic specialists focus on storytelling through cinematic sequences, Unreal Engine Environment Artists concentrate on building detailed environments. Both roles require Unreal Engine expertise but serve different production needs within the industry.

More about Unreal Engine Cinematic jobs
What cities are hiring for Unreal Engine Cinematic jobs? Cities with the most Unreal Engine Cinematic job openings:
What states have the most Unreal Engine Cinematic jobs? States with the most job openings for Unreal Engine Cinematic jobs include:
What job categories do people searching Unreal Engine Cinematic jobs look for? The top searched job categories for Unreal Engine Cinematic jobs are:
Infographic showing various Unreal Engine Cinematic job openings in the United States as of May 2026, with employment types broken down into 99% Full Time, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.
Senior Real-Time Cinematic Artist - Art Center Cinematics Team

Senior Real-Time Cinematic Artist - Art Center Cinematics Team

Snail Games USA

Beverly Hills, CA • On-site, Remote

$90K - $120K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 2 days ago


Job description

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Real-Time Cinematic Artist to join the Art Center Cinematics team. This role is centered on cinematic camera work, shot layout, Unreal Sequencer execution, and previs, working closely with the Cinematic Director to turn rough creative direction, storyboards, references, and editorial beats into clear, reviewable in-engine sequences for game trailers, in-game cinematics, and cinematic gameplay moments.

You will collaborate with dedicated lighting, VFX, mocap, and animation partners, while your primary ownership remains building strong, feasible cinematic sequences directly in Unreal Engine. The ideal candidate has a strong cinematic eye, moves quickly from rough direction to usable shot passes, and understands how to balance creative ambition with real production constraints.

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming. Los Angeles area preferred.

Responsibilities
  • Block and refine cinematic shots directly in Unreal Engine with the Cinematic Director.

  • Create camera animation and shot layouts in Unreal Sequencer.

  • Turn storyboards, references, and rough direction into reviewable in-engine sequences.

  • Build fast previs/layout passes using available environments, temp assets, and placeholder animation.

  • Explore camera language, staging, timing, scale, and shot feasibility.

  • Identify which shots are production-safe, technically feasible, or reference-only.

  • Export rough cuts, playblasts, and review passes for creative feedback.

  • Keep shots, versions, Sequencer files, naming conventions, and review exports organized.

  • Track shot status, dependencies, blockers, and follow-ups so cinematic work stays visible and actionable.

  • Partner with animation, VFX, lighting, design, technical art, and production to flag dependencies and risks.

  • Help establish practical cinematic workflows and reusable Unreal setups.

Minimum Requirements
  • Shipped at least one video game title

  • Professional experience creating real-time cinematics, previs, cinematic layout, or game trailers.

  • Strong Unreal Engine experience, especially Unreal Sequencer.

  • Experience with Maya/Motionbuilder

  • Strong cinematic eye for camera, staging, timing, scale, composition, and continuity.

  • Ability to turn rough direction into clear, reviewable in-engine shot passes.

  • Experience building shots with existing assets, temp animation, and unfinished environments.

  • Ability to evaluate shot feasibility and communicate dependencies clearly.

  • Strong organization across shot lists, sequences, versions, exports, review notes, dependencies, and follow-ups.

  • Portfolio or reel showing cinematic camera work, layout, previs, or real-time sequence construction.

Nice to Have
  • Experience creating game trailers or promotional cinematics.

  • Experience with in-game cinematics or cinematic gameplay sequences.

  • Background in cinematic layout, previs, animation layout, trailer capture, or virtual production.

  • Experience with Movie Render Queue, virtual cameras, mocap, or performance capture workflows.

  • Experience helping establish cinematic pipelines, shot conventions, or reusable Unreal setups.

  • Familiarity with short-form vertical video or social-first cinematic content.

Salary Range

$90,000 - $120,000 Annually

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.