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Unreal Engine Python Jobs (NOW HIRING)

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117K - $140K/yr

Role Overview We are seeking an Unreal Engine Technical Artist (7+ years' experience) to drive the ... Exposure to scripting (Python, HLSL, or similar) is a plus. Experience working in visualization ...

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

Strong proficiency in C++ and at least one additional scripting language (C#, Python). * Deep experience with Unreal Engine internals and plugin/module development. * Solid understanding of 3D ...

ArcGIS Maps SDK for Unreal Engine) to import, geo-reference, and integrate GIS data into real-time ... and scripting (Python or similar) for GIS data workflows. - Excellent collaboration and ...

New

ArcGIS Maps SDK for Unreal Engine) to import, geo-reference, and integrate GIS data into real-time ... and scripting (Python or similar) for GIS data workflows. - Excellent collaboration and ...

Strong proficiency in C++ and at least one additional scripting language (C#, Python). * Deep experience with Unreal Engine internals and plugin/module development. * Solid understanding of 3D ...

View Engine Developer..

Auburn Hills, MI · On-site

$17.75 - $24.25/hr

Experience with graphical engines such as OpenGL, Qt, and Unreal Engine. * Knowledge of 2D and 3D ... Proficiency in C/C++ and Python programming languages. * Experience in embedded software ...

Create Post Process, Materials, Blueprints, etc. in Unreal Engine. * Demonstrate a strong eye for ... Knowledge of MEL/Python/VEX. And Houdini. Location State(s) US-California-Los Angeles The expected ...

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Unreal Engine Python information

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How much do unreal engine python jobs pay per hour?

As of Jun 7, 2026, the average hourly pay for unreal engine python in the United States is $58.62, according to ZipRecruiter salary data. Most workers in this role earn between $48.32 and $66.59 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Unreal Engine Python Developer, and why are they important?

To thrive as an Unreal Engine Python Developer, you need strong programming skills in Python and a good understanding of Unreal Engine's architecture, often supported by a background in computer science or game development. Familiarity with Unreal Engine's scripting APIs, automation tools, and version control systems like Git is typically required. Problem-solving ability, attention to detail, and effective collaboration are valuable soft skills for this role. These competencies are essential for creating efficient workflows, developing tools, and ensuring a seamless production pipeline in interactive and game development environments.

How does an Unreal Engine Python developer typically collaborate with other team members in a game development project?

As an Unreal Engine Python developer, you'll often work closely with designers, artists, and other programmers to automate workflows, streamline asset integration, and develop custom tools. Communication is key, as you'll need to understand the needs of different departments and create Python scripts that enhance productivity across the team. Regular meetings and code reviews are common, ensuring that your solutions align with project goals and integrate smoothly with the existing pipeline. This collaborative environment offers a great opportunity to broaden your understanding of the entire development process and contribute to multiple aspects of the project.

What is an Unreal Engine Python developer?

An Unreal Engine Python developer is a professional who uses the Python programming language to automate tasks, create tools, and extend the functionality of Unreal Engine. Python scripting in Unreal Engine is often used for tasks such as batch asset processing, pipeline integration, and automating repetitive actions within the editor. These developers typically have experience in both Python programming and Unreal Engine’s architecture, enabling them to streamline workflows for game development, film production, or virtual production projects.
Infographic showing various Unreal Engine Python job openings in the United States as of May 2026, with employment types broken down into 93% Full Time, 3% Part Time, and 4% Contract. Highlights an 64% Physical, 3% Hybrid, and 33% Remote job distribution, with an average salary of $121,932 per year, or $58.6 per hour.
Unreal Engine Technical Artist

Unreal Engine Technical Artist

Embraer

Melbourne, FL • On-site

$117K - $140K/yr

Full-time

Posted yesterday


Embraer rating

8.2

Company rating: 8.2 out of 10

Based on 31 frontline employees who took The Breakroom Quiz

30th of 59 rated aerospace companies


Job description

Role Overview

We are seeking an Unreal Engine Technical Artist (7+ years' experience) to drive the visual and technical quality of high-end, real-time VR experiences.

This role is critical in bridging the gap between art and technology-ensuring that all visual elements not only achieve the highest level of realism but also perform efficiently in real-time environments.

The ideal candidate will bring deep expertise in Unreal Engine 5, including materials, lighting (Lumen), geometry systems (Nanite), VFX, UI, and optimization, while also understanding the technical constraints behind each system.

You will work closely with artists, designers, and technical teams to build workflows, systems, and tools that enable the creation of photorealistic, high-performance VR experiences.

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Key Responsibilities

1) Technical Art Leadership & Unreal Expertise

Act as the technical authority for Unreal Engine across the visualization team.

Bridge the gap between artists and technical requirements, ensuring visual quality meets real-time performance targets.

Establish best practices for asset creation, scene setup, and Unreal workflows.

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2) Materials, Shaders & Look Development

Design, build, and optimize complex Unreal materials and shaders using the material editor.

Ensure accurate PBR workflows and consistent material behavior across projects.

Develop reusable material systems and libraries for scalability.

Optimize material performance while maintaining visual fidelity.

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3) Lighting & Rendering (Lumen)

Own and refine lighting workflows using Unreal Engine Lumen for dynamic global illumination.

Balance visual realism vs performance, especially for VR applications.

Develop lighting presets and standards for consistent, high-end visual results.

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4) Geometry & Performance (Nanite)

Leverage Nanite to manage high-quality geometry efficiently while maintaining performance.

Define strategies for mesh optimization, LOD workflows (when needed), and asset scalability.

Collaborate with artists to ensure assets are built correctly for Unreal ingestion.

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5) VFX, Animation & Simulation

Develop and optimize Niagara-based VFX systems.

Support rigid body simulations, physics interactions, and animation systems within Unreal.

Ensure all effects and simulations are performing and stable in VR environments.

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6) UI Development (Operator-Focused Experiences)

Build and refine UMG-based UI systems, including operator-driven interfaces.

Support development of external control systems (e.g., tablet/iPad control panels driving VR experiences).

Ensure UI logic is clean, modular, and scalable.

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7) Optimization & Profiling

Diagnose and resolve performance bottlenecks related to:

oMaterials

oLighting

oGeometry

oVFX

oMemory and draw calls

Use Unreal profiling tools to maintain real-time performance standards.

Ensure all experiences meet high-fidelity VR performance targets.

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8) Pipeline Development & Team Enablement

Improve and maintain 3D pipeline workflows from 3ds Max into Unreal Engine.

Establish asset standards (naming, scale, pivots, materials, polycount, etc.).

Build tools, guidelines, and documentation to improve team efficiency.

Mentor artists transitioning into Unreal workflows.

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Required Qualifications

7+ years of experience in real-time 3D production, with a strong focus on Unreal Engine.

Expert-level proficiency in Unreal Engine (UE4/UE5)

Strong experience with:

oMaterial creation and shader workflows

oLighting (Lumen or equivalent real-time GI systems)

oGeometry systems (Nanite or high-poly real-time workflows)

oVFX (Niagara or similar systems)

Deep understanding of real-time rendering principles and optimization techniques

Experience balancing visual fidelity and performance in real-time environments.

Strong Blueprint knowledge and ability to support technical systems in-engine.

Proven ability to troubleshoot and solve complex technical art problems.

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Preferred Qualifications

Experience working on high-end VR experiences

Experience with 3ds Max and asset integration workflows.

Familiarity with Perforce or other version control systems.

Understand rigging, physics, or animation systems.

Exposure to scripting (Python, HLSL, or similar) is a plus.

Experience working in visualization industries such as:

oAviation

oAutomotive

oArchitecture / Interior Design

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Soft Skills

Strong problem-solving mindset and technical curiosity.

Ability to communicate complex technical concepts to artists.

Detail-oriented with a passion for visual quality.

Proactive, self-driven, and solution focused.

Comfortable working in fast-paced, collaborative environments.

Employment Type: FULL_TIME

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