1

Unreal Engine Vr Jobs (NOW HIRING)

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117K - $140K/yr

Role Overview We are seeking an Unreal Engine Technical Artist (7+ years' experience) to drive the visual and technical quality of high-end, real-time VR experiences. This role is critical in ...

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...

New

The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ... Experience with VR/XR systems or virtual production pipelines (nDisplay, LED walls). * Knowledge of ...

The ideal candidate is highly confident working in Unreal Engine, comfortable creating and modeling ... Conceptualize and execute new AR/VR features that push visual storytelling forward * Design and ...

next page

Showing results 1-20

People also search for

Unreal Engine Vr information

See salary details

$12

$22

$37

How much do unreal engine vr jobs pay per hour?

As of Jun 11, 2026, the average hourly pay for unreal engine vr in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What are common challenges faced by Unreal Engine VR developers when optimizing performance for different VR hardware?

Unreal Engine VR developers often encounter challenges in optimizing performance to ensure smooth, immersive experiences across various VR headsets with differing hardware capabilities. Maintaining high frame rates and low latency is crucial, which requires careful management of graphical assets, efficient coding practices, and sometimes platform-specific adjustments. Developers must also frequently test on multiple devices to identify and resolve issues unique to each, such as tracking inconsistencies or rendering limitations. Collaboration with artists and designers is essential to balance visual fidelity and performance, making adaptability and communication key skills in this role.

What is an Unreal Engine VR developer?

An Unreal Engine VR developer is a professional who specializes in creating virtual reality experiences and applications using Epic Games' Unreal Engine. They use the engine’s advanced graphics, physics, and scripting tools to design immersive 3D environments, interactive gameplay, and realistic simulations specifically for VR platforms like Oculus, HTC Vive, or PlayStation VR. These developers often work on optimizing performance for VR hardware, integrating motion controls, and ensuring the user experience is highly engaging and comfortable in virtual reality. Their skills include programming (often in C++ or Blueprints), 3D modeling, and knowledge of VR hardware and software requirements.

What are the key skills and qualifications needed to thrive as an Unreal Engine VR Developer, and why are they important?

To thrive as an Unreal Engine VR Developer, you need strong proficiency in Unreal Engine, C++ or Blueprint scripting, 3D math, and a background in game development or computer science. Experience with VR hardware, real-time rendering pipelines, and tools like Oculus SDK or SteamVR is typically required. Creative problem-solving, adaptability, and effective teamwork are vital soft skills for addressing unique technical challenges and collaborating within multidisciplinary teams. These competencies are crucial for delivering immersive, performant VR experiences and successful project outcomes.

What is the difference between Unreal Engine Vr vs 3D Environment Artist?

AspectUnreal Engine Vr3D Environment Artist
Required SkillsUnreal Engine, VR development, 3D modeling, scripting3D modeling, texturing, environment design, software like Maya or Blender
Work EnvironmentGame studios, VR content creation, interactive experiencesGame studios, film, visualization, architectural firms
Industry UsageVR applications, immersive experiences, gamingGame design, film, visualization projects

Unreal Engine Vr specialists focus on creating immersive virtual reality experiences using Unreal Engine, requiring skills in VR development and scripting. In contrast, 3D Environment Artists design detailed environments for various media, emphasizing modeling and texturing. Both roles often work within the gaming industry but serve different purposes: one for interactive VR content, the other for visual environment creation.

Infographic showing various Unreal Engine Vr job openings in the United States as of June 2026, with employment types broken down into 44% Full Time, 45% Contract, and 11% Nights. Highlights an 94% Physical, 2% Hybrid, and 4% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.
Unreal Engine VR Technical Designer (Blueprints)

Unreal Engine VR Technical Designer (Blueprints)

Embraer

Melbourne, FL • On-site

Full-time

Posted 2 days ago


Embraer rating

8.2

Company rating: 8.2 out of 10

Based on 31 frontline employees who took The Breakroom Quiz

31st of 60 rated aerospace companies


Job description

Job Summary:
Embraer is seeking an Unreal Engine VR Technical Designer to enhance the delivery of real-time VR experiences by developing scalable systems in Unreal Engine. The role involves creating Blueprint-based interaction frameworks and ensuring high-quality VR implementations for customer-facing demonstrations.
Responsibilities:
• Build and maintain VR experiences in Unreal Engine for in-house PCVR use.
• Implement core VR interaction patterns (locomotion, UI interaction, object interaction, selection).
• Ensure experiences are stable, comfortable, and ready for customer-facing demonstrations.
• Create modular, maintainable Blueprint systems using clean structure, reusable components, and consistent logic patterns.
• Develop frameworks for repeatable VR features so future projects are significantly faster to deliver.
• Build data-driven systems (DataTables, structs, enums) to reduce hardcoded logic.
• Optimize VR performance using profiling tools and best practices.
• Set and maintain performance budgets appropriate for PCVR resolution and framerate.
• Ensure builds are stable, consistent, and easy to deploy on Windows VR demonstration hardware.
• Mentor Unreal-beginner artists on best practices, naming standards, and logic structure.
• Collaborate with 3D artists to integrate assets efficiently for VR.
• Establish and maintain project templates, folder structures, and lightweight documentation to reduce rework.
Qualifications:
Required:
• 3+ years of professional Unreal Engine experience with at least one VR project delivered.
• Strong Blueprint skills with proven ability to architect systems (not just assemble levels).
• Hands-on experience implementing VR interaction mechanics.
• Ability to profile and optimize VR performance for PCVR.
• Experience working with VR headsets such as Oculus/Quest via PC.
• Strong communication skills and ability to work in collaborative visualization environments.
Preferred:
• Experience with UMG UI for VR environments.
• Familiarity with Level Streaming or World Partition workflows.
• Experience supporting visualization teams (architecture, transportation, product).
• Light C++ exposure (optional, not required).
Company:
Embraer is an aerospace manufacturer that produces commercial and executive aircraft for the commercial and defense sectors. Founded in 1969, the company is headquartered in São Paulo, BRA, with a team of 10001+ employees. The company is currently Late Stage.

What Embraer employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom