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Unreal Engine Unity Jobs (NOW HIRING)

Principal Software Engineer

Philadelphia, PA · On-site

$136K - $182K/yr

Architect, develop and shape the future of the core Cesium Native C++ libraries, focusing on performance, modularity, and clean API design to support our integrations with Unreal Engine, Unity, and ...

Unreal VFX Artist

Pleasant Grove, UT · On-site

$80 - $100/hr

Experience in Houdini, including digital assets for Houdini Engine in Unity/Unreal/Maya. * Experience in Maya. * The ability to read and write shader source code using HLSL or GLSL. Benefits

Principal Software Engineer

Philadelphia, PA · On-site

$136K - $182K/yr

Architect, develop and shape the future of the core Cesium Native C++ libraries, focusing on performance, modularity, and clean API design to support our integrations with Unreal Engine, Unity, and ...

Principal Software Engineer

Philadelphia, PA · On-site

$136K - $182K/yr

Architect, develop and shape the future of the core Cesium Native C++ libraries, focusing on performance, modularity, and clean API design to support our integrations with Unreal Engine, Unity, and ...

Familiarity with at least one game engine (Unity or Unreal Engine). * Strong problem-solving, analytical skills and attention to detail are a must. * Ability to work in a team and take constructive ...

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Unreal Engine Unity information

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How much do unreal engine unity jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for unreal engine unity in the United States is $22.08, according to ZipRecruiter salary data. Most workers in this role earn between $18.03 and $24.52 per hour, depending on experience, location, and employer.

What are Unreal Engine and Unity?

Unreal Engine and Unity are two of the most popular game development engines used to create video games and interactive experiences. Unreal Engine, developed by Epic Games, is known for its high-end graphics capabilities and is widely used in AAA game development, simulations, and even film production. Unity, on the other hand, is celebrated for its user-friendly interface and versatility, making it a preferred choice for mobile games, indie developers, and cross-platform projects. Both engines offer powerful tools for 2D and 3D development, robust asset stores, and large supportive communities. Choosing between them often depends on the project's requirements, team experience, and target platforms.

How do Unreal Engine and Unity developers typically collaborate within a game development team?

Unreal Engine and Unity developers often work closely with artists, designers, and QA testers throughout the game development process. Collaboration is essential, especially when integrating assets, implementing gameplay mechanics, or troubleshooting cross-platform issues. Regular stand-up meetings, shared project management tools, and version control systems like Git are commonly used to keep everyone aligned. Developers may also participate in code reviews and pair programming sessions to maintain code quality and facilitate knowledge sharing within the team.

What are the key skills and qualifications needed to thrive as an Unreal Engine/Unity developer, and why are they important?

To thrive as an Unreal Engine/Unity Developer, you need strong programming skills (C++, C#), 3D mathematics, and knowledge of game development principles, often supported by a degree in computer science or a related field. Proficiency with the Unreal Engine and Unity platforms, version control systems like Git, and possibly certifications in these engines are typically required. Creativity, problem-solving, collaboration, and effective communication are crucial soft skills for excelling in multidisciplinary teams. These skills and qualities are vital to deliver high-quality, interactive experiences efficiently in the competitive gaming and simulation industries.

What is the difference between Unreal Engine Developer and Unity Developer?

AspectUnreal Engine DeveloperUnity Developer
Required CredentialsTypically a degree in computer science, software engineering, or related field; certifications like Unreal Authorized Instructor are commonSimilar degrees; certifications like Unity Certified Developer are common
Work EnvironmentOften in AAA game studios, film, and visualization projects; high-performance hardwareWidely used in indie, mobile, and casual game development; versatile hardware requirements
Industry UsagePrimarily in gaming, film, and architectural visualizationGaming, AR/VR, mobile apps, and interactive media

Unreal Engine Developers focus on high-fidelity graphics and complex rendering, often in AAA titles and visualization projects, while Unity Developers excel in mobile, indie, and cross-platform development. Both roles require similar foundational skills but differ in project scope and industry focus.

Infographic showing various Unreal Engine Unity job openings in the United States as of September 2026, with employment types broken down into 90% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $45,925 per year, or $22.1 per hour.

2D / 3D Design Engineer

Orlando, FL • On-site

Lockheed Martin Corporation
Manufacturing • 10K+ employees

$70K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


Key responsibilities

  • Create and optimize high-quality, realistic 3D assets, environments, and visual effects for real-time applications and demonstrations.

  • Import, set up, and optimize 3D assets within game engines such as Unity or Unreal Engine, including lighting, reflections, and performance tuning.

  • Collaborate with the development team and stakeholders to shape project requirements, support concept development, and ensure visual assets meet project objectives.


Lockheed Martin rating

8.2

Company rating: 8.2 out of 10

Based on 398 frontline employees who took The Breakroom Quiz

38th of 72 rated aerospace companies


Job description

Standard Job Description We are seeking a Design Engineer to help create and maintain immersive 3D simulated experiences for Lockheed Martin. The ideal candidate is a self-driven, creative, and design-oriented individual with a cinematic eye looking to contribute towards the creative process and design of quality experiences. As part of the Innovation Demonstration Center (IDC) team you will work with a multidisciplined team to demonstrate, operate, and continually upgrade flight, land, and sustainment training demonstration systems.

In the IDC's fast-paced environment you will draw on your education and experiences to solve unique and sometimes complex problems in showcasing our TLS products and IRADs to customers and stakeholders. This role will be responsible for updating and polishing the visuals of our demonstration systems to ensure we are showcasing high-quality, realistic scenes in both real-time environments and pre-rendered applications. The ideal candidate will have experience in 2D / 3D Tools (3D Studio Max, Photoshop, Substance, etc.) as well as real time render engines (Unreal Engine, Unity, etc.)

This person will take source CAD data and work textured 3D assets that are production ready and optimize them for maximum performance in Virtual Reality. Ability to use engine profiling to optimize models, textures, and lighting for performance is a must. The ideal candidate will also have a strong understanding of 2D graphic design concepts; from user interface creation to in-house ads and banners.

Excellent communication and collaborative skills are required; the candidate will work closely with programmers to implement art assets efficiently and allow for rapid iteration of application design and aesthetics. The successful candidate for this position is a knowledgeable, experienced professional that is capable of shaping design architectures and working within a creative team for real-time graphics applications that utilize 2D and 3D models, animations, and visual effects based on customer requirements. Position responsibilities to be independently performed under general direction to complete objectives associated with specific project milestones and IDC strategy & objectives.

Roles and responsibilities will include: Partnering with IDC development team and internal clients to shape project requirements through industry research, stakeholder interviews and emerging trends Supporting the preparation of concepts, demonstrations, visual effects, and storyboards Creation of high-quality, realistic hardware, environments, models, and textured 3D assets that are production ready and optimized to maximize performance for use in real time engine Import 3D assets into game engine to create animations and ability to address issues with model that effect performance in engine (Unity, Unreal) Set up and optimize lighting and reflections in game engine Optimize project in gaming engine to meet the performance requirements of large aspect ratio displays, mobile, desktop, and AR/VR hardware Continually exploring and integrating emerging visual presentation technology Basic Qualifications Bachelor's degree in Graphic Design, Computer Science, Digital Media, Game Development or similiar engineer studies Experience using development tools such as Unreal Engine, Unity, or comparable application Proficient in tools for 3D Model and texture creation (3DSMax, Maya, Photoshop, Premiere) Solid understanding and knowledge of digital media, and application development Ability to thrive in a fast paced and dynamic environment with multiple deadlines Experience with Agile development methodologies Ability / Willingness to travel (<= 10%) Desired Skills Experience with Adobe Creative Suite (After Effects, Substance, etc.) Familiar with CAD data and conversion to create optimized polygon meshes An understanding of Physically-Based Rendering (PBR) textures and shaders. Experience with VR, AR, or simulation systems. Experience optimizing real-time applications Experience creating realistic environments with lighting, textures, and 3D assets Comfortable with public speaking and presenting to executives and stakeholders Pay Information Full-Time Salary Range: $70500.00 - $130900.00 At Lockheed Martin, we know mission success starts with taking care of our people

Our Total Rewards program is designed to attract top talent, support your well-being, and help you grow-both professionally and personally. The salary range for this position is as listed on the requisition. Please note that the salary information listed is a general guideline only.

Lockheed Martin considers factors such as (but not limited to) scope and responsibilities of the position, candidate's work experience, education/ training, key skills as well as market(work location) and business considerations when extending an offer. Benefits offered: Medical, Dental, Vision, Flexible work arrangements and schedules (e.g., 4x10), 401(k) match, Paid time off, Holidays, Parental Leave, EAP, Flexible Spending Accounts, Education Assistance, Life Insurance, Short-Term Disability, and Long-Term Disability. Annual short-term and/or long-term incentive compensation programs may be offered depending on the position

Payments under these annual programs are not guaranteed and can vary from year to year and are tied to a range of performance metrics. For (Washington state applicants only) Non-represented full-time employees: accrue at least 10 hours per month of Paid Time Off (PTO) to be used for incidental absences and other reasons; receive at least 90 hours for holidays. Represented full time employees accrue 6.67 hours of Vacation per month; accrue up to 52 hours of sick leave annually; receive at least 96 hours for holidays

PTO, Vacation, sick leave, and holiday hours are prorated based on start date during the calendar year.


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About Lockheed Martin

Sourced by ZipRecruiter

As a global security and aerospace company, the majority of Lockheed Martin's business is with the U.S. Department of Defense and U.S. federal government agencies.The remaining portion of Lockheed Martin's business is comprised of international government and commercial sales of products, services and platforms.

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Bethesda, MD, US

Year founded

1912