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Unreal Engine Simulation Jobs (NOW HIRING)

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117K - $140K/yr

Support rigid body simulations, physics interactions, and animation systems within Unreal. Ensure ... Expert-level proficiency in Unreal Engine (UE4/UE5) Strong experience with: oMaterial creation and ...

Game Engine Developer

Santa Clara, CA · On-site

$120K - $130K/yr

Deep experience with Unreal Engine internals and plugin/module development. * Solid understanding of 3D graphics and real-time rendering and simulation concepts. * Proficiency with AI coding tools (e ...

Deep experience with Unreal Engine internals and plugin/module development. * Solid understanding of 3D graphics and real-time rendering and simulation concepts. * Proficiency with AI coding tools (e ...

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Unreal Engine Simulation information

See salary details

$39K

$123.4K

$190.5K

How much do unreal engine simulation jobs pay per year?

As of Jun 8, 2026, the average yearly pay for unreal engine simulation in the United States is $123,399.00, according to ZipRecruiter salary data. Most workers in this role earn between $92,000.00 and $146,500.00 per year, depending on experience, location, and employer.

What is the difference between Unreal Engine Simulation vs 3D Environment Artist?

AspectUnreal Engine Simulation3D Environment Artist
Required SkillsUnreal Engine proficiency, programming, physics, scripting3D modeling, texturing, artistic design
Work EnvironmentGame development, virtual prototyping, training simulationsGame studios, film, visualization projects
Industry UsageSimulation, training, virtual productionGame art, environment design, visual storytelling

Unreal Engine Simulation focuses on creating interactive, physics-based virtual environments using Unreal Engine, often requiring programming and technical skills. In contrast, a 3D Environment Artist specializes in designing visually appealing environments through modeling and texturing. While both roles work within the Unreal Engine ecosystem, Unreal Engine Simulation emphasizes functionality and interactivity, whereas 3D Environment Artists prioritize artistic quality and aesthetics.

What are some common challenges faced when developing simulations using Unreal Engine, and how can new team members effectively address them?

Developing simulations in Unreal Engine often involves navigating complex real-time rendering, integrating physics, and optimizing performance for smooth user experiences. New team members may encounter challenges with managing large asset libraries, ensuring accurate simulation of real-world phenomena, and collaborating with multidisciplinary teams such as artists, programmers, and subject matter experts. To address these challenges, it's helpful to become familiar with Unreal Engine's documentation, utilize version control systems, and maintain open communication with teammates to streamline workflows and share best practices.

What is Unreal Engine Simulation?

Unreal Engine Simulation refers to the use of Unreal Engine, a powerful real-time 3D creation tool, to create interactive and realistic simulations. These simulations can model real-world environments, physical systems, or scenarios for purposes such as training, visualization, research, or entertainment. Unreal Engine offers advanced graphics, physics, and artificial intelligence capabilities, making it popular for industries like gaming, architecture, automotive, and aerospace. Professionals use it to build immersive experiences that closely mimic real-life conditions.

What are the key skills and qualifications needed to thrive as an Unreal Engine Simulation Specialist, and why are they important?

To thrive as an Unreal Engine Simulation Specialist, you need strong proficiency in 3D modeling, programming (especially C++ and Blueprints), and a solid understanding of real-time rendering principles, supported by a degree or relevant experience in computer science, game design, or a related field. Experience with Unreal Engine, source control systems like Git, and certifications such as Unreal Authorized Instructor are highly valuable. Creativity, problem-solving, and effective teamwork are critical soft skills that set top performers apart. These skills enable the development of high-quality, interactive, and performant simulations that meet client or project requirements.
Infographic showing various Unreal Engine Simulation job openings in the United States as of May 2026, with employment types broken down into 20% Full Time, 60% Part Time, and 20% Contract. Highlights an 64% Physical, 3% Hybrid, and 33% Remote job distribution, with an average salary of $123,399 per year, or $59.3 per hour.

Autonomy Simulation Engineer (Unreal)

Neros Technologies

Torrance, CA

$100K - $150K/yr

Other

Posted 17 days ago


Job description

Who we are

Neros is a defense technology company rebuilding America's drone industrial base. We design and manufacture high-performance unmanned systems that are tested in combat, iterated at startup speed, and built at massive scale. Our team culture is fast, hands-on, and obsessed with closing the gap between design and deployment.

As drones transform the character of warfare, Neros is delivering the systems the West needs to compete on the modern battlefield and deter the adversaries of democracy. We're hiring engineers, operators, and builders who want to move fast, take on extreme ownership, and get capability into the hands of warfighters in months, not years.

What you will be doing

As an Autonomy Simulation Engineer, you will own the internal simulation stack that Neros uses to develop, test, and validate autonomous systems. This in-house simulation will be used across the Neros engineering organization to improve how we deploy future products.

Responsibilities

  • Develop Unreal Engine simulation content, environments, and assets
  • Design scalable simulation infrastructure for nightly regression, containerized runs, and hardware-in-the-loop testing
  • Use simulation to debug issues across the full autonomy stack and drive fixes to internal software

You should have the following

  • 2+ years of experience coding in C++/Python/C# or developing video-games
  • Experience with Unreal Engine, UE Plugin development, or existing simulation plugins like AirSim
  • Experience with video game assets

US Salary Range

$100,000 - $150,000 USD

The salary range for this role is an estimate based on a wide range of compensation factors, inclusive of base salary only. Actual salary may vary based on (but not limited to) work experience, education and/or training, critical skills, and/or business considerations. Highly competitive equity grants are considered part of Neros' total compensation package.

We're an equal opportunity employer. We welcome all applicants without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran or disability status.