Applications are implemented in C++ with Unreal Engine 5 and are deployed to Windows and Linux environments. Responsibilities * Architect and develop UE5-based real-time simulation environments for ...
Applications are implemented in C++ with Unreal Engine 5 and are deployed to Windows and Linux environments. Responsibilities * Architect and develop UE5-based real-time simulation environments for ...
Applications are implemented in C++ with Unreal Engine 5 and are deployed to Windows and Linux environments. Responsibilities * Architect and develop UE5-based real-time simulation environments for ...
Applications are implemented in C++ with Unreal Engine 5 and are deployed to Windows and Linux environments. Responsibilities * Architect and develop UE5-based real-time simulation environments for ...
Applications are implemented in C++ with Unreal Engine 5 and are deployed to Windows and Linux environments. * Architect and develop UE5-based real-time simulation environments for DoD training and ...
Applications are implemented in C++ with Unreal Engine 5 and are deployed to Windows and Linux environments. * Architect and develop UE5-based real-time simulation environments for DoD training and ...
... Unreal Engine, Simio, or Arena • Familiarity with version control systems and collaborative software development workflows Preferred Qualifications: • Knowledge of modeling and simulation ...
... Unreal Engine, Simio, or Arena • Familiarity with version control systems and collaborative software development workflows Preferred Qualifications: • Knowledge of modeling and simulation ...
Applications are implemented in C++ with Unreal Engine 5 and are deployed to Windows and Linux environments. Responsibilities * Architect and develop UE5-based real-time simulation environments for ...
Applications are implemented in C++ with Unreal Engine 5 and are deployed to Windows and Linux environments. Responsibilities * Architect and develop UE5-based real-time simulation environments for ...
Advanced experience with Substance Painter, UV mapping, and Unreal Engine (Blueprints & Data Assets ... simulation technology while leading a talented, cross-functional team. You'll enjoy a hybrid work ...
Advanced experience with Substance Painter, UV mapping, and Unreal Engine (Blueprints & Data Assets ... simulation technology while leading a talented, cross-functional team. You'll enjoy a hybrid work ...
Senior Software Engineer, Simulation Engine
Sunnyvale, CA · On-site +1
$148K - $226K/yr
The Simulation group is solving one of self-driving's most difficult problems: evaluating the ... Experience working on game engines such as Unity, Unreal Engine, or PhysX. * Experience with ...
Senior Software Engineer, Simulation Engine
Sunnyvale, CA · On-site +1
$148K - $226K/yr
The Simulation group is solving one of self-driving's most difficult problems: evaluating the ... Experience working on game engines such as Unity, Unreal Engine, or PhysX. * Experience with ...
Principal Robotics Simulation Architect
Austin, TX · On-site
$178K/yr
Proven experience in simulation architecture using platforms such as NVIDIA Isaac Sim, Gazebo, MuJoCo, Webots, or Unreal Engine, tailored to specific robotic applications. * Digital Twin Frameworks
Principal Robotics Simulation Architect
Austin, TX · On-site
$178K/yr
Proven experience in simulation architecture using platforms such as NVIDIA Isaac Sim, Gazebo, MuJoCo, Webots, or Unreal Engine, tailored to specific robotic applications. * Digital Twin Frameworks
Robotics Simulation Engineer
Pensacola, FL · On-site
Experience with Unreal Engine or other real-time rendering engines for robotics visualization. * Background in manipulation simulation: contact modeling, grasp planning, dexterous multi-fingered hand ...
Robotics Simulation Engineer
Pensacola, FL · On-site
Experience with Unreal Engine or other real-time rendering engines for robotics visualization. * Background in manipulation simulation: contact modeling, grasp planning, dexterous multi-fingered hand ...
Proven experience in simulation architecture using platforms such as NVIDIA Isaac Sim, Gazebo, MuJoCo, Webots, or Unreal Engine, tailored to specific robotic applications. * Digital Twin Frameworks
Proven experience in simulation architecture using platforms such as NVIDIA Isaac Sim, Gazebo, MuJoCo, Webots, or Unreal Engine, tailored to specific robotic applications. * Digital Twin Frameworks
Principal Technical Artist
$144K - $173K/yr
Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team ...
Principal Technical Artist
$144K - $173K/yr
Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team ...
Proficiency with simulation frameworks such as Unreal Engine . * Software Development: Strong programming skills in C++ and Python for building simulation tools and analysis pipelines. * Data ...
Proficiency with simulation frameworks such as Unreal Engine . * Software Development: Strong programming skills in C++ and Python for building simulation tools and analysis pipelines. * Data ...
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team ...
Quick apply
Principal Technical Artist
Seattle, WA · Remote
$130K - $155K/yr
Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team ...
Principal Technical Artist
Seattle, WA · On-site +1
$144K - $173K/yr
Profile and optimize across GPU and CPU in Unreal Engine, supporting both interactive use and large-scale batch simulation. Identify bottlenecks, codify the fixes as patterns, and make sure the team ...
Senior Software Engineer, Simulation Systems
Houston, TX · On-site +1
Unreal Engine * Familiarity with reinforcement learning concepts and workflows * Experience with agent-based simulation or closed-loop simulation systems * Experience building synthetic data ...
New
Senior Software Engineer, Simulation Systems
Houston, TX · On-site +1
Unreal Engine * Familiarity with reinforcement learning concepts and workflows * Experience with agent-based simulation or closed-loop simulation systems * Experience building synthetic data ...
New
Unreal Engine * Familiarity with reinforcement learning concepts and workflows * Experience with agent-based simulation or closed-loop simulation systems * Experience building synthetic data ...
Unreal Engine * Familiarity with reinforcement learning concepts and workflows * Experience with agent-based simulation or closed-loop simulation systems * Experience building synthetic data ...
Senior AI Engineer
San Rafael, CA · On-site +1
$160K - $190K/yr
In this role you will build systems and features that support a rich open world in Unreal Engine 5. ... Build performant, well-architected C++ systems optimized for large-scale simulation and open-world ...
Senior AI Engineer
San Rafael, CA · On-site +1
$160K - $190K/yr
In this role you will build systems and features that support a rich open world in Unreal Engine 5. ... Build performant, well-architected C++ systems optimized for large-scale simulation and open-world ...
Character Technical Artist
Santa Monica, CA · On-site
$130K - $165K/yr
Familiarity with cloth, hair, or physics simulation workflows in Unreal Engine. * Experience with performance profiling and optimization on console hardware. * Previous experience establishing or ...
Character Technical Artist
Santa Monica, CA · On-site
$130K - $165K/yr
Familiarity with cloth, hair, or physics simulation workflows in Unreal Engine. * Experience with performance profiling and optimization on console hardware. * Previous experience establishing or ...
Senior Software Engineer, Simulation Systems
Houston, TX · On-site +1
Unreal Engine * Familiarity with reinforcement learning concepts and workflows * Experience with agent-based simulation or closed-loop simulation systems * Experience building synthetic data ...
New
Senior Software Engineer, Simulation Systems
Houston, TX · On-site +1
Unreal Engine * Familiarity with reinforcement learning concepts and workflows * Experience with agent-based simulation or closed-loop simulation systems * Experience building synthetic data ...
New
Character Technical Artist
Santa Monica, CA · On-site
$130K - $165K/yr
Familiarity with cloth, hair, or physics simulation workflows in Unreal Engine. * Experience with performance profiling and optimization on console hardware. * Previous experience establishing or ...
Character Technical Artist
Santa Monica, CA · On-site
$130K - $165K/yr
Familiarity with cloth, hair, or physics simulation workflows in Unreal Engine. * Experience with performance profiling and optimization on console hardware. * Previous experience establishing or ...
Unreal Engine Simulation information
See salary details
$39K - $52.8K
0% of jobs
$52.8K - $66.5K
0% of jobs
$66.5K - $80.3K
11% of jobs
$92.5K is the 25th percentile. Wages below this are outliers.
$80.3K - $94.1K
16% of jobs
$94.1K - $107.9K
16% of jobs
The median wage is $116.8K / yr.
$107.9K - $121.6K
11% of jobs
$121.6K - $135.4K
14% of jobs
$143.2K is the 75th percentile. Wages above this are outliers.
$135.4K - $149.2K
13% of jobs
$149.2K - $163K
4% of jobs
$163K - $176.7K
13% of jobs
$176.7K - $190.5K
2% of jobs
$39K
$123.4K
$190.5K
How much do unreal engine simulation jobs pay per year?
What is the difference between Unreal Engine Simulation vs 3D Environment Artist?
| Aspect | Unreal Engine Simulation | 3D Environment Artist |
|---|---|---|
| Required Skills | Unreal Engine proficiency, programming, physics, scripting | 3D modeling, texturing, artistic design |
| Work Environment | Game development, virtual prototyping, training simulations | Game studios, film, visualization projects |
| Industry Usage | Simulation, training, virtual production | Game art, environment design, visual storytelling |
Unreal Engine Simulation focuses on creating interactive, physics-based virtual environments using Unreal Engine, often requiring programming and technical skills. In contrast, a 3D Environment Artist specializes in designing visually appealing environments through modeling and texturing. While both roles work within the Unreal Engine ecosystem, Unreal Engine Simulation emphasizes functionality and interactivity, whereas 3D Environment Artists prioritize artistic quality and aesthetics.
What are some common challenges faced when developing simulations using Unreal Engine, and how can new team members effectively address them?
What is Unreal Engine Simulation?
What are the key skills and qualifications needed to thrive as an Unreal Engine Simulation Specialist, and why are they important?

Other
Medical, Dental, Life, Retirement, PTO
Posted 28 days ago
Job description
By Light Professional IT Services LLC readies warfighters and federal agencies with technology and systems engineered to connect, protect, and prepare individuals and teams for whatever comes next. Headquartered in McLean, VA, By Light supports defense, civilian, and commercial IT customers worldwide.Â
Cole Engineering Services (CESI), a By Light company, is recognized as a premier provider of modeling and simulation (M&S) training solutions to the Federal Government and industry. Since 2004, CESI has been at the forefront of developing, maintaining, and integrating simulation-based training, serious gaming, technical services, training and other support in live, virtual, constructive, and gaming (LVCG) domains. Â CESI also designs, builds and runs infrastructure, platforms, applications and processes that enable cyber training for the integrated multi-domain force. Our vision is to become a worldwide full spectrum LVCG and cyber training/analysis developer, integrator and services provider.
Position OverviewDevelop new functionality, diagnose and fix software defects for distributed simulations, game-based training systems and applications. Applications are implemented in C++ with Unreal Engine 5 and are deployed to Windows and Linux environments.
Responsibilities- Architect and develop UE5-based real-time simulation environments for DoD training and analysis programs.
- Design and implement custom UE5 engine plugins, modules, and rendering extensions using C++ and OOD principles.
- Profile, debug, and optimize render performance including GPU/CPU bottleneck resolution and memory management.
- Support customer-directed research and development activities.
- Support for integration and test activities.
- Investigate and fix defects in a UE5 project.
- On-site development.
- Object Oriented design backgroundÂ
- Advanced Knowledge of C++
- Extensive Unreal Engine development experience
- Experience with performance profiling, memory optimization, and multi-threaded game/sim engine code
- Proficient in writing and extending custom UE5 Plugins and subsystems
- Ability to test, diagnose problems, and implement fixes
- Experience with GIT source control tools
- Bachelor's degree in a technical discipline such as electrical engineering, computer science, information technology, systems or software engineering from an accredited college or university. Â Experience may be considered in lieu of degreeÂ
- 8+ years of professional software engineering experience in real-time 3D, simulation, or games
- 3+ years of hands-on development with Unreal Engine 4/5 in a professional or DoD program context
- First or third person game development
- Networking, VMs, Kubernetes, Docker, Python scripting
- Experience with Image Generators or Terrain Generation tools
- DoD simulation-based application development
- Experience integrating with CIGI-compliant host applications
- Familiarity with GIS concepts, including WGS84, coordinate systems, and industry-standard formats
- Experience with Cesium for Unreal
- Familiarity with HLSL for custom rendering pipeline work
Please note that pursuant to a government contract, this specific position requires U. S. Citizenship status and a secret security clearance with the ability to pass a CI polygraph if requested by the customer. Security Clearance requirements will be specified in the Government's Task Order.Â
This job description is not designed to cover or contain a comprehensive listing of activities, duties or responsibilities that are required of the employee. The above is intended to describe the general contents of and requirements for the performance of this job.
Benefits OverviewCESI recognizes that our strength is our people. We support every employee as an individual to build strong teams across the enterprise. Â Our benefit package includes:
- Medical, Dental & Visio
- Coverage
- Wellness Program
- 401(k) Matching
- Disability (Short Term & Long Term)
- Employee Assistance Program
- Life Insurance
- Education & Training
- Generous Leave Policy (11 Federal Holidays, PTO, Military Leave, Bereavement and Jury Duty)
Cole Engineering Services, Inc. is an equal opportunity employer. We consider qualified applicants without regard to race, color, creed, religion, national origin, sex, sexual orientation, gender identity and expression, political affiliation, age, marital status, disability, genetic information, veteran status, membership in an employee organization, or any other basis prohibited by federal, state, or local laws.
Employment Type: OTHERAbout By Light Professional IT Services
Sourced by ZipRecruiter
Industry
It services
Company size
1,001 - 5,000 Employees
Headquarters location
McLean, VA, US
Year founded
2002