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Unreal Engine Python Jobs (NOW HIRING)

NY · On-site

$96K - $132K/yr

You will work across Unreal Engine and UEFN, help shape the technology platform that game teams build on, and identify where it needs to go next. * Versatile Senior Programmer (C++, Verse, Python ...

Experience with programming and scripting skills using languages such as Python, TypeScript or C#. * Experience with performance profiling, debugging or validation tooling within Unreal Engine ...

Experience with programming and scripting skills using languages such as Python, TypeScript or C#. * Experience with performance profiling, debugging or validation tooling within Unreal Engine ...

Experience with programming and scripting skills using languages such as Python, TypeScript or C#. * Experience with performance profiling, debugging or validation tooling within Unreal Engine ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely ... Familiarity with Server-side scripting experience with PHP, Python and database administration with ...

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

Contribute to improving Unreal Engine material pipelines and best practices What we're looking for ... Bonus: Familiarity with Blueprints, Python, or similar scripting languages and experience in ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely ... Familiarity with Server-side scripting experience with PHP, Python and database administration with ...

Showing results 41-60

Unreal Engine Python information

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$58

$86

How much do unreal engine python jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for unreal engine python in the United States is $58.62, according to ZipRecruiter salary data. Most workers in this role earn between $48.32 and $66.59 per hour, depending on experience, location, and employer.

What is an Unreal Engine Python developer?

An Unreal Engine Python developer is a professional who uses the Python programming language to automate tasks, create tools, and extend the functionality of Unreal Engine. Python scripting in Unreal Engine is often used for tasks such as batch asset processing, pipeline integration, and automating repetitive actions within the editor. These developers typically have experience in both Python programming and Unreal Engine’s architecture, enabling them to streamline workflows for game development, film production, or virtual production projects.

How does an Unreal Engine Python developer typically collaborate with other team members in a game development project?

As an Unreal Engine Python developer, you'll often work closely with designers, artists, and other programmers to automate workflows, streamline asset integration, and develop custom tools. Communication is key, as you'll need to understand the needs of different departments and create Python scripts that enhance productivity across the team. Regular meetings and code reviews are common, ensuring that your solutions align with project goals and integrate smoothly with the existing pipeline. This collaborative environment offers a great opportunity to broaden your understanding of the entire development process and contribute to multiple aspects of the project.

What are the key skills and qualifications needed to thrive as an Unreal Engine Python developer, and why are they important?

To thrive as an Unreal Engine Python Developer, you need strong programming skills in Python and a good understanding of Unreal Engine's architecture, often supported by a background in computer science or game development. Familiarity with Unreal Engine's scripting APIs, automation tools, and version control systems like Git is typically required. Problem-solving ability, attention to detail, and effective collaboration are valuable soft skills for this role. These competencies are essential for creating efficient workflows, developing tools, and ensuring a seamless production pipeline in interactive and game development environments.
Infographic showing various Unreal Engine Python job openings in the United States as of September 2026, with employment types broken down into 95% Full Time, and 5% Part Time. Highlights an 63% In-person, 11% Hybrid, and 26% Remote job distribution, with an average salary of $121,932 per year, or $58.6 per hour.

Senior Technical Artist - Rendering & Shaders

Beverly Hills, CA • On-site, Remote

Snail Games USA
Software Development • 51 - 200 employees

$146K - $175K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 18 days ago


Job description

Senior Technical Artist - Rendering & Shaders 

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming   (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.