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Unreal Technical Artist Jobs (NOW HIRING)

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

Material Creation - Design complex materials in Unreal and instruct artists on best practices for ... phases Technical Requirements: * Extensive experience working with Unreal Engine * Advanced ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

Material Creation - Design complex materials in Unreal and instruct artists on best practices for ... phases Technical Requirements: * Extensive experience working with Unreal Engine * Advanced ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams. The ideal Technical Artist will be a ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

We are seeking a Technical Artist with proven experience using the Unreal Engine to work closely with our real-time content and product development teams. The ideal Technical Artist will be a ...

Senior Technical Artist (Scopely Explore (formerly known as Niantic)): Develop, document, and ... Unity, Unreal Engine, and Blender Game Engine; Art Software: Maya, 3Ds Max, and Adobe Photoshop ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page: NOTE: The address listed is our central office, but we are ...

Technical Artist, Environment

Raleigh, NC · On-site

$123K - $147K/yr

Integrate Unreal's Procedural Content Generation framework into production pipelines * Profile and ... a Technical Artist in games/ interactive media. Experience working on and shipping AAA games.

Integrate Unreal's Procedural Content Generation framework into production pipelines * Profile and ... a Technical Artist in games/ interactive media. Experience working on and shipping AAA games.

Technical Artist, Environment

Raleigh, NC · On-site

$123K - $147K/yr

Integrate Unreal's Procedural Content Generation framework into production pipelines * Profile and ... a Technical Artist in games/ interactive media. Experience working on and shipping AAA games.

Integrate Unreal's Procedural Content Generation framework into production pipelines * Profile and ... a Technical Artist in games/ interactive media. Experience working on and shipping AAA games.

Technical Artist, Environment

Raleigh, NC · On-site

$123K - $147K/yr

Integrate Unreal's Procedural Content Generation framework into production pipelines * Profile and ... a Technical Artist in games/ interactive media. Experience working on and shipping AAA games.

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Unreal Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do unreal technical artist jobs pay per year?

As of Jul 17, 2026, the average yearly pay for unreal technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is an Unreal Technical Artist?

An Unreal Technical Artist is a professional who bridges the gap between artists and programmers in the development of video games and interactive experiences using Unreal Engine. They specialize in optimizing art assets, developing visual effects, and creating tools or scripts to improve the workflow and performance of a project. Their role often involves troubleshooting technical issues, implementing shaders, and ensuring that visuals are both high-quality and efficient within the game engine. Unreal Technical Artists collaborate closely with both the art and engineering teams to bring creative visions to life while maintaining technical constraints.

What is the difference between Unreal Technical Artist vs 3D Artist?

AspectUnreal Technical Artist3D Artist
Required SkillsUnreal Engine expertise, scripting, shader development, technical problem-solvingModeling, texturing, rendering, artistic skills
Work EnvironmentGame/VR/AR development teams using Unreal EngineCreative studios, animation, game development, visual effects
CertificationsUnreal Engine certifications, technical training3D modeling and animation certifications (e.g., Maya, Blender)
Industry UsagePrimarily in game development, real-time visualizationFilm, animation, game art, advertising

The Unreal Technical Artist focuses on integrating art assets into Unreal Engine, developing shaders, and solving technical issues. In contrast, a 3D Artist primarily creates visual assets like models and textures. While both roles require artistic skills, the Unreal Technical Artist combines technical knowledge with artistic talent to optimize assets for real-time environments.

What are the key skills and qualifications needed to thrive as an Unreal Technical Artist, and why are they important?

To thrive as an Unreal Technical Artist, you need strong expertise in 3D art, visual scripting, and a solid understanding of real-time rendering, usually demonstrated by experience with Unreal Engine and a relevant degree or portfolio. Proficiency with tools like Unreal Engine's Blueprint system, material editors, and version control systems such as Perforce is commonly required. Creativity, problem-solving, and effective collaboration are crucial soft skills that help bridge the gap between art and programming teams. These skills and qualities are vital for creating visually impressive, optimized, and interactive experiences in game and virtual production environments.

How does an Unreal Technical Artist typically collaborate with game designers and programmers during a project?

As an Unreal Technical Artist, you play a vital bridge role between the artistic and technical aspects of game development. You’ll work closely with game designers to understand artistic vision and gameplay needs, while also collaborating with programmers to implement visual features that are both performant and visually compelling. This often involves creating custom shaders, optimizing assets, and developing tools or scripts to streamline workflows. Effective communication and a proactive approach to problem-solving are key to ensuring that creative ideas can be executed within technical constraints.
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Senior Unreal Technical Artist

Pure Imagination Management LLC

Salina, KS • On-site

$120K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 22 days ago


Job description

Senior Unreal Technical Artist

Job Location: Salina, Kansas

About Us

Pure Imagination Studios started in 2012 as a diversified entertainment company built by a team of creators who shared a true passion for storytelling. We thrive on imagination, and everything we do is set to bring a tangible experience to anything our clients, partners and even ourselves, are able to imagine. We believe that pure imagination should be the fuel to our reality.

Pure Imagination Labs designs immersive, interactive experiences that make complex training and simulation intuitive, purposeful, and fun. Our projects blend real-time systems, tactile interfaces, and narrative framing to support education, decision-making, teamwork, and user engagement in high-stakes scenarios. We take the best of game design and apply it to real-world learning environments that demand more than just entertainment. The environments are dynamic, the challenges are varied, and the work is as rewarding as it is technically ambitious.

Overview


Pure Imagination Labs' Senior Unreal Technical Artist owns asset integration and performance readiness in Unreal Engine. Optimizes externally authored content for real-time use, manages LODs, lightmaps, and asset organization. Builds lightweight tools and utilities to streamline asset validation and pipeline efficiency. Supports install-phase testing, visual troubleshooting, and cross-discipline content alignment.


Responsibilities

  • Own the technical quality and performance-readiness of real-time 3D content across environments, props, and characters in Unreal Engine.
  • Integrate and optimize externally authored assets, ensuring they meet runtime standards for fidelity, performance, and compatibility.
  • Prepare and refine content for clean import—including naming, scale, collisions, UVs, LODs, and lightmaps—while maintaining project structure and technical discipline.
  • Tune scene and asset performance using Nanite, Lumen, level streaming, and profiling tools to support stability across cinematic and interactive contexts.
  • Collaborate closely with art, design, and engineering to ensure assets are readable, performant, and function as expected across physical-digital systems.
  • Develop lightweight tools or process enhancements using Blueprint, Python, or similar scripting methods to improve asset integration, workflow efficiency, and content validation.
  • Support in-world testing and install readiness by troubleshooting asset behavior, visual bugs, or runtime issues in staging and QA environments.
  • Contribute to visual consistency across materials, surfacing, simple VFX, and animated elements as needed to support experience delivery.
  • Assist in defining content conventions and scalable practices that support future reuse, optimization, and multi-team collaboration.
  • Performs other duties as assigned.

Basic Qualifications

  • Associate’s degree or equivalent from two-year college/technical school required.
  • Bachelor’s degree from a four-year college or university is preferred or equivalent combination of education and experience.
  • Minimum 5 to 8 years of experience working in Unreal Engine (UE4/UE5) as a technical artist, 3D generalist, or real-time content integrator.
  • Solid working knowledge with Unreal systems, including Nanite, Lumen, LODs, collisions, lightmaps, and performance profiling.
  • Proficiency with DCC tools such as Maya, Blender, Substance, or Houdini for asset prep, optimization, and content validation.
  • Proficient in runtime performance considerations and scalable content structuring for team-based delivering clarity.
  • Familiarity with scripting or automation tools such as Unreal Blueprint, Python, or similar, to support asset integration, workflow efficiency, or content validation.
  • Collaborative team member able to work between art, design, and engineering groups to support cohesive real-time experiences.

Additional Qualifications

  • Proven ability preparing assets for cinematic cutscenes or physically installed environments.
  • Experience supporting immersive or simulation-based projects in a real-time production context.
  • Solid foundation with Sequencer, Control Rig, or Niagara from a content staging or testing perspective.
  • Exposure to in-editor utilities such as material switching, proxy replacement, or asset validation tools.
  • Proven ability to contribute to pipeline decisions or scaling asset workflows across external vendors or multi-project teams.
  • Flexibility to travel for live staging and working on-site for installations, tests, or technical rehearsals.
  • Strong verbal and written communication skills, with the ability to interact effectively with internal teams, external vendors, and other stakeholders.
  • Ability to handle sensitive information with confidentiality and professionalism.

o Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of four days per week.

o Required Residence: This candidate must live or reside in the state of Kansas; or relocate within six (6) months of offered employment.

o Required Travel: This candidate is required to travel up to 15% for specific project installations.

The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), medical leave, and a variety of other perks. A bonus and incentive plan may be provided as part of the compensation package, dependent on the level and position offered.

Learn more about the opportunities offered by Pure Imagination by visiting the Careers page of the company website.


Annual Salary: $120,000 (bonus eligible)

Pure Imagination Studios is an equal opportunity employer (EOE).