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Unreal Technical Artist Jobs (NOW HIRING)

$79.93 - $125.60/hr

Drive the implementation of character and object animations in Unreal Engine * Own and optimize ... Act as the technical interface between artists, programmers, and other stakeholders * Mentor ...

OR

$126K - $151K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... like Unreal and Unity. 6. Collaborate with other artists and developers to expand the 3D product ...

Principal Technical VFX Artist

Cary, NC · On-site

$117K - $140K/yr

Deep proficiency with Niagara and Unreal Engine's material system * Shader authoring experience ... technical FX artist from a visual one * Strong understanding of GPU performance - draw calls ...

Proficiency with Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools ... At least 2 or 3 shipped AAA game as a VFX or Technical Artist Pluses: * HLSL or equivalent shader ...

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Unreal Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do unreal technical artist jobs pay per year?

As of Aug 10, 2026, the average yearly pay for unreal technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is an Unreal technical artist?

An Unreal Technical Artist is a professional who bridges the gap between artists and programmers in the development of video games and interactive experiences using Unreal Engine. They specialize in optimizing art assets, developing visual effects, and creating tools or scripts to improve the workflow and performance of a project. Their role often involves troubleshooting technical issues, implementing shaders, and ensuring that visuals are both high-quality and efficient within the game engine. Unreal Technical Artists collaborate closely with both the art and engineering teams to bring creative visions to life while maintaining technical constraints.

What is the difference between Unreal Technical Artist vs 3D Artist?

AspectUnreal Technical Artist3D Artist
Required SkillsUnreal Engine expertise, scripting, shader development, technical problem-solvingModeling, texturing, rendering, artistic skills
Work EnvironmentGame/VR/AR development teams using Unreal EngineCreative studios, animation, game development, visual effects
CertificationsUnreal Engine certifications, technical training3D modeling and animation certifications (e.g., Maya, Blender)
Industry UsagePrimarily in game development, real-time visualizationFilm, animation, game art, advertising

The Unreal Technical Artist focuses on integrating art assets into Unreal Engine, developing shaders, and solving technical issues. In contrast, a 3D Artist primarily creates visual assets like models and textures. While both roles require artistic skills, the Unreal Technical Artist combines technical knowledge with artistic talent to optimize assets for real-time environments.

What are the key skills and qualifications needed to thrive as an Unreal technical artist, and why are they important?

To thrive as an Unreal Technical Artist, you need strong expertise in 3D art, visual scripting, and a solid understanding of real-time rendering, usually demonstrated by experience with Unreal Engine and a relevant degree or portfolio. Proficiency with tools like Unreal Engine's Blueprint system, material editors, and version control systems such as Perforce is commonly required. Creativity, problem-solving, and effective collaboration are crucial soft skills that help bridge the gap between art and programming teams. These skills and qualities are vital for creating visually impressive, optimized, and interactive experiences in game and virtual production environments.

How does an Unreal technical artist typically collaborate with game designers and programmers during a project?

As an Unreal Technical Artist, you play a vital bridge role between the artistic and technical aspects of game development. You’ll work closely with game designers to understand artistic vision and gameplay needs, while also collaborating with programmers to implement visual features that are both performant and visually compelling. This often involves creating custom shaders, optimizing assets, and developing tools or scripts to streamline workflows. Effective communication and a proactive approach to problem-solving are key to ensuring that creative ideas can be executed within technical constraints.
More about Unreal Technical Artist jobs
What cities are hiring for Unreal Technical Artist jobs? Cities with the most Unreal Technical Artist job openings:
What are the most commonly searched types of Unreal Technical Artist jobs? The most popular types of Unreal Technical Artist jobs are:
What states have the most Unreal Technical Artist jobs? States with the most job openings for Unreal Technical Artist jobs include:
Infographic showing various Unreal Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, and 4% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist - Remote or On Site

Studio Wildcard

Redmond, WA • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 19 days ago


Job description

Salary: $70,000 - $120,000

Studio Wildcard - Redmond, WA or Remote

Open role:

Technical Artist


We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us build ARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.

And now we're searching for an exceptionally talented and passionate Technical Artist who can create high-impact work for the expanding ARK franchise.

Responsibilities:

  • Solve technical art problems across disciplines
  • Approve assets and perform quality checks
  • Optimize gameplay and environment assets
  • Create documentation and provide pipeline improvements
  • Integrate Gameplay-related assets
    • LODs (Simplygon)
    • Destruction meshes
    • Custom gameplay metadata
    • NVIDIA GameWorks


Requirements:

  • Minimum of 3 years of experience in game development as a technical artist with at least 1 shipped title
  • Capable of mastering new pipeline and tech tools
  • Ability to work within a multidisciplinary team that is scattered throughout the world


Pluses:

  • Experience with Rigging, Animation, or Motion Capture
  • Experience working in the Unreal Engine
  • Shader Programming GLSL, HLSL, CG
  • Tool Programming MEL, PyMel, MaxScript, Python, Fabric Engine


Required Application Materials:

  • Resume
  • Cover Letter which should include
    • Why you are interested in working for Studio Wildcard
    • What games you are currently playing


About Studio Wildcard

Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.


Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.


Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.


Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options