Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python ...
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python ...
Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ...
San Francisco, CA · On-site
$94K - $120K/yr
Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ... Up to date on the industry standard tools and systems (in Unreal Engine, Maya, etc.) and constantly ...
Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ...
San Francisco, CA · On-site
$94K - $120K/yr
Creature Technical Director (Character Technical Artist / Rigger) - Expression of Interest - ILM ... Up to date on the industry standard tools and systems (in Unreal Engine, Maya, etc.) and constantly ...
Expression of Interest - Unreal Environment Artist
Los Angeles, CA · On-site
$136K - $163K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python ...
Expression of Interest - Unreal Environment Artist
Los Angeles, CA · On-site
$136K - $163K/yr
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python ...
Senior 3D Technical Artist/Creative Technologist
Redmond, WA · On-site
$155K - $205K/yr
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for ... Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and ...
Senior 3D Technical Artist/Creative Technologist
Redmond, WA · On-site
$155K - $205K/yr
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for ... Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and ...
Technical Artist, Assets/Materials
Los Angeles, CA · On-site
$90K - $110K/yr
Automate import, validation, LOD generation, and asset audit processes using Python and Unreal ... a Technical Artist focused on materials/shaders on shipped AAA titles * Deep knowledge and ...
Technical Artist, Assets/Materials
Los Angeles, CA · On-site
$90K - $110K/yr
Automate import, validation, LOD generation, and asset audit processes using Python and Unreal ... a Technical Artist focused on materials/shaders on shipped AAA titles * Deep knowledge and ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete ...
Principal Technical Artist, Games R&D - Tech Lab
OR · On-site +1
$126K - $151K/yr
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete ...
Technical Artist
Cincinnati, OH · On-site
$121K - $145K/yr
Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unreal Engine * Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite ...
Technical Artist
Cincinnati, OH · On-site
$121K - $145K/yr
Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unreal Engine * Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...
Principal Technical Artist, Games R&D - Tech Lab
$130K - $155K/yr
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...
Technical Artist
$121K - $145K/yr
Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unreal Engine * Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite ...
Technical Artist
$121K - $145K/yr
Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unreal Engine * Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite ...
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$3.5K - $6.1K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering ...
Technical Artist (Virtual Art Department)
Los Angeles, CA · On-site
$3.5K - $6.1K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering ...
Technical Artist (Virtual Art Department)
$3.5K - $6.1K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering ...
Technical Artist (Virtual Art Department)
$3.5K - $6.1K/wk
Provide technical expertise, advice, and solutions to artists, animators, and riggers as required ... Proficiency in Unreal Engine, including Blueprinting and deep experience with lighting, rendering ...
Technical Artist - Remote or On Site
Redmond, WA · On-site
$142K - $170K/yr
Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
Quick apply
Technical Artist - Remote or On Site
Redmond, WA · On-site
$142K - $170K/yr
Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
Technical Artist, Characters (UE Rigging & Customization Pipeline)
Anaheim, CA · On-site
$30 - $50/hr
You'd be the first technical artist on characters here. The rig, the socket conventions, the ... Own the modular character pipeline in Unreal -- attachment sockets, mesh merging or leader-pose ...
New
Technical Artist, Characters (UE Rigging & Customization Pipeline)
Anaheim, CA · On-site
$30 - $50/hr
You'd be the first technical artist on characters here. The rig, the socket conventions, the ... Own the modular character pipeline in Unreal -- attachment sockets, mesh merging or leader-pose ...
New
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$70K - $120K/yr
Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142K - $170K/yr
Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
Technical Artist - Remote or On Site
Redmond, WA · On-site +1
$142K - $170K/yr
Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product
Los Angeles, CA · On-site
$136K - $163K/yr
As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to ... Unreal, Unity, etc.) * Fluency in modern scripting languages and related UI frameworks, such as ...
Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
Quick apply
Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... Experience working in the Unreal Engine * Shader Programming GLSL, HLSL, CG * Tool Programming MEL ...
$79.93 - $125.60/hr
Drive the implementation of character and object animations in Unreal Engine * Own and optimize ... Act as the technical interface between artists, programmers, and other stakeholders * Mentor ...
New
$79.93 - $125.60/hr
Drive the implementation of character and object animations in Unreal Engine * Own and optimize ... Act as the technical interface between artists, programmers, and other stakeholders * Mentor ...
New
Creature TD & Rigging Artist for Real-Time Characters
San Lucas, CA · Hybrid
$139K - $146K/yr
... Technical Artist / Rigger) to design and build animation rigs and systems for ultra high-end characters and props. You will work with modelers, animators, designers and engineers, using Maya, Unreal ...
Creature TD & Rigging Artist for Real-Time Characters
San Lucas, CA · Hybrid
$139K - $146K/yr
... Technical Artist / Rigger) to design and build animation rigs and systems for ultra high-end characters and props. You will work with modelers, animators, designers and engineers, using Maya, Unreal ...
Unreal Technical Artist information
See salary details
$95.5K - $100.8K
0% of jobs
$100.8K - $106K
0% of jobs
$106K - $111.3K
0% of jobs
$111.3K - $116.6K
0% of jobs
$116.6K - $121.9K
0% of jobs
$121.9K - $127.1K
22% of jobs
$127.7K is the 25th percentile. Wages below this are outliers.
$127.1K - $132.4K
33% of jobs
$132.4K - $137.7K
0% of jobs
$137.7K - $143K
0% of jobs
$143K - $148.2K
0% of jobs
$150.6K is the 75th percentile. Wages above this are outliers.
$148.2K - $153.5K
45% of jobs
$95.5K
$138.7K
$153.5K
How much do unreal technical artist jobs pay per year?
What is an Unreal technical artist?
What is the difference between Unreal Technical Artist vs 3D Artist?
| Aspect | Unreal Technical Artist | 3D Artist |
|---|---|---|
| Required Skills | Unreal Engine expertise, scripting, shader development, technical problem-solving | Modeling, texturing, rendering, artistic skills |
| Work Environment | Game/VR/AR development teams using Unreal Engine | Creative studios, animation, game development, visual effects |
| Certifications | Unreal Engine certifications, technical training | 3D modeling and animation certifications (e.g., Maya, Blender) |
| Industry Usage | Primarily in game development, real-time visualization | Film, animation, game art, advertising |
The Unreal Technical Artist focuses on integrating art assets into Unreal Engine, developing shaders, and solving technical issues. In contrast, a 3D Artist primarily creates visual assets like models and textures. While both roles require artistic skills, the Unreal Technical Artist combines technical knowledge with artistic talent to optimize assets for real-time environments.
What are the key skills and qualifications needed to thrive as an Unreal technical artist, and why are they important?
How does an Unreal technical artist typically collaborate with game designers and programmers during a project?

$136K - $163K/yr
Temporary
Re-posted yesterday
Job description
About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.
This is an Expression of Interest role.
Key Responsibilities:
- Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
- Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
- Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
- Breakdown environment tasks, create asset briefs and help support both studio and external artists.
Qualifications & Skills:
- 3+ years of professional experience in computer-generated art for entertainment or games.
- Experience building environments from initial blackout to final polish/ship.
- A portfolio with examples of environment asset creation and/or world building.
- Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
- Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
- Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
- Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
- A strong understanding of scene composition, scale/proportion and lighting.
- Excellent communication skills and enjoy collaborating with other team members and departments.
- A strong work ethic, are self-motivated, organized and work well with deadlines.
- Basic understanding of the Sequencer and Movie Render Queue.
- Performs other duties as assigned.
Preferred Qualifications:
- Experience procedural world building methods & techniques (PCG, Houdini or other).
- Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
- Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
- Experience lighting environments in Unreal Engine.
- Environment concepting skills.
- Experience with live shoots on a motion capture stage or experience with LED Wall projects.
Additional Information:
- This is a temporary position with the possibility of extension based on project needs.
- This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
- Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
- Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
- Please submit a portfolio or demo reel for consideration.
AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.
Employment Type: TEMPORARY
About AGBO
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
11 - 50 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2020