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Unreal Technical Artist Jobs (NOW HIRING)

Automate import, validation, LOD generation, and asset audit processes using Python and Unreal ... a Technical Artist focused on materials/shaders on shipped AAA titles * Deep knowledge and ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unreal Engine * Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine ...

Technical Artist

Cincinnati, OH

$121K - $145K/yr

Job Summary This role works under the direction of the Lead Technical Artist and in close ... Unreal Engine * Unity * Stage Precision * Cinema 4D * Maya * Vectorworks * Adobe Creative Suite ...

$79.93 - $125.60/hr

Drive the implementation of character and object animations in Unreal Engine * Own and optimize ... Act as the technical interface between artists, programmers, and other stakeholders * Mentor ...

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Unreal Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do unreal technical artist jobs pay per year?

As of Aug 7, 2026, the average yearly pay for unreal technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is an Unreal technical artist?

An Unreal Technical Artist is a professional who bridges the gap between artists and programmers in the development of video games and interactive experiences using Unreal Engine. They specialize in optimizing art assets, developing visual effects, and creating tools or scripts to improve the workflow and performance of a project. Their role often involves troubleshooting technical issues, implementing shaders, and ensuring that visuals are both high-quality and efficient within the game engine. Unreal Technical Artists collaborate closely with both the art and engineering teams to bring creative visions to life while maintaining technical constraints.

What is the difference between Unreal Technical Artist vs 3D Artist?

AspectUnreal Technical Artist3D Artist
Required SkillsUnreal Engine expertise, scripting, shader development, technical problem-solvingModeling, texturing, rendering, artistic skills
Work EnvironmentGame/VR/AR development teams using Unreal EngineCreative studios, animation, game development, visual effects
CertificationsUnreal Engine certifications, technical training3D modeling and animation certifications (e.g., Maya, Blender)
Industry UsagePrimarily in game development, real-time visualizationFilm, animation, game art, advertising

The Unreal Technical Artist focuses on integrating art assets into Unreal Engine, developing shaders, and solving technical issues. In contrast, a 3D Artist primarily creates visual assets like models and textures. While both roles require artistic skills, the Unreal Technical Artist combines technical knowledge with artistic talent to optimize assets for real-time environments.

What are the key skills and qualifications needed to thrive as an Unreal technical artist, and why are they important?

To thrive as an Unreal Technical Artist, you need strong expertise in 3D art, visual scripting, and a solid understanding of real-time rendering, usually demonstrated by experience with Unreal Engine and a relevant degree or portfolio. Proficiency with tools like Unreal Engine's Blueprint system, material editors, and version control systems such as Perforce is commonly required. Creativity, problem-solving, and effective collaboration are crucial soft skills that help bridge the gap between art and programming teams. These skills and qualities are vital for creating visually impressive, optimized, and interactive experiences in game and virtual production environments.

How does an Unreal technical artist typically collaborate with game designers and programmers during a project?

As an Unreal Technical Artist, you play a vital bridge role between the artistic and technical aspects of game development. You’ll work closely with game designers to understand artistic vision and gameplay needs, while also collaborating with programmers to implement visual features that are both performant and visually compelling. This often involves creating custom shaders, optimizing assets, and developing tools or scripts to streamline workflows. Effective communication and a proactive approach to problem-solving are key to ensuring that creative ideas can be executed within technical constraints.
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What cities are hiring for Unreal Technical Artist jobs? Cities with the most Unreal Technical Artist job openings:
What are the most commonly searched types of Unreal Technical Artist jobs? The most popular types of Unreal Technical Artist jobs are:
What states have the most Unreal Technical Artist jobs? States with the most job openings for Unreal Technical Artist jobs include:
Infographic showing various Unreal Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, and 4% Contract. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Expression of Interest - Unreal Environment Artist

AGBO

Los Angeles, CA

$136K - $163K/yr

Temporary

Re-posted yesterday


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.

This is an Expression of Interest role.


Key Responsibilities:

  • Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
  • Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
  • Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
  • Breakdown environment tasks, create asset briefs and help support both studio and external artists.

Qualifications & Skills:

  • 3+ years of professional experience in computer-generated art for entertainment or games.
  • Experience building environments from initial blackout to final polish/ship.
  • A portfolio with examples of environment asset creation and/or world building.
  • Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
  • Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
  • Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
  • Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
  • A strong understanding of scene composition, scale/proportion and lighting.
  • Excellent communication skills and enjoy collaborating with other team members and departments.
  • A strong work ethic, are self-motivated, organized and work well with deadlines.
  • Basic understanding of the Sequencer and Movie Render Queue.
  • Performs other duties as assigned.

Preferred Qualifications:

  • Experience procedural world building methods & techniques (PCG, Houdini or other).
  • Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
  • Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
  • Experience lighting environments in Unreal Engine.
  • Environment concepting skills.
  • Experience with live shoots on a motion capture stage or experience with LED Wall projects.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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