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Unreal Technical Artist Jobs (NOW HIRING)

Technical Artist

Eugene, OR · On-site +1

$70K - $82K/yr

Technical Artist Department: Art Employment Type: Fixed Term - Full Time Location: Eugene, OR ... Unreal 5 a benefit. • A focus on animation support from rigging to pipelines to tools for ...

Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

We're seeking a Shader Technical Artist to leverage their technical skills and artistic ... Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master ...

Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta ... Experience with game development workflows and engines (e.g., Unity, Unreal) for interactive ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Principal Technical Artist

Seattle, WA · On-site

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Senior Technical Artist

Cary, NC · On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to ... Contribute to improving Unreal Engine material pipelines and best practices What we're looking for

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... You'll move fluently between Unreal Engine, Houdini, Python, shader code, and modern AI tooling ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

We're seeking a Shader Technical Artist to leverage their technical skills and artistic ... Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

We're seeking a Shader Technical Artist to leverage their technical skills and artistic ... Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

We're seeking a Shader Technical Artist to leverage their technical skills and artistic ... Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

We're seeking a Shader Technical Artist to leverage their technical skills and artistic ... Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Unity, Unreal, Proprietary Engine) * Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx * Self-motivated and diligent, with established habits for tracking ...

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

As a studio we have built a reputation as an Unreal Engine focused development house, working in a ... Role Overview We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Support the implementation, integration, and optimization of assets within Unreal Engine, ensuring ...

The game is being developed using Epic Games' Unreal Engine 4 (UE4): For more information about the game, please check out our IndieDb page: NOTE: The address listed is our central office, but we are ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

We're looking for Technical Artists, across a broad range of disciplines with discrete domain ... Support the implementation, integration, and optimization of assets within Unreal Engine, ensuring ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master ...

Shader Technical Artist

San Mateo, CA · On-site

$85K - $126K/yr

What We Need: We're seeking a Shader Technical Artist to leverage their technical skills and ... Utilize extensive experience in Unreal Engine to meticulously craft and optimize shader/master ...

Showing results 21-40

Unreal Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do unreal technical artist jobs pay per year?

As of Sep 4, 2026, the average yearly pay for unreal technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is an Unreal technical artist?

An Unreal Technical Artist is a professional who bridges the gap between artists and programmers in the development of video games and interactive experiences using Unreal Engine. They specialize in optimizing art assets, developing visual effects, and creating tools or scripts to improve the workflow and performance of a project. Their role often involves troubleshooting technical issues, implementing shaders, and ensuring that visuals are both high-quality and efficient within the game engine. Unreal Technical Artists collaborate closely with both the art and engineering teams to bring creative visions to life while maintaining technical constraints.

How does an Unreal technical artist typically collaborate with game designers and programmers during a project?

As an Unreal Technical Artist, you play a vital bridge role between the artistic and technical aspects of game development. You’ll work closely with game designers to understand artistic vision and gameplay needs, while also collaborating with programmers to implement visual features that are both performant and visually compelling. This often involves creating custom shaders, optimizing assets, and developing tools or scripts to streamline workflows. Effective communication and a proactive approach to problem-solving are key to ensuring that creative ideas can be executed within technical constraints.

What are the key skills and qualifications needed to thrive as an Unreal technical artist, and why are they important?

To thrive as an Unreal Technical Artist, you need strong expertise in 3D art, visual scripting, and a solid understanding of real-time rendering, usually demonstrated by experience with Unreal Engine and a relevant degree or portfolio. Proficiency with tools like Unreal Engine's Blueprint system, material editors, and version control systems such as Perforce is commonly required. Creativity, problem-solving, and effective collaboration are crucial soft skills that help bridge the gap between art and programming teams. These skills and qualities are vital for creating visually impressive, optimized, and interactive experiences in game and virtual production environments.

What is the difference between Unreal Technical Artist vs 3D Artist?

AspectUnreal Technical Artist3D Artist
Required SkillsUnreal Engine expertise, scripting, shader development, technical problem-solvingModeling, texturing, rendering, artistic skills
Work EnvironmentGame/VR/AR development teams using Unreal EngineCreative studios, animation, game development, visual effects
CertificationsUnreal Engine certifications, technical training3D modeling and animation certifications (e.g., Maya, Blender)
Industry UsagePrimarily in game development, real-time visualizationFilm, animation, game art, advertising

The Unreal Technical Artist focuses on integrating art assets into Unreal Engine, developing shaders, and solving technical issues. In contrast, a 3D Artist primarily creates visual assets like models and textures. While both roles require artistic skills, the Unreal Technical Artist combines technical knowledge with artistic talent to optimize assets for real-time environments.

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What cities are hiring for Unreal Technical Artist jobs?

Cities with the most Unreal Technical Artist job openings:

What are the most commonly searched types of Unreal Technical Artist jobs?

The most popular types of Unreal Technical Artist jobs are:

What states have the most Unreal Technical Artist jobs?

States with the most job openings for Unreal Technical Artist jobs include:

Infographic showing various Unreal Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist

Pipeworks Studios

Eugene, OR • On-site, Remote

$70K - $82K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Technical Artist
Department: Art
Employment Type: Fixed Term - Full Time
Location: Eugene, OR
Compensation: $70,000 - $82,000 / year
Description
The Technical Artist will work with the Senior Technical Artist to support various projects on
their technical art needs from scripting to tools.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office.
Day To Day
Responsibilities• Partner with artists and engineers to develop efficient, reliable workflows for creating
and implementing game content.
• Build, maintain, and document tools, scripts, and pipeline improvements that reduce
repetitive work and improve content quality.
• Support the integration of art assets into the game and help ensure they function as
intended.
• Investigate and resolve technical issues involving assets, materials, animation, lighting,
visual effects, user interface content, or other visual systems within the role's assigned
scope.
• Profile and optimize art content to meet established performance, memory, quality, and
platform targets.
• Establish and communicate technical art guidelines, validation practices, and content
standards in partnership with project leadership.
• Create prototypes and technical examples that demonstrate production-ready
approaches to visual challenges.
• Evaluate proposed art workflows and recommend solutions that balance visual quality,
production efficiency, and technical constraints.
• Work with QA and development teams to identify, reproduce, prioritize, and resolve
content-related defects.
• Provide technical support, training, and documentation for artists and other content
creators.
• Participate in planning and estimation by identifying technical dependencies, risks, and
implementation needs.
Skills Knowledge and Expertise
Must Haves• Working knowledge of Maya, specifically the ability to create custom script tools (MEL /
Python) that streamline artist workflow and/or increase efficiency.
• Unreal experience is a must; Unreal 5 a benefit.
• A focus on animation support from rigging to pipelines to tools for animation.
• A strong understanding of animation and all the steps involved in creating strong
animations.
• Technical support for the animation team on any given project.
Overall strong software development and programming skills.
• Understanding of "artistic concepts," e.g. modeling, lighting, and shading.
• Ability to assess sometimes contradictory technical and artistic needs, and come up with
creative compromise solutions.
• A readiness to explore multiple solutions to multiple problems simultaneously, and a
willingness to - occasionally - have work discarded.
• Working knowledge of C# and Python/MEL required.
• Familiarity with C++ or other high-level languages beneficial.
• General knowledge of programmable shaders helpful.
• Overall attention to detail, both visually and technically.
• Strong interest in the industry and a desire to make games.
• Ability to work as part of a game team.
Nice-To-Have Skills• Understanding of 3D art.
• Understanding of Unity.
Demonstrated Ability To
• Make quality decisions within a project that improved the animation process.
• Work effectively with other artists and engineers to achieve project goals.
• Solve problems to the benefit of the project/team.
Education & Experience• 3+ years of experience in a similar role.
• Any degree or certification in both Art and Engineering or equivalent work experience.
What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.