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Pipeline Technical Artist Jobs (NOW HIRING)

Technical Artist

Manhattan, NY ยท On-site

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... The Technical Artist will assist teams of artists in tackling projects and be equipped to provide ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... The Technical Artist will assist teams of artists in tackling projects and be equipped to provide ...

Senior Technical Artist

Austin, TX ยท On-site

$125K - $150K/yr

Senior Technical Artist Would you like to help push the visual quality of current and future games ... Support VFX pipeline development, simulation workflows, material systems, and content integration ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery. * Contribute to the unique product artistic vision ...

Unreal Technical Artist

New Orleans, LA

$122K - $146K/yr

Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements. * Create and ...

Senior Technical Artist

Austin, TX ยท On-site

$120 - $180/hr

Senior Technical Artist Would you like to help push the visual quality of current and future games ... Support VFX pipeline development, simulation workflows, material systems, and content integration ...

Senior Technical Artist

Austin, TX ยท On-site

$125K - $150K/yr

Senior Technical Artist Would you like to help push the visual quality of current and future games ... Support VFX pipeline development, simulation workflows, material systems, and content integration ...

Technical Artist

Chicago, IL ยท On-site

$130K - $156K/yr

Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery. * Contribute to the unique product artistic vision ...

TECHNICAL ARTIST

Atlanta, GA ยท On-site

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical design, pipeline efficiency, and visual quality. The ideal candidate crafts blueprints and code to ...

TECHNICAL ARTIST

Atlanta, GA ยท On-site

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical design, pipeline efficiency, and visual quality. The ideal candidate crafts blueprints and code to ...

Unreal Technical Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

Troubleshoot technical art and workflow challenges, collaborating with artists and TDs to develop scalable solutions and identify opportunities for pipeline and tool improvements. * Create and ...

Technical Artist

Austin, TX ยท On-site

$75 - $95/hr

Position Summary The Senior Technical Artist acts as a resource within the art team, mentoring other artists in the use of Unity, optimizing asset creation pipelines, troubleshooting technical issues ...

Technical Artist

Austin, TX ยท On-site

$125K - $150K/yr

Oversee and support with items across the art pipeline -- from asset optimization, exporting, through implementation and test Education: * Bachelor of Arts in art/animation or technical degree or ...

Technical Artist

Austin, TX ยท On-site

$125K - $150K/yr

Oversee and support with items across the art pipeline -- from asset optimization, exporting, through implementation and test Education: * Bachelor of Arts in art/animation or technical degree or ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to ...

Senior Technical Artist

Las Vegas, NV ยท On-site

$110K - $130K/yr

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to ...

Principal Technical Artist

Dallas, TX

$125K - $150K/yr

This is a deeply technical role for someone who thinks in pipelines and profilers but still has the eye of an artist. You will own how art gets authored, integrated, optimized, and rendered ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Technical Artist

Oregon, WI ยท On-site

$70 - $110/hr

As a Technical Artist, you will work closely with the Art Lead and Product Owner to create visually ... pipeline processes. If you are a tech-oriented individual with a passion for game development and ...

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Showing results 1-20

Pipeline Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do pipeline technical artist jobs pay per year?

As of Aug 30, 2026, the average yearly pay for pipeline technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a pipeline technical artist?

Pipeline Technical Artists are specialized professionals in the gaming, animation, or visual effects industries who bridge the gap between artists and programmers. They design, develop, and maintain the technical processes and tools that streamline the production workflow, ensuring assets move smoothly from one stage to another. Their work includes scripting, troubleshooting, and optimizing pipelines to improve efficiency and collaboration across teams. Pipeline Technical Artists play a crucial role in handling technical challenges, automating repetitive tasks, and integrating new technologies into production pipelines.

What skills and qualifications are needed to thrive as a pipeline technical artist?

To thrive as a Pipeline Technical Artist, you need a solid understanding of 3D art workflows, scripting/programming skills (often in Python or MEL), and experience with game engines and DCC tools like Maya or Houdini. Familiarity with version control systems, asset management tools, and relevant certifications in computer graphics or related fields is highly beneficial. Strong problem-solving skills, communication, and the ability to collaborate with both artists and engineers set outstanding candidates apart. These skills are essential for building efficient production pipelines, streamlining workflow, and ensuring seamless integration between creative and technical teams.

How does a pipeline technical artist typically collaborate with other departments during game development?

A Pipeline Technical Artist acts as a crucial bridge between artists, programmers, and other technical teams. They work closely with artists to understand their workflow needs and with programmers to ensure that tools and pipelines function efficiently within the game engine. This collaboration often involves troubleshooting asset integration issues, optimizing workflows, and developing custom tools to streamline production. Effective communication and problem-solving skills are essential, as Pipeline Technical Artists ensure that the creative vision is realized without technical bottlenecks.

What is the difference between Pipeline Technical Artist vs Character Technical Artist?

AspectPipeline Technical ArtistCharacter Technical Artist
Primary FocusDeveloping and maintaining the technical pipeline for asset creation and integrationCreating and optimizing character models, rigs, and animations
Skills & CertificationsKnowledge of scripting, pipeline tools, and software integrationExpertise in character modeling, rigging, and animation software
Work EnvironmentCollaborates with technical and art teams across the pipelineWorks closely with character artists and animators
Industry UsageCommon in studios focusing on large-scale asset workflowsFocused on character asset development

The Pipeline Technical Artist specializes in creating and maintaining the technical processes that support asset creation across the project, while the Character Technical Artist focuses specifically on character models, rigs, and animations. Both roles require technical skills, but their core responsibilities differ, with the pipeline role emphasizing workflow and tool development, and the character role emphasizing character asset quality and functionality.

More about Pipeline Technical Artist jobs

What cities are hiring for Pipeline Technical Artist jobs?

Cities with the most Pipeline Technical Artist job openings:

What states have the most Pipeline Technical Artist jobs?

States with the most job openings for Pipeline Technical Artist jobs include:

Infographic showing various Pipeline Technical Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 89% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Technical Artist

The Mill

Manhattan, NY โ€ข On-site

$139K - $166K/yr

Full-time

Re-posted 19 days ago


Job description

Company Description
The Mill has been creating world-class visual effects built on creative excellence and cutting-edge technologies for over twenty-eight years. We believe in creating work that touches people emotionally, that becomes popular culture and that people love, talk about and want to share. We believe in great ideas beautifully told.
Job Description
The Mill is looking for an accomplished Technical Artist with UE4 Blueprints development skills. The ideal candidate will have a thorough understanding of art and animation pipelines in general and of the content creation pipeline and Blueprints system in Unreal. A high level of technical knowledge combined with strong creative and visual instincts is critical. The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal.
Qualifications
Role Responsibilities:
  • Work with the CG Lead and Creative Director to design and build interactive experiences using Unreal
  • Experience/Gameplay Creation - Create interaction and functionality using Unreal's Blueprints system
  • Material Creation - Design complex materials in Unreal and instruct artists on best practices for material creation
  • Lighting - Be well versed in the various lighting techniques in Unreal and instruct the artists in lighting best practices
  • Optimisation - Optimise content through profiling and enhancing performance with the help of diagnostic tools and instructing the artists on modelling and texturing best practices
  • Collaborate with other developers to develop and test new features, prototype shader code, and provide useful feedback during R&D phases

Technical Requirements:
  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's Blueprints system
  • Advanced experience with Maya (3dsMax considered)
  • Comfortable in a range of content creation software including Photoshop, Zbrush/Mudbox, Allegorithmic Substance Designer/Painter

Beneficial Additional Skills (not essential to the role but would help differentiate candidates):
  • Experience with VR/AR authoring in Unreal
  • Maya Rigging experience
  • Shader programming experience
  • Scripting skills with MEL, Python, C#, Javascript and C++

Additional Information
All your information will be kept confidential according to EEO guidelines.