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Pipeline Technical Artist Jobs (NOW HIRING)

Technical Artist

Manhattan, NY ยท On-site

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... The Technical Artist will assist teams of artists in tackling projects and be equipped to provide ...

Technical Artist

Manhattan, NY ยท On-site

$139K - $166K/yr

The ideal candidate will have a thorough understanding of art and animation pipelines in general ... The Technical Artist will assist teams of artists in tackling projects and be equipped to provide ...

Character Technical Artist

Santa Monica, CA ยท On-site

$130K - $165K/yr

Support and maintain character pipelines spanning modeling, rigging, skinning, deformation, and ... Provide technical guidance and mentorship to Character Artists and other content creators. Core ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery. * Contribute to the unique product artistic vision ...

TECHNICAL ARTIST

Atlanta, GA ยท On-site

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical design, pipeline efficiency, and visual quality. The ideal candidate crafts blueprints and code to ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

The ideal Technical Artist will be a technical problem-solver and have a passion for technical design, pipeline efficiency, and visual quality. The ideal candidate crafts blueprints and code to ...

Technical Artist

Chicago, IL ยท On-site

$130K - $156K/yr

Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery. * Contribute to the unique product artistic vision ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to ...

Facilitate communication and asset pipeline between engineering and art teams. Conduct performance ... as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic ...

Senior Technical Artist

Las Vegas, NV ยท On-site

$110K - $130K/yr

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... Develop and maintain art production workflow/pipeline by writing scripts/tools to aid artists to ...

Senior Technical Artist

Frisco, TX ยท On-site

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Research and develop prototypes for art pipelines and help bring your coworkers' ideas to life.

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Senior Technical Artist

Frisco, TX ยท On-site

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Research and develop prototypes for art pipelines and help bring your coworkers' ideas to life.

Technical Artist (UK)

Glendale, CA ยท On-site +1

$135K - $161K/yr

You'll collaborate across departments to help troubleshoot and streamline issues in our pipeline as ... technical guidance, expertise, and solutions to support artists, animators, and riggers as needed ...

New

Technical Artist (UK)

Glendale, CA ยท Remote

$130K - $155K/yr

You'll collaborate across departments to help troubleshoot and streamline issues in our pipeline as ... technical guidance, expertise, and solutions to support artists, animators, and riggers as needed ...

New

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Pipeline Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do pipeline technical artist jobs pay per year?

As of Jul 26, 2026, the average yearly pay for pipeline technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Pipeline Technical Artist, and why are they important?

To thrive as a Pipeline Technical Artist, you need a solid understanding of 3D art workflows, scripting/programming skills (often in Python or MEL), and experience with game engines and DCC tools like Maya or Houdini. Familiarity with version control systems, asset management tools, and relevant certifications in computer graphics or related fields is highly beneficial. Strong problem-solving skills, communication, and the ability to collaborate with both artists and engineers set outstanding candidates apart. These skills are essential for building efficient production pipelines, streamlining workflow, and ensuring seamless integration between creative and technical teams.

How does a Pipeline Technical Artist typically collaborate with other departments during game development?

A Pipeline Technical Artist acts as a crucial bridge between artists, programmers, and other technical teams. They work closely with artists to understand their workflow needs and with programmers to ensure that tools and pipelines function efficiently within the game engine. This collaboration often involves troubleshooting asset integration issues, optimizing workflows, and developing custom tools to streamline production. Effective communication and problem-solving skills are essential, as Pipeline Technical Artists ensure that the creative vision is realized without technical bottlenecks.

What are Pipeline Technical Artists?

Pipeline Technical Artists are specialized professionals in the gaming, animation, or visual effects industries who bridge the gap between artists and programmers. They design, develop, and maintain the technical processes and tools that streamline the production workflow, ensuring assets move smoothly from one stage to another. Their work includes scripting, troubleshooting, and optimizing pipelines to improve efficiency and collaboration across teams. Pipeline Technical Artists play a crucial role in handling technical challenges, automating repetitive tasks, and integrating new technologies into production pipelines.

What is the difference between Pipeline Technical Artist vs Character Technical Artist?

AspectPipeline Technical ArtistCharacter Technical Artist
Primary FocusDeveloping and maintaining the technical pipeline for asset creation and integrationCreating and optimizing character models, rigs, and animations
Skills & CertificationsKnowledge of scripting, pipeline tools, and software integrationExpertise in character modeling, rigging, and animation software
Work EnvironmentCollaborates with technical and art teams across the pipelineWorks closely with character artists and animators
Industry UsageCommon in studios focusing on large-scale asset workflowsFocused on character asset development

The Pipeline Technical Artist specializes in creating and maintaining the technical processes that support asset creation across the project, while the Character Technical Artist focuses specifically on character models, rigs, and animations. Both roles require technical skills, but their core responsibilities differ, with the pipeline role emphasizing workflow and tool development, and the character role emphasizing character asset quality and functionality.

More about Pipeline Technical Artist jobs
What cities are hiring for Pipeline Technical Artist jobs? Cities with the most Pipeline Technical Artist job openings:
What states have the most Pipeline Technical Artist jobs? States with the most job openings for Pipeline Technical Artist jobs include:
Infographic showing various Pipeline Technical Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Principal Tools & Pipeline Technical Artist - Unpublished R&D Product

Principal Tools & Pipeline Technical Artist - Unpublished R&D Product

Riot Games

Los Angeles, CA โ€ข On-site

$136K - $163K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

As a Technical Artist for Tools/Pipeline, you'll employ your expert-level knowledge of 3D tools to build tools, maintain pipelines, and provide technical support for artists on their most critical missions. You will establish and improve the systems, tools, rigs, assets, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players. And you will critique work, mentor fellow Rioters, and foster the long-term growth of a group of artists.
As a Principal Tools & Pipeline Technical Artist on an unpublished R&D product, you'll focus on building the tools and tech used for content development on an upcoming game project. This will involve building pipelines and workflows for DCC (Digital Content Creation) software, and consulting with art to discover the best possible solutions to the challenges the project team faces. You report directly to the Technical Art Director of the project.
Responsibilities:
  • Communicate a cohesive vision and standard for art vision, artistic workflows, and pipelines based on the Art Director and Creative Director's visions.
  • Assist in evaluating new systems and technology that support the artistic, product, and gameplay goals.
  • Help to identify new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities.
  • Amplify artistic capabilities while maintaining efficient and sustainable memory and performance
  • Lead the team in identifying new opportunities to incorporate technology to increase art workflow efficiency and unlock new creative opportunities
  • Partner with other Technical Art leaders at the studio to develop a cohesive vision and shared standards across the Technical Art discipline

Required Qualifications:
  • 7+ years of professional experience as a technical artist in games or related industries
  • Professional experience working within the games industry
  • Expertise in industry-standard content creation tools, such as Maya, and commercial game engines (i.e. Unreal, Unity, etc.)
  • Fluency in modern scripting languages and related UI frameworks, such as Python and PyQt/PySide
  • Experience problem-solving and communicating with multiple art disciplines and acting as an ambassador between art and engineering

Desired Qualifications:
  • Experience in game development using Unreal
  • Experience writing shaders and working in HLSL
  • Understanding of 3D modeling, efficient UV layouts, and materials
  • Strong understanding of current console art pipelines

When submitting your application, please provide a portfolio of your high-quality tech art - including stylized artwork. And as a part of the application process, you may also be asked to complete an art test.
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
  • (Los Angeles Only) Base salary range between $206,700.00 - $289,000.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
  • (Mercer Island only) Base salary range between $206,700.00 - $289,000.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.

Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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