2

Remote 3D Technical Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Technical Artist

Eugene, OR ยท On-site +1

$127K - $152K/yr

Nice-To-Have Skills Understanding of 3D art. Understanding of Unity. Demonstrated Ability To Make ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Technical Artist

Eugene, OR ยท On-site +1

$70K - $82K/yr

Nice-To-Have Skills โ€ข Understanding of 3D art. โ€ข Understanding of Unity. Demonstrated Ability ... We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Technical Artist

$130K - $155K/yr

Basic knowledge or hands-on experience with 3D assets and workflows Responsibilities * Implement ... Work closely with artists and developers to integrate visual content into the game * Help optimize ...

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D ...

Senior Technical Artist - UE5

Beverly Hills, CA ยท On-site +1

$146K - $175K/yr

Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine ... We are open to Technical Artists with different areas of specialization. Your strengths may be in ...

New

next page

Showing results 1-20

Remote 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do remote 3d technical artist jobs pay per year?

As of Sep 5, 2026, the average yearly pay for remote 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Remote 3D Technical Artist?

A Remote 3D Technical Artist is a professional who works from a remote location to bridge the gap between artists and programmers in the creation of 3D assets for games, films, or other digital media. They are responsible for ensuring that art assets are optimized for performance and are compatible with the technical requirements of the project. This role often involves creating tools, troubleshooting asset issues, and collaborating with both creative and technical teams. Remote 3D Technical Artists use software like Maya, Blender, and game engines such as Unity or Unreal Engine to deliver their work efficiently from anywhere in the world.

What are the key skills and qualifications needed to thrive as a Remote 3D Technical Artist?

To thrive as a Remote 3D Technical Artist, you need a solid background in 3D modeling, texturing, and rendering, often supported by a degree in art, design, or computer graphics. Proficiency in tools like Autodesk Maya, Blender, Substance Painter, and scripting languages such as Python or MEL, as well as experience with game engines like Unreal or Unity, is typically required. Strong problem-solving skills, attention to detail, and effective communication are vital soft skills, especially when collaborating remotely. These skills and qualities ensure that you can deliver high-quality, optimized assets and workflows that meet both artistic and technical project requirements.

What are some common challenges faced by remote 3D Technical Artists, and how can they be addressed?

Remote 3D Technical Artists often encounter challenges related to communication and collaboration, especially when coordinating with designers, developers, and other artists across different time zones. Clear documentation, regular virtual meetings, and using collaborative tools like version control systems and project management platforms can help overcome these hurdles. Additionally, ensuring that your workstation is equipped with reliable hardware and software is essential for handling complex 3D assets efficiently. Staying proactive in communication and being adaptable to different workflows can significantly improve the remote working experience.

What is the difference between Remote 3D Technical Artist vs Remote 3D Artist?

AspectRemote 3D Technical ArtistRemote 3D Artist
CredentialsOften requires technical certifications, programming skills, and knowledge of pipelinesFocuses on artistic skills, portfolio, and creative experience
Work EnvironmentCollaborates with developers, engineers, and artists in a technical settingPrimarily works on creating visual assets independently or with a team
Industry UsageUsed in game development, animation, and VFX industries with technical demandsCommonly employed in entertainment, advertising, and media production

The Remote 3D Technical Artist combines artistic talent with technical expertise to bridge art and engineering, whereas the Remote 3D Artist primarily focuses on creating visual content. Both roles are essential in digital media industries but differ in technical requirements and collaboration scope.

More about Remote 3D Technical Artist jobs

What cities are hiring for Remote 3D Technical Artist jobs?

Cities with the most Remote 3D Technical Artist job openings:

What are the most commonly searched types of 3D Technical Artist jobs?

The most popular types of 3D Technical Artist jobs are:

What states have the most Remote 3D Technical Artist jobs?

States with the most job openings for Remote 3D Technical Artist jobs include:

Infographic showing various Remote 3D Technical Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 20 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/