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Remote 3D Technical Artist Jobs (NOW HIRING)

Senior Technical Artist

Culver City, CA ยท On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Technical Artist - Monopoly GO!

Culver City, CA ยท On-site +1

$139K - $166K/yr

... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Senior Technical Artist

Redwood City, CA ยท Remote

$130K - $155K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring ...

Senior Technical Artist

Redwood City, CA ยท On-site +1

$200K - $250K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring ...

Technical Artist - Monopoly GO!

$130K - $155K/yr

... they are seeking a Technical Artist to join their Monopoly GO! team. The role involves ... Responsibilities : โ€ข Import and integrate 2D and 3D assets from external tools into Unity โ€ข ...

Senior Technical Artist

$130K - $155K/yr

They are seeking a Technical Artist to bridge the gap between artistic vision and technical ... Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

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Remote 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do remote 3d technical artist jobs pay per year?

As of Jun 12, 2026, the average yearly pay for remote 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

How to make $100,000 a year working from home?

A remote 3D technical artist can earn $100,000 annually by developing advanced skills in 3D modeling, animation, and rendering, and by working for companies that pay competitive salaries or freelancing for high-paying clients. Building a strong portfolio, mastering industry-standard tools like Maya or Blender, and gaining experience can increase earning potential. Consistent remote work, specialization, and networking also contribute to higher income levels.

What is the difference between Remote 3D Technical Artist vs Remote 3D Artist?

AspectRemote 3D Technical ArtistRemote 3D Artist
CredentialsOften requires technical certifications, programming skills, and knowledge of pipelinesFocuses on artistic skills, portfolio, and creative experience
Work EnvironmentCollaborates with developers, engineers, and artists in a technical settingPrimarily works on creating visual assets independently or with a team
Industry UsageUsed in game development, animation, and VFX industries with technical demandsCommonly employed in entertainment, advertising, and media production

The Remote 3D Technical Artist combines artistic talent with technical expertise to bridge art and engineering, whereas the Remote 3D Artist primarily focuses on creating visual content. Both roles are essential in digital media industries but differ in technical requirements and collaboration scope.

How much do 3D technical artists make?

The average salary for a remote 3D technical artist typically ranges from $60,000 to $100,000 per year, depending on experience, skills with tools like Maya or Blender, and the complexity of projects. Entry-level positions may start lower, while experienced artists with specialized knowledge can earn higher salaries, especially in larger companies or with advanced certifications.

What is the salary of a 3D CGI artist?

The salary of a 3D CGI artist varies based on experience, location, and industry, but typically ranges from $50,000 to $100,000 annually. Remote 3D technical artists with specialized skills in software like Maya, Blender, or ZBrush can earn towards the higher end of this range, especially with a strong portfolio and proficiency in rendering and modeling. Entry-level positions may start lower, while senior roles or those in high-demand sectors can exceed this range.

Can you work remotely as a 3D artist?

Remote 3D technical artists can work from anywhere with a reliable internet connection, as many companies offer remote positions in this field. Proficiency in industry-standard tools like Maya, Blender, or Substance Painter, along with strong communication skills, is essential for remote work success.

What are some common challenges faced by remote 3D Technical Artists, and how can they be addressed?

Remote 3D Technical Artists often encounter challenges related to communication and collaboration, especially when coordinating with designers, developers, and other artists across different time zones. Clear documentation, regular virtual meetings, and using collaborative tools like version control systems and project management platforms can help overcome these hurdles. Additionally, ensuring that your workstation is equipped with reliable hardware and software is essential for handling complex 3D assets efficiently. Staying proactive in communication and being adaptable to different workflows can significantly improve the remote working experience.

What is a Remote 3D Technical Artist?

A Remote 3D Technical Artist is a professional who works from a remote location to bridge the gap between artists and programmers in the creation of 3D assets for games, films, or other digital media. They are responsible for ensuring that art assets are optimized for performance and are compatible with the technical requirements of the project. This role often involves creating tools, troubleshooting asset issues, and collaborating with both creative and technical teams. Remote 3D Technical Artists use software like Maya, Blender, and game engines such as Unity or Unreal Engine to deliver their work efficiently from anywhere in the world.

What are the key skills and qualifications needed to thrive as a Remote 3D Technical Artist, and why are they important?

To thrive as a Remote 3D Technical Artist, you need a solid background in 3D modeling, texturing, and rendering, often supported by a degree in art, design, or computer graphics. Proficiency in tools like Autodesk Maya, Blender, Substance Painter, and scripting languages such as Python or MEL, as well as experience with game engines like Unreal or Unity, is typically required. Strong problem-solving skills, attention to detail, and effective communication are vital soft skills, especially when collaborating remotely. These skills and qualities ensure that you can deliver high-quality, optimized assets and workflows that meet both artistic and technical project requirements.
More about Remote 3D Technical Artist jobs
What cities are hiring for Remote 3D Technical Artist jobs? Cities with the most Remote 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Remote 3D Technical Artist jobs? States with the most job openings for Remote 3D Technical Artist jobs include:
Infographic showing various Remote 3D Technical Artist job openings in the United States as of June 2026, with employment types broken down into 52% Full Time, 6% Part Time, 4% Temporary, and 38% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Senior Technical Artist

Senior Technical Artist

Scopely

Culver City, CA โ€ข On-site, Remote

$139K - $166K/yr

Other

Posted 28 days ago


Job description

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly GO!ย  team on a remote basis.

At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.ย 

The Monopoly GO! team is one of our key franchises and has just become one of Scopely's largest games. The teams sit globally, with the bulk of their members located throughout the US and Spain.

What You Will Do

As a Senior Technical Artist, you will act as a key liaison between the art and engineering teams, ensuring seamless collaboration and execution. You will play a central role in the end-to-end development of features, while also owning the asset integration pipeline - overseeing the import, optimization, and assembly of assets from external tool suites into the team's development environment (Unity).

  • Import and integrate 2D and 3D assets from external tools into Unity
  • Manage, implement, and optimize assets within a versioned repository
  • With the team's support, create content with the internal Unity toolset: UI, shaders, materials, animation controllers, particle systems, timeline sequences, lighting, game logic and using internal tools and third party plugins
  • Act as a liaison between art and engineering to ensure smooth collaboration and efficient feature development and delivery
  • Design and develop tools and workflows to improve artist productivity and pipeline efficiency
  • Research, evaluate, and implement AI-driven solutions to streamline workflows, improve efficiency, and enhance content production pipelines
  • Own, document, and continuously improve pipelines and best practices
What We're Looking For
  • Minimum 5 years of experience as a technical artist or similar discipline
  • Experience in repository management, asset exporting/importing, optimization and pipeline creation
  • Strong understanding of real-time performance constraints and optimization techniques
  • Experience with, or strong curiosity about, AI-driven tools and workflows to enhance content creation and pipeline efficiency
  • Experience in Unity game engine
  • Experience in UI / UX implementation
  • Experience in 2D graphics software such as Photoshop or Illustrator
  • Experience in 3D graphics software such as Maya or Blender
  • Professional proficiency in English

At Scopely, we believe in creating a supportive work environment where everyone is treated with respect and inclusivity. We welcome individuals from all backgrounds and are committed to providing equal employment opportunities regardless of age, race, ethnicity, gender, sexual orientation, religion, disability, or any other protected status.