2

Remote 3D Technical Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

Remote - US and Canada only thatgamecompany designs and develops artistically crafted, broadly ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Senior Technical Artist

Redwood City, CA ยท Remote

$130K - $155K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring ...

Senior Technical Artist

Redwood City, CA ยท On-site +1

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring ...

Senior Technical Artist

$130K - $155K/yr

They are seeking a Senior Technical Artist to bridge the gap between artistic vision and technical ... Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ... LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not ...

Principal Technical Artist, Games R&D - Tech Lab

OR ยท On-site +1

$126K - $151K/yr

... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... technical chops that can be flexible against various guidelines, mindful of production details, and ...

We are looking for a highly capable 3D Artist to create high-quality, photo-realistic assets and ... A passion for solving visual and technical challenges Working at Higharc Higharc has been remote ...

Create and refine photo-realistic 3D props and materials that meet both artistic and technical ... remote first since our founding in 2018. We offer flexible hours so you can do your best work ...

next page

Showing results 1-20

Remote 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do remote 3d technical artist jobs pay per year?

As of Jul 6, 2026, the average yearly pay for remote 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote 3D Technical Artist vs Remote 3D Artist?

AspectRemote 3D Technical ArtistRemote 3D Artist
CredentialsOften requires technical certifications, programming skills, and knowledge of pipelinesFocuses on artistic skills, portfolio, and creative experience
Work EnvironmentCollaborates with developers, engineers, and artists in a technical settingPrimarily works on creating visual assets independently or with a team
Industry UsageUsed in game development, animation, and VFX industries with technical demandsCommonly employed in entertainment, advertising, and media production

The Remote 3D Technical Artist combines artistic talent with technical expertise to bridge art and engineering, whereas the Remote 3D Artist primarily focuses on creating visual content. Both roles are essential in digital media industries but differ in technical requirements and collaboration scope.

What are some common challenges faced by remote 3D Technical Artists, and how can they be addressed?

Remote 3D Technical Artists often encounter challenges related to communication and collaboration, especially when coordinating with designers, developers, and other artists across different time zones. Clear documentation, regular virtual meetings, and using collaborative tools like version control systems and project management platforms can help overcome these hurdles. Additionally, ensuring that your workstation is equipped with reliable hardware and software is essential for handling complex 3D assets efficiently. Staying proactive in communication and being adaptable to different workflows can significantly improve the remote working experience.

What is a Remote 3D Technical Artist?

A Remote 3D Technical Artist is a professional who works from a remote location to bridge the gap between artists and programmers in the creation of 3D assets for games, films, or other digital media. They are responsible for ensuring that art assets are optimized for performance and are compatible with the technical requirements of the project. This role often involves creating tools, troubleshooting asset issues, and collaborating with both creative and technical teams. Remote 3D Technical Artists use software like Maya, Blender, and game engines such as Unity or Unreal Engine to deliver their work efficiently from anywhere in the world.

What are the key skills and qualifications needed to thrive as a Remote 3D Technical Artist, and why are they important?

To thrive as a Remote 3D Technical Artist, you need a solid background in 3D modeling, texturing, and rendering, often supported by a degree in art, design, or computer graphics. Proficiency in tools like Autodesk Maya, Blender, Substance Painter, and scripting languages such as Python or MEL, as well as experience with game engines like Unreal or Unity, is typically required. Strong problem-solving skills, attention to detail, and effective communication are vital soft skills, especially when collaborating remotely. These skills and qualities ensure that you can deliver high-quality, optimized assets and workflows that meet both artistic and technical project requirements.
More about Remote 3D Technical Artist jobs
What cities are hiring for Remote 3D Technical Artist jobs? Cities with the most Remote 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Remote 3D Technical Artist jobs? States with the most job openings for Remote 3D Technical Artist jobs include:
Infographic showing various Remote 3D Technical Artist job openings in the United States as of July 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 100% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.
Technical Artist

Technical Artist

NxT Level

Chicago, IL โ€ข On-site, Remote

$130K - $156K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 17 days ago


Job description

Remote โ€“ US and Canada only

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.

We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.

Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If youโ€™ve been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.

Major Responsibilities

  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities

  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves

  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking oneโ€™s own tasks and seeking out answers when needed

Nice to Haves

  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelorโ€™s degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the jobโ€”thereโ€™s no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development