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Per Diem 3D Technical Artist Jobs (NOW HIRING)

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

TECHNICAL ARTIST

Atlanta, GA ยท On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

Unreal Technical Artist

New Orleans, LA

$122K - $146K/yr

Unreal Technical Artist Location: New Orleans, LA Studio: Swaybox Studios Department: VFX ... Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender ...

Unreal Technical Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

Unreal Technical Artist Location: New Orleans, LA Studio: Swaybox Studios Department: VFX ... Strong proficiency with industry-standard DCC applications such as Maya, Rhino 3D, Blender ...

Technical Artist

Chicago, IL ยท On-site +1

$130K - $156K/yr

... Technical Artist ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Technical Artist

Chicago, IL ยท On-site

$130K - $156K/yr

... Technical Artist ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Come in on the ground floor, we're hiring to bring our 3D game development and asset production in ... Role DescriptionThe Technical Artist (VFX / Shaders) is a full-time hybrid role based in Atlanta ...

New

Senior Technical Artist

Las Vegas, NV ยท On-site

$110K - $130K/yr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... Work Environment: * Full-time / 40+ hours per week. Must be flexible to work overtime, including ...

Technical Artist

Austin, TX ยท On-site

$75 - $95/hr

Position Summary The Senior Technical Artist acts as a resource within the art team, mentoring ... Working knowledge of MS Office. * 3D experience. Level Requirements Portfolio (website or blog ...

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working ...

Technical Artist

$130K - $155K/yr

Basic knowledge or hands-on experience with 3D assets and workflows Responsibilities * Implement ... Gym membership compensation * 5 days of paid sick leave per year with no obligation to submit a ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases ...

Technical Artist

Austin, TX

$125K - $150K/yr

Position Summary The Technical Artist acts as aresource within the art team, mentoring other ... Working knowledge of MS Office * 3D experience Level Requirements: * Portfolio (website or blog ...

Technical Artist

Austin, TX ยท On-site

$125K - $150K/yr

Position Summary The Technical Artist acts as a resource within the art team, mentoring other ... Working knowledge of MS Office * 3D experience Level Requirements: * Portfolio (website or blog ...

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Per Diem 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do per diem 3d technical artist jobs pay per year?

As of Aug 23, 2026, the average yearly pay for per diem 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a per diem 3D technical artist?

A Per Diem 3D Technical Artist is a professional hired on a day-to-day basis to create and optimize 3D assets for various media, such as games, films, or virtual reality experiences. They blend artistic skills with technical knowledge to ensure 3D models, textures, and animations meet project specifications and run efficiently in real-time engines. The 'per diem' aspect means they work as needed, rather than as a full-time or salaried employee, providing flexibility to both the artist and the employer.

What are the key skills and qualifications needed to thrive as a per diem 3D technical artist?

To thrive as a Per Diem 3D Technical Artist, you need strong 3D modeling, texturing, and rigging skills, usually backed by a relevant degree or portfolio of work. Proficiency in industry-standard software such as Autodesk Maya, Blender, ZBrush, and game engines like Unity or Unreal Engine is typically expected. Attention to detail, creativity, and effective communication are key soft skills that enable smooth collaboration with artists and developers. These skills ensure high-quality visual assets and efficient integration within multidisciplinary, project-based teams.

How does a per diem 3D technical artist typically collaborate with other team members during project cycles?

As a Per Diem 3D Technical Artist, you'll often work closely with animators, designers, and developers on a project-by-project basis. This role requires flexibility and strong communication skills, as you'll need to quickly adapt to different workflows and integrate your work into existing pipelines. Collaboration typically involves regular check-ins, sharing assets for feedback, and ensuring technical compatibility with the project's requirements. While you may be brought in for specific tasks, your contributions are crucial to the team's overall visual quality and project timelines.

What is the difference between Per Diem 3D Technical Artist vs 3D Artist?

AspectPer Diem 3D Technical Artist3D Artist
CredentialsTypically requires a degree in computer graphics, animation, or related fieldOften requires a degree or portfolio demonstrating 3D modeling and animation skills
Work EnvironmentContract-based, often on a per-project or daily basis, in studio or remote settingsFull-time or freelance, working in studios, gaming, or entertainment industries
Industry UsageCommon in gaming, film, and visual effects industries for specialized technical tasksUsed across gaming, film, advertising, and design sectors for creating 3D assets

The Per Diem 3D Technical Artist focuses on technical implementation, scripting, and optimizing 3D assets on a temporary basis, while a 3D Artist primarily creates and models 3D content. Both roles require strong technical skills and industry experience, but differ mainly in employment type and focus area.

What cities are hiring for Per Diem 3D Technical Artist jobs?

Cities with the most Per Diem 3D Technical Artist job openings:

What are the most commonly searched types of 3D Technical Artist jobs?

The most popular types of 3D Technical Artist jobs are:

What states have the most Per Diem 3D Technical Artist jobs?

States with the most job openings for Per Diem 3D Technical Artist jobs include:

Senior 3D Technical Artist/Creative Technologist

General Robotics

Redmond, WA โ€ข On-site

$155K - $205K/yr

Full-time

Medical, Retirement

Re-posted 27 days ago


Job description

General Robotics is building the future of general robot intelligence. Our mission is to enable rapid, robust, and safe deployment of general intelligence for autonomous systems and robotics. Our core platform, GRID, provides a comprehensive source of robot skills through a fast cloud-native runtime to make any robot intelligent - across aerial, wheeled, humanoid, quadruped, arm robots and more.
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for onboarding new robots to the AirGen and GRID platforms, customizing implementations to specific use cases, and ensuring our AI-powered autonomous systems perform flawlessly in high-fidelity virtual environments.
Embedded within the Customer Success organization, you will work with customers directly to translate their complex real-world challenges into technical simulation solutions. You will focus on the development of the pipeline for ingesting complex robotic systems into Unreal Engine (AirGen) and NVIDIA Isaac Sim. This role offers a front-seat view of the transformative impact of Physical AI in industry and an opportunity to learn from, and work alongside, a world-class team of AI and robotics pioneers.
Responsibilities
  • Robot Onboarding & Optimization: Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and Isaac Sim, ensuring physical accuracy, proper kinematics, and performance optimization for real-time sensor simulation.
  • Custom Implementation & Tooling: Develop custom tools and simulation scenarios tailored to specific customer use cases, including sensor modeling (Lidar, Depth, RGB) and drone flight environments.
  • Synthetic Data Generation (SDG): Build and develop pipelines for generating high-quality, large-scale synthetic datasets to train computer vision and AI models for autonomous navigation.
  • Digital Twins & Data Capture: Develop 3D scanning and photogrammetry workflows to create digital twins of real-world environments and assets for high-fidelity simulation.
  • Cross-Functional Collaboration: Work closely with Robotics Engineers, Perception Teams, and Simulation Engineers to ensure the visual and physical fidelity of our digital environments matches real-world sensor data.

Minimum Requirements
  • Bachelor's or Master's degree in Computer Science, Computer Graphics, Fine Arts, Technical Animation, Robotics, or a related field (or equivalent professional experience).
  • Experience: 5+ years of experience as a Technical Artist/Technical Director/Creative Technologist in gaming, VFX, or industrial simulation.
  • Houdini: Strong proficiency in Houdini for procedural environment generation, asset processing, and simulation workflows.
  • USD Expertise: Deep understanding of Universal Scene Description (USD) for multi-tool pipelines, specifically within the NVIDIA Omniverse / Isaac Sim ecosystem.
  • Engine Proficiency: Deep expertise in Unreal Engine (Blueprints, Materials, Niagara, Profiling) and/or NVIDIA Isaac Sim.
  • Technical Literacy: Strong understanding of PBR workflows, lighting, and real-time rendering constraints.
  • Capture Experience: Experience with 3D scanning, photogrammetry, and studio photography for asset creation.
  • Python Proficiency: Ability to write scripts to automate tasks within DCC tools and simulation environments.
  • Linux (Ubuntu) and Windows operating system proficiency.
  • Security and Privacy focused mindset.

Preferred Qualifications
  • Azure Cloud Infrastructure: Knowledge of Azure for cloud-based simulation, managing remote compute for rendering, or scaling synthetic data generation pipelines.
  • Optitrack & Motion Capture: Experience setting up and operating Optitrack systems for motion capture, including skeletal tracking or rigid body tracking for robotic validation.
  • Customer-Facing Experience: A courteous and professional demeanor with experience working closely with customers to translate requirements into deliverables.
  • C++ Development: Proficiency in C++ for Unreal Engine (extending classes, performance optimization) or building standalone native tools.
  • Advanced AI/CV: Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs).
  • Agentic Workflows: Familiarity with AI-driven automation or agentic behaviors within simulation environments.
  • General knowledge of networks and computer infrastructure.

Bonus Skills
  • CAD & 3D Printing: Experience with CAD software (e.g., SolidWorks, Fusion 360) and 3D printing for rapid prototyping, robot maintenance, or custom sensor mounting.
  • Hardware hacking: Raspberry Pi, Arduino, IOT, soldering etc
  • Flight Ops: Part 107 Drone Pilot License or significant experience piloting UAVs.
  • Robotics API: Experience with ROS/ROS2 or specialized robotics simulators like Mujoco.

Base Salary Range
The anticipated base salary for this position is $155,000 - $205,000. Your actual pay will be based on factors such as skills, experience, and location. In addition to base salary, this role is eligible for benefits including medical, 401K and other health benefits.
Work Authorization
This role is open to candidates currently based in and authorized to work in the US.
Equal Opportunity Employer
General Robotics is an equal opportunity employer. We do not discriminate on the
basis of any status protected by applicable law.
Accommodations
If you need a reasonable accommodation during the application or interview
process, please contact: HR@GeneralRobotics.company