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Assistant 3D Technical Artist Jobs (NOW HIRING)

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

Technical Artist

San Francisco, CA · On-site

$149K - $179K/yr

Interactive 3D worlds * World models * Real-time generation * AI infrastructure Moonlake is ... The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ...

Senior Technical Artist

Redwood City, CA · Remote

$130K - $155K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

... Technical Artist ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Senior Technical Artist

Redwood City, CA · On-site +1

$200K - $250K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend ... These tools assist our recruitment team but do not replace human judgment. Final hiring decisions ...

Technical Artist Engineer

Culver City, CA · On-site

$139K - $166K/yr

Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it ... time 3D graphicsProficient in generative and creative coding: Metal, Processing, p5.js, Three.js ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

... Technical Artist ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced Senior 3D Technical Facial Character Artists to work across client projects on a full time basis on-site in ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced Senior 3D Technical Facial Character Artists to work across client projects on a full time basis on-site in ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Technical Artist - Monopoly GO!

$130K - $155K/yr

... they are seeking a Technical Artist to join their Monopoly GO! team. The role involves ... Responsibilities : • Import and integrate 2D and 3D assets from external tools into Unity • ...

Senior Technical Artist

Frisco, TX

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Good knowledge of a 3D modeling application and an image editor. * Experience with current ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

The Technical Artist will assist teams of artists in tackling projects and be equipped to provide support on complicated technical issues within Unreal. Qualifications Role Responsibilities: * Work ...

Senior Technical Artist

Frisco, TX · On-site

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Good knowledge of a 3D modeling application and an image editor. * Experience with current ...

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Assistant 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do assistant 3d technical artist jobs pay per year?

As of Jun 12, 2026, the average yearly pay for assistant 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are Assistant 3D Technical Artists?

Assistant 3D Technical Artists are entry-level professionals who support the creation and optimization of 3D assets in video games, animation, or other digital media projects. They typically work alongside senior artists and technical directors to help with modeling, texturing, rigging, and sometimes scripting tools or shaders. Their role is crucial in ensuring that 3D assets are both visually appealing and efficient for real-time rendering or animation. Assistant 3D Technical Artists often serve as a bridge between the art and programming teams, helping to implement creative visions within technical constraints.

What are some common challenges faced by an Assistant 3D Technical Artist when supporting larger production teams?

Assistant 3D Technical Artists often encounter challenges related to bridging the gap between creative vision and technical implementation. They may need to troubleshoot asset compatibility issues, optimize models for performance, and ensure that assets adhere to the project's technical standards. Collaboration is key, as they frequently work with senior artists, programmers, and designers to resolve problems quickly and keep production pipelines running smoothly. Developing strong communication skills and staying adaptable are essential to succeeding in this dynamic, fast-paced environment.

What are the key skills and qualifications needed to thrive as an Assistant 3D Technical Artist, and why are they important?

To thrive as an Assistant 3D Technical Artist, you need a solid understanding of 3D modeling, texturing, and rendering, often supported by a relevant degree or coursework in digital art or computer graphics. Familiarity with industry-standard tools such as Maya, Blender, Substance Painter, and basic scripting languages like Python is typically required. Strong problem-solving, communication, and teamwork skills help you collaborate effectively with artists and developers. These skills ensure the creation of high-quality assets and smooth technical integration within game or animation pipelines.
More about Assistant 3D Technical Artist jobs
What cities are hiring for Assistant 3D Technical Artist jobs? Cities with the most Assistant 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Assistant 3D Technical Artist jobs? States with the most job openings for Assistant 3D Technical Artist jobs include:
Infographic showing various Assistant 3D Technical Artist job openings in the United States as of June 2026, with employment types broken down into 1% As Needed, 85% Full Time, 12% Part Time, and 2% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior 3D Technical Artist/Creative Technologist

General Robotics

Redmond, WA • On-site

$155K - $205K/yr

Full-time

Medical, Retirement

Posted 15 days ago


Job description

General Robotics is building the future of general robot intelligence. Our mission is to enable rapid, robust, and safe deployment of general intelligence for autonomous systems and robotics. Our core platform, GRID, provides a comprehensive source of robot skills through a fast cloud-native runtime to make any robot intelligent - across aerial, wheeled, humanoid, quadruped, arm robots and more.
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for onboarding new robots to the AirGen and GRID platforms, customizing implementations to specific use cases, and ensuring our AI-powered autonomous systems perform flawlessly in high-fidelity virtual environments.
Embedded within the Customer Success organization, you will work with customers directly to translate their complex real-world challenges into technical simulation solutions. You will focus on the development of the pipeline for ingesting complex robotic systems into Unreal Engine (AirGen) and NVIDIA Isaac Sim. This role offers a front-seat view of the transformative impact of Physical AI in industry and an opportunity to learn from, and work alongside, a world-class team of AI and robotics pioneers.
Responsibilities
  • Robot Onboarding & Optimization: Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and Isaac Sim, ensuring physical accuracy, proper kinematics, and performance optimization for real-time sensor simulation.
  • Custom Implementation & Tooling: Develop custom tools and simulation scenarios tailored to specific customer use cases, including sensor modeling (Lidar, Depth, RGB) and drone flight environments.
  • Synthetic Data Generation (SDG): Build and develop pipelines for generating high-quality, large-scale synthetic datasets to train computer vision and AI models for autonomous navigation.
  • Digital Twins & Data Capture: Develop 3D scanning and photogrammetry workflows to create digital twins of real-world environments and assets for high-fidelity simulation.
  • Cross-Functional Collaboration: Work closely with Robotics Engineers, Perception Teams, and Simulation Engineers to ensure the visual and physical fidelity of our digital environments matches real-world sensor data.

Minimum Requirements
  • Bachelor's or Master's degree in Computer Science, Computer Graphics, Fine Arts, Technical Animation, Robotics, or a related field (or equivalent professional experience).
  • Experience: 5+ years of experience as a Technical Artist/Technical Director/Creative Technologist in gaming, VFX, or industrial simulation.
  • Houdini: Strong proficiency in Houdini for procedural environment generation, asset processing, and simulation workflows.
  • USD Expertise: Deep understanding of Universal Scene Description (USD) for multi-tool pipelines, specifically within the NVIDIA Omniverse / Isaac Sim ecosystem.
  • Engine Proficiency: Deep expertise in Unreal Engine (Blueprints, Materials, Niagara, Profiling) and/or NVIDIA Isaac Sim.
  • Technical Literacy: Strong understanding of PBR workflows, lighting, and real-time rendering constraints.
  • Capture Experience: Experience with 3D scanning, photogrammetry, and studio photography for asset creation.
  • Python Proficiency: Ability to write scripts to automate tasks within DCC tools and simulation environments.
  • Linux (Ubuntu) and Windows operating system proficiency.
  • Security and Privacy focused mindset.

Preferred Qualifications
  • Azure Cloud Infrastructure: Knowledge of Azure for cloud-based simulation, managing remote compute for rendering, or scaling synthetic data generation pipelines.
  • Optitrack & Motion Capture: Experience setting up and operating Optitrack systems for motion capture, including skeletal tracking or rigid body tracking for robotic validation.
  • Customer-Facing Experience: A courteous and professional demeanor with experience working closely with customers to translate requirements into deliverables.
  • C++ Development: Proficiency in C++ for Unreal Engine (extending classes, performance optimization) or building standalone native tools.
  • Advanced AI/CV: Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs).
  • Agentic Workflows: Familiarity with AI-driven automation or agentic behaviors within simulation environments.
  • General knowledge of networks and computer infrastructure.

Bonus Skills
  • CAD & 3D Printing: Experience with CAD software (e.g., SolidWorks, Fusion 360) and 3D printing for rapid prototyping, robot maintenance, or custom sensor mounting.
  • Hardware hacking: Raspberry Pi, Arduino, IOT, soldering etc
  • Flight Ops: Part 107 Drone Pilot License or significant experience piloting UAVs.
  • Robotics API: Experience with ROS/ROS2 or specialized robotics simulators like Mujoco.

Base Salary Range
The anticipated base salary for this position is $155,000 - $205,000. Your actual pay will be based on factors such as skills, experience, and location. In addition to base salary, this role is eligible for benefits including medical, 401K and other health benefits.
Work Authorization
This role is open to candidates currently based in and authorized to work in the US.
Equal Opportunity Employer
General Robotics is an equal opportunity employer. We do not discriminate on the
basis of any status protected by applicable law.
Accommodations
If you need a reasonable accommodation during the application or interview
process, please contact: HR@GeneralRobotics.company