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Temporary 3D Technical Artist Jobs (NOW HIRING)

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

... Technical Artist ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Build prototypes of experimental features using Unity 3D or other mobile platform tools. Develop ... as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic ...

New

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

... Technical Artist ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

The Senior Technical Artist fits in between the technical team and the art team, enabling the ... Iterate on Unity 3D scene implementation to finalize product and other creative requirements.

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring ...

Senior Technical Artist

Redwood City, CA · Remote

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring ...

Senior Technical Artist

Redwood City, CA · On-site +1

$170K - $225K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring ...

Senior Technical Artist

Frisco, TX · On-site

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Good knowledge of a 3D modeling application and an image editor. * Experience with current ...

Senior Technical Artist

Frisco, TX

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Good knowledge of a 3D modeling application and an image editor. * Experience with current ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

A solid foundation and experience in 3D work is absolutely essential. We are looking for an artist ... Maintain documentation of technical and workflow problems and solutions. * Build and manage a ...

Senior Technical Artist

$130K - $155K/yr

They are seeking a Senior Technical Artist to bridge the gap between artistic vision and technical ... Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

A solid foundation and experience in 3D work is absolutely essential. We are looking for an artist ... Maintain documentation of technical and workflow problems and solutions. * Build and manage a ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Position Summary The Senior Technical Artist acts as a resource within the art team, mentoring ... Working knowledge of MS Office * 3D experience Level Requirements: * Portfolio (website or blog ...

Senior Technical Artist

Austin, TX

$125K - $150K/yr

Position Summary The Senior Technical Artist acts as aresource within the art team, mentoring other ... Working knowledge of MS Office * 3D experience Level Requirements: * Portfolio (website or blog ...

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Temporary 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do temporary 3d technical artist jobs pay per year?

As of Jul 14, 2026, the average yearly pay for temporary 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Temporary 3D Technical Artist vs 3D Artist?

AspectTemporary 3D Technical Artist3D Artist
CredentialsRelevant 3D software certifications, technical skillsPortfolio showcasing 3D modeling and design
Work EnvironmentCollaborates with technical teams, often in game or animation studiosFocuses on creating visual assets, may work independently or in teams
Industry UsageCommon in gaming, film, and animation industries for technical supportUsed across entertainment, advertising, and design sectors

The Temporary 3D Technical Artist primarily bridges art and technology, focusing on technical implementation and optimization of 3D assets. In contrast, a 3D Artist emphasizes creating visual content and models. Both roles require strong 3D software skills, but the Technical Artist has a more technical focus, often working closely with programmers and engineers.

What cities are hiring for Temporary 3D Technical Artist jobs? Cities with the most Temporary 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Temporary 3D Technical Artist jobs? States with the most job openings for Temporary 3D Technical Artist jobs include:

Senior 3D Technical Artist/Creative Technologist

General Robotics

Redmond, WA • On-site

$155K - $205K/yr

Full-time

Medical, Retirement

Re-posted 17 days ago


Job description

General Robotics is building the future of general robot intelligence. Our mission is to enable rapid, robust, and safe deployment of general intelligence for autonomous systems and robotics. Our core platform, GRID, provides a comprehensive source of robot skills through a fast cloud-native runtime to make any robot intelligent - across aerial, wheeled, humanoid, quadruped, arm robots and more.
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for onboarding new robots to the AirGen and GRID platforms, customizing implementations to specific use cases, and ensuring our AI-powered autonomous systems perform flawlessly in high-fidelity virtual environments.
Embedded within the Customer Success organization, you will work with customers directly to translate their complex real-world challenges into technical simulation solutions. You will focus on the development of the pipeline for ingesting complex robotic systems into Unreal Engine (AirGen) and NVIDIA Isaac Sim. This role offers a front-seat view of the transformative impact of Physical AI in industry and an opportunity to learn from, and work alongside, a world-class team of AI and robotics pioneers.
Responsibilities
  • Robot Onboarding & Optimization: Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and Isaac Sim, ensuring physical accuracy, proper kinematics, and performance optimization for real-time sensor simulation.
  • Custom Implementation & Tooling: Develop custom tools and simulation scenarios tailored to specific customer use cases, including sensor modeling (Lidar, Depth, RGB) and drone flight environments.
  • Synthetic Data Generation (SDG): Build and develop pipelines for generating high-quality, large-scale synthetic datasets to train computer vision and AI models for autonomous navigation.
  • Digital Twins & Data Capture: Develop 3D scanning and photogrammetry workflows to create digital twins of real-world environments and assets for high-fidelity simulation.
  • Cross-Functional Collaboration: Work closely with Robotics Engineers, Perception Teams, and Simulation Engineers to ensure the visual and physical fidelity of our digital environments matches real-world sensor data.

Minimum Requirements
  • Bachelor's or Master's degree in Computer Science, Computer Graphics, Fine Arts, Technical Animation, Robotics, or a related field (or equivalent professional experience).
  • Experience: 5+ years of experience as a Technical Artist/Technical Director/Creative Technologist in gaming, VFX, or industrial simulation.
  • Houdini: Strong proficiency in Houdini for procedural environment generation, asset processing, and simulation workflows.
  • USD Expertise: Deep understanding of Universal Scene Description (USD) for multi-tool pipelines, specifically within the NVIDIA Omniverse / Isaac Sim ecosystem.
  • Engine Proficiency: Deep expertise in Unreal Engine (Blueprints, Materials, Niagara, Profiling) and/or NVIDIA Isaac Sim.
  • Technical Literacy: Strong understanding of PBR workflows, lighting, and real-time rendering constraints.
  • Capture Experience: Experience with 3D scanning, photogrammetry, and studio photography for asset creation.
  • Python Proficiency: Ability to write scripts to automate tasks within DCC tools and simulation environments.
  • Linux (Ubuntu) and Windows operating system proficiency.
  • Security and Privacy focused mindset.

Preferred Qualifications
  • Azure Cloud Infrastructure: Knowledge of Azure for cloud-based simulation, managing remote compute for rendering, or scaling synthetic data generation pipelines.
  • Optitrack & Motion Capture: Experience setting up and operating Optitrack systems for motion capture, including skeletal tracking or rigid body tracking for robotic validation.
  • Customer-Facing Experience: A courteous and professional demeanor with experience working closely with customers to translate requirements into deliverables.
  • C++ Development: Proficiency in C++ for Unreal Engine (extending classes, performance optimization) or building standalone native tools.
  • Advanced AI/CV: Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs).
  • Agentic Workflows: Familiarity with AI-driven automation or agentic behaviors within simulation environments.
  • General knowledge of networks and computer infrastructure.

Bonus Skills
  • CAD & 3D Printing: Experience with CAD software (e.g., SolidWorks, Fusion 360) and 3D printing for rapid prototyping, robot maintenance, or custom sensor mounting.
  • Hardware hacking: Raspberry Pi, Arduino, IOT, soldering etc
  • Flight Ops: Part 107 Drone Pilot License or significant experience piloting UAVs.
  • Robotics API: Experience with ROS/ROS2 or specialized robotics simulators like Mujoco.

Base Salary Range
The anticipated base salary for this position is $155,000 - $205,000. Your actual pay will be based on factors such as skills, experience, and location. In addition to base salary, this role is eligible for benefits including medical, 401K and other health benefits.
Work Authorization
This role is open to candidates currently based in and authorized to work in the US.
Equal Opportunity Employer
General Robotics is an equal opportunity employer. We do not discriminate on the
basis of any status protected by applicable law.
Accommodations
If you need a reasonable accommodation during the application or interview
process, please contact: HR@GeneralRobotics.company