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Temporary 3D Technical Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.

The artist develops 2D drawings along with 3D visualizations that inform customers in technical documentation, digital marketing, and other interactive applications. Reports To: VP Marketing Work ...

Principal Technical VFX Artist

Cary, NC · On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Principal Technical FX Artist to join Rocket League, a live ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Technical Directors to evolve tools that enhance production efficiency. This is a studio-based role ...

The ideal candidate brings both technical mastery and an artist's eye, thrives in a fast-paced ... Work with 3D team, photo/video teammates, designers and others to complete work successfully.

The 3D Tracking / Matchmove Artist will focus on tracking environments and character features (such ... Technical Directors to evolve tools that enhance production efficiency. This is a studio-based role ...

Showing results 41-60

Temporary 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do temporary 3d technical artist jobs pay per year?

As of Aug 7, 2026, the average yearly pay for temporary 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Temporary 3D Technical Artist vs 3D Artist?

AspectTemporary 3D Technical Artist3D Artist
CredentialsRelevant 3D software certifications, technical skillsPortfolio showcasing 3D modeling and design
Work EnvironmentCollaborates with technical teams, often in game or animation studiosFocuses on creating visual assets, may work independently or in teams
Industry UsageCommon in gaming, film, and animation industries for technical supportUsed across entertainment, advertising, and design sectors

The Temporary 3D Technical Artist primarily bridges art and technology, focusing on technical implementation and optimization of 3D assets. In contrast, a 3D Artist emphasizes creating visual content and models. Both roles require strong 3D software skills, but the Technical Artist has a more technical focus, often working closely with programmers and engineers.

What cities are hiring for Temporary 3D Technical Artist jobs? Cities with the most Temporary 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Temporary 3D Technical Artist jobs? States with the most job openings for Temporary 3D Technical Artist jobs include:

Senior Technical Artist: Procedural Art

Rockstar Games

Carlsbad, CA • On-site

$105K - $140K/yr

Full-time

Re-posted 24 days ago


Job description

At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation.
This is a full-time, in-office position based out of Rockstar's new state-of-the-art game development studio in Carlsbad, CA
WHAT WE DO
  • The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams.
  • We create and maintain photogrammetry tools and pipelines, and support live scan sessions.
  • We drive innovation and efficiency in our pipelines by continuously researching and developing new technology.
RESPONSIBILITIES
  • Design, develop, and support tools and pipelines in DCC and standalone contexts.
  • Develop automated solutions for data processing.
  • Stay informed on the latest technology and research related to the art of data pipelines and machine learning.
  • Write clear and detailed documentation for tools and workflows.
  • Diagnose and solve technical issues affecting artists.
REQUIREMENTS
  • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar.
  • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape.
  • Experience working through a full game production cycle or long-term project.
  • A strong understanding of Photogrammetry workflows and software.
  • Proficiency in Python.
  • Experience with build systems like Jenkins, Airflow, or Celery.
  • An understanding of a 3D asset pipeline and color management.
  • Ability to think creatively and develop innovative solutions to complex problems.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
  • A degree in Computer Science or related discipline.
  • C++ programming skills.
  • Experience working with package management and deployment systems like Rez or PyPi.
  • Experience with ML based photogrammetry workflows like Gaussian Splats or Nerfs.
HOW TO APPLY
Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide accommodations to job applicants with disabilities (or on the basis of any other protected ground under human rights legislation) during the recruitment process, as well as to any Rockstar employees in order for them to perform the essential functions of their roles. Rockstar will comply with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act and will provide accommodations as long as such accommodations do not pose an undue hardship on Rockstar. If you need more information about Rockstar's accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.
If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.
#LI-AS1
The pay range for this position in San Diego at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.
*San Diego Base Pay Range
$105,000-$140,000 USD