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Weekend 3D Technical Artist Jobs (NOW HIRING)

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

TRICK 3D sits at the forefront of immersive content and technology innovation in VR, AR, MR and ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

Technical Artist

San Francisco, CA · On-site

$149K - $179K/yr

Interactive 3D worlds * World models * Real-time generation * AI infrastructure Moonlake is ... The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ...

Senior Technical Artist

Culver City, CA · On-site +1

$139K - $166K/yr

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

... Technical Artist ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Technical Artist Engineer

Culver City, CA · On-site

$139K - $166K/yr

Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it ... time 3D graphicsProficient in generative and creative coding: Metal, Processing, p5.js, Three.js ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... Must be flexible to work overtime, including nights, weekends, and holidays as required. * Must be ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

... Technical Artist ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced Senior 3D Technical Facial Character Artists to work across client projects on a full time basis on-site in ...

Senior Technical Artist

Redwood City, CA · Remote

$130K - $155K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

Job Summary Scattermesh is expanding its team and we are looking to hire experienced Senior 3D Technical Facial Character Artists to work across client projects on a full time basis on-site in ...

Senior Technical Artist

Las Vegas, NV · On-site

$110K - $130K/yr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... Must be flexible to work overtime, including nights, weekends, and holidays as required. * Must be ...

Senior Technical Artist

Redwood City, CA · On-site +1

$200K - $250K/yr

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

A solid foundation and experience in 3D work is absolutely essential. We are looking for an artist ... Must be able to work a flexible schedule including weekdays, weekends and other high impact events ...

As a Technical Artist, you'll collaborate closely with designers, 3D artists, and frontend engineers to bring assets, effects, and interactions to life in Unity3D. You'll be the key link ensuring ...

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166K/yr

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Technical Artist

Cincinnati, OH · On-site

$121K - $145K/yr

A solid foundation and experience in 3D work is absolutely essential. We are looking for an artist ... Must be able to work a flexible schedule including weekdays, weekends and other high impact events ...

Technical Artist - Monopoly GO!

$130K - $155K/yr

... they are seeking a Technical Artist to join their Monopoly GO! team. The role involves ... Responsibilities : • Import and integrate 2D and 3D assets from external tools into Unity • ...

Senior Technical Artist

Frisco, TX

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Good knowledge of a 3D modeling application and an image editor. * Experience with current ...

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Weekend 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do weekend 3d technical artist jobs pay per year?

As of Jun 12, 2026, the average yearly pay for weekend 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Weekend 3D Technical Artist?

A Weekend 3D Technical Artist is a professional who specializes in creating and optimizing 3D assets for digital projects, specifically working during weekends. They combine artistic skills with technical expertise to develop models, textures, and visual effects for games, films, or virtual experiences. Their role often involves troubleshooting, scripting, and ensuring assets are both visually appealing and technically efficient. Weekend 3D Technical Artists may work freelance, part-time, or as part of a larger team to support production pipelines outside standard weekday hours.

How much do 3D artists make per hour?

The hourly rate for 3D artists varies based on experience, location, and project complexity. On average, freelance 3D artists earn between $20 and $75 per hour, while those working full-time in studios may earn $25 to $50 per hour. Weekend 3D technical artists with specialized skills can command higher rates, especially for complex or high-quality work.

What is the difference between Weekend 3D Technical Artist vs 3D Artist?

AspectWeekend 3D Technical Artist3D Artist
CredentialsOften requires technical certifications or training in 3D software and scriptingFocuses on artistic skills, portfolio, and creative experience
Work EnvironmentPart-time or freelance, often project-based, working with technical teamsFull-time or freelance, primarily artistic and creative tasks
Industry UsageUsed in gaming, film, and VR industries for technical asset creation and optimizationUsed across entertainment, advertising, and design for visual content creation

The Weekend 3D Technical Artist combines technical expertise with artistic skills, focusing on optimizing and implementing 3D assets, often in a part-time or freelance capacity. In contrast, a 3D Artist primarily emphasizes creative design and modeling. Both roles are essential in the 3D industry but serve different functions based on technical and artistic focus.

What are the key skills and qualifications needed to thrive as a Weekend 3D Technical Artist, and why are they important?

To thrive as a Weekend 3D Technical Artist, you need a strong background in 3D modeling, texturing, and animation, usually demonstrated through a portfolio and a degree in art, design, or a related field. Proficiency in industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and game engines like Unity or Unreal Engine is typically required. Creativity, problem-solving skills, and effective communication are crucial soft skills for collaborating with teams and adapting to project needs. These abilities enable high-quality asset creation and seamless integration within production pipelines, ensuring timely and visually appealing results.

How much do 3D technical artists make?

The average salary for a 3D technical artist ranges from $60,000 to $100,000 annually, depending on experience, location, and industry. Skilled artists with knowledge of tools like Maya, Blender, or Unreal Engine and experience in pipelines tend to earn higher salaries.

What kind of jobs in media bring in $150,000 a year?

A Weekend 3D Technical Artist can earn $150,000 or more annually by working in high-demand industries such as gaming, film, or virtual production, especially with advanced skills in software like Maya, Blender, or Unreal Engine. Senior roles often require extensive experience, a strong portfolio, and proficiency in scripting or programming, with some positions offering remote or flexible schedules.

How does a Weekend 3D Technical Artist typically collaborate with other team members during weekend shifts?

As a Weekend 3D Technical Artist, you'll often work closely with game designers, animators, and developers who are also scheduled for weekend shifts or are available remotely. Effective communication is key, as you may need to provide updates on asset progress, troubleshoot technical issues, and ensure that your work integrates smoothly with ongoing projects. Collaboration often happens through digital platforms like Slack, project management tools, and version control systems. Flexibility and proactive communication help ensure that the team stays aligned, even outside of standard weekday hours.

What is the salary of a 3D CGI artist?

The salary of a 3D CGI artist varies depending on experience, location, and industry, but typically ranges from $50,000 to $100,000 annually. Weekend 3D Technical Artists may earn similar or slightly higher wages due to specialized skills and project demands, especially if working in gaming, film, or advertising sectors. Salaries can also be influenced by proficiency with tools like Maya, Blender, or Unreal Engine and relevant certifications.
What cities are hiring for Weekend 3D Technical Artist jobs? Cities with the most Weekend 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Weekend 3D Technical Artist jobs? States with the most job openings for Weekend 3D Technical Artist jobs include:

Senior 3D Technical Artist/Creative Technologist

General Robotics

Redmond, WA • On-site

$155K - $205K/yr

Full-time

Medical, Retirement

Posted 15 days ago


Job description

General Robotics is building the future of general robot intelligence. Our mission is to enable rapid, robust, and safe deployment of general intelligence for autonomous systems and robotics. Our core platform, GRID, provides a comprehensive source of robot skills through a fast cloud-native runtime to make any robot intelligent - across aerial, wheeled, humanoid, quadruped, arm robots and more.
We are seeking a 3D Technical Artist/Creative Technologist to be the expert responsible for onboarding new robots to the AirGen and GRID platforms, customizing implementations to specific use cases, and ensuring our AI-powered autonomous systems perform flawlessly in high-fidelity virtual environments.
Embedded within the Customer Success organization, you will work with customers directly to translate their complex real-world challenges into technical simulation solutions. You will focus on the development of the pipeline for ingesting complex robotic systems into Unreal Engine (AirGen) and NVIDIA Isaac Sim. This role offers a front-seat view of the transformative impact of Physical AI in industry and an opportunity to learn from, and work alongside, a world-class team of AI and robotics pioneers.
Responsibilities
  • Robot Onboarding & Optimization: Develop workflows to onboard robotic CAD and high-fidelity models into Unreal Engine (AirGen) and Isaac Sim, ensuring physical accuracy, proper kinematics, and performance optimization for real-time sensor simulation.
  • Custom Implementation & Tooling: Develop custom tools and simulation scenarios tailored to specific customer use cases, including sensor modeling (Lidar, Depth, RGB) and drone flight environments.
  • Synthetic Data Generation (SDG): Build and develop pipelines for generating high-quality, large-scale synthetic datasets to train computer vision and AI models for autonomous navigation.
  • Digital Twins & Data Capture: Develop 3D scanning and photogrammetry workflows to create digital twins of real-world environments and assets for high-fidelity simulation.
  • Cross-Functional Collaboration: Work closely with Robotics Engineers, Perception Teams, and Simulation Engineers to ensure the visual and physical fidelity of our digital environments matches real-world sensor data.

Minimum Requirements
  • Bachelor's or Master's degree in Computer Science, Computer Graphics, Fine Arts, Technical Animation, Robotics, or a related field (or equivalent professional experience).
  • Experience: 5+ years of experience as a Technical Artist/Technical Director/Creative Technologist in gaming, VFX, or industrial simulation.
  • Houdini: Strong proficiency in Houdini for procedural environment generation, asset processing, and simulation workflows.
  • USD Expertise: Deep understanding of Universal Scene Description (USD) for multi-tool pipelines, specifically within the NVIDIA Omniverse / Isaac Sim ecosystem.
  • Engine Proficiency: Deep expertise in Unreal Engine (Blueprints, Materials, Niagara, Profiling) and/or NVIDIA Isaac Sim.
  • Technical Literacy: Strong understanding of PBR workflows, lighting, and real-time rendering constraints.
  • Capture Experience: Experience with 3D scanning, photogrammetry, and studio photography for asset creation.
  • Python Proficiency: Ability to write scripts to automate tasks within DCC tools and simulation environments.
  • Linux (Ubuntu) and Windows operating system proficiency.
  • Security and Privacy focused mindset.

Preferred Qualifications
  • Azure Cloud Infrastructure: Knowledge of Azure for cloud-based simulation, managing remote compute for rendering, or scaling synthetic data generation pipelines.
  • Optitrack & Motion Capture: Experience setting up and operating Optitrack systems for motion capture, including skeletal tracking or rigid body tracking for robotic validation.
  • Customer-Facing Experience: A courteous and professional demeanor with experience working closely with customers to translate requirements into deliverables.
  • C++ Development: Proficiency in C++ for Unreal Engine (extending classes, performance optimization) or building standalone native tools.
  • Advanced AI/CV: Experience with World Models, Gaussian Splatting, or Neural Radiance Fields (NeRFs).
  • Agentic Workflows: Familiarity with AI-driven automation or agentic behaviors within simulation environments.
  • General knowledge of networks and computer infrastructure.

Bonus Skills
  • CAD & 3D Printing: Experience with CAD software (e.g., SolidWorks, Fusion 360) and 3D printing for rapid prototyping, robot maintenance, or custom sensor mounting.
  • Hardware hacking: Raspberry Pi, Arduino, IOT, soldering etc
  • Flight Ops: Part 107 Drone Pilot License or significant experience piloting UAVs.
  • Robotics API: Experience with ROS/ROS2 or specialized robotics simulators like Mujoco.

Base Salary Range
The anticipated base salary for this position is $155,000 - $205,000. Your actual pay will be based on factors such as skills, experience, and location. In addition to base salary, this role is eligible for benefits including medical, 401K and other health benefits.
Work Authorization
This role is open to candidates currently based in and authorized to work in the US.
Equal Opportunity Employer
General Robotics is an equal opportunity employer. We do not discriminate on the
basis of any status protected by applicable law.
Accommodations
If you need a reasonable accommodation during the application or interview
process, please contact: HR@GeneralRobotics.company