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Weekend 3D Technical Artist Jobs (NOW HIRING)

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118K - $141K/yr

Your Role As a Senior Technical Artist specializing in real-time engines, you will act as a bridge ... Work with 3D models, textures, shaders, and animations to ensure efficiency and high performance in ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...

The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...

The ideal candidate possesses a rare blend of technical engineering and artistic instinct, allowing ... Execute advanced 3D prototypes in CLO based on Technical Design Block direction from the Director ...

Overview: 3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS Max or Maya or Blender • And Autodesk VRED, • Fair knowledge in Supporting software as follows ...

3D Artist Must Have Technical/Functional Skills • Good 3D design experience with 3DS Max or Maya or Blender • And Autodesk VRED, • Fair knowledge in Supporting software as follows Substance 3D ...

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Weekend 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do weekend 3d technical artist jobs pay per year?

As of Jun 12, 2026, the average yearly pay for weekend 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Weekend 3D Technical Artist?

A Weekend 3D Technical Artist is a professional who specializes in creating and optimizing 3D assets for digital projects, specifically working during weekends. They combine artistic skills with technical expertise to develop models, textures, and visual effects for games, films, or virtual experiences. Their role often involves troubleshooting, scripting, and ensuring assets are both visually appealing and technically efficient. Weekend 3D Technical Artists may work freelance, part-time, or as part of a larger team to support production pipelines outside standard weekday hours.

How much do 3D artists make per hour?

The hourly rate for 3D artists varies based on experience, location, and project complexity. On average, freelance 3D artists earn between $20 and $75 per hour, while those working full-time in studios may earn $25 to $50 per hour. Weekend 3D technical artists with specialized skills can command higher rates, especially for complex or high-quality work.

What is the difference between Weekend 3D Technical Artist vs 3D Artist?

AspectWeekend 3D Technical Artist3D Artist
CredentialsOften requires technical certifications or training in 3D software and scriptingFocuses on artistic skills, portfolio, and creative experience
Work EnvironmentPart-time or freelance, often project-based, working with technical teamsFull-time or freelance, primarily artistic and creative tasks
Industry UsageUsed in gaming, film, and VR industries for technical asset creation and optimizationUsed across entertainment, advertising, and design for visual content creation

The Weekend 3D Technical Artist combines technical expertise with artistic skills, focusing on optimizing and implementing 3D assets, often in a part-time or freelance capacity. In contrast, a 3D Artist primarily emphasizes creative design and modeling. Both roles are essential in the 3D industry but serve different functions based on technical and artistic focus.

What are the key skills and qualifications needed to thrive as a Weekend 3D Technical Artist, and why are they important?

To thrive as a Weekend 3D Technical Artist, you need a strong background in 3D modeling, texturing, and animation, usually demonstrated through a portfolio and a degree in art, design, or a related field. Proficiency in industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and game engines like Unity or Unreal Engine is typically required. Creativity, problem-solving skills, and effective communication are crucial soft skills for collaborating with teams and adapting to project needs. These abilities enable high-quality asset creation and seamless integration within production pipelines, ensuring timely and visually appealing results.

How much do 3D technical artists make?

The average salary for a 3D technical artist ranges from $60,000 to $100,000 annually, depending on experience, location, and industry. Skilled artists with knowledge of tools like Maya, Blender, or Unreal Engine and experience in pipelines tend to earn higher salaries.

What kind of jobs in media bring in $150,000 a year?

A Weekend 3D Technical Artist can earn $150,000 or more annually by working in high-demand industries such as gaming, film, or virtual production, especially with advanced skills in software like Maya, Blender, or Unreal Engine. Senior roles often require extensive experience, a strong portfolio, and proficiency in scripting or programming, with some positions offering remote or flexible schedules.

How does a Weekend 3D Technical Artist typically collaborate with other team members during weekend shifts?

As a Weekend 3D Technical Artist, you'll often work closely with game designers, animators, and developers who are also scheduled for weekend shifts or are available remotely. Effective communication is key, as you may need to provide updates on asset progress, troubleshoot technical issues, and ensure that your work integrates smoothly with ongoing projects. Collaboration often happens through digital platforms like Slack, project management tools, and version control systems. Flexibility and proactive communication help ensure that the team stays aligned, even outside of standard weekday hours.

What is the salary of a 3D CGI artist?

The salary of a 3D CGI artist varies depending on experience, location, and industry, but typically ranges from $50,000 to $100,000 annually. Weekend 3D Technical Artists may earn similar or slightly higher wages due to specialized skills and project demands, especially if working in gaming, film, or advertising sectors. Salaries can also be influenced by proficiency with tools like Maya, Blender, or Unreal Engine and relevant certifications.
What cities are hiring for Weekend 3D Technical Artist jobs? Cities with the most Weekend 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Weekend 3D Technical Artist jobs? States with the most job openings for Weekend 3D Technical Artist jobs include:
Senior Technical Artist: Procedural Art

Senior Technical Artist: Procedural Art

Rockstar Games

Carlsbad, CA • On-site

$131K - $157K/yr

Other

Posted 29 days ago


Job description

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar is on the lookout for a talented Technical Artist who possess a passion for technology and innovation. 

This is a full-time, in-office position based out of Rockstar's new state-of-the-art game development studio in Carlsbad, CA

WHAT WE DO
  • The Rockstar Games Technical Art team creates, maintains and enhances tools and workflows for artists across our Art, Animation, and VFX teams.  
  • We create and maintain photogrammetry tools and pipelines, and support live scan sessions.  
  • We drive innovation and efficiency in our pipelines by continuously researching and developing new technology.  
RESPONSIBILITIES
  • Design, develop, and support tools and pipelines in DCC and standalone contexts.  
  • Develop automated solutions for data processing.   
  • Stay informed on the latest technology and research related to the art of data pipelines and machine learning.  
  • Write clear and detailed documentation for tools and workflows. 
  • Diagnose and solve technical issues affecting artists.  
REQUIREMENTS
  • 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar.  
  • Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape. 
  • Experience working through a full game production cycle or long-term project. 
  • A strong understanding of Photogrammetry workflows and software.  
  • Proficiency in Python. 
  • Experience with build systems like Jenkins, Airflow, or Celery.   
  • An understanding of a 3D asset pipeline and color management.   
  • Ability to think creatively and develop innovative solutions to complex problems. 
PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • A degree in Computer Science or related discipline.  
  • C++ programming skills.  
  • Experience working with package management and deployment systems like Rez or PyPi.  
  • Experience with ML based photogrammetry workflows like Gaussian Splats or Nerfs.
HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect.  In line with this commitment, Rockstar will provide accommodations to job applicants with disabilities (or on the basis of any other protected ground under human rights legislation) during the recruitment process, as well as to any Rockstar employees in order for them to perform the essential functions of their roles.  Rockstar will comply with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act and will provide accommodations as long as such accommodations do not pose an undue hardship on Rockstar.  If you need more information about Rockstar's accommodation policies or process, or need to request an accommodation, please notify your recruiter during the interview process.  

If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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