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Weekend 3D Technical Artist Jobs (NOW HIRING)

3D Artist

Menlo Park, CA ยท On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Ensure models meet technical requirements for polygon count, edge flow, and UV layout. * UV ...

Senior Technical Artist

San Francisco, CA ยท On-site

$200K - $212K/yr

Build prototypes of experimental features using Unity 3D or other mobile platform tools. Develop ... as a Technical Artist, Lead Technical Artist or a related occupation. Must possess academic ...

New

Technical Artist III

Las Vegas, NV ยท On-site

$116K - $139K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Must be flexible to work overtime, including nights, weekends, and holidays as required. * Must be ...

Senior 3D Artist, Technical

San Mateo, CA ยท On-site

$163K - $200K/yr

... 3D immersive digital experiences- all created by our global community of developers and creators ... As a Senior Technical Animator, you will be working with a team of talented engineers, artists, and ...

Senior 3D Artist, Technical

San Mateo, CA

$144K - $173K/yr

As a Senior Technical Animator, you will be working with a team of talented engineers, artists, and technical artists to push the boundaries of what is possible on the Roblox platform. You will be ...

Senior Technical Artist

Cary, NC ยท On-site

$117K - $140K/yr

What You'll Do Epic is looking for a Technical Artist with a strong focus on material creation to ... and 3D content that bring environments to life like never before. Epic's award-winning Unreal ...

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Weekend 3D Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do weekend 3d technical artist jobs pay per year?

As of Jul 13, 2026, the average yearly pay for weekend 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Weekend 3D Technical Artist?

A Weekend 3D Technical Artist is a professional who specializes in creating and optimizing 3D assets for digital projects, specifically working during weekends. They combine artistic skills with technical expertise to develop models, textures, and visual effects for games, films, or virtual experiences. Their role often involves troubleshooting, scripting, and ensuring assets are both visually appealing and technically efficient. Weekend 3D Technical Artists may work freelance, part-time, or as part of a larger team to support production pipelines outside standard weekday hours.

What is the difference between Weekend 3D Technical Artist vs 3D Artist?

AspectWeekend 3D Technical Artist3D Artist
CredentialsOften requires technical certifications or training in 3D software and scriptingFocuses on artistic skills, portfolio, and creative experience
Work EnvironmentPart-time or freelance, often project-based, working with technical teamsFull-time or freelance, primarily artistic and creative tasks
Industry UsageUsed in gaming, film, and VR industries for technical asset creation and optimizationUsed across entertainment, advertising, and design for visual content creation

The Weekend 3D Technical Artist combines technical expertise with artistic skills, focusing on optimizing and implementing 3D assets, often in a part-time or freelance capacity. In contrast, a 3D Artist primarily emphasizes creative design and modeling. Both roles are essential in the 3D industry but serve different functions based on technical and artistic focus.

What are the key skills and qualifications needed to thrive as a Weekend 3D Technical Artist, and why are they important?

To thrive as a Weekend 3D Technical Artist, you need a strong background in 3D modeling, texturing, and animation, usually demonstrated through a portfolio and a degree in art, design, or a related field. Proficiency in industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and game engines like Unity or Unreal Engine is typically required. Creativity, problem-solving skills, and effective communication are crucial soft skills for collaborating with teams and adapting to project needs. These abilities enable high-quality asset creation and seamless integration within production pipelines, ensuring timely and visually appealing results.

How does a Weekend 3D Technical Artist typically collaborate with other team members during weekend shifts?

As a Weekend 3D Technical Artist, you'll often work closely with game designers, animators, and developers who are also scheduled for weekend shifts or are available remotely. Effective communication is key, as you may need to provide updates on asset progress, troubleshoot technical issues, and ensure that your work integrates smoothly with ongoing projects. Collaboration often happens through digital platforms like Slack, project management tools, and version control systems. Flexibility and proactive communication help ensure that the team stays aligned, even outside of standard weekday hours.
What cities are hiring for Weekend 3D Technical Artist jobs? Cities with the most Weekend 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Weekend 3D Technical Artist jobs? States with the most job openings for Weekend 3D Technical Artist jobs include:

Senior Unreal Technical Artist

Pure Imagination Management LLC

Salina, KS โ€ข On-site

$120K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 18 days ago


Job description

Senior Unreal Technical Artist

Job Location: Salina, Kansas

About Us

Pure Imagination Studios started in 2012 as a diversified entertainment company built by a team of creators who shared a true passion for storytelling. We thrive on imagination, and everything we do is set to bring a tangible experience to anything our clients, partners and even ourselves, are able to imagine. We believe that pure imagination should be the fuel to our reality.

Pure Imagination Labs designs immersive, interactive experiences that make complex training and simulation intuitive, purposeful, and fun. Our projects blend real-time systems, tactile interfaces, and narrative framing to support education, decision-making, teamwork, and user engagement in high-stakes scenarios. We take the best of game design and apply it to real-world learning environments that demand more than just entertainment. The environments are dynamic, the challenges are varied, and the work is as rewarding as it is technically ambitious.

Overview


Pure Imagination Labs' Senior Unreal Technical Artist owns asset integration and performance readiness in Unreal Engine. Optimizes externally authored content for real-time use, manages LODs, lightmaps, and asset organization. Builds lightweight tools and utilities to streamline asset validation and pipeline efficiency. Supports install-phase testing, visual troubleshooting, and cross-discipline content alignment.


Responsibilities

  • Own the technical quality and performance-readiness of real-time 3D content across environments, props, and characters in Unreal Engine.
  • Integrate and optimize externally authored assets, ensuring they meet runtime standards for fidelity, performance, and compatibility.
  • Prepare and refine content for clean importโ€”including naming, scale, collisions, UVs, LODs, and lightmapsโ€”while maintaining project structure and technical discipline.
  • Tune scene and asset performance using Nanite, Lumen, level streaming, and profiling tools to support stability across cinematic and interactive contexts.
  • Collaborate closely with art, design, and engineering to ensure assets are readable, performant, and function as expected across physical-digital systems.
  • Develop lightweight tools or process enhancements using Blueprint, Python, or similar scripting methods to improve asset integration, workflow efficiency, and content validation.
  • Support in-world testing and install readiness by troubleshooting asset behavior, visual bugs, or runtime issues in staging and QA environments.
  • Contribute to visual consistency across materials, surfacing, simple VFX, and animated elements as needed to support experience delivery.
  • Assist in defining content conventions and scalable practices that support future reuse, optimization, and multi-team collaboration.
  • Performs other duties as assigned.

Basic Qualifications

  • Associateโ€™s degree or equivalent from two-year college/technical school required.
  • Bachelorโ€™s degree from a four-year college or university is preferred or equivalent combination of education and experience.
  • Minimum 5 to 8 years of experience working in Unreal Engine (UE4/UE5) as a technical artist, 3D generalist, or real-time content integrator.
  • Solid working knowledge with Unreal systems, including Nanite, Lumen, LODs, collisions, lightmaps, and performance profiling.
  • Proficiency with DCC tools such as Maya, Blender, Substance, or Houdini for asset prep, optimization, and content validation.
  • Proficient in runtime performance considerations and scalable content structuring for team-based delivering clarity.
  • Familiarity with scripting or automation tools such as Unreal Blueprint, Python, or similar, to support asset integration, workflow efficiency, or content validation.
  • Collaborative team member able to work between art, design, and engineering groups to support cohesive real-time experiences.

Additional Qualifications

  • Proven ability preparing assets for cinematic cutscenes or physically installed environments.
  • Experience supporting immersive or simulation-based projects in a real-time production context.
  • Solid foundation with Sequencer, Control Rig, or Niagara from a content staging or testing perspective.
  • Exposure to in-editor utilities such as material switching, proxy replacement, or asset validation tools.
  • Proven ability to contribute to pipeline decisions or scaling asset workflows across external vendors or multi-project teams.
  • Flexibility to travel for live staging and working on-site for installations, tests, or technical rehearsals.
  • Strong verbal and written communication skills, with the ability to interact effectively with internal teams, external vendors, and other stakeholders.
  • Ability to handle sensitive information with confidentiality and professionalism.

o Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of four days per week.

o Required Residence: This candidate must live or reside in the state of Kansas; or relocate within six (6) months of offered employment.

o Required Travel: This candidate is required to travel up to 15% for specific project installations.

The base pay actually offered will take into account internal equity and also may vary depending on the candidateโ€™s geographic region, job-related knowledge, skills, and experience among other factors. This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), medical leave, and a variety of other perks. A bonus and incentive plan may be provided as part of the compensation package, dependent on the level and position offered.

Learn more about the opportunities offered by Pure Imagination by visiting the Careers page of the company website.


Annual Salary: $120,000 (bonus eligible)

Pure Imagination Studios is an equal opportunity employer (EOE).