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Weekend 3D Technical Artist Jobs (NOW HIRING)

Senior Technical Artist

Frisco, TX ยท On-site

$118K - $142K/yr

The Senior Technical Artist role is meant to bridge the gap between art and programming ... Good knowledge of a 3D modeling application and an image editor. * Experience with current ...

Join Apple, as a Technical Artist Engineer, and help us leave the world better than we found it ... Preferred Qualifications 3D and Animation experience a plus (Houdini, C4D, Blender, Redshift, After ...

Senior Technical Artist

$130K - $155K/yr

They are seeking a Technical Artist to bridge the gap between artistic vision and technical ... Import, configure, and maintain 2D/3D assets, materials, and shaders within Unity3D for mobile and ...

Senior Technical Artist

Culver City, CA ยท On-site

$123K - $187K/yr

Scopely is looking for a Senior Technical Artist to serve on and elevate our casual game, Monopoly ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

Technical Artist III

Las Vegas, NV ยท On-site

$85K - $110K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Must be flexible to work overtime, including nights, weekends, and holidays as required. * Must be ...

Technical Artist III

Las Vegas, NV

$116K - $139K/yr

Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering ... Must be flexible to work overtime, including nights, weekends, and holidays as required. * Must be ...

Technical Artist II

Austin, TX ยท On-site

$122K - $146K/yr

... 3D tools including Houdini, Blender, or Maya. * Optimize visual effects for performance, memory ... Partner with Technical Artists to implement effects within established pipelines and performance ...

3D Artist

Menlo Park, CA ยท On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Ensure models meet technical requirements for polygon count, edge flow, and UV layout. * UV ...

Technical Artist II

Austin, TX

$122K - $146K/yr

... and 3D tools including Houdini, Blender, or Maya.Optimize visual effects for performance, memory ... Technical Artists to implement effects within established pipelines and performance ...

Scopely is looking for a Technical Artist to serve on and elevate our casual game, Monopoly GO ... Import and integrate 2D and 3D assets from external tools into Unity * Manage, implement, and ...

OR

$126K - $151K/yr

Requisition ID: 66202 Title: Technical Artist III- UI/UX Main Objective : Assists in the ... General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D ...

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Weekend 3D Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do weekend 3d technical artist jobs pay per year?

As of Jun 12, 2026, the average yearly pay for weekend 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Weekend 3D Technical Artist?

A Weekend 3D Technical Artist is a professional who specializes in creating and optimizing 3D assets for digital projects, specifically working during weekends. They combine artistic skills with technical expertise to develop models, textures, and visual effects for games, films, or virtual experiences. Their role often involves troubleshooting, scripting, and ensuring assets are both visually appealing and technically efficient. Weekend 3D Technical Artists may work freelance, part-time, or as part of a larger team to support production pipelines outside standard weekday hours.

How much do 3D artists make per hour?

The hourly rate for 3D artists varies based on experience, location, and project complexity. On average, freelance 3D artists earn between $20 and $75 per hour, while those working full-time in studios may earn $25 to $50 per hour. Weekend 3D technical artists with specialized skills can command higher rates, especially for complex or high-quality work.

What is the difference between Weekend 3D Technical Artist vs 3D Artist?

AspectWeekend 3D Technical Artist3D Artist
CredentialsOften requires technical certifications or training in 3D software and scriptingFocuses on artistic skills, portfolio, and creative experience
Work EnvironmentPart-time or freelance, often project-based, working with technical teamsFull-time or freelance, primarily artistic and creative tasks
Industry UsageUsed in gaming, film, and VR industries for technical asset creation and optimizationUsed across entertainment, advertising, and design for visual content creation

The Weekend 3D Technical Artist combines technical expertise with artistic skills, focusing on optimizing and implementing 3D assets, often in a part-time or freelance capacity. In contrast, a 3D Artist primarily emphasizes creative design and modeling. Both roles are essential in the 3D industry but serve different functions based on technical and artistic focus.

What are the key skills and qualifications needed to thrive as a Weekend 3D Technical Artist, and why are they important?

To thrive as a Weekend 3D Technical Artist, you need a strong background in 3D modeling, texturing, and animation, usually demonstrated through a portfolio and a degree in art, design, or a related field. Proficiency in industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and game engines like Unity or Unreal Engine is typically required. Creativity, problem-solving skills, and effective communication are crucial soft skills for collaborating with teams and adapting to project needs. These abilities enable high-quality asset creation and seamless integration within production pipelines, ensuring timely and visually appealing results.

How much do 3D technical artists make?

The average salary for a 3D technical artist ranges from $60,000 to $100,000 annually, depending on experience, location, and industry. Skilled artists with knowledge of tools like Maya, Blender, or Unreal Engine and experience in pipelines tend to earn higher salaries.

What kind of jobs in media bring in $150,000 a year?

A Weekend 3D Technical Artist can earn $150,000 or more annually by working in high-demand industries such as gaming, film, or virtual production, especially with advanced skills in software like Maya, Blender, or Unreal Engine. Senior roles often require extensive experience, a strong portfolio, and proficiency in scripting or programming, with some positions offering remote or flexible schedules.

How does a Weekend 3D Technical Artist typically collaborate with other team members during weekend shifts?

As a Weekend 3D Technical Artist, you'll often work closely with game designers, animators, and developers who are also scheduled for weekend shifts or are available remotely. Effective communication is key, as you may need to provide updates on asset progress, troubleshoot technical issues, and ensure that your work integrates smoothly with ongoing projects. Collaboration often happens through digital platforms like Slack, project management tools, and version control systems. Flexibility and proactive communication help ensure that the team stays aligned, even outside of standard weekday hours.

What is the salary of a 3D CGI artist?

The salary of a 3D CGI artist varies depending on experience, location, and industry, but typically ranges from $50,000 to $100,000 annually. Weekend 3D Technical Artists may earn similar or slightly higher wages due to specialized skills and project demands, especially if working in gaming, film, or advertising sectors. Salaries can also be influenced by proficiency with tools like Maya, Blender, or Unreal Engine and relevant certifications.
What cities are hiring for Weekend 3D Technical Artist jobs? Cities with the most Weekend 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Weekend 3D Technical Artist jobs? States with the most job openings for Weekend 3D Technical Artist jobs include:
Senior Technical Artist

Senior Technical Artist

2K

Frisco, TX โ€ข On-site

$118K - $142K/yr

Full-time

Posted 15 days ago


Job description

Who We Are
The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina's Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.
The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
For more information, visit www.GearboxSoftware.com.
Senior Technical Artist
Gearbox Software is looking for a skilled and motivated Senior Technical Artist to take ownership of complex art systems, effects, and shaders for our projects. The Senior Technical Artist role is meant to bridge the gap between art and programming, integrating art content and features while honoring the artistic vision and technical constraints.
Responsibilities:
  • Work with artists to create best practices and optimal workflows.
  • Communicate and work closely with programmers to develop new engine features.
  • Analyze memory and performance throughout a project's development.
  • Create efficient and user friendly shaders for use in game.
  • Analyse and communicate the technical challenges for art and design concepts.
  • Research and develop prototypes for art pipelines and help bring your coworkers' ideas to life.

Qualifications:
  • 6+ Years of industry experience.
  • Expert knowledge of Unreal Engine 5.
  • Proficiency in creating in-editor tools and pipelines.
  • Able to collaborate and work well with teams from various disciplines.
  • Take ownership of shippable quality content/systems that are memory efficient and performant.
  • Ability to think out-of-the-box to overcome technical challenges.
  • Ability to self-direct, and be autonomous when it is required.

Bonus Points For:
  • Working knowledge of HLSL or GLSL.
  • Working knowledge of Python scripting or another programming language.
  • Ability to create procedural tools and assets.
  • Good knowledge of a 3D modeling application and an image editor.
  • Experience with current generation platforms (Xbox Series X/S, PlayStation 5).
  • Experience with other popular or proprietary engines (Unity, etc).
  • Strong balance of creative/visual aesthetics and technical skills.

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state or local law.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.