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Remote 3D Technical Artist Jobs (NOW HIRING)

Technical Artist III

$130K - $155K/yr

Remote Job Title: GenAI Artist Skills Experience prompt engineering visual and multimodal content ... technical chops that can be flexible against various guidelines, mindful of production details, and ...

We're looking for a talented 3D Artist with experience creating high-quality real-time assets for ... technical artists, and engineers throughout development. Nice to Have * Experience developing ...

Roblox 3D Artist

Los Angeles, CA ยท On-site +1

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ...

Roblox 3D Artist

Los Angeles, CA ยท Remote

$30 - $45/hr

Versatile 3D Modeling: Model a broad range of assets, from characters and vehicles to props and ... Work closely with Art Directors, Technical Artists, and Game Designers to maintain consistency in ...

Senior Technical Artist

Redwood City, CA ยท On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... Comfortable with hybrid in-office work, or self-directed remote if you're a strong senior candidate

Technical Artist - Remote or On Site

Redmond, WA ยท On-site +1

$142K - $170K/yr

Studio Wildcard - Redmond, WA or Remote Open role: Technical Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games ...

Senior Technical Artist

Redwood City, CA ยท On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... remote if you're a strong senior candidate A portfolio that shows shipped UI work in Unity Bonus:

3D Artist

New York, NY ยท Remote

$55/hr

About the Role We are looking for a talented and creative 3D Artist to join our team. The ... Ensure all final work meets quality, technical, and creative standards. Requirements * Strong ...

Showing results 21-40

Remote 3D Technical Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do remote 3d technical artist jobs pay per year?

As of Sep 5, 2026, the average yearly pay for remote 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Remote 3D Technical Artist?

A Remote 3D Technical Artist is a professional who works from a remote location to bridge the gap between artists and programmers in the creation of 3D assets for games, films, or other digital media. They are responsible for ensuring that art assets are optimized for performance and are compatible with the technical requirements of the project. This role often involves creating tools, troubleshooting asset issues, and collaborating with both creative and technical teams. Remote 3D Technical Artists use software like Maya, Blender, and game engines such as Unity or Unreal Engine to deliver their work efficiently from anywhere in the world.

What are the key skills and qualifications needed to thrive as a Remote 3D Technical Artist?

To thrive as a Remote 3D Technical Artist, you need a solid background in 3D modeling, texturing, and rendering, often supported by a degree in art, design, or computer graphics. Proficiency in tools like Autodesk Maya, Blender, Substance Painter, and scripting languages such as Python or MEL, as well as experience with game engines like Unreal or Unity, is typically required. Strong problem-solving skills, attention to detail, and effective communication are vital soft skills, especially when collaborating remotely. These skills and qualities ensure that you can deliver high-quality, optimized assets and workflows that meet both artistic and technical project requirements.

What are some common challenges faced by remote 3D Technical Artists, and how can they be addressed?

Remote 3D Technical Artists often encounter challenges related to communication and collaboration, especially when coordinating with designers, developers, and other artists across different time zones. Clear documentation, regular virtual meetings, and using collaborative tools like version control systems and project management platforms can help overcome these hurdles. Additionally, ensuring that your workstation is equipped with reliable hardware and software is essential for handling complex 3D assets efficiently. Staying proactive in communication and being adaptable to different workflows can significantly improve the remote working experience.

What is the difference between Remote 3D Technical Artist vs Remote 3D Artist?

AspectRemote 3D Technical ArtistRemote 3D Artist
CredentialsOften requires technical certifications, programming skills, and knowledge of pipelinesFocuses on artistic skills, portfolio, and creative experience
Work EnvironmentCollaborates with developers, engineers, and artists in a technical settingPrimarily works on creating visual assets independently or with a team
Industry UsageUsed in game development, animation, and VFX industries with technical demandsCommonly employed in entertainment, advertising, and media production

The Remote 3D Technical Artist combines artistic talent with technical expertise to bridge art and engineering, whereas the Remote 3D Artist primarily focuses on creating visual content. Both roles are essential in digital media industries but differ in technical requirements and collaboration scope.

More about Remote 3D Technical Artist jobs

What cities are hiring for Remote 3D Technical Artist jobs?

Cities with the most Remote 3D Technical Artist job openings:

What are the most commonly searched types of 3D Technical Artist jobs?

The most popular types of 3D Technical Artist jobs are:

What states have the most Remote 3D Technical Artist jobs?

States with the most job openings for Remote 3D Technical Artist jobs include:

Infographic showing various Remote 3D Technical Artist job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Technical Artist - Rendering & Shaders

Snail Games USA

Beverly Hills, CA โ€ข On-site, Remote

$100K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 15 days ago


Job description

Senior Technical Artist - Rendering & Shaders
Job Type: Full-Time
Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area preferred)
About Snail Games USA
Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.
About the Role
Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.
This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.
The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.
Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.
  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.
  • Investigate and resolve visual, technical, performance, and asset integration problems.
  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.
  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.
  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.
  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.
  • Support artists with technical setup, debugging, implementation, and optimization.
  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.
  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.
  • Review assets and implementation for technical quality, consistency, and performance.
  • Create documentation, examples, and reusable best practices for distributed development teams.
  • Adapt to different technical-art needs as project priorities and production requirements change.
  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.
  • Strong Unreal Engine experience, preferably UE5.
  • Strong general knowledge of real-time game art pipelines and technical-art production.
  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.
  • Understanding of real-time rendering, profiling, optimization, and performance constraints.
  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.
  • Experience integrating and troubleshooting production assets in-engine.
  • Demonstrated ability to solve problems spanning both artistic and technical concerns.
  • Ability to independently investigate unfamiliar problems and develop practical production solutions.
  • Strong communication skills and experience collaborating directly with artists and engineers.
  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.
  • Unreal Blueprint experience.
  • HLSL or custom shader development experience.
  • Experience with procedural tools such as Houdini.
  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
  • Experience building reusable tools or workflows for artists.
  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.
  • Experience shipping PC or console titles using Unreal Engine.
  • Experience supporting multiple projects or production teams.

Salary Range
100,000-130,000 annually
Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.
Why Join the Snail Games USA Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401k with company match

Additional Information
As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").
Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.