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Remote 3D Technical Artist Jobs (NOW HIRING)

As an Environment Artist, you will work with the Creative Director, Art Leads, Vis Dev Artists and ... Active and passionate Sky player This position is available for remote work for candidates within ...

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Remote 3D Technical Artist information

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$95.5K

$138.7K

$153.5K

How much do remote 3d technical artist jobs pay per year?

As of Aug 7, 2026, the average yearly pay for remote 3d technical artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote 3D Technical Artist vs Remote 3D Artist?

AspectRemote 3D Technical ArtistRemote 3D Artist
CredentialsOften requires technical certifications, programming skills, and knowledge of pipelinesFocuses on artistic skills, portfolio, and creative experience
Work EnvironmentCollaborates with developers, engineers, and artists in a technical settingPrimarily works on creating visual assets independently or with a team
Industry UsageUsed in game development, animation, and VFX industries with technical demandsCommonly employed in entertainment, advertising, and media production

The Remote 3D Technical Artist combines artistic talent with technical expertise to bridge art and engineering, whereas the Remote 3D Artist primarily focuses on creating visual content. Both roles are essential in digital media industries but differ in technical requirements and collaboration scope.

What are some common challenges faced by remote 3D Technical Artists, and how can they be addressed?

Remote 3D Technical Artists often encounter challenges related to communication and collaboration, especially when coordinating with designers, developers, and other artists across different time zones. Clear documentation, regular virtual meetings, and using collaborative tools like version control systems and project management platforms can help overcome these hurdles. Additionally, ensuring that your workstation is equipped with reliable hardware and software is essential for handling complex 3D assets efficiently. Staying proactive in communication and being adaptable to different workflows can significantly improve the remote working experience.

What is a Remote 3D Technical Artist?

A Remote 3D Technical Artist is a professional who works from a remote location to bridge the gap between artists and programmers in the creation of 3D assets for games, films, or other digital media. They are responsible for ensuring that art assets are optimized for performance and are compatible with the technical requirements of the project. This role often involves creating tools, troubleshooting asset issues, and collaborating with both creative and technical teams. Remote 3D Technical Artists use software like Maya, Blender, and game engines such as Unity or Unreal Engine to deliver their work efficiently from anywhere in the world.

What are the key skills and qualifications needed to thrive as a Remote 3D Technical Artist?

To thrive as a Remote 3D Technical Artist, you need a solid background in 3D modeling, texturing, and rendering, often supported by a degree in art, design, or computer graphics. Proficiency in tools like Autodesk Maya, Blender, Substance Painter, and scripting languages such as Python or MEL, as well as experience with game engines like Unreal or Unity, is typically required. Strong problem-solving skills, attention to detail, and effective communication are vital soft skills, especially when collaborating remotely. These skills and qualities ensure that you can deliver high-quality, optimized assets and workflows that meet both artistic and technical project requirements.
More about Remote 3D Technical Artist jobs
What cities are hiring for Remote 3D Technical Artist jobs? Cities with the most Remote 3D Technical Artist job openings:
What are the most commonly searched types of 3D Technical Artist jobs? The most popular types of 3D Technical Artist jobs are:
What states have the most Remote 3D Technical Artist jobs? States with the most job openings for Remote 3D Technical Artist jobs include:
Infographic showing various Remote 3D Technical Artist job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, 4% Contract, and 1% Nights. Highlights an 90% Physical, 3% Hybrid, and 7% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

The Walt Disney Company

San Francisco, CA • On-site, Remote

$134K - $171K/yr

Full-time

Re-posted 6 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 51 rated entertainment


Job description

Job Posting Title:

Senior Lighting Artist / Technical Director - Expression of Interest - ILM San Francisco

Req ID:

10152857

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with our Department Supervisor, Lighting and production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, VFX Supervisors, Other Department Leads to define and direct Lighting tools and setups/rigs for environments, characters and interactive game assets

  • Work with Render Engineers to define and test the needed lighting toolset for the given project

  • Support the development of the project pipeline to the delivery platform which may include lightbaking and pre-rendered elements

  • Deep knowledge of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering and raytracing

  • Partner with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Work with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a lighting TD/artist - in 3D game development or animation/vfx film studio

  • Strong aesthetic sense for lighting and color theory

  • Strong technical understanding of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Team player who can take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent real time platform: dynamic and baked lighting workflows: physically-based rendering and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations,PBR pipelines, subsurface shaders, and limitations of shaders in VR

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Passion for playing and making games, experience or interest in VR and AR VFX production / pipeline experience

    • Proficient with profiling tools in the examination & diagnosis of performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

    • A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-01

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

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About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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